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Mailing List Logs for ShadowRN

Message no. 1
From: Adam J adamj@*********.html.com
Subject: [OT] Re: Melee Combat Rules Question
Date: Tue, 14 Mar 2000 15:29:23 -0700
At 10:33 3/14/00 -0700, dbuehrer@******.carl.org wrote:

>Block/catch/control/attack example: They throw a front snap kick. You
>block and catch with an X block. You transfer your grip to their foot and
>rotate ...

... them 180 degrees, then atomic drop them over the top rope.

Adam
Quality Wrestling Off-Topic Since 1996
< http://shadowrun.html.com/tss / adamj@*********.html.com / UIN 2350330>
Message no. 2
From: Mark A Shieh SHODAN+@***.EDU
Subject: [OT] Re: Melee Combat Rules Question
Date: Tue, 14 Mar 2000 19:05:00 -0500 (EST)
Excerpts from ShadowRN: 14-Mar-100 [OT] Re: Melee Combat Rules.. by Adam
J@*********.html.co
> At 10:33 3/14/00 -0700, dbuehrer@******.carl.org wrote:
>
> >Block/catch/control/attack example: They throw a front snap kick. You
> >block and catch with an X block. You transfer your grip to their foot and
> >rotate ...
>
> ... them 180 degrees, then atomic drop them over the top rope.

It's so hard not to drop into this mode every time I try to describe
combat... :) I almost mentioned that an enziguiri is the natural
counter to this when I first saw the post...

Mark
Message no. 3
From: dbuehrer@******.carl.org dbuehrer@******.carl.org
Subject: [OT] Re: Melee Combat Rules Question
Date: Wed, 15 Mar 2000 08:58:35 -0700
Mark A Shieh wrote:
>Excerpts from ShadowRN: 14-Mar-100 [OT] Re: Melee Combat Rules.. by Adam
>J@*********.html.co
> > At 10:33 3/14/00 -0700, dbuehrer@******.carl.org wrote:
> >
> > >Block/catch/control/attack example: They throw a front snap kick. You
> > >block and catch with an X block. You transfer your grip to their
> foot and
> > >rotate ...
> >
> > ... them 180 degrees, then atomic drop them over the top rope.
>
> It's so hard not to drop into this mode every time I try to describe
>combat... :) I almost mentioned that an enziguiri is the natural
>counter to this when I first saw the post...

And I had to really work hard not to include the counters :)

Basically, higher skill wins. If they know the counter to your counter to
their counter to your counter to their counter to your counter.., etc, and
you perform that counter, you win. If not...

To Life,
-Graht
http://www.users.uswest.net/~abaker3
--
"All things are at all times, in motion. Take the time to watch the dance."
-John Caeser Leafston

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