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Message no. 1
From: shadowrn@*********.com (Charlie Martineau)
Subject: paladin
Date: Wed Sep 26 12:50:01 2001
Hay this is Stasis I was wonding if anyone had info on paladins for
shadowrun?? And shredder needs to learn to spell and make better street
names.
~stasis

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Message no. 2
From: shadowrn@*********.com (Arclight)
Subject: paladin
Date: Wed Sep 26 13:00:01 2001
At 16:47 26.09.2001 +0000, Charlie Martineau wrote:

>Hay this is Stasis I was wonding if anyone had info on paladins for
>shadowrun??

Hopefully noone.

> And shredder needs to learn to spell and make better street names.

Yeah, and you are the one to point that out hmh?


Arclight
--
Remember the first rule of gunfight - have a gun
Message no. 3
From: shadowrn@*********.com (shadowrn@*********.com)
Subject: paladin
Date: Wed Sep 26 13:40:01 2001
In a message dated 9/26/2001 12:54:35 PM Eastern Daylight Time,
aschezuasche@*******.com writes:

<< Hay this is Stasis I was wonding if anyone had info on paladins for
shadowrun?? And shredder needs to learn to spell and make better street
names.
~stasis >>

Okay, forgive me guys but I'm gonna start with a well-needed flame here.
"Hay" is spelled "hey", so I wouldn't be throwing stones if I were
you. Also,
while Shredder isn't the most imaginative street name I've ever heard, Stasis
isn't exactly better by all that much.

Now, on to the question, as far as I know and have researched there's nothing
on paladins published by FASA or online. However if there is, I'd appreciate
the link for perusal. I do know that something similar was discussed in this
group about a year or so ago so it might be in the archives.


Just my .02¥
Message no. 4
From: shadowrn@*********.com (Valeu John EMFA)
Subject: paladin
Date: Wed Sep 26 14:35:01 2001
<< Hay this is Stasis I was wonding if anyone had info on paladins for
shadowrun?? And shredder needs to learn to spell and make better street
names.
~stasis >>

>Okay, forgive me guys but I'm gonna start with a well-needed flame here.
>"Hay" is spelled "hey", so I wouldn't be throwing stones if I were
you.
Also,
>while Shredder isn't the most imaginative street name I've ever heard,
Stasis
>isn't exactly better by all that much.

>Now, on to the question, as far as I know and have researched there's
nothing
>on paladins published by FASA or online. However if there is, I'd
appreciate
>the link for perusal. I do know that something similar was discussed in
this
>group about a year or so ago so it might be in the archives.

Didn't shadowrun already mention something like this? Most of us said that
there really is no set black & white, but varying shades of gray, so how
would a "Lawful Good" Paladin work?
Maybe as a goverment agent fresh or Lone Star recruit from the acadamy (or
whatever) and hasn't been corrupted by the world yet.

Maybe if it was a Quest for Glory paladin (More what is Good than what is
Lawful). Treats all equally, keeps his word, always trys to make the world
better for everyone, things like that.

EMFA John Valeu
-AKA- TimeKeeper
"Don't put off tomorrow what you can do today, because it's just a
matter of time."
Message no. 5
From: shadowrn@*********.com (Pepe Barbe)
Subject: paladin
Date: Wed Sep 26 15:15:00 2001
At 11:47 AM 9/26/2001, Charlie Martineau wrote:
>Hay this is Stasis I was wonding if anyone had info on paladins for
>shadowrun??

One of my players made a PC, he dubbed as Street Paladin. It was a Shaman
that followed an Idol he found on-line called the "Bright Maiden". The
idol was some sort of Celtic "Virgin Mary". It was very leaned towards
goodness.

It was an interesting campaign, because it was low profile. Even though all
the PCs were Magically Active, they didn't have much power, and basically
the Street Paladin tried to fight the threats to the community (Gangs,
vices, organized crime, lack law and money). They played in a very poor
section of the city of Lima, something like the Barrens.

