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Mailing List Logs for ShadowRN

Message no. 1
From: Tom Pendergrast <pendergr@***.EDU>
Subject: Re: other things...
Date: Mon, 13 May 1996 16:46:52 -0700 (PDT)
> >||> He's not a cyber zombie you twit! He doesn't need to go negative on the
> >||> essence scale. God you're slow.

> >||Good roleplay earns delta grade Level 4 MBW?!?!

> Good role playing can help you get good stuff. Yeah, that's really
> powerful, but does good roleplaying earn you initiate grade 10?

((No. Role-playing alone doesn't earn you initiate grade 10. 172 karma,
11 ordeals, two years of playing the char, AND good roleplaying earn you
inititate grade 10.))
--Tom
Message no. 2
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: other things...
Date: Tue, 14 May 96 17:47:37 +1030
>((No. Role-playing alone doesn't earn you initiate grade 10. 172 karma,
>11 ordeals, two years of playing the char, AND good roleplaying earn you
^^^^^^^^^^^^
>inititate grade 10.))

You can't repeat an ordeal, remember... So I hope your GM got creative
figuring out new ones.


--
_______________________________________________________________________
/ \
| "As soon as we started programming, we found to our surprise that it |
| wasn't as easy to get programs right as we had thought. Debugging |
| had to be discovered. I can remember the exact instant when I |
| realized that a large part of my life from then on was going to be |
| spent in finding mistakes in my own programs." -- Maurice Wilkes |
| Robert Watkins robertdw@*******.com.au |
\_______________________________________________________________________/
Message no. 3
From: "Dr. Bolthy von Schotz" <bolthy@**.com>
Subject: Re: other things...
Date: Tue, 14 May 1996 08:53:28 -0500 (CDT)
On Tue, 14 May 1996, Robert Watkins wrote:

> >((No. Role-playing alone doesn't earn you initiate grade 10. 172 karma,
> >11 ordeals, two years of playing the char, AND good roleplaying earn you
> ^^^^^^^^^^^^
> >inititate grade 10.))
>
> You can't repeat an ordeal, remember... So I hope your GM got creative
> figuring out new ones.
>
>

I thought "No Ordeal Repeats" was an optional rule...


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http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies
Message no. 4
From: Hairy Smurf <ab130f92@*******.adelphi.edu>
Subject: Re: other things...
Date: Tue, 14 May 1996 10:35:39 -0400 (EDT)
At 17:47 5/14/96 +1030, you wrote:
>>((No. Role-playing alone doesn't earn you initiate grade 10. 172 karma,
>>11 ordeals, two years of playing the char, AND good roleplaying earn you
>^^^^^^^^^^^^
>>inititate grade 10.))
>
>You can't repeat an ordeal, remember... So I hope your GM got creative
>figuring out new ones.
>

Grimoire 2053 p.39 "Each ordeal should be different. The only time an ordeal
can be repeated is with the gamemaster's permission. Certain ordeals, such
as oath, cannot be repeated."

Asceticism states it can be used multiple times. I always thought deed and
meditation could be too.

Sasquatch

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Message no. 5
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: other things...
Date: Tue, 14 May 1996 16:34:33 GMT
Hairy Smurf writes
> >
> >You can't repeat an ordeal, remember... So I hope your GM got creative
> >figuring out new ones.
> >
>
> Grimoire 2053 p.39 "Each ordeal should be different. The only time an ordeal
> can be repeated is with the gamemaster's permission. Certain ordeals, such
> as oath, cannot be repeated."
>
> Asceticism states it can be used multiple times. I always thought deed and
> meditation could be too.
>
Asceticism can and deed.
You see there are penalties to these
I don't think meditation can be reused.
Metaplanar quest can also be reused but do note each subsequent adds
another +2 to the quest rating so be careful, HB was a rating 15! to
give you an idea what you could be letting yourselves in for (single
handed)

> Sasquatch
Mark
Message no. 6
From: Tom Pendergrast <pendergr@***.EDU>
Subject: Re: other things...
Date: Tue, 14 May 1996 11:39:13 -0700 (PDT)
> >((No. Role-playing alone doesn't earn you initiate grade 10. 172 karma,
> >11 ordeals, two years of playing the char, AND good roleplaying earn you
> ^^^^^^^^^^^^
> >inititate grade 10.))
>
> You can't repeat an ordeal, remember... So I hope your GM got creative
> figuring out new ones.

((I wasn't playing the char... so I can't be sure... but he did just
about all of them that I can think of, and our GM has one best
imagination I know of...


--Tom---
Message no. 7
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: other things...
Date: Wed, 15 May 96 12:01:29 +1030
>Asceticism states it can be used multiple times. I always thought deed and
>meditation could be too.

*shudder* Who would WANT to repeat Asceticism? Meditation, IMHO,
shouldn't be repeatable, and Deed always struck me as the catchall
category for the unique ordeals.

