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Message no. 1
From: Raije murk@****.org.au
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 18:00:39 +1000
> Personally, thats my favorite assassin. Has anyone ever tried to make one
> of those in Shadowrun? Does anyone want to try?
> BTW Doc, which version of 40K do you play (if you still do), and which
> army?

I started getting into it with the Necrons...but then they screwed them up,
and I haven't played since. B4 that I used to play occasionally with
Marines...In the meantime...I usually only collect and paint the miniatures
because they look kewl. ACtually, their Necormunda minis have come in quite
useful for our games...especially Delaque...ahh necromunda, now there was a
game ;-)

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sabrepunk@**********.net
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Message no. 2
From: Grim Shear grim_shear@*******.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 09:57:45 CDT
>I started getting into it with the Necrons...but then they screwed them up,
>and I haven't played since. B4 that I used to play occasionally with
>Marines...In the meantime...I usually only collect and paint the miniatures
>because they look kewl. ACtually, their Necormunda minis have come in
>quite useful for our games...especially Delaque...ahh necromunda, now there
>was a game ;-)

Ya, Necromunda was pretty cool, but now you can only get certain mini's
(can't get Escher juves. Can _only_ get Delaque juves). Another thing I
wouldn't mind converting into SR are the Spyrers, or Marines for that
matter. It would be pretty interesting working what geneseed classes as
(bio-implants?). Marines have to be my personal fav (I've got over 100).
How have they been useful? Do you use them as representatives for the
characters, or as Gangers?

Grim Shear
"Dammit man, I thought I told you to throw the _Grenade_
not the pin." Spoken soon after telling a _really_ stupid
(and well roleplayed Troll), to pull the pin and throw it.

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Message no. 3
From: lomion lomion@*********.or
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 09:23:45 -0700
At 06:00 PM 10/20/99 +1000, you wrote:
> > Personally, thats my favorite assassin. Has anyone ever tried to make one
> > of those in Shadowrun? Does anyone want to try?
> > BTW Doc, which version of 40K do you play (if you still do), and which
> > army?
>
>I started getting into it with the Necrons...but then they screwed them up,
>and I haven't played since. B4 that I used to play occasionally with
>Marines...In the meantime...I usually only collect and paint the miniatures
>because they look kewl. ACtually, their Necormunda minis have come in quite
>useful for our games...especially Delaque...ahh necromunda, now there was a
>game ;-)

I used to play with the Harlequins in the old old days, used Eldar and
Marines too. Blood Angels forever!!!

heh

--lomion
Message no. 4
From: Zebulin Magby zebulingod@*****.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 10:25:53 -0700 (PDT)
>ahh necromunda, now there was a game ;-)
>
>_____________________sabrepunk@**********.net_
>

You say it as though it is a dead game. Where I live, the hobby store runs
Necromunda as one of its "favorites" due to its small size and great
playability.
Hell, I still play it a few times a month or so. It is a great game.

Zebulin

PS: To bring this back on topic, anyone want to try to come up with a SR equivalent
to the boltgun? Oh, and are there rules for flame weapons anywhere?

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Message no. 5
From: Grim Shear grim_shear@*******.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 16:05:36 CDT
>PS: To bring this back on topic, anyone want to try to come up with a >SR
>equivalent to the boltgun? Oh, and are there rules for flame weapons
>anywhere?

It's probably already been covered with a)APDS rounds, or b)Minigrenades.
But how about we give it a shot (no pun intended) anyway?

Grim Shear
"Dammit man, I thought I told you to throw the _Grenade_
not the pin." Spoken soon after telling a _really_ stupid
(and well roleplayed Troll), to pull the pin and throw it.

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Message no. 6
From: lomion lomion@*********.or
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 14:28:07 -0700
At 04:05 PM 10/20/99 -0500, you wrote:
>>PS: To bring this back on topic, anyone want to try to come up with a >SR
>>equivalent to the boltgun? Oh, and are there rules for flame weapons anywhere?
>
> It's probably already been covered with a)APDS rounds, or
> b)Minigrenades.
> But how about we give it a shot (no pun intended) anyway?

Why not port the hvy bolter or even better the shuriken cannons/pistols
that the Eldar used? it is technologically possible in SR i think.

