From: | "Mike (Leszek Karlik)" <trrkt@******.COM> |
---|---|
Subject: | [OT] Re: The Wild Die and Ammo (Was Re: the uac dilemma) |
Date: | Tue, 22 Jul 1997 20:37:21 +0000 |
> From: Gurth <gurth@******.NL>
> > The effects are varied in SW, depending on the GM, but basically rolling a
> > 1 is BAD, and rolling 6 is GOOD. Since SW doesn't use an open ended d6, I
> > always used a 6 on the wild die as an open ended 6
>
> Unless I'm severely mistaken, the wild die _is_ open-ended in the SW
> RPG...
Much to my dismay, it IS open-ended. Always. (Unless the GM rules
otherwise).
> > Now, I've been thinking of instituting something similar for SR, though I'm
> > not sure exactly what a 6 result could be since there already are open
> > ended sixes... Howeverm a 1 could definately mean something like out of
> > ammo, or a gun jam...;]
>
> Maybe you should get one of those D6s that have a skull (or whatever)
> instead of a 1. That way players won't have to ask "Which die is it again
> that I shouldn't roll a 1 on...?" :)
Or, better yet, get a die from a casino or something. So it will roll
a normal statistical distribution for a D6... Not those cheap funky
gaming dice...
(On the last SW session, I've changed the wild die about 5 times...)
Mike (Leszek Karlik) - trrkt@******.com; http://www.wlkp.top.pl/~bear/mike
FL/GN Leszek/Raptor II/ISD Vanguard, (SS) (PC) (ISM) {IWATS-IIC} JH(Sith)/House Scholae
Palatinae
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