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Message no. 1
From: shadowrn@*********.com (Derek Hyde)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 18:25:01 2002
Ok this is me being curious and at the same time wanting to see what
everyone's opinion on something is.

#1) How many of you guys on this list are GM's, How many are Players?

#2) If you're a player, is your GM on this list (and if so who is he?)

#3) Is it wrong to discuss plans for future runs with a friend even if
he's part of your gaming group?

#4) What's the happy number of players in your opinion?

#5) How do you GM's out there handle it when a player has an issue with
a house rule but the rest of the players like the way you handle it?

Ok now I'm done being nosey....thanks for any feedback I get in advance.

Derek Hyde
(GM, 1 year experience, current group containing 7 players)
Message no. 2
From: shadowrn@*********.com (George S Waksman)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 19:20:01 2002
"Derek Hyde" wrote:

>#1) How many of you guys on this list are GM's, How many are Players?
>

Both

>#2) If you're a player, is your GM on this list (and if so who is he?)
>

The other guy who GMs in my group is not on the list

>#3) Is it wrong to discuss plans for future runs with a friend even if
>he's part of your gaming group?
>

Depends whether he can keep in-game and out-of-game information separate (ie, usually no)

>#4) What's the happy number of players in your opinion?
>

3-6 preferably 4-5

>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?
>

Discuss it

-George Waksman
Message no. 3
From: shadowrn@*********.com (Anders Swenson)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 19:35:01 2002
On Tue, 5 Feb 2002 17:28:51 -0600
"Derek Hyde" <dhyde@*********.net> wrote:
> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?
Both

> #2) If you're a player, is your GM on this list (and if so who is
> he?)
Nope
> #3) Is it wrong to discuss plans for future runs with a friend even
> if
> he's part of your gaming group?
Probably a bad idea.
> #4) What's the happy number of players in your opinion?
3-5
> #5) How do you GM's out there handle it when a player has an issue
> with
> a house rule but the rest of the players like the way you handle it?
Discuss it after the game.

--Anders
GM, Player, Fan, RPing for 25 years or so.
Message no. 4
From: shadowrn@*********.com (Jane VR)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 19:50:01 2002
>From: "Derek Hyde" <dhyde@*********.net>
>
>Ok this is me being curious and at the same time wanting to see what
>everyone's opinion on something is.
>
>#1) How many of you guys on this list are GM's, How many are Players?

GM
>
>#2) If you're a player, is your GM on this list (and if so who is he?)
>
>#3) Is it wrong to discuss plans for future runs with a friend even if
>he's part of your gaming group?

not wrong but it would probably take the fun out of it for them, so I don't.
>
>#4) What's the happy number of players in your opinion?

4-6

>
>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?

try to find a compromise. keep talking till everyone's either happy, or
can't be bothered arguing any more.;)


Jane


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Message no. 5
From: shadowrn@*********.com (Arclight)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 19:55:01 2002
At 17:28 05.02.2002 -0600, Derek Hyde wrote:

>Ok this is me being curious and at the same time wanting to see what
>everyone's opinion on something is.
>
>#1) How many of you guys on this list are GM's, How many are Players?

Both, but I'm only gaming at conventions because I don't have a regular
group. And that for quite some time *sniff* ;)

>#2) If you're a player, is your GM on this list (and if so who is he?)

I don't know *g*

>#3) Is it wrong to discuss plans for future runs with a friend even if
>he's part of your gaming group?

I think it depends on the friend :)

>#4) What's the happy number of players in your opinion?

Depends too. I had some wonderful runs with 2-8 players. The more players,
the more stress, though :)

>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?

I only have houserules in regards to carrying weight, and I enforce those
rigorously.


--
Arclight @*********.de
I won't turn into a snake. It never helps.
Message no. 6
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 20:25:01 2002
>> Ok this is me being curious and at the same time wanting to see what
>> everyone's opinion on something is.
>>
>> #1) How many of you guys on this list are GM's, How many are Players?

I am the GM for my SR tabletop group and one PBeM. I play in several PBeM
games however.

>> #2) If you're a player, is your GM on this list (and if so who is he?)

Yes - at least one of my players ('Doc) for the tabletop game is on-list
and all my PBeM players.

>> #3) Is it wrong to discuss plans for future runs with a friend even if
>> he's part of your gaming group?

Sometimes. Depends if you trust the player(s) or not. Could be helpful to
get an idea of where they want the game to go.

>> #4) What's the happy number of players in your opinion?

Id say 6 is a pretty good number both for tabletop and PBeM.

>> #5) How do you GM's out there handle it when a player has an issue with
>> a house rule but the rest of the players like the way you handle it?

Ive got this problem in my tabletop game right now actually. The mage wants
to argue some of the core rules as well as my interpretations and house
rules. Basically Ive got fed up with considering every little thing he
doesnt like so Ive told him "Thats the way it is - so live with it" and so
far he has kept quiet... but for how long? Ive tried hard not to be
hardline.. but 6 months of (whining) is long enough.

>> Ok now I'm done being nosey....thanks for any feedback I get in advance.
>>
>> Derek Hyde
>> (GM, 1 year experience, current group containing 7 players)

No Worries,

GreyWolf
(GM, < 6 months SR GM experience, > years GM experience in general, current
group contains 6 players)
Message no. 7
From: shadowrn@*********.com (Meph)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 21:10:01 2002
> #1) How many of you guys on this list are GM's, How many are Players?

GM! Wish i was a player! :>

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

No! I do it all the time. However, you do have to be careful the
player can handle the info, and to not give the info out but get feedback.
it's weird, but if your tactful you can do it!


> #4) What's the happy number of players in your opinion?