--lomion
Message no. 7
From: Marc Renouf renouf@********.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 18:01:06 -0400 (EDT)
At 04:05 PM 10/20/99 -0500, you wrote:

> To bring this back on topic, anyone want to try to come up with a
> SR equivalent to the boltgun?

Yeah, I toyed around with it. I read the description given
for the boltgun's "mass-reactive explosive ammunition" and basically
decided that it served as both flechette and explosive ammo at the same
time (i.e. the round is explosive, but not designed to explode until it is
well inside a body, where it will do far more damage). As such, it upped
both the power level and the damage code.
Then when you think about what *armor-piercing* mass-reactive ammo
would be like, well, now we're talkin'. APDS, flechette, and explosive
all in one easy package.
Is it technologically feasible? Who knows. Does it scare the
shit out of your players and make them drool over the possibility of
scoring some cutting-edge tech? Hell yes.

Marc
Message no. 8
From: Rand Ratinac docwagon101@*****.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 18:06:10 -0700 (PDT)
> Why not port the hvy bolter or even better the
shuriken cannons/pistols that the Eldar used? it is
technologically possible in SR i think.
> --lomion

Well, I don't know about the shuriken cannon, but I
can make a guess for the rest. I think Marc Renouf is
on the right track here. Figure out their nearest SR
equivalent.

The shuriken ammo is equivalent to an APDS and
flechette mix, if I'm not mistaken (I believe they're
monofilament disks). So what I'd do with that is use
the damage boost of flechettes, take away the being
bad against armour rule and probably drop the
effective armour of the target by two points or half,
whichever is smaller (so they're not QUITE as good at
armour-piercing as normal APDS). You could use those
in pistols or assault rifles to get the shuriken
pistol or catapult effect. Don't really know if it's
feasible, as I think the shuriken weapons are also
railguns - but if you want to use them. *shrug*

As for a heavy bolter - it's a FA-capable assault
cannon, although I'd be inclined to make it lighter
than a standard assault cannon (maybe a base of 15 or
16S). I'd also make it more compact even though the
WH40K weapon is huge, but that's because this is
Shadowrun, not WH40K. :) Oh, and, of course, the ammo
would be that flechette/explosive mix of Marc's.

Actually, if you load up the same gun with those
monofilament disks I mentioned above, that might also
work as a shuriken cannon.

*"Guuuuunnnzzzzzzzz..." Doc' starts drooling...someone
get a water tank...*

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow)

.sig Sauer
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Message no. 9
From: Grim Shear grim_shear@*******.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Wed, 20 Oct 1999 21:27:31 CDT
<snip>Don't really know if it's feasible, as I think the shuriken
>weapons are also railguns - but if you want to use them. *shrug*

Yup, They're magnetic accelerators.

<snip the rest>*"Guuuuunnnzzzzzzzz..." Doc' starts drooling...someone
>get a water tank...*

Better make that two, 'cause this is starting to scare me.
And BTW ALL 40k weapons are Huge.

Grim Shear
"Dammit man, I thought I told you to throw the _Grenade_
not the pin." Spoken soon after telling a _really_ stupid
(and well roleplayed Troll), to pull the pin and throw it.

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Message no. 10
From: Martin Steffens (Berlitz) v-marts@*********.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Thu, 21 Oct 1999 03:29:32 -0700
From: Grim Shear [mailto:grim_shear@*******.com]

> Better make that two, 'cause this is starting to scare me.
> And BTW ALL 40k weapons are Huge.

That's a given with GW metal miniatures. They've started this
trend of exaggerating body proportions and weaponry a long time
ago and now we're at the stage where the average sword (1H) is
about as long as a two hander. I always shrink their weaponry
by about 40% in my mind to get an idea of how it would look in
"real".


Martin Steffens
e-mail: v-marts@*********.com
phone: 70 666 44
Message no. 11
From: Martin Steffens (Berlitz) v-marts@*********.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Thu, 21 Oct 1999 03:39:11 -0700
From: Marc Renouf [mailto:renouf@********.com]

> Then when you think about what *armor-piercing* mass-reactive
> ammo would be like, well, now we're talkin'. APDS, flechette,
> and explosive all in one easy package.
> Is it technologically feasible?

