From: | William Gallas <wgallas@*****.FR> |
---|---|
Subject: | Other players during matrix runs (Re: Signal to Noise) |
Date: | Mon, 12 Jan 1998 18:02:09 +0100 |
>the deckers are going to for help with code, new toys, etc.
>And even Sysop's are occasionally users on somebody elses system.
>In my campaign, I haven't had anyone interested in deckers inawhile,
>so most of it is handled by NPC's. Also, depending on who
>runs a system, and where it is, most deckers would still probably
>not hack the site. Its bad protocol. (Remember the story
>from the original VR book).
This arises a new question :
How do you (people on this list) to make the other players participate
during a matrix run ?
Most groups refuse to have deckers because players get bored of the time
spared by the GM for the decker. VR 2.0 was fine for this because it
accelerated the duration of matrix runs but that's not sufficient.
I used to give constructs to the players for them to play in the matrix but
that didn't really function...
The last idea I had (in fact, I just have it :) is to have the players play
two groups. The first would be constituted by the usual runners and the
other one would only have deckers which could be contacts of the other
players.
This could be fine because I think most pirates do run the matrix together
(it's far easier). The main problem would be that matrix runs could become
too easy... :(
If one of the players already has a decker, he would play him during the
two sessions. The difficulties he has during the usual runs would be
balanced by the karma he would gain from matrix and normal runs.
Cobra.
E-mail adress : wgallas@*****.fr
Quote : "Never trust an elf"