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Message no. 1
From: Bull bull@*******.net
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Wed, 11 Aug 1999 19:42:54 -0400 (EDT)
At 07:13 AM 8/11/99 EDT, Twist0059@***.com wrote these timeless words,
along with several others including Tinner:

>> >I know, but it got me thinking about the situation with metas like Orks
and
>> >Trolls and intelligence-based archtypes. (Which reminds me, Bull, I'd
>> love
>> >to see the decker's stats, if you wouldn't mind.)
>>
<sigh> Should I? :]

>> No you wouldn't.
>> Beleive me.
>> He's posted them before, and people just start screaming "Munchkin!"
before
>> they consider that the character is ... what ... 8 years old now?
>>
Hell, I didn;t even post stats, just discussed a few things.

>Bull: The Best <and Scariest> Ork Decker You Never Met????
>
Who me? I'm cuddly :] Ask anyone :]

Anyways, to address a few things before I do this for some dumbass reason :]

First off keep in mind two things: 1) Bull was part of a two man team,
along with a Coyote Shaman. Both characters learned to branch out early on
simply to survive. and 2) Bull became what he did because Tinner fdelt
the urge to throw anything and everything at us :]

Also to address the Intelligence/Decker issue concerning Trogs vs. Humans,
well... It's all in how you look at it. Non-trogs have a higher potential
for intelligence than Trogs, but as far as decking goes, Intelligence isn;t
quite everything. Once you hit a certain point (above 7 or 8), it all
becomes a wierd, moot point. Plus without the hardware and programs to
back it up, doesn;t really matter how smart you are. It's all in
perspective, but (as you'll see) Bull currently has an Intelligence of 12.
How many characters, even deckers, have an Intelligence that high? Other
than characters that are 5 plus years old and had nothing better to spend
karma on.

Anyways, here we go... Enjoy, though god only knows why you want to see
this drek :]

Bull the Ork Decker :]

Real Name: William Jason MacCallister
Street Name: Bull
Height: 6'9"
Weight: 300 lbs.
Hair: Dark Brown
Eyes: Hazel
Gender: Male
Race: Ork
Personality: Friendly, Highly Intelligent, VERY protective of his friends
and family, Vengeful when his friends and family are hurt. Likes his
"toys". He's fairly peaceful when he can be, and tries not to kill when
possible on runs. general philosophy for both Johnny and him is that
they'd rather make allies than enemies, and that's how they survived for so
long.
Major likes: Decking, Marie and the Kids, Mountain Dew, Big Expensive
Toys, Old Comics and Games, Italian Food, Star Wars
Major Dislikes: Alcohol, Drugs, BUGS!!!!, Pushy People, Getting screwed,
Spicy food.
Interests/Hobbies: Decking, Star Wars, Comics/Games, Family
Education: mid-level High School
Religion: None, but parents were Baptist (Non-practicing)
Family Status: Married (Marie) with 3 (2? 2 1/2?) Children (Reba, Billy,
Michael)
Specific Friends: Johnny, Xuxa, Tailspin, Penthisil, Daytripper,
Specific Enemies: None anymore
Pets: Johnny 99 :]
Birthdate: August 10, 2032
Birth Place: Chicago, Ill.
Clothing Style: Almost always wears jeans, a T-Shirt (Blue, Black, or
white, normally, has several Maria Mecurial T-Shirts), Tennis Shoes or
Heavy Black Motorcycle Boots, and a Black Leather Jacket with the Spike
Wheels logo.

STATS:

Body: 10
Quickness: 7
Strength: 8
Charisma: 6
Intelligence: 8 (12)
Willpower: 7
Essence: 3.3
Magic: n/a

Reaction:
Normal: 7 (9)
Rigging: 9 (11)
Decking: 18

Initiative:
Normal: 3d6
Rigging: 2d6
Decking: 6d6

Pools:
Combat: 11 (13)
Control: 7 (9)
Hack: 8
Task: 2

Cyberware:
VCR 1 (beta) (1.2 ess)
Smartlink 2 (beta) (.3 ess)
Math Coprocessor (beta) (.15 ess)
Encephalon 3 (beta) (.9)
Datajack 4 (beta) (.15)

Bioware:
Synaptic Accelerator 2 (+2d6 Initiative) ((1.6 body))
Cerebral Booster 2 (+2 I) ((.8 body))

Karma Pool: 24
Team Karma Pool: 19
Good Karma: 10 (out of 611 total)

