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Message no. 1
From: wafflemiester <evamarie@**********.NET>
Subject: Re: PAD's and intiation/ skill dice
Date: Sun, 12 Jul 1998 14:04:15 -0500
> Re: PAD's and Sorcery (K is the Symbol , Sat 13:57)
>
> In a message dated 7/11/98 3:14:23 AM US Eastern Standard Time,
> dghost@****.COM writes:
>
> > How so? If you buy +6 dice to a rating 6 skill, is it more `spensive than
> > getting a rating 12 skill? (I'm not trying to number Munch--err--crunch
> > [freudian slip? ;], but just making sure you're evaluating it correctly
> > :)
> >
> >
> IF yo used your beginning magic points, then yes, you are right it would be
> cheaper. HOWEVER, for initiation, it would not be. Also, do remember that IF
> a Physical Magician is pursued, then +6 to Sorcery Combat is not possible in
> this fashion, as at least one point of the magic remains reserved for "the
> magician's side" of things.
>
> -K
Poppycock- do the math. For a realistic example, I'll assume you
are a group memeber, looking to boost armed combat (at .5 per, no geas,
its "average" in cost), and use no ordeals (chuh, RIGHT). For grades
0-2, you spend 12+16+14 karma, for 42 total to get 4 armed combat dice
. To raise armed combat to 10 (admitedly, slightly better, as you can
then spend more than 6 combat pool) would cost 14+16+18+20 karma, or 68
total. OUCH.
Intitiation is a GOOD way to boost the cheaper skill dice. With
grade 0 out of the way and ordeals on your higher grades, plus maybe a
geas, even getting firearms dice can be much cheaper than raising the
skill, espacially for very high levels. On the other hand, its the ONLY
smart way to raise stealth or atheletics.

So much for adept intiation being a rip-off, eh?

-Mongoose-
Message no. 2
From: "Jonny D. Robinson" <OracleBlur@***.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Sun, 12 Jul 1998 14:57:48 EDT
Just too true...for I am defender of adepts, champion of physfolks.
And you could still use more than six combat pool if you raised your armed via
physad..!
Message no. 3
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Sun, 12 Jul 1998 16:55:42 -0500
On Sun, 12 Jul 1998 14:57:48 EDT "Jonny D. Robinson" <OracleBlur@***.COM>
writes:
>Just too true...for I am defender of adepts, champion of physfolks.
>And you could still use more than six combat pool if you raised your
armed via
>physad..!

First, Quote the material you're replying to (but only the part of the
message that pertains to what you are replying to). :)

Second, As Far As I Know, there is nothing clearly stated about whether
or not PhysAd Improved Ability dice increase the amount of Combat Pool
dice you can toss into something.

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

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Message no. 4
From: Erik Jameson <erikj@****.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Mon, 13 Jul 1998 14:03:21 -0400
At 02:57 PM 7/12/98 EDT, you wrote:
>Just too true...for I am defender of adepts, champion of physfolks.
>And you could still use more than six combat pool if you raised your armed
via
>physad..!

Is this the same fellow who recently asked about the Cherokee on the GCS
Boards on AOL?

If so, welcome to RN. It's whole different world out here than inside AOL
and the GCS/GIX boards.

Erik J.

URL almost here...
Message no. 5
From: "Jonny D. Robinson" <OracleBlur@***.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Mon, 13 Jul 1998 15:05:41 EDT
In a message dated 98-07-12 18:08:53 EDT, D. Ghost wrote:

<< Second, As Far As I Know, there is nothing clearly stated about whether
or not PhysAd Improved Ability dice increase the amount of Combat Pool
dice you can toss into something >>

Improved Ability actually raises the skill itself, allowing you to put in as
much combat pool as the skill, as per normal SRII rules...I think
Message no. 6
From: wafflemiester <evamarie@**********.NET>
Subject: Re: PAD's and intiation/ skill dice
Date: Mon, 13 Jul 1998 15:35:44 -0500
> Re: PAD's and intiation/ skill dice ("Jonny D. Robinson" , Sun 13:57)
>
> Just too true...for I am defender of adepts, champion of physfolks.
> And you could still use more than six combat pool if you raised your armed via
> physad..!