I'm assuming for SR (being that this IS an SR list! hehehe) . I'm
currently at 6 and it seems to be working really well. I do think that a
smaller group would be ideal....four maybe five...but things are doing fine
with me!

> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

I tell the player what the rule is...period. I have one player that is
a RULES LAWYER! it drives me nuts. He takes rules a whole different way
then I do. I usually let him tell him to write his arguments down and we'll
go over them AFTER the game. That way it doesn't interfere with
role-playing!


Meph
Message no. 8
From: shadowrn@*********.com (Will)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 22:45:05 2002
----- Original Message -----
From: "Derek Hyde" <dhyde@*********.net>


> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?

GM, but would like to play the PC role more often


>
> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

What i normally do is say things like
Be more careful with this and that.
It would be easier if you did this and that.
That thing you did in the last run was really unexpected, congratulations.
What if the next run has more/less critters/yakuza/decking/magic/punks ?

I ask (and give) general advice, but avoid talking about the future runs,
actually.

>
> #4) What's the happy number of players in your opinion?

No more than 6.
At the moment i play with 2 players (4 characters) and we always call other
friends to join the game. (i compare them with "special guests" in sitcoms,
hehehe )

>
> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

If one is really unhappy with the house rule and the others think the old
rule is not so bad, we stick to the old one. If the original rule annoys
everyone else, the guy will have to deal with the house rule.

Will
Message no. 9
From: shadowrn@*********.com (pete filipe)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 23:00:00 2002
--- Derek Hyde <dhyde@*********.net> wrote:
> #1) How many of you guys on this list are GM's, How
> many are Players?

Both.

> #2) If you're a player, is your GM on this list (and
> if so who is he?)

About half our group is on the list. I usually GM our
games, but I sometimes get a chance to play as well.

> #3) Is it wrong to discuss plans for future runs
> with a friend even if
> he's part of your gaming group?

I don't think so. As long as they're fair and
balanced, I think a GM can discuss whatever they want
with whoever they want.

> #4) What's the happy number of players in your
> opinion?

I prefer six or seven. I've run games with as many as
twelve, and that's way to big, but games with less
than four just don't seem to be as much fun either.
Our group right now sits at seven total.

> #5) How do you GM's out there handle it when a
> player has an issue with
> a house rule but the rest of the players like the
> way you handle it?

During game play, the GM has final say. Afterward, its
usually a majority rules decision.

pete
player, GM, and general SR addict

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Message no. 10
From: shadowrn@*********.com (Mark M. Smith)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Tue Feb 5 23:10:01 2002
At 2/5/02 05:28 PM, you wrote:

Ok, I'll give it a shot:
>#1) How many of you guys on this list are GM's, How many are Players?

I tend to do both, but I've spent more time as a GM in other systems than I
have in Shadowrun. I'm currently just playing because I got close to
burning out as a GM and didn't have the time to put in the effort required
to be a good one.


>#2) If you're a player, is your GM on this list (and if so who is he?)

Yep, Derek's my GM incidentally. I'd read the list before, but mainly
lurked and since getting back into SR I remembered to get back on the list.

>#3) Is it wrong to discuss plans for future runs with a friend even if
>he's part of your gaming group?

I guess it really depends on how much you discuss and what kind of player
they are. I'd discuss ideas with my group frequently, without giving away
plot points mainly to see what sort of ideas would go over well.

>#4) What's the happy number of players in your opinion?

It depends on the players and the game. For SR I think 5 or 6 is a pretty
good number, but it can grow up to 7 or down to 4 on occasion.

>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?

I tend to look at the way it'll affect the game usually. Will it improve
game balance? Does it make logical sense? Which is the better way, the
current house rules or the new ruling? When these get into being
problematic then I'd probably ask the other players.

Belgand


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Message no. 11
From: shadowrn@*********.com (Sven)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 01:50:01 2002
Derek Hyde wrote:
>
> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?

Shadowrun GM, but player in other rpg's

> #2) If you're a player, is your GM on this list (and if so who is he?)
>
> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

Yes, it's a serious spoiler. A crucial element in rpg's is that you don't
know what will happen and that your actions might have consequences. If
you're going to tell what you're plans are up front then what's the fun
about it?

Sometimes when the players are really getting into a mess, I like to point
out some of the consequences so they know what there getting in to, but
that's actually part of the gaming information and your character knowing
what will go wrong if he messes up something very specific. Fi. if they
want to shoot a missile into that Lonestar patrol then I'll tell them what
some of the consequences might be and then it's up to them.

> #4) What's the happy number of players in your opinion?

5 - 6 is a nice number of players. I've already GM-ed for more but then
that means a lot of work to keep things in order and to keep all players
involved on the run (especially if they decide to split up :()

> #5) How do you GM's out there handle it when a player has an
> issue with
> a house rule but the rest of the players like the way you handle it?

I always listen to comments/remarks/... of players and other people because
I think there's always room for improvement :)

We handle one general ruling during all rpg games: in case of discussion the
GM is always right!

During a game there is no time for discussion and usually I give the players
the benifit of the doubt if they use fair arguments.
Later on I try to look at it from an objective point of view and create a
house rule if necessary. Then the ruling is presented to the players and if
they really oppose to it and have some good arguments then I go back to the
drawing board. But so far I've never had problems with acceptance of house
rules.
I do have one advantage: most of my players are GM themselves in other
games, so they know what it's like to be on the other side of the table.

-sven ;)
--
(GM and Player for 20 years now or so)
Message no. 12
From: shadowrn@*********.com (Tobias Diekershoff)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 03:05:01 2002
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On 05-Feb-02 Derek Hyde wrote:
> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?

