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Message no. 1
From: Gary Carroll <gary@****.COM>
Subject: over damage was (Re: Incapacitated PCs)
Date: Wed, 31 May 1995 08:01:59 -0700
>Phil (Renegade) writes:
>We always use three bursts to ensure a ill, there are
>few cyber-guys that can take two deadly wounds, but
>many who have the 9 body required to take a deadly
>from a 10 round rifle burst, and still function due to
>platelets and trauma, becuase they couldn't take
>over-damage.
>Oh yeah, expand the over damage rules so that you
>can also take over-damage from auto-fire, ie, you fire
>6 rounds from a rifle :- 14D, you fire 9 rounds normnall
>17D, but if they don't have 8 body, then they take a
>deadly, and an extra box of overflow for their trouble

I think I get the idea... but I'm not sure I understand the
threashold...
9 rds into a body of 8 = D +1 ok
6rds into a body of 6 = D ok

what if I only have a body of 1 or 2
would I start taking xtra damage if someone just fired a
burst at me - 3rds = 11S or is it S + 1 xtra box
am I missing something...
- Is this your home rule? - and do you have a writeup on it.

Thanks
Gary C.
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Message no. 2
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: over damage was (Re: Incapacitated PCs)
Date: Thu, 1 Jun 1995 20:31:31 BST
OK, this is a house rule, but it seems a logical extension of the FofF
overdamage rules :-

When you fire an auto-weapon, you stage up the Damage code by +1 per 3
whole rounds, right?

That means that an assault rifle at anyhting over 6 rounds is wasting it's
damaging potential, you just get higher power, not higher wound levels.

If they can add overdamge for accurate shots (high successes), then they
can add it for being hit by lots of rounds.

So if the defender cannot stage the damage below a deadly with their
body and dodge, AND if the unmodified (by armour) power of the attack
is greater than 2x their body, they take overdamage equal to one box per
staging that was wasted earlier.

ie. 9 round burst ARifle :- 18D (one staging lost) thus 1 extra box if
you have 17 body or less (trogs only need apply ;-)) and fail to
stage it below a deadly

NB. I stage damage normally, using only the successes for the damamge code,
ie. you don;t have to stage from a deadly once for the wasted staging,
and then once again to get it down to a serious.


3 round bursts would only give you the overdamage if it was a weapon with
a base D damage, ie. normally you'd just ad the +3 power. for example, if
you're hit by a vigilant (?) rotary autocannon.


What this means is, a direct hit from a minigun will not only kncok you
down on a deadly, but it will chew you up really bad (see ,my rules for
bits-blown-off earlier). So you can;t take a one-success hit from a
vindicator 15 rounder, and stand up after with a 8 phsyical and 1 mental
(trauma and platelets) ! Unless of course you have 11 Body plus (22 power
attack!).

Drek, that was long, got it now?

Phil (Renegade: "Watch out for the vindicator Barry! Awwww, who's gonna
clean him up this time?")
Message no. 3
From: Gurth <gurth@******.NL>
Subject: Re: over damage was (Re: Incapacitated PCs)
Date: Fri, 2 Jun 1995 11:21:58 +0200
>When you fire an auto-weapon, you stage up the Damage code by +1 per 3
>whole rounds, right?
>
>That means that an assault rifle at anyhting over 6 rounds is wasting it's
>damaging potential, you just get higher power, not higher wound levels.
>
>If they can add overdamge for accurate shots (high successes), then they
>can add it for being hit by lots of rounds.

That's what I do all the time: when Jane shoots Joe, and Jane has an 8M
assault rifle firing 9 rounds with 5 successes, then Joe gets to roll
against (17-armor). Let's say he gets 2 successes; Jane still has 17(D+1) +
3 successes, giving Joe a wound 2 levels over Deadly, which in my game is a
Deadly plus a Moderate.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
she's just as bored as me
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Message no. 4
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: over damage was (Re: Incapacitated PCs)
Date: Mon, 5 Jun 1995 20:29:45 GMT
Gurth writes

> That's what I do all the time: when Jane shoots Joe, and Jane has an 8M
> assault rifle firing 9 rounds with 5 successes, then Joe gets to roll
> against (17-armor). Let's say he gets 2 successes; Jane still has 17(D+1) +
> 3 successes, giving Joe a wound 2 levels over Deadly, which in my game is a
> Deadly plus a Moderate.
>
Althoug fields of fire gives a contary example.
I give: +1 power per round (as rules)
: + 1 staging per 3 bullets with extra stagins becoming
deadly and 1 past, deadly and 2 past e.t.c.
This better reflects the devasting power of getting hit lots and
means even trolls cannot soak full on hit from miniguns (eg 7S + 15
runs = 22D and 4 auto stagings) though dodging (equivalent to diving
out of the line of fire just in time (you cannot dodge bullets,
though dodging the direction that miniguns pointing is possible,
though it might not help much) can save you.

I tend to use net successes or stagings past deadly for a guide to
dramatic effect as the poor NPC goes flying because as FASA say this
can rather neatly kill PC's (it might be realistic but there is to be
bourne in mind that this is just a game a killing a character someone
likes is to be avoided, though visits to Docwagon have been know and
1 encounter once killed 3 PC's perm after they left a corp over 3
minutes at the bodies before the wagon was due. - oops)

>
> Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/%gurth/index.html

Mark

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