Actually, if I was going to let any Deed be repeatable, it'd be Astral
Quest. High TNs, low Karma (only what you get on your initial test), and
bloody dangerous. Also good roleplaying, if you've got the time to do it,
but quick and easy if you don't.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 8
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: other things...
Date: Wed, 15 May 1996 11:24:20 GMT
Robert Watkins writes
>
> Actually, if I was going to let any Deed be repeatable, it'd be Astral
> Quest. High TNs, low Karma (only what you get on your initial test),
no those are bonus. How much karma you get is totally GM discretion
but considering how you can end up rolling Charisma VS quest D stun
you can most certainly use the stuff :)

> and
> bloody dangerous.
at reasonable ratings most certainly.

> Also good roleplaying, if you've got the time to do it,
> but quick and easy if you don't.
>
Which is very nice.

Mark
Message no. 9
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: other things...
Date: Wed, 15 May 96 20:45:41 +1030
>> Actually, if I was going to let any Deed be repeatable, it'd be Astral
>> Quest. High TNs, low Karma (only what you get on your initial test),
>no those are bonus. How much karma you get is totally GM discretion
>but considering how you can end up rolling Charisma VS quest D stun
>you can most certainly use the stuff :)

No, during an Astral Quest, your Karma Pool is 3 x the number of
successes you get against the Dweller. :)


--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 10
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: other things...
Date: Wed, 15 May 1996 13:08:02 GMT
Robert Watkins writes

> No, during an Astral Quest, your Karma Pool is 3 x the number of
> successes you get against the Dweller. :)
>
Time to check the grimoire i think.

Memory says the dweller test is target quest rating, every two
successes give 1 bonus karme for the quest which are added to your
normal karma pool.

The three times successes is i suspect you will find from Harlequins
Back. Be very wary of rules quotes in that adventure, at one time or
another most rules get fragged about with, it is anything but a
standard astral quest, albeit at a very high rating. The rating of 15
is simply achived by noting the target number of the test listed at
the deweller there.

Mark
Message no. 11
From: Robert Watkins <robertdw@*******.com.au>
Subject: Re: other things...
Date: Wed, 15 May 96 21:52:50 +1030
>The three times successes is i suspect you will find from Harlequins
>Back. Be very wary of rules quotes in that adventure, at one time or

Yeah, I know it's from HB, but I recall looking it up and finding it was
the real thing... I'll go check... <goes get book>

Oops, yeah, you're right, it's a bonus the Pool, one for every 2.
*blush*. Ah well, ce la vie.

--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 12
From: "Dr. Bolthy von Schotz" <bolthy@**.COM>
Subject: Re: other things...
Date: Wed, 15 May 1996 14:06:09 -0500 (CDT)
On Wed, 15 May 1996, Robert Watkins wrote:

> >> Actually, if I was going to let any Deed be repeatable, it'd be Astral
> >> Quest. High TNs, low Karma (only what you get on your initial test),
> >no those are bonus. How much karma you get is totally GM discretion
> >but considering how you can end up rolling Charisma VS quest D stun
> >you can most certainly use the stuff :)
>
> No, during an Astral Quest, your Karma Pool is 3 x the number of
> successes you get against the Dweller. :)
>

That's in addtion to your norma Karma Pool. (just looked it up).



|\ /\ |\ | |\
|/ \/ | \ |\ | \
|\ /\ | |/ \ |
|/ / \ | | \|

http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies
Message no. 13
From: Ray Macey <r.macey@*******.qut.edu.au>
Subject: Re: other things...
Date: Thu, 16 May 1996 09:24:00 +1000 (EST)
On Wed, 15 May 1996, Dr. Bolthy von Schotz wrote:


> > No, during an Astral Quest, your Karma Pool is 3 x the number of
> > successes you get against the Dweller. :)
> >
>
> That's in addtion to your norma Karma Pool. (just looked it up.)


What in? Can yo give the reference? I would have sworn till I'm black
and blue that that rule only applied in Harlequins Back and that you lose
acess to your normal karma pool.

Ray.
Message no. 14
From: "Dr. Bolthy von Schotz" <bolthy@**.com>
Subject: Re: other things...
Date: Thu, 16 May 1996 10:37:19 -0500 (CDT)
On Thu, 16 May 1996, Ray Macey wrote:

>
>
> On Wed, 15 May 1996, Dr. Bolthy von Schotz wrote:
>
>
> > > No, during an Astral Quest, your Karma Pool is 3 x the number of
> > > successes you get against the Dweller. :)
> > >
> >
> > That's in addtion to your norma Karma Pool. (just looked it up.)
>
>
> What in? Can yo give the reference? I would have sworn till I'm black
> and blue that that rule only applied in Harlequins Back and that you lose
> acess to your normal karma pool.
>


Grim Thingy II, p. 94


After airing the travelers' assorted dirty laundry, the Dweller requi8res
each to pass a test of some kind. The Dweller (that is, the GM) chooses
one skill or Attribute of each character which that character will use to
make a Success Test against a Target Number equal to the Quest Rating.
For ever 2 successes, the character adds an extra, temporary die to his
or her Karma Pool. These dice can only be used uring that astral quest;
when the character returns to his body, he loses them.

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http://weber.u.washington.edu/~bolthy
"Remember: Heaven is Blue. Tomorrow, the world."
-Head of the Blue Meanies

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These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.