GM in 99.9% of the runs ;(

> #2) If you're a player, is your GM on this list (and if so who is
> #he?)

No.

> #3) Is it wrong to discuss plans for future runs with a friend even
> #if he's part of your gaming group?

I won't discuss the core of a run, but it's a way to get ideas of what
the player expact from the game.

> #4) What's the happy number of players in your opinion?

I would say 4 or 5, which was maximum in my group. Currently there are
3 which is abit too low.

> #5) How do you GM's out there handle it when a player has an issue
> #with a house rule but the rest of the players like the way you
> handle it?

During gameplay they have to life with the current rules, afterwards
then can give their comments and I see what we can do.

- - Burning Avatar
> (GM, 10 year experience, current group containing 3 players)

- ----------------------------------
Ona galad a naur i lumbulo

BA's data haven
http://home.t-online.de/home/tobias.d/srmain.htm

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Message no. 13
From: shadowrn@*********.com (Gurth)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 05:45:17 2002
According to Derek Hyde, on Wed, 06 Feb 2002 the word on the street was...

> #1) How many of you guys on this list are GM's, How many are Players?

I think that question is a bit hard to answer if taken literally :) I think
you're asking who of us is a GM, right? When it comes to SR in my group, I
usually am.

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

I wouldn't say "wrong," but if you want to keep things a surprise for the
players then you'd better be careful of what you say. It doesn't help to
mention, "Hey, for your next run you're going to have to break into the
Arcology and get stuck there for three months while Deus will hunt you."
OTOH dropping hints that the next run will be at the Arcology, especially
if the PCs will be told this at the very start of the next adventure,
wouldn't matter much. It might even help, if you want them to become
paranoid :)

> #4) What's the happy number of players in your opinion?

Four to six, plus a GM. Four tends to work better than six, though, and I
have played for years with just me and one other player and that worked
fairly well, too. On the whole, my group's found that four players is about
the right number to have inter-player stuff happening, but also get things
done when they need to be. With six or seven players they're starting to
split up and/or get into each other's way, so that half the time it feels
like you're GMing for two separate groups that both want (need) all of your
attention. Even more and it's like that all the time, with the result that
nobody gets enough time from the GM.

> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

Usually, a few quick arguments go back and forth, then the GM makes a
decision, and we go on. Retrospect at the end of the game, or in the days
that follow (if necessary with a post to this list), can change the ruling
for similar situations in future, though.

--
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That's the way that I can't win.
-> NAGEE Editor * ShadowRN GridSec * Triangle Virtuoso <-
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Message no. 14
From: shadowrn@*********.com (lance dillon)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 08:30:00 2002
Derek Hyde wrote:

> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?
>

Both.

>
> #2) If you're a player, is your GM on this list (and if so who is he?)
>
> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?
>

In some games I've been in, there has been players that have been able to
separate in-game information with character knowledge, but I haven't known
very many. Usually I think it is a bad idea, unless the character involved
will be helping to set up the next adventure (almost helping the gm create
the adventure).

>
> #4) What's the happy number of players in your opinion?
>

5-6. Any more becomes unwieldy. Too many people, more arguments, more
real-world time to cover the same amount of game time. I've played as
little as just 2 of us (me as gm for shadowrun, and one other player), with
2 characters for each of us (2 npcs, and 2 pcs). It worked pretty well
with shadowrun, but for some others we've usually had around 5-7 of us.

>
> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?
>

Discuss it sometimes. Sometimes during the game, if it doesn't take too
long. Mostly afterwards. Sometimes the gm made it that way for a purpose,
and we were stuck with it.

Interesting aside, one of my old gms had a special "blue bolt". Whenever a
character was just being difficult, argumentative, mean, and disruptive, he
would threaten with this blue bolt, which was a magical bolt of energy that
came down from the heavens and did all hit points, +11, worth of damage.
Enough to make you -11 (in adnd), and dead. Kind of funny.

>
> Ok now I'm done being nosey....thanks for any feedback I get in advance.
>
> Derek Hyde
> (GM, 1 year experience, current group containing 7 players)
Message no. 15
From: shadowrn@*********.com (Graht)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 10:00:01 2002
At 05:28 PM 2/5/2002 -0600, Derek Hyde wrote:
>Ok this is me being curious and at the same time wanting to see what
>everyone's opinion on something is.
>
>#1) How many of you guys on this list are GM's, How many are Players?

I'm the Shadowrun GM for my group.

>#4) What's the happy number of players in your opinion?

Whatever the GM can comfortably handle :)

>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?

Unless the player can quickly come up with a substantial argument the house
rule stands and we continue playing. In order to get the player to
continue playing I ask him/her to talk to me about it later, out of
game. I.e., they get their day in court and the game continues.

>Derek Hyde
>(GM, 1 year experience, current group containing 7 players)

Ah, that first year of GMing... <chuckles at the memories>. My goal is to
provide entertainment suited to the players, and to have fun myself :)

To Life,
-Graht
ShadowRN Assistant Fearless Leader II
--
Message no. 16
From: shadowrn@*********.com (Ice Heart)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 10:10:05 2002
>From: "Derek Hyde" <dhyde@*********.net>

>Ok this is me being curious and at the same time wanting to see what
>everyone's opinion on something is.

>#1) How many of you guys on this list are GM's, How many are Players?

