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Message no. 1
From: U-Gene <R3STG@***.CC.UAKRON.EDU>
Subject: Pa question (oh jeez)
Date: Thu, 19 Oct 1995 14:36:59 EDT
Oh yes, another PA question. [raises hands to hold the "boo"ing]

Somewhere (I don't have the SRII book with me) in the SRII under PA enhanced
abilities, it says that if the character doesn't have a skill (let's say
Armed combat), he still gets bonus dice if he has dice left over after
subtracting 1 dice for every dot on the skill web.

Example. If a PA bought 4 extra dice for Unarmed, he would get 2 extra
dice to his Quickness for his unskilled Armed combat test.
(There are two dots between the skills 4-2=2)

Now my question is, why wouldn't they get those extra dice even if they
_Do_ have the skill? If they had Armed combat 4, why wouldn't it also be
raised by 2 to 6? I'm assuming the reason they put that rule in there in
the first place is because they were related fields. There still related,
what difference does it make if they have the skill or not?
Before you say "hold on, I here Munchkins comin' ", It should be noted
that no more that than the original skill in dice be added on through this
ability. And they are not cumalitive since you don't get default skill dice
AND the normal skill dice when rolling for a normal skill.

Example: You can't say "I have Armed Com. 6 and Unarmed 6 plus 6 dice
from my Enhanced skills to armed + 6 to unarmed making my total skills
Armed 16 and unarmed 16" (origanl 6 + ES 6 + default ES 4 = 16)

This would be wrong, instead you would have Armed 12 and unarmed 12.

Whew, I hope that last bit made sense. Then again, I hope it ALL made
sense :)

U-Gene << is hoping that this doesn't turn into a "PA's >>
<< are tough as it is!" argument. yuck >>
Message no. 2
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Pa question (oh jeez)
Date: Thu, 19 Oct 1995 13:22:39 -0600
U-Gene writes:
| Somewhere (I don't have the SRII book with me) in the SRII under PA enhanced
| abilities, it says that if the character doesn't have a skill (let's say
| Armed combat), he still gets bonus dice if he has dice left over after
| subtracting 1 dice for every dot on the skill web.

Um, I think there's a rule conflict here. In SRII skill web doesn't it say
that for each dot on the skill web +1 (or +2, I can't remember) is added to
the target number? I'm at work and don't have the rules handy ;)

David

-------------------------------------------------------------------------------
David Buehrer
Data Entry Supervisor
The UnCover Company email: dbuehrer@****.org
3801 E. Florida, Suite 200 Voice: (303) 758-3030 x132
Denver, CO 80210 FAX: (303) 758-5946

"The land that had nourished him and had borne him fruit now turned against
him and called him a fruit. Man, I hate land like that."
-------------------------------------------------------------------------------
Message no. 3
From: U-Gene <R3STG@***.CC.UAKRON.EDU>
Subject: Re: Pa question (oh jeez)
Date: Thu, 19 Oct 1995 16:28:00 EDT
David Buehrer: (in response to me)
>Um, I think there's a rule conflict here. In SRII skill web doesn't it say
>that for each dot on the skill web +1 (or +2, I cant remeber) is added to
>the target number? I'm at work and I don't have the rules handy.

Hey, I am at work too :)
No, there isn't a conflict although in hindsight I see that it might
appear that way. There is a +2 for each dot on the skill web to the
target number. But I was talking about the PA ability Enhanced skills
where you can by extra dice. These extra dice degrade by 1 for each
dot on the skill web. Thus in my example that if you had Armed Combat 6
and bought 4 extra dice with the PA ability Enhanced skills, you would
get an armed score of 10. Now if you wanted to use Unarmed Combat unskilled,
you would see that there is 2 dots on the skill web table giving a +4 mod.
Now you also get 2 extra dice to your quickness because of the(4 dice of
Enhanced skills: Armed combat - the 2 dots on the Skill Web = 2 extra dice).
Thus if your quickness was 4, you would role 6 dice at a +4 modifier.

Hope I cleared that part up.

U-Gene << "That's right. You're already dead." >>
<< Ken, Fist of the North Star >>
Message no. 4
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Pa question (oh jeez)
Date: Thu, 19 Oct 1995 14:55:06 -0600
U-Gene writes:
| appear that way. There is a +2 for each dot on the skill web to the
| target number. But I was talking about the PA ability Enhanced skills
| where you can by extra dice. These extra dice degrade by 1 for each
| dot on the skill web. Thus in my example that if you had Armed Combat 6
| and bought 4 extra dice with the PA ability Enhanced skills, you would
| get an armed score of 10. Now if you wanted to use Unarmed Combat unskilled,
| you would see that there is 2 dots on the skill web table giving a +4 mod.
| Now you also get