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Mailing List Logs for ShadowRN

Message no. 1
From: shadowrn@*********.com (Brother Justice)
Subject: [OT] Thanks
Date: Thu May 10 10:20:01 2001
>From: dghost@****.com
>Reply-To: shadowrn@*********.com
>To: shadowrn@*********.com
>Subject: Re: [Alternate Rules] Dice Pools
>Date: Wed, 9 May 2001 19:07:32 -0500
>
>You know, one of the things that I think makes Shadowrun superior to
>Cyberpunk 2.0.2.0. and Dungeons and Dragons is the lack of a class
>system. However, I just realized there sort of is one ...
>
>In Shadowrun 1rst Ed, there were templates that you sort of had to pick.
>It was sort of like a transition from classed to classless oriented
>gaming. In 2nd and 3rd edition, the only remnant is the mages/adepts and
>otaku ... Now, it's easy to rationalize them as more like subraces or
>edges, but the effect is the same. I'm not saying that there's anything
>wrong with separating magic users and otaku from everyone else like that,
>but I think that it is the basis for the fallacy of logic at the core of
>this discussion. I mean why can't I spend my 30 points to be a full mage,
>then spend everything else as a Street Sam? or Decker? or Little Old
>Lady?
>
>Well, as an offshoot of this line of thought, I was thinking about
>changing things so you don't pay x points to be a mage, adept, or otaku.
>Instead you buy certain skills or edges (max of 6 point cost) and flaws
>(max 6 points again) and poofsies you have a system, where someone can be
>anything he wants.
>
>--
>D. Ghost
>Profanity is the one language all programmers know best
>- Troutman's 6th programming postulate.

I just wanted to drop a big thanks for this post. A huge light bulb went off
in my head. (It was rather painful.) I'm looking into some big renovations
to the magic system in Shadowrun over on the Dumpshock forums, ATM. Once
things are a bit more organized, I'll try and post the info here as well.

If you want to see where I'm going with this idea, check it out here.
http://forums.dumpshock.com//Forum1/HTML/002068.html
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