I have played SR once. My cousin and friends had an ongoing game. They
thought SR was waltzing over to the Renraku Arc, strolling to the penthouse,
waxing Lofwyr (don't ask, I don't know), and then vacationing in the Tir
wearing patented Humanis "keeb-hater" t-shirts. I absolutely hated it.
Power, munchkin gaming has never been my thing. I have been a GM since,
about 13(?...'88 or '89...so long ago) years or so. I still have my very
first sourcebook...1st Ed main book, much used and rebound once. Thanks to
a very generous offer, I am thinking of moving to Australia so I can be a
player again. :)

>#2) If you're a player, is your GM on this list (and if so who is he?)


>#3) Is it wrong to discuss plans for future runs with a friend even if
>he's part of your gaming group?

I ask for imput on plot ideas the players would like to see. I never
actually commit to a plot in a player's hearing, or discuss the current plot
with them. I have one (absolutely precious) player who actually writes up
plot suggestions, usually designed to largely neutralize his own character,
and then plays into them as dramatically as possible. He has killed his own
characters, doing things he knew OOC were fatal, because it made the plot
move forward, and the story better. I *sniff*, I tear up. Normally,
however, it is unfair to the players to tell them the plot ahead of time.
It removes a crucial (IMHO) factor of the game, discovery. Being surprised
is a part of SR. Twists and double crosses, failures and discovered checks,
red herrings and false trails; this is SR (again, IMHO). Hey, players can
earn karma for their PC by surprising you! It's what instills that extra
special tension in a game. Only the rarest of gamers can absolutely
separate IC from OOC knowledge (in my experience). And they still miss out
on the surprise factor.

>#4) What's the happy number of players in your opinion?

no less than 4, no more than 6
I tried 7 twice, both times were abject failures. Whenever I have only 3,
the pool of thought gets stagnant. People run out of ideas too quickly,
bringing legwork and planning to a grinding halt. 3 players tend to make
for short, combat intensive games in my experience.

>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?

My game, my rules. I let everyone know well before I implement a house
rule. I let the PCs be the first to benefit from a new rule, and the NPCs
be the first to suffer from a new rule. I do everything in my power to make
the rules logical and balanced. I try very hard to protect PCs from unlucky
dice. I adjust my plots to keep them all involved and enjoying the game. I
never, ever get to play in my games. (I do so wish to clone myself :P ) I
tolerate zero argument during a game session. I entertain suggetions for
rule modifications after they have been tried, as long as they are
suggestions. Argument is not an option. Point/counter-point is fine,
whining/yelling/griping is not. Stay firm on this. It is your game too.
GMing should be as fun as playing or there would be no GMs, and no games. I
handle rules interpretation the same way. Every single core gaming book I
have ever read in my life states early and often that all rules are
optional. The GM/ST/DM/etc. is the only and final authority in her game.

>Ok now I'm done being nosey....thanks for any feedback I get in advance.

Null persp. After I win/make my fortune, I will travel to your house. You
owe me a game. Nosey. *GRIN*

>Derek Hyde
>(GM, 1 year experience, current group containing 7 players)

Korishinzo
(GM, 13(?) years SR, 20 years gaming, current group of 5 players)

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Message no. 17
From: shadowrn@*********.com (Joshua Mun)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 10:20:01 2002
Derek Hyde wrote:
>
> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?
>
gm for sr. player for star wars
> #2) If you're a player, is your GM on this list (and if so who is he?)
>
none of my player are on the list. at least I think none of them are on
the this.

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?
>
I will usually ask what the players would like to see. I also discuss
future runs that the players are planing (yes I have had players who
initiate runs) other than that, I won't discuss future runs.

> #4) What's the happy number of players in your opinion?
>
4 any more and it starts to get bulky. less and you loose the player
interaction. however I have had a great time playing one on one with my
gm.
> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?
>
During the game the gm's ruling stands. afterward we discuss a possible
rules change.
> Ok now I'm done being nosey....thanks for any feedback I get in advance.
>
> Derek Hyde
> (GM, 1 year experience, current group containing 7 players)


--
--------------------
"...Capitalist success [in the new information economy] is possible only
as long as most of the researchers remain 'communists'."
- Dr. Pekka Himanen (The Hacker Ethic)

"Do not fear death so much, but rather the inadequate life."
- Bertolt Brecht
Message no. 18
From: shadowrn@*********.com (Bira)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 10:55:01 2002
On Tue, 5 Feb 2002 17:28:51 -0600
"Derek Hyde" <dhyde@*********.net> wrote:

> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?

I'm a GM, though I haven't GMed Shadowrun in a while. I really
wanted to play sometime, tough.

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

Depends on your style. These discussions can be used to
foreshadow future events to your players, without giving out too much
detail, and also to gather information on what they expect of your
campaign.

> #4) What's the happy number of players in your opinion?

From two to four. Playing one-on-one can be fun once in a while,
as can be GMing to a crowd (my record is 11 players), but 2 to 4 players
allows you to comfortably keep track of everyone during the run and the
campaign, and makes room for a nice amount of player interaction.

> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

The players I've had were not that interested in any rules to be
bothered by the way I ran mine :).

--
Bira <ra002585@**.unicamp.br>
Message no. 19
From: shadowrn@*********.com (Peter Mikulsky)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 11:05:00 2002
Hello Derek,

Wednesday, February 06, 2002, 12:28:51 AM, you wrote:

> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.

> #1) How many of you guys on this list are GM's, How many are Players?

Both

> #2) If you're a player, is your GM on this list (and if so who is he?)

I don't think so.... <looking around nervously>

> #3) Is it wrong to discuss plans for future runs with a friend even
> if he's part of your gaming group?

I wouldn't say it is wrong. I give sometimes hints what could happen
in the future and talk to one or two player - they a my GM's in the
other groups - and seek a second opinion.

> #4) What's the happy number of players in your opinion?

We have 5 players in our group, I wouldn't take more players.