Cash:
Main Account: 426, 350
Marie's Account: 322, 000

Skills: (">" denotes Concentration, ">>" denotes
Specialization)
Computer: 5
>Programming: 9
>Decking: 10
>Hardware: 4
Blunt Weapons: 5
Pole Arm: 4
>Pike: 9
Computer B/R: 7
Electronics: 6
Electronics B/R: 6
Unarmed Combat: 7
Pistols: 5
>Warhawk: 7
Pilot (Bike): 5
>Pilot (Car) ((GMC Bulldog)): 6
>Street Ettiquette: 6
>Matrix Ettiquette: 7
>Corp Ettiquette: 3
Athletics: 6
RPV: 5
Negotiation: 6
Gunnery: 4
Heavy Weapons 4
>Panther Assault Cannon: 8
Vehicle B/R: 4
>GMC Bulldog B/R 7
Demolitions: 3
Thrown Weapons: 3
Stealth: 3
Biotech: 3
Pilot (Boat): 3
Pilot (Submarine): 3

KNOWLEDGE SKILLS:
Computer: 6
Star Wars Sims: 4
Country Music: 2
Comics -- 20th Century: 4
20th Century Fantasy: 4
20th Century Sci-Fi: 4
6th World: 6
Parazoology: 4
English: 7
Spanish: 4
Japanese: 3
Computer Theory: 7

Gear: (General Gear List. this is what Bull uses most often)
Super Rugar Warhawk
Panther Assualt Cannon
4 Offensive Minigrenade
4 Defensive Minigrenades
4 IR Smoke Grenades
Armor Jacket
Partial Suit Security Armor
Heavy Sec. Armor
Helmet (With tech gizmos:))
Cyberdeck (detailed Below)
GMC Bulldog
4 Modified Microskimmers (Larger varients with foot straps, large
enough to carry up to 400 pounds. Johnny used to ride it while I
rigged it. 2 are outfitted with LMG's, the other two with Ares
Supersquirts.)
2 Dobermans, with same weaponruy as the skimmers above.
Harley Scorpion
Remote Control Deck rating 6
False ID's, Rating 6 and 8

Cyberdeck -- Modified Fuchi 8, in an Alpha Allegiance Case.
MCPC: 12
Bod: 9
Evasion: 9
Masking: 9
Sensor: 9

Hardening: 6
Response: 3

Reaction: 17
Initiative: 6d6
Detection Factor: 9
Storage Memory: 3000 MP
Active memory: 1500 MP

Programs: Has every regular program available to him at rating 2, 4,
6, 8 and 10. Most of his programs, especially the higher levels,
are self designed. He always has these programs available,
though:

Attack 10
Sleaze 10
Deception 10
Armor 10
Shield 10

Any other programs are chosen according to the mission.

--
Bull -- The Best Ork Decker You Never Met
bull@*******.net ===== bull22@***********.com
http://shadowrun.html.com/users/bull
ICQ: 35931890
====================================================== =
= Order is Illusion! Chaos is Bliss! Got any Fours? = =
======================================================
"Animals have 2 jobs: To taste good and to fit well."
-- Greg Proops, "Vs."
Message no. 2
From: Bull bull@*******.net
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Wed, 11 Aug 1999 22:51:14 -0400 (EDT)
At 08:01 PM 8/11/99 EDT, Schizi@***.com wrote these timeless words:
><snip Bull stats>
>hmm, not really that munchy at all IMO :-)
>and, his cyber/biop is sufficient that he might not implode when M&M comes
>out :-)
>
Actually, I was mildly concerned about that, but after looking over him
again, he actually shluld be ok... Depending, of course, on whether or not
Body costs for Bio gets changed :]

>But..what happened with the wendigo bit? (in your wendigo rules, I thought
>you mentioned him being or becoming one)
>
Actually, this gets a little wierd and goes beyond the realm of "normal"
SR, but... After a LOT of work and money, we managed to get bull an
entirely cloned body and turned Bull's mind and brain into raw data,
uploaded it, then downloaded it into the new body. A little bit was lost
along the way, like bull's memories of Tastes and Smells, but other than
that, it was pretty much ok... (Other than the fact someone managed to
hack in and copy part of Bull's memories. He then turned it into a
Simsense Shareware Game).

Bull
--
Bull -- The Best Ork Decker You Never Met
bull@*******.net ===== bull22@***********.com
http://shadowrun.html.com/users/bull
ICQ: 35931890
====================================================== =
= Order is Illusion! Chaos is Bliss! Got any Fours? = =
======================================================
"Animals have 2 jobs: To taste good and to fit well."
-- Greg Proops, "Vs."
Message no. 3
From: Schizi@***.com Schizi@***.com
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Wed, 11 Aug 1999 22:41:27 EDT
In a message dated 8/11/99 8:44:45 PM Eastern Daylight Time,
Twist0059@***.com writes:

>
> I like seeing what other players do to their long-term characters (plus I
> like having stats for the Shadowland posters, don't ask me why). Thanks
> Bull! I liked the character myself, but can Orks have an Intell of 12
under
>
> the SR3 rules? Under SR2, it was just suggested that they not go above
1.5,
>
> but SR3 gives strict limits. Did I miss something in the stats or did you
> decide not to knock down the older Att once SR3 came out?

