| From: | David Buehrer <dbuehrer@******.CARL.ORG> |
|---|---|
| Subject: | Pain |
| Date: | Wed, 14 Oct 1998 12:00:24 -0600 |
without damage.
For example, have you ever hit your knee on a hard corner? Or stubbed
your toe? Or caught your finger in the door?
When I've done this it hurt like hell for a few minutes (I would bet
that any target numbers would've been at +3 the times I've caught my
knee on the desk) but there was no physical damage, and the pain
subsided within a few minutes (not the hour that recovering from a
Light Stun would take). So, I was trying to think of a way to reflect
pain without damage.
If you want to inflict pain on your players it's as simple as assigning
a +1 to +3 Pain modifier to their target numbers based on the Level of
Pain (Light, Medium, or Serious), you be the judge. The ammount of
time the pain lasts is based on the Level of Pain.
Pain Level Recovery Time
Serious 6 Minutes
Moderate 3 Minutes
Light 1 Minute
The recovery time can be reduced by making a Willpower test vs a 4.
Recovery is done in stages. Serious Pain reduces to Moderate Pain,
Moderate to Light, Light to none.
A character with a Willpower of 4 hits his head the corner of the
cupboard door (it's early Monday morning :) This one's a stinger and
the GM rules that it's Serious Pain. The character makes a
Willpower(4) test and gets two successes. The Serious Pain lasts for 3
minutes (during which he cusses up a storm) and drops down to Moderate
Pain. The Moderate Pain lasts for a minute and a half (during which he
slams the cupboard door a couple of times) and drops down to Light
Pain. The character grumbles as he pours milk on his cereal. 30
seconds later it's all over with (except for the bad mood the character
is now in).
Just a thought.
-David
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