> #5) How do you GM's out there handle it when a player has an issue
> with a house rule but the rest of the players like the way you
> handle it?

Well, I AM the MASTER, so my word is the final rule. I discuss new
house rules before the gaming sessions. We try them out a fey times and
discard them or keep it.

> Ok now I'm done being nosey....thanks for any feedback I get in
> advance.

> Derek Hyde
> (GM, 1 year experience, current group containing 7 players)




--
Best regards,
Peter
Message no. 20
From: shadowrn@*********.com (Mark M. Smith)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 12:00:01 2002
> > #5) How do you GM's out there handle it when a player has an issue
> > with a house rule but the rest of the players like the way you
> > handle it?

Basically what this seems to involve is partly something I noticed in my
game with Derek. He was using Combat pool dice for matrix combat and I
oppose this (despite my decker having a 7 Combat and 4 Decking). The combat
pool is modified by wired reflexes and other such things that don't affect
the matrix, despite it being matrix combat it's a very different beast
(hence the reason, in part, for a decking pool) and is affected by other
factors.

Any opinions?

Belgand


>

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GS/CS/AT d- s-: a-- C++++ UL++>++++ US P+>++ L++>+++ E@ W++(+++) N+++@ o+
K++ w---() O- M-- !V PS+@ PE++(+++)@ Y+@ PGP- t+ 5 X++@ R++ tv++ b+++
DI++++ D+++ G++ e>++++$ h(!) r++ y+**
------END GEEK CODE BLOCK------
Message no. 21
From: shadowrn@*********.com (Derek Hyde)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 12:50:01 2002
> Basically what this seems to involve is partly something I noticed in
my
> game with Derek. He was using Combat pool dice for matrix combat and I
> oppose this (despite my decker having a 7 Combat and 4 Decking). The
> combat
> pool is modified by wired reflexes and other such things that don't
affect
> the matrix, despite it being matrix combat it's a very different beast
> (hence the reason, in part, for a decking pool) and is affected by
other
> factors.
>
> Any opinions?
>
> Belgand

(yup....the GM says that If they wanted it to be a decking pool it
should be the decking pool...not hacking pool...LOL) just my teasing add
in since we're talking about one of my house rules but yeah I would
defiantly welcome any feedback that is tossed on this topic because it
really is something that I agree with. (he's already won the argument
with me and I'm dropping the rule BUT I would like to see if there's
anyone else out there that thinks that hacking and matrix combat are two
completely different things)
Message no. 22
From: shadowrn@*********.com (Will)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 13:45:02 2002
----- Original Message -----
From: "lance dillon"


> Derek Hyde wrote:

(snip)

> >
> > #5) How do you GM's out there handle it when a player has an issue with
> > a house rule but the rest of the players like the way you handle it?
> >
>
> Discuss it sometimes. Sometimes during the game, if it doesn't take too
> long. Mostly afterwards. Sometimes the gm made it that way for a
purpose,
> and we were stuck with it.
>
> Interesting aside, one of my old gms had a special "blue bolt". Whenever
a
> character was just being difficult, argumentative, mean, and disruptive,
he
> would threaten with this blue bolt, which was a magical bolt of energy
that
> came down from the heavens and did all hit points, +11, worth of damage.
> Enough to make you -11 (in adnd), and dead. Kind of funny.
>
> >

Oh that remembers me of my ADD sessions 9 years ago. The DM used to have a
SHAZAM count.
Everytime a PC was irritating him, that player received one SHAZAM point. If
he ever got 6 of those (completing the word SHAZAM), he was toasted by one
of those infamous "blue bolts". I even remember a bolt who came down from
heaven and entered an intrincate dungeon, just to toast a stupid player.

Ok, that´s OT ebough...
Will
Message no. 23
From: shadowrn@*********.com (Gak The Great)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 16:00:01 2002
Sometime, somwhere down the timeline, Derek Hyde whispered:


> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?

Currently GM in RL (if one can sy that ;) and player in a (THE) pbem.

> #2) If you're a player, is your GM on this list (and if so who is he?)

One of my PLayers is téchnically on it, but he hasn't posted anything as
yet. (Say "Hello", Dave)

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

I always discuss certain things with/ ask my players, right now it's mostly
rules, but every once in a while I discuss an idea (NEVER EVER anything that
reveals a major part of the plot, that's unfair to them). Especially with
one who can (IMHO) very well decide what's IC and what's OOC.

> #4) What's the happy number of players in your opinion?

As lots of people have said, 4-6. With fewer players (never played in a
crowd), it can be real fun every once in a while, but in the long term, 4-6
is the best, as far as I can say.
Does anyone of you have expierience with two-GM Games? We're starting to
become enough for that, and I thought of handling the "we're just to many to
have enough to do" problem that way. Is it in any way practical? The one
time I tried, a pickup game for little kids (not SR, 't was DSA) worked
miserably, but it was all improvised.

> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

Vote fast while the game is running, decide what you'll use later. Don't
discuss it ingame. The whole athmosphere is blown.

> Ok now I'm done being nosey....thanks for any feedback I get in advance.