I'm no big personal fan of playing adepts (I like cyber- itsthe basic
futeristic elemnt of the game), I just know how they work-anjd intiation
DOES work (although loosing magic BITES- we allow cyber/bio up to lost
magic to be implanted with no further loss).
I have to disagree with you on the combat pool dice-- the"Increased
Ability" power gives aditional; dice foruse with a skill. It does not
raise the skills rating, which is the given limit on pool dice used.

-Mongoose-
Message no. 7
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Mon, 13 Jul 1998 16:30:32 EDT
In a message dated 7/13/98 3:06:29 PM Eastern Daylight Time,
OracleBlur@***.COM writes:

> Improved Ability actually raises the skill itself, allowing you to put in as
> much combat pool as the skill, as per normal SRII rules...I think

No, the Improved Ability only adds a bonus when you roll the skill, it does
not increase it. If it increased the skill, it would state that it does so
since it would cost more to raise the skill. Also keep in mind that it is
possible to lose magic points so you would have skill levels fluctuating when
you lost a point. Instead the book states simply that these deice are for use
with.

Combat Pool specfically states that you can not roll more dice from combat
pool than the skill rating of the combat skill you are using. Since the
improved ability power does not increase the skill level, it would have no
effect on how many dice from your dice pool you can use.

IMHO

Hopefully this will be in SR3 or the Magic Book.

-El Bandit

http://members.aol.com/elbandit/index.html

Reason #173 to fear technology:

() () () () () <() <()> ()> ()
.I. \|. \|/ // X \ | <| <|>
/\ >\ /< >\ /< >\ /< >\
/<

The ASCII Macarena
Message no. 8
From: Rookie <rookie@*******.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Mon, 13 Jul 1998 14:30:27 -0000
I personaly believe it does raise the skill itself.

-Rookie
-{Cuz I ran like a woman, Joy Boy}-
-----Original Message-----
From: M. Sean Martinez <ElBandit@***.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Monday, July 13, 1998 8:25 PM
Subject: Re: PAD's and intiation/ skill dice


>In a message dated 7/13/98 3:06:29 PM Eastern Daylight Time,
>OracleBlur@***.COM writes:
>
>> Improved Ability actually raises the skill itself, allowing you to put in
as
>> much combat pool as the skill, as per normal SRII rules...I think
>
>No, the Improved Ability only adds a bonus when you roll the skill, it does
>not increase it. If it increased the skill, it would state that it does so
>since it would cost more to raise the skill. Also keep in mind that it is
>possible to lose magic points so you would have skill levels fluctuating
when
>you lost a point. Instead the book states simply that these deice are for
use
>with.
>
>Combat Pool specfically states that you can not roll more dice from combat
>pool than the skill rating of the combat skill you are using. Since the
>improved ability power does not increase the skill level, it would have no
>effect on how many dice from your dice pool you can use.
>
>IMHO
>
>Hopefully this will be in SR3 or the Magic Book.
>
>-El Bandit
>
>http://members.aol.com/elbandit/index.html
>
>Reason #173 to fear technology:
>
> () () () () () <() <()> ()> ()
> .I. \|. \|/ // X \ | <| <|>
> /\ >\ /< >\ /< >\ /< >\
/<
>
>The ASCII Macarena
>
Message no. 9
From: "Jonny D. Robinson" <OracleBlur@***.COM>
Subject: Re: PAD's and intiation/ skill dice
Date: Mon, 13 Jul 1998 21:25:59 EDT
In a message dated 98-07-13 14:09:46 EDT, you write:

<<
>Just too true...for I am defender of adepts, champion of physfolks.
>And you could still use more than six combat pool if you raised your armed
via
>physad..!

Is this the same fellow who recently asked about the Cherokee on the GCS
Boards on AOL?

If so, welcome to RN. It's whole different world out here than inside AOL
and the GCS/GIX boards.

Erik J. >>

No, I wasn't--and I'll say again--sorry!

(P.S., since I am a newbie, tell me about thwappings and carps, etc.)

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