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Message no. 1
From: me@******.net (X3K6A2)
Subject: [OT] Transhuman Space questions
Date: Thu, 19 Jun 2003 18:52:22 +0200
Hi,

i'm looking for some basic information about Transhuman Space?

and for the ISBN.

X3K6A2
Message no. 2
From: The_Sarge@***.de (MatthÀus_Cebulla)
Subject: [OT] Transhuman Space questions
Date: Thu, 19 Jun 2003 19:36:00 +0200
> Hi,
>
> i'm looking for some basic information about Transhuman Space?
> and for the ISBN.

Hmm... Strange place to ask, but...
Try here:

http://www.sjgames.com/gurps/transhumanspace/

This should answer all the questions you have.

>
> X3K6A2

Reagards,
Matthäus Cebulla
Message no. 3
From: jhubert@***.de (JÃŒrgen_Hubert)
Subject: [OT] Transhuman Space questions
Date: Thu, 19 Jun 2003 22:00:49 +0200
----- Original Message -----
From: "X3K6A2" <me@******.net>
To: "Shadowrun Discussion" <shadowrn@*****.dumpshock.com>
Sent: Thursday, June 19, 2003 6:52 PM
Subject: [OT] Transhuman Space questions


> Hi,
>
> i'm looking for some basic information about Transhuman Space?

Well, it's a hard SF setting that takes place in the solar system of
the year 2100. No aliens (apart from a few microbes on Europa), no
FTL, no psychic powers.

Instead you get human genetic engineering on a massive scale (in the
richer nations younger people who _aren't_ modified are discriminated
against), sapient artificial intelligences, people who uploaded their
personality into a computer, biological androids, and uplifts (animals
genengineered to be sapient) - all available as viable player
characters. You also get human colonisation across the solar system
all the way to the Oort Cloud, a nice unstable geopolitical situation
back on Earth (this world is definietly multipolar...), utopias,
dystopias, and much much more.

If I sound like a gushing fanboy about TS - well, my name is in the
main book (under "Playtesters" - the most significant contribution I
can remember is keeping Switzerland out of the European Union...), and
I've written some small stuff for the line over the years...

To get this back on topic, this setting is of interest to most
Shadowrun GMs. After all, cyberpunk is supposed to be about rapid
technological and social change - and TS is a world where both
technology and society have changed rapidly. So it's a great book to
steal ideas from...

Oh, and the game system they use is GURPS, but you don't actually need
the GURPS Basic Set - the hardcover version has a special version of
GURPS Lite that should suffice for most campaigns. The softcover
version doesn't have it, but it can be downloaded from Steve Jackson
Games' website...

> and for the ISBN.

1-55634-434-6


- Jürgen Hubert

Urbis - A World of Cities
http://juergen.the-huberts.net/dnd/urbis/index.html

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