No prob. I love discussing my (SR-)life :)

> Derek Hyde
> (GM, 1 year experience, current group containing 7 players)

(GM, <1 year expierience, current group at least 6 players, may change any
day (upwards, I hope)
(Player, 'bout 7 years of RPGing, uhm.. three or four years of SRing, IIRC)

-- GAK THE GREAT

"Ein Ring, sie zu knechten, sie alle zu finden,
Ins Dunkel zu treiben und ewig zu binden,
Im Lande Mordor, wo die Schatten drohn."
Sauron aus "Herr der Ringe von J.R.R. Tolkien
Message no. 24
From: shadowrn@*********.com (Gak The Great)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 16:00:05 2002
----- Original Message -----
From: "Derek Hyde" <dhyde@*********.net>
To: <shadowrn@*********.com>
Sent: Wednesday, February 06, 2002 6:51 PM
Subject: RE: [OT] GM/Player curiosity and Group Ethics


> > Basically what this seems to involve is partly something I noticed in
> my
> > game with Derek. He was using Combat pool dice for matrix combat and I
> > oppose this (despite my decker having a 7 Combat and 4 Decking). The
> > combat
> > pool is modified by wired reflexes and other such things that don't
> affect
> > the matrix, despite it being matrix combat it's a very different beast
> > (hence the reason, in part, for a decking pool) and is affected by
> other
> > factors.
> >
> > Any opinions?
> >
> > Belgand
>
> (yup....the GM says that If they wanted it to be a decking pool it
> should be the decking pool...not hacking pool...LOL) just my teasing add
> in since we're talking about one of my house rules but yeah I would
> defiantly welcome any feedback that is tossed on this topic because it
> really is something that I agree with. (he's already won the argument
> with me and I'm dropping the rule BUT I would like to see if there's
> anyone else out there that thinks that hacking and matrix combat are two
> completely different things)
>
Definately NO combat pool for matrix combat. Why would your
Agility/Quickness in RL..er, physical world affekt your matrix capabilities
in any way? Or do you mean a Matrix Compbat Pool? Then you'd have to ask
someone more Matrix-savvy than lil' old me.

-- GAK THE GREAT

"Ein Ring, sie zu knechten, sie alle zu finden,
Ins Dunkel zu treiben und ewig zu binden,
Im Lande Mordor, wo die Schatten drohn."
Sauron aus "Herr der Ringe von J.R.R. Tolkien
Message no. 25
From: shadowrn@*********.com (Ice Heart)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 16:05:01 2002
>From: "Mark M. Smith" <belgand@**************.com>

> > > #5) How do you GM's out there handle it when a player has an issue
> > > with a house rule but the rest of the players like the way you
> > > handle it?

>Basically what this seems to involve is partly something I noticed in my
>game with Derek. He was using Combat pool dice for matrix combat and I
>oppose this (despite my decker having a 7 Combat and 4 Decking). The combat
>pool is modified by wired reflexes and other such things that don't affect
>the matrix, despite it being matrix combat it's a very different beast
>(hence the reason, in part, for a decking pool) and is affected by other
>factors.

>Any opinions?

>Belgand

Read up on combat pool. At lest in SR2, combat pool had a pretty clear
definition. It was a mixture speed/smarts/will. It was a function of
instinct/experience/raw talent that allowed you to place yourself
advantageously in combat situation. You rolled with punches, spun away from
shooters, danced in suddenly like Ali, etc. This gave you dice for reducing
damage and boosting your trained skills. The only possible place in the
matrix where physical instinct/raw talent/and combat experience might be
remotely applicable is a UV system. The simsense experience is so strong,
you actually try to move your body, and the DNI turns motor nervous impulse
into action in the host. This is a very extreme case, and should be super
rare. Other times, speed in the matrix is governed by deck speed (MPCP) and
computer experience (Intelligence)...note that in this case INT is drawn on
for a different set of experiences than combat. Matrix combat is about as
far from meat combat as you can get (with the possible exception
mentioned...UV hosts)
--the preceding has been an opinion, and in no way reflects the views of
this host-body-- :P
Korishinzo

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Message no. 26
From: shadowrn@*********.com (Derek Hyde)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 16:25:01 2002
> Definately NO combat pool for matrix combat. Why would your
> Agility/Quickness in RL..er, physical world affekt your matrix
> capabilities
> in any way? Or do you mean a Matrix Compbat Pool? Then you'd have to
ask
> someone more Matrix-savvy than lil' old me.
To answer your question as far as why quickness would effect it my
answer is because your datajack feeds off of your neural impulses and so
do your reactions...therefore if you're faster in body you're faster in
mind and if you're faster in mind you're faster in the matrix
Message no. 27
From: shadowrn@*********.com (Derek Hyde)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 16:30:01 2002
> Read up on combat pool. At lest in SR2, combat pool had a pretty
clear
> definition. It was a mixture speed/smarts/will. It was a function of
> instinct/experience/raw talent that allowed you to place yourself
> advantageously in combat situation. You rolled with punches, spun
away
> from
> shooters, danced in suddenly like Ali, etc. This gave you dice for
> reducing
> damage and boosting your trained skills. The only possible place in
the
> matrix where physical instinct/raw talent/and combat experience might
be
> remotely applicable is a UV system. The simsense experience is so
strong,
> you actually try to move your body, and the DNI turns motor nervous
> impulse
> into action in the host. This is a very extreme case, and should be
super
> rare. Other times, speed in the matrix is governed by deck speed
(MPCP)
> and
> computer experience (Intelligence)...note that in this case INT is
drawn
> on
> for a different set of experiences than combat. Matrix combat is
about as
> far from meat combat as you can get (with the possible exception
> mentioned...UV hosts)

Ya know I thought you were gonna back me there for a minute....until you
bombed me...LOL....your instincts in the matrix are just the same as
your instincts out of it....if the combat pool is basically your
"instinct dice" why couldn't you have them everywhere?
Message no. 28
From: shadowrn@*********.com (Will)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 17:00:01 2002
----- Original Message -----
From: "Derek Hyde" <dhyde@*********.net>


> Ya know I thought you were gonna back me there for a minute....until you
> bombed me...LOL....your instincts in the matrix are just the same as
> your instincts out of it....if the combat pool is basically your
> "instinct dice" why couldn't you have them everywhere?
>

I know i will pull the string a little bit here, but thinking about
"instincts are instincts evrywhere", do you use Quickness as Quickness in
Astral as well ? :PP
I think, for example, that rigging MUST use quickness (and it does),
specially because the high essence cost of a VCR means full body response,
but AFAIK DataJacks are only what the name implies, jacks. (I imagine Otakus
being outrun in the Matrix by some "matrix mundanes" with enough instinct)
and that means no connection with "instinct dice" based on physical
atrributes.

