From: | bluewizard@*****.com (Steven A. Tinner) |
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Subject: | Re: Paid GMing |
Date: | Tue, 20 Aug 1996 23:53:41 -0500 (EST) |
>in it? If so, what are the courses like? Man, the implications are
>staggering...
Not exactly - I don't get paid to GM. (I think FASA would be a little upset
if I was getting cash to run their game!)
The community college sponsors a local gaming club called The Gamers' Guild.
It is an official college organization so it is open to anyone - Hence the
reason I was unable to exclude players from my campaign.
The only "paid GMing" I have done was not true GMing. I taught a community
education program this summer called "Interactions in Science Fiction." In
the course, I assisted the students in designing a new RPG of their own.
The class consisted of apprx. 20 teens between the ages of 13-18. They
generated their own SciFi game from their own ideas. It went rather well,
and I had a lot of fun, and got paid to do it.
I was truly amazed by some of these youngsters. Granted, several of the
younger guys simply took pieces from every SF movie and slapped them into
the world (My cyberninja takes his laightsaber, and hacks the Queen Alien to
death!) But a few of the older one really came up with some creative
concepts. (Which I hope explains why I try not to turn away younger
shadowrunners, no matter how munchkin-like.)
I was also pleased that none of my students had ever RP'd before!!
In fact, I didn't mention the word until one week into the two week course.
So in a sense, yes, I was a paid GM, but in a more accurate sense, I taught
a creative writing/visualization course.
The Way of the Hero
In each truly heroic struggle there is a time of commitment.
A time when human energies fail, yet more is required . . . and more is given.
Few are equal to that task.
Often that effort ends in failure, for victory is not always for the brave.
But where a man might falter, these ones do not, not while life and spirit
endure.
Not until the last measure is given.
To transcend the man, become the hero.