From: | wafflemiester <evamarie@**********.NET> |
---|---|
Subject: | Re: PAD's and intiation/ skill dice |
Date: | Sun, 12 Jul 1998 14:04:15 -0500 |
>
> In a message dated 7/11/98 3:14:23 AM US Eastern Standard Time,
> dghost@****.COM writes:
>
> > How so? If you buy +6 dice to a rating 6 skill, is it more `spensive than
> > getting a rating 12 skill? (I'm not trying to number Munch--err--crunch
> > [freudian slip? ;], but just making sure you're evaluating it correctly
> > :)
> >
> >
> IF yo used your beginning magic points, then yes, you are right it would be
> cheaper. HOWEVER, for initiation, it would not be. Also, do remember that IF
> a Physical Magician is pursued, then +6 to Sorcery Combat is not possible in
> this fashion, as at least one point of the magic remains reserved for "the
> magician's side" of things.
>
> -K
Poppycock- do the math. For a realistic example, I'll assume you
are a group memeber, looking to boost armed combat (at .5 per, no geas,
its "average" in cost), and use no ordeals (chuh, RIGHT). For grades
0-2, you spend 12+16+14 karma, for 42 total to get 4 armed combat dice
. To raise armed combat to 10 (admitedly, slightly better, as you can
then spend more than 6 combat pool) would cost 14+16+18+20 karma, or 68
total. OUCH.
Intitiation is a GOOD way to boost the cheaper skill dice. With
grade 0 out of the way and ordeals on your higher grades, plus maybe a
geas, even getting firearms dice can be much cheaper than raising the
skill, espacially for very high levels. On the other hand, its the ONLY
smart way to raise stealth or atheletics.
So much for adept intiation being a rip-off, eh?
-Mongoose-