(all IMO, of course)

Regards
Will
Message no. 29
From: shadowrn@*********.com (Derek Hyde)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 17:05:02 2002
> I know i will pull the string a little bit here, but thinking about
> "instincts are instincts evrywhere", do you use Quickness as Quickness
in
> Astral as well ? :PP
> I think, for example, that rigging MUST use quickness (and it does),
> specially because the high essence cost of a VCR means full body
response,
> but AFAIK DataJacks are only what the name implies, jacks. (I imagine
> Otakus
> being outrun in the Matrix by some "matrix mundanes" with enough
instinct)
> and that means no connection with "instinct dice" based on physical
> atrributes.
Ahh....kind of like a dual natured creature that's astrally projecting
getting vastly outrun by a projecting mage? LOL
Message no. 30
From: shadowrn@*********.com (Rand Ratinac)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 20:30:02 2002
<snipt!(TM)>
> (yup....the GM says that If they wanted it to be a
decking pool it should be the decking pool...not
hacking pool...LOL) just my teasing add in since we're
talking about one of my house rules but yeah I would
defiantly welcome any feedback that is tossed on this
topic because it really is something that I agree
with. (he's already won the argument with me and I'm
dropping the rule BUT I would like to see if there's
anyone else out there that thinks that hacking and
matrix combat are two completely different things)

No, they're exactly the same thing, although acting in
different ways.

Confusing? Sorry, I'm like that. :) The fact is, what
you're doing to hack into a system is exactly the same
kind of thing you do when fighting off ice and other
deckers - the only difference is the different
utilities you're using and the final results. So the
pool used is the same.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

If you SMELL what the DOC' is COOKING!!!

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Message no. 31
From: shadowrn@*********.com (Rand Ratinac)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 20:35:01 2002
<snipt!(TM)>
> Ya know I thought you were gonna back me there for a
minute....until you bombed me...LOL....your instincts
in the matrix are just the same as your instincts out
of it....if the combat pool is basically your
"instinct dice" why couldn't you have them everywhere?

That's physical instincts vs. mental instincts, Derek.
In the Matrix, you're working with computers, running
utilities as fast as possible, modifying them on the
fly to make them more effective against whatever
you're facing. That's mental agility (Intelligence),
not physical agility (Quickness). I don't know if
you're accessing a different part of the brain, but I
think you might be. Physical combat is all about
instinct and training. Matrix combat is all about
training, yes, but also LOGIC. You have to think, not
just react. Y'know?

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

If you SMELL what the DOC' is COOKING!!!

__________________________________________________
Do You Yahoo!?
Everything you'll ever need on one web page
from News and Sport to Email and Music Charts
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Message no. 32
From: shadowrn@*********.com (Chris Maxfield)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 21:20:01 2002
Records show that at 10:28 on Wednesday 6/02/02, Derek Hyde wrote:
>#1) How many of you guys on this list are GM's, How many are Players?

Shadowrun: GM 60% / Player 40% (thanks to a co-GM in my group); Harn:
Player 90% / GM 10%.

>#2) If you're a player, is your GM on this list (and if so who is he?)

Nope.

>#3) Is it wrong to discuss plans for future runs with a friend even if
>he's part of your gaming group?

Specifics of a game coming in the near future, never. Otherwise, sure.

>#4) What's the happy number of players in your opinion?

I refuse to GM a number of players outside the range 2 - 6 without good
persuasion (Scotch is an excellent persuader:). My favourite number is 4
players - I find this has the best balance of intimacy and variety.

>#5) How do you GM's out there handle it when a player has an issue with
>a house rule but the rest of the players like the way you handle it?

In game - "Shut up or f**k off!"
Out of game - I discuss it with them to find out why they have now changed
their mind, since I never implement a house rule without discussion and
consensus from all participants. Usually, the dissenting player comes round
but occasionally they have a very good point that requires a modification
to the house rule in question.

>Derek Hyde
>(GM, 1 year experience, current group containing 7 players)

Chris
GMing Shadowrun continuously since SR1; current group, 6 players.
Message no. 33
From: shadowrn@*********.com (Holly Feray)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 22:30:01 2002
>
> > #1) How many of you guys on this list are GM's, How many are
> Players?

I am the GM for 95 % of the games


>
> > #2) If you're a player, is your GM on this list (and if so who is
> > #he?)

For the 5% yes Cowboy is the other main GM Leper is the pick up GM



> > #3) Is it wrong to discuss plans for future runs with a friend even
> > #if he's part of your gaming group?

Hell Yeah! that is what the friends who are not in the game are for.



> > #4) What's the happy number of players in your opinion?

4-5 regulars with 3-4 playing on a pick up staus for flavor and variety
The pick up players show up once every 3-5 games



> > #5) How do you GM's out there handle it when a player has an issue
> > #with a house rule but the rest of the players like the way you
> > handle it?

problems with rules are discussed after the game and then decisions /
solutions are offered at the top of the next game to the whole group if
it pertains to the group and not just one player

Bandit (secondary Shaman of the Oreo totem, Racoon totem worships this
totem too)
Holly

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Message no. 34
From: shadowrn@*********.com (Bira)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 6 22:50:02 2002
On Wed, 6 Feb 2002 15:33:36 -0600
"Derek Hyde" <dhyde@*********.net> wrote:

> Ya know I thought you were gonna back me there for a minute....until you
> bombed me...LOL....your instincts in the matrix are just the same as
> your instincts out of it....if the combat pool is basically your
> "instinct dice" why couldn't you have them everywhere?

