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Message no. 1
From: Razors Edge. razrzedge@*****.com
Subject: Otaku and Point Build System
Date: Tue, 8 Jun 1999 16:29:39 -0700 (PDT)
I just got a copy of Shadowrun Companion for SR3, and
have a question about Building Otaku with the point
system. Otaku cost +30 race build points, and have an
additional limit of no more resources than 5000 nuyen.
What do they spend their other points on. The average
person gets 120 pts, before flaws and edges. That
would mean a human otaku could have 60 (the
recommended limit) points in attributes and 60 (again
the recommended limit) points in skills.

Is this correct? It makes them very powerful as
starting character, even above and beyond the Otaku
stuff.

opinions?

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From robert.watkins@******.com Wed, 9 Jun 1999 0
Message no. 2
From: Schizi@***.com Schizi@***.com
Subject: Otaku and Point Build System
Date: Tue, 8 Jun 1999 19:35:34 EDT
In a message dated 6/8/99 7:30:07 PM Eastern Daylight Time,
razrzedge@*****.com writes:

> The average
> person gets 120 pts, before flaws and edges. That
> would mean a human otaku could have 60 (the
> recommended limit) points in attributes and 60 (again
> the recommended limit) points in skills.

Well, he needs to spend 30 for otakuness, giving hiom 90 left, and he also
needs to spend a lot of the skills for his channels. Assuming 46/44 for atts
and skills , that gives you atts of 23, decent spread. and Skills of 44, soon
to be tapped out by the channels :-)




From lomion@*********.escnd1.sdca.home.com Tue,
Message no. 3
From: Lloyd Vance ljvance@*******.edu
Subject: Otaku and Point Build System
Date: Tue, 08 Jun 1999 17:08:15
at 04:29 PM 6/8/99 -0700, you wrote:
>I just got a copy of Shadowrun Companion for SR3, and
>have a question about Building Otaku with the point
>system. Otaku cost +30 race build points, and have an
>additional limit of no more resources than 5000 nuyen.
>What do they spend their other points on. The average
>person gets 120 pts, before flaws and edges. That
>would mean a human otaku could have 60 (the
>recommended limit) points in attributes and 60 (again
>the recommended limit) points in skills.
>
>Is this correct? It makes them very powerful as
>starting character, even above and beyond the Otaku
>stuff.
>
>opinions?
>


Don't forget that an Otaku's equalizer is the physical world. An Otaku
lives for and in the Matrix, and should have skills that reflect this.
There is no way, IMHO, that an Otaku would start out with any physical
skill above 2 or 3, but because they are so smart, they can learn them very
fast (but will pay through they nose for it, since their phys attribs will
be low). Also, because of their automatic physical attrib deductions, they
are extremely vulnerable to physical attack as well as black IC.

With five channels on top of your normal skills, as well as a minimum
computer skill of 6 (VR2 p 144), I'd say that you won't have to worry too
much about them going for a lot of skills. Even if you take 500 nuyen, to
get the extra points, they aren't going to be any good anywhere but the
Matrix . . . where they will be better than most deckers that have been at
it for a long time.


Lloyd Vance
ljvance@*******.edu
(530)752-5643
"To be an artist is to fail,
as no other dare fail."
--Samuel Beckett




From iscottw@*****.nb.ca Tue, 08 Jun 1999 21:13:
Message no. 4
From: Schizi@***.com Schizi@***.com
Subject: Otaku and Point Build System
Date: Tue, 8 Jun 1999 21:30:52 EDT
In a message dated 6/8/99 8:07:47 PM Eastern Daylight Time,
ljvance@*******.edu writes:

> Even if you take 500 nuyen, to
> get the extra points, they aren't going to be any good anywhere but the
> Matrix . . . where they will be better than most deckers that have been at
> it for a long time.

Unless of course you make them pay for the datajack and ASSIST converter.
"Sure, I am a childe of the Matrix, well, as soon as I can trade in this here
sim-rig I stole off a video game"




From Schizi@***.com Tue, 8 Jun 1999 21:29:42 EDT
Message no. 5
From: Patrick Goodman remo@***.net
Subject: Otaku and Point Build System
Date: Tue, 8 Jun 1999 20:56:49 -0500
> I just got a copy of Shadowrun Companion for SR3, and
> have a question about Building Otaku with the point
> system. Otaku cost +30 race build points, and have an
> additional limit of no more resources than 5000 nuyen.

Just so you know, you've just spent 30 of those 120 points (I'm going to
presume that you're playing a human otaku), leaving you only 90 points to
spend on attribs and skills. If you were to play a metahuman otaku, you'd
be paying additional points, but for purposes of this demonstration, we'll
say human.

> What do they spend their other points on. The average
> person gets 120 pts, before flaws and edges. That
> would mean a human otaku could have 60 (the
> recommended limit) points in attributes and 60 (again
> the recommended limit) points in skills.

He could only spend 90, since that's all he's got left; you've got him
spending all 120 points, which he no longer has.

> Is this correct? It makes them very powerful as
> starting character, even above and beyond the Otaku
> stuff.

No, you missed one button on the calculator. Not a problem, though; it's a
common mistake.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.






From sparrow@***.net.au Wed, 09 Jun 1999 12:08:4
Message no. 6
From: Gurth gurth@******.nl
Subject: Otaku and Point Build System
Date: Wed, 9 Jun 1999 11:30:30 +0200
> I just got a copy of Shadowrun Companion for SR3, and have a question
> about Building Otaku with the point system. Otaku cost +30 race build
> points, and have an additional limit of no more resources than 5000
> nuyen. What do they spend their other points on. The average person gets
> 120 pts, before flaws and edges. That would mean a human otaku could
> have 60 (the recommended limit) points in attributes and 60 (again the
> recommended limit) points in skills.

They need to spend 30 to _be_ otaku in the first place, so they only have
90 left. 45 for attributes and 45 for skills would be an option. I suspect
many players would go for the minimum physical/maximum mental attributes
option (see p. 144 of VR 2.0, and costing 54 points), leaving them with 36
points for skills, from which they also need to buy channels. I don't see
any of this as particularly unbalanced with the normal otaku-modified
character creation rules -- they're not going to be physicall very
capable, so they tend to need plenty of skills to compensate.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Here I am, still intact, and I should give myself credit for that
-- Tilt, "Unravel"
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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Incubated into the First Church of the Sqooshy Ball, 21-05-1998




From gurth@******.nl Wed, 9 Jun 1999 11:30:30 +0200
Date: Wed, 9 Jun 1999 11:30:30 +0200
From: Gurth gurt

Further Reading

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.