You missed the cyber/bio.
Encephalon and Cerebral booster, net bonus+4
Message no. 4
From: Bull bull@*******.net
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Thu, 12 Aug 1999 13:38:22 -0400 (EDT)
At 08:43 PM 8/11/99 EDT, Twist0059@***.com wrote these timeless words:

>I like seeing what other players do to their long-term characters (plus I
>like having stats for the Shadowland posters, don't ask me why). Thanks
>Bull! I liked the character myself, but can Orks have an Intell of 12 under
>the SR3 rules? Under SR2, it was just suggested that they not go above 1.5,
>but SR3 gives strict limits. Did I miss something in the stats or did you
>decide not to knock down the older Att once SR3 came out?
>
With Cyber and Bio you can go above your 1.5. And Tinner cut me some
slack, since depending on whether you round up or down, the 1.5 for an Ork
is 7 or 8. We went with 8.

And as for can he go to 12 under SR3... Provided they don;t change Bio too
much, and assuming your GM lets you round up on the Stat Max... Yes :]

Bull

--
Bull -- The Best Ork Decker You Never Met
bull@*******.net ===== bull22@***********.com
http://shadowrun.html.com/users/bull
ICQ: 35931890
====================================================== =
= Order is Illusion! Chaos is Bliss! Got any Fours? = =
======================================================
"Animals have 2 jobs: To taste good and to fit well."
-- Greg Proops, "Vs."
Message no. 5
From: GreyWolf sparrow@***.net.au
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Fri, 13 Aug 1999 12:25:32 +1000
Rand Ratinac wrote:

> <Snipples(TM)>
> > With Cyber and Bio you can go above your 1.5. And Tinner cut me some
> slack, since depending on whether you round up or down, the 1.5 for an
> Ork is 7 or 8. We went with 8.
> >
> > And as for can he go to 12 under SR3... Provided they don;t change
> Bio too much, and assuming your GM lets you round up on the Stat Max...
> Yes :]
> >
> > Bull
>
> Just so we don't get everyone too confused, you DO round up when
> determining attribute maximums. I don't think it was explicitly stated
> in SR2 (probably because there WEREN'T any actual maximums, just
> suggestions), but in SR3 it IS stated. You round up. There's actually a
> table for it, and orks have a maximum intelligence of 8.
>
> Of course, this shouldn't concern the more munchkinous amongst us, as
> they always would have rounded up in any case. :)
>
> Btw, don't y'all go starting in on people whose characters are gonna be
> stuffed by the new cyber/bio rules and callin' 'em all munchies. I've
> got a little lady who I'm gonna have trouble with - and she sure as
> hell ain't munched. Hell, she's only got 3 points of cyber. But she's
> gonna pop under the new rules because she does have a bunch of bioware.
> And that really irritates me, because she's such a great concept, but
> unless they seriously lower the essence "cost" of bioware in M&M, she
> just can't be done anymore. And that sux.
>
> Oh well. Me gettin' OT. Me no rant no more.
>
> *Doc' goes and sulks in the corner...*

I sympathise. I know a certain rigger who is going to go out in a blaze of
gory (spelling intended) when the M&M book comes out.

<sigh>

GreyWolf


--
"I don't know, Scotty. Maybe it's just the _idea_ of an inflatable
rubber starship that bothers me."
Message no. 6
From: Aaron Binns sparrow@***.net.au
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Sat, 14 Aug 1999 11:33:03 +1000
Barbie LeVile wrote:

> GreyWolf wrote:
> >
> >
> > I sympathise. I know a certain rigger who is going to go out in a blaze of
> > gory (spelling intended) when the M&M book comes out.
> >
> > <sigh>
> >
> Where is the problem there? don`t use the new rules then. Simple
>
> --
> Barbie

A nice thought.. but it would be up to my GM.. and I cant garantee he will be
reasonable.. :)

Then again I could always go find a new GM? :)

GreyWolf
Message no. 7
From: GreyWolf sparrow@***.net.au
Subject: [OT] Bull (was [OT] General List Behavior and Attitude
Date: Mon, 16 Aug 1999 18:03:17 +1000
> *Doc' is stunned. "Moi? You think moi would be unreasonable???"*

Youre not my only GM, Doc... Just like im not your only GM either :)

GreyWolf
--
"I don't know, Scotty. Maybe it's just the _idea_ of an inflatable
rubber starship that bothers me."

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