Well, you don't use your instincts in the Matrix :). It's very
different from the real word, you operate differently while inside it.
That's what he was saying :).

The books also hint at this. Combat (or anything else) in the
Matrix is a matter of intense mental concentration, and your instincts
probably get in the way. That would explain why so many hardcore deckers
consider "the flesh" a liability. Someone with low Computer skill would
let their instincts about how to act in the real world get in their way
when they operate in the Matrix, which is okay for most legal, mundane
use, but can get you killed in the decker business.

Rigging, on the other hand, is heavily based on instinct and
reflexes. Not only do you get to use your Combat Pool when rigging, you
also get a Control Pool, which shows the degree of connection between
your instinct and the vehicle. In rigging, the flesh is not a liability,
it's an asset.


--
Bira <ra002585@**.unicamp.br>
Message no. 35
From: shadowrn@*********.com (Stuart M. Willis)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Thu Feb 7 09:20:01 2002
> #1) How many of you guys on this list are GM's, How many are Players?

I mostly GM. I took a 5 year break from RPGing - and decided I really
missed it. Before then, I probably had been GMing for 6-8 years? SR
for around 5 before I stopped. I used to played invented
worlds/systems earlier than that.

I'm a player in an Aliens (its a modified version of phoenix command)
campaign with my SR group. Its nice being on the other side.

I've also joined an SR PBEM game (yay, my message from before was
answered) but we have yet to play. I'm trying to find time to type up
my second character - he's got far too much gear :)

> #2) If you're a player, is your GM on this list (and if so who is he?)

I'm actually trying to encourage my players to join ShadowRN - to
give them more a sense of what it means to be a shadowrunner...

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

I don't think there's anything immoral or unethical about it. 'Wrong'
would be a relative term... Wrong in terms of the 'needs' of the
group. Considering I tend to not really plan runs beyond the basic
(ie opposition, goal, rough details) informing my players of 'future
runs' in any detail is difficult.

In my earlier years, I used to discuss plans with one of the
players... but that's because I wanted his character to spearhead
adventures. It was a munchkin game - and his character was becoming a
puppetmaster (he later appeared as a NPC).

But it does raise an issue of player favouritism. The guy in this
case was on of my best friends and the best roleplayer in the group.
I naturally tended to shape games around his character because his
character also initiated things.

Now we're playing again, a much lower powered campaign (now that
we're in our 20s and can be 'serious')... and i'm find the situation
is still occuring (although with only one other original player).
Said 'favourite' guy complains that he's the only one who gets shot
at but that's cause (a) he's a mage (although most of the NPCS don't
know this but when they do... geek the mage) also (b) cause he
drives plots forward. often by being "stupid", but that causes stuff
to happen.

is this a bad thing? should i try and reorient the adventures to
'draw in' other players? i've got ways of doing that for a few
characters - but their players are a different story... ?

> #4) What's the happy number of players in your opinion?

I'd say 6 as a maximum. i've happily played 1-2 player games.

our current group is 5 players and if some can't make it then we play
their characters as NPCs... which can be difficult... but people seem
to understand, as long as they don't have to generate new pcs when
they turn up.

> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

My players don't know the rules really. They know target numbers,
successes and how many dice to roll. That's it. A bit of combat pool
(when I remind them). They're not that interested in learning either,
they trust me, which is kinda nice. It also means I can fudge when
necessary without argument - but still play by the rules for chance
issues.

Still, three of the players are newbies and I'm sure they'll get the
generalities. But I'm the only one who owns any SR
rulebooks/sourcebooks. they just read the novels, which i don't
consider canon in my world anyway (and they know that).

So yeah, atm they don't care - and I don't tell them what I'm doing either :)


/rant

s.
--
---
the smart man is the one who realises just how stupid he is.

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---
Message no. 36
From: shadowrn@*********.com (Derek Hyde)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Thu Feb 7 09:35:01 2002
> Bandit (secondary Shaman of the Oreo totem, Racoon totem worships this
> totem too)
> Holly

WHOA! We were just talking about you the other day cause it's been ages
since you posted.....need more oreos?
Message no. 37
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: [OT] GM/Player curiosity and Group Ethics
Date: Wed Feb 13 08:50:01 2002
On 5 Feb 2002 at 17:28, Derek Hyde wrote:

> Ok this is me being curious and at the same time wanting to see what
> everyone's opinion on something is.
>
> #1) How many of you guys on this list are GM's, How many are Players?

player and part time GM

> #2) If you're a player, is your GM on this list (and if so who is he?)

yes:, gurth

> #3) Is it wrong to discuss plans for future runs with a friend even if
> he's part of your gaming group?

It depends if i need halp with a problem i usialy go to gurth and he (almost)
never acts on he "player" knowlege

> #4) What's the happy number of players in your opinion?

4-5

> #5) How do you GM's out there handle it when a player has an issue with
> a house rule but the rest of the players like the way you handle it?

Depends if its a rule that can harm the game or if its something that's not
logical then it gets chanced more complex rule we usialy leave up to the gm

> Ok now I'm done being nosey....thanks for any feedback I get in advance.

No problem

> Derek Hyde
> (GM, 1 year experience, current group containing 7 players)

good luck ! =)

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