Okay how about this:
The bolter shoots a couple of fairly big dart shaped flechettes.
Their points are armour piercing and their relative mass should
give them an extra punch too. Now when the flights on the dart
enter the hole they get compressed, which can be used to set off
the explosive charge inside the dart (maybe with a short time
delay for more effect). Those flights can be compressed inside
the clip and only flip out when they leave the gun, at the same
time this can be used to arm the explosive charge inside. I
would think you need a specially designed gun for this, but that's
something the gun-bunnies can fight about :)


Martin Steffens
e-mail: v-marts@*********.com
phone: 70 666 44
Message no. 12
From: Raije murk@****.org.au
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Thu, 21 Oct 1999 21:06:05 +1000
> How have they been useful? Do you use them as representatives for the
> characters, or as Gangers?

(excuse me if this seems rambling-y...I'm watching Good News Week on TV,
Doc'll know what I'm talking about...:-)

We use them for representations of our chars when we've got enough to
represent opposition too. Except that we use the Skaven Vermin Lord to
represent the troll in our group... :-)

Actually I've got two Ral Partha minis...the ork on the bike (also comes
with him standing alone). Not greatly detailed, but a good mini
nonetheless.

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 13
From: Raije murk@****.org.au
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Thu, 21 Oct 1999 21:51:47 +1000
> That's a given with GW metal miniatures. They've started this
> trend of exaggerating body proportions and weaponry a long time
> ago and now we're at the stage where the average sword (1H) is
> about as long as a two hander. I always shrink their weaponry
> by about 40% in my mind to get an idea of how it would look in
> "real".
>

The thing I hate is that the Orks should be taller than the marines, and the
imperial legions should be smaller minis too.

_____________________sabrepunk@**********.net_
Raije
sabrepunk@**********.net
UIN-2799894
~Simple Guide to Cyberpunk~
http://gateway.to/cyberpunk/
"Shit Happens, So Carry Toilet Paper"
Message no. 14
From: Gurth gurth@******.nl
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Thu, 21 Oct 1999 20:57:01 +0200
According to Martin Steffens (Berlitz), at 3:29 on 21 Oct 99, the word on
the street was...

> That's a given with GW metal miniatures. They've started this
> trend of exaggerating body proportions and weaponry a long time
> ago and now we're at the stage where the average sword (1H) is
> about as long as a two hander. I always shrink their weaponry
> by about 40% in my mind to get an idea of how it would look in
> "real".

Ever been to a convention where GW had a stand? They tend to have these
"life-sized" bolters (at least, they did at the last Spellenspektakel)
that make very clear how silly the size of those things really is...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
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Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 15
From: lomion lomion@*********.or
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Thu, 21 Oct 1999 12:55:21 -0700
>
>Ever been to a convention where GW had a stand? They tend to have these
>"life-sized" bolters (at least, they did at the last Spellenspektakel)
>that make very clear how silly the size of those things really is...

BUT it looks cool on a miniature.

--lomion
Message no. 16
From: Martin Steffens (Berlitz) v-marts@*********.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Fri, 22 Oct 1999 03:55:01 -0700
From: Gurth [mailto:gurth@******.nl]

> Ever been to a convention where GW had a stand? They tend to
> have these "life-sized" bolters (at least, they did at the
> last Spellenspektakel) that make very clear how silly the size
> of those things really is...

Yep, one of the guys was dressed up as a commisar and was nearly
dwarved by his bolter (which was made out of cardboard; a metal
one would have crippled him).
OTOH the terminator suit was damn impressive and the stormbolter
on it actually didn't look that much out of place.

[Sorta trying to make it less OT :) ]
Makes you wonder what it feels like if you're a runner and
suddenly you see four guys looming out of the fog ahead with
the heavy military armour from FoF. When I did something like
that in an adventure my players went "Cool, lets get it off
them!" but I can imagine that a real runner would get out of
there ASAP (my players eventually ran away too >:).


Martin Steffens
e-mail: v-marts@*********.com
phone: 70 666 44
Message no. 17
From: Grim Shear grim_shear@*******.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Fri, 22 Oct 1999 08:23:41 CDT
>When I did something like that in an adventure my players went "Cool, >lets
>get it off them!" but I can imagine that a real runner would get >out of
>there ASAP (my players eventually ran away too >:).

I hope you told them that they're nuts. And I think that a Space Marine
Terminator coming towards you, Storm Bolter on full auto (Explosive APDS).
That should scare you.
Has there been any Powere Armor designed for Shadowrun?