Pepe
Message no. 6
From: shadowrn@*********.com (Steve Collins)
Subject: paladin
Date: Wed Sep 26 15:25:01 2001
----- Original Message -----
From: Charlie Martineau <aschezuasche@*******.com>
To: <shadowrn@*********.com>
Sent: Wednesday, September 26, 2001 12:47 PM
Subject: paladin


> Hay this is Stasis I was wonding if anyone had info on paladins for
> shadowrun?? And shredder needs to learn to spell and make better
street
> names.
> ~stasis
>

I am assuming you are refering to D&D Style Paladins here and not
Mobile Artillery Systems and no there is no information on them
because they can't really be made to work entirely. There are 2 things
that can get you close however.

1) The spellcasting Paladin: This is simple, you take a shaman of a
Christian Saint, do up the totem, and link all of his powers to a
Moral Code Geas, that means all 6 of his starting Magic Points will be
contingent on his maintaining the Moral Code. He would get some kind
of benefit back for this but I am not really sure what it would be.
This will replicate the spellcasting ability of Paladins and allow for
most fo their powers to be duplicated through the spells, however it
will not really make them combat gods like they are in D&D.

2) The fighting Paladin: Again simple, make him a shamanic physical
adept with all his powers linked to a Moral Code Geas. He won't have
the spellcasting abilities that Paladins do in D&D but he will kick
but in Combat.

Neither would be a very playable character as a "typical" Shadowrunner
as when it comes down to it shadowrunning is all about breaking the
law, even if that law is imoral and Paladins cannot do that. However
in alternative campaigns, especially very magic oriented ones where
the corp aspects are toned down it would work fine.


Steve
Message no. 7
From: shadowrn@*********.com (Michael Choiniere)
Subject: paladin
Date: Wed Sep 26 21:25:01 2001
When ever I think "Paladin" I think of the Tir... the elite group of
mages and adepts... bad juju.... some real MEAN chummers.....

but if you mean a class, like D&D then the best thing you could get to it
would be creating a personality with Paladin characteristics... such as
create a Hermetic sorcery adept... take spells like "treat" and some
spell like "detect harmful intent" or some such thing..... hell, if you
wanted you could buy a weapon foci in the beginning and fix it up so you can
cast other thigns on it to replicate a Holy Avenger (later in the game of
course.. ;-)

don't have much to say on it, except I think it'd best to stick with the
Tir's Paladins.. :-)
Message no. 8
From: shadowrn@*********.com (Damion Milliken)
Subject: paladin
Date: Thu Sep 27 04:55:01 2001
Steve Collins writes:

> Neither would be a very playable character as a "typical" Shadowrunner
> as when it comes down to it shadowrunning is all about breaking the
> law, even if that law is imoral and Paladins cannot do that. However
> in alternative campaigns, especially very magic oriented ones where
> the corp aspects are toned down it would work fine.

This is something that has worried me about Paladins for a while. Say Prince
Pweef the Paladin goes to visit the (un)merry land of abominable gratuitous
SIN, where the leaders therin have decreed that anyone bearing their
authority may murder, mutilate, and generally cannibilise the populace at
will, and that to interfer with these person's Devilishly given rights to do
so is against the law. Say our nice, Lawful Good Paladin wanders down the
street, and sees three (un)friendly authorised individuals chowing down on
the still wriggling, not quite dead yet, not quite a corpse yet, remains of
a local citizen. What is he to do? It's against the law for him to
interfere. Yet it's obviously EVIL! Aren't Paladins rather a contradiction
in terms?

--
Damion Milliken University of Wollongong
Unofficial Shadowrun Guru E-mail: dam01@***.edu.au
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Message no. 9
From: shadowrn@*********.com (Downtym)
Subject: paladin
Date: Sat Sep 29 01:40:01 2001
On Thu, 27 Sep 2001, Damion Milliken wrote:

> Aren't Paladins rather a contradiction in terms?

Awful lot of moral objectivism here. Yes, being lawful good means you
have to follow the laws. But, if the laws are evil then they do not
conform to your perception of what a law is and thus are wrong
laws.

So, in your example, the law passed is an evil law. Being an
evil law, a good paladin can say that his "alignment violation" is due
to the fact that the law is not meant in a just manner, but rather is
a tool to be used against the people.

I would actually state that such a law is passed by a chaotic person,
in a chaotic manner, and is thus a chaotic law. It is also obviously
evil. Therefore, lawful good can rightfully oppose anything that is
chaotic evil.

Downtym |
Email: gte138j@*****.gatech.edu | Post no bills

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