Grim Shear
"Dammit man, I thought I told you to throw the _Grenade_
not the pin." Spoken soon after telling a _really_ stupid
(and well roleplayed Troll), to pull the pin and throw it.

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Message no. 18
From: Gurth gurth@******.nl
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Fri, 22 Oct 1999 19:40:02 +0200
According to Martin Steffens (Berlitz), at 3:55 on 22 Oct 99, the word on
the street was...

> [Sorta trying to make it less OT :) ]
> Makes you wonder what it feels like if you're a runner and
> suddenly you see four guys looming out of the fog ahead with
> the heavy military armour from FoF. When I did something like
> that in an adventure my players went "Cool, lets get it off
> them!" but I can imagine that a real runner would get out of
> there ASAP (my players eventually ran away too >:).

I would imagine what you do is put up as big a volume of fire as you can,
in the hope that one will get through the cracks (which is impossible
under the rules as they stand, but might work IRL) whil you try to get out
of there and confront them on your terms. As an alternative, you could
break out the heavy weapons -- Panther cannon, missile launcher, or
anything similar that you have at hand -- and open fire with those.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 19
From: abortion_engine abortion_engine@*******.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Fri, 22 Oct 1999 14:00:06 -0400
> > [Sorta trying to make it less OT :) ]
> > Makes you wonder what it feels like if you're a runner and
> > suddenly you see four guys looming out of the fog ahead with
> > the heavy military armour from FoF. When I did something like
> > that in an adventure my players went "Cool, lets get it off
> > them!" but I can imagine that a real runner would get out of
> > there ASAP (my players eventually ran away too >:).
>
Well, what usually happens is my teammates fire off a volley of fire, with
the largest weapons they have, which is almost always ineffective against
the Heavy Military armor--pistols are like that--and then, after they turn
and begin to make a controlled withdraw, I annihilate the bad guys with a
high-power fire- or mana-ball, and then make small, cryptic smiles at my
teammates.

Of course, the smile is covering my relief that the armor wasn't magically
protected in some way, that their mage hasn't fried my, that casting raw
magic hasn't drawn a horror to me, etc.

The problem being the mess they leave on the inside of the armor when my
teammates try to take it and use it again.
Message no. 20
From: lomion lomion@*********.or
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Fri, 22 Oct 1999 12:49:12 -0700
At 07:40 PM 10/22/99 +0200, you wrote:
>According to Martin Steffens (Berlitz), at 3:55 on 22 Oct 99, the word on
>the street was...
>
> > [Sorta trying to make it less OT :) ]
> > Makes you wonder what it feels like if you're a runner and
> > suddenly you see four guys looming out of the fog ahead with
> > the heavy military armour from FoF. When I did something like
> > that in an adventure my players went "Cool, lets get it off
> > them!" but I can imagine that a real runner would get out of
> > there ASAP (my players eventually ran away too >:).
>
>I would imagine what you do is put up as big a volume of fire as you can,
>in the hope that one will get through the cracks (which is impossible
>under the rules as they stand, but might work IRL) whil you try to get out
>of there and confront them on your terms. As an alternative, you could
>break out the heavy weapons -- Panther cannon, missile launcher, or
>anything similar that you have at hand -- and open fire with those.

Personally, i prefer the drop a flash bang and run your ass off method if I
have a choice. If there is no choice, lots of lead, explosives, kitchen
sink in the general direction fo the walking tank. Honestly if someone
that armoured shows up your in over your head and all bets are off.

--lomion
Message no. 21
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: [OT] WH40K (Re: Astral Grounding)
Date: Sat, 23 Oct 1999 02:17:39 EDT
>From: "Grim Shear" <grim_shear@*******.com>
>Date: Fri, 22 Oct 1999 08:23:41 CDT
>
> Has there been any Powere Armor designed for Shadowrun?
>

Try www.gweep.bc.ca/~hagen/gmcnt.html , a Bubblegum Crisis/Shadowrun
conversion. Check out chapter 14 "Gear". The section on Hardsuits is
probable the best I have seen. There was another BBC/SR conv. site a LONG
time ago (some, say 3 years) that had charts and all for building your own
hardsuits, but alas I have yet to find it again..... Unless anyone has any
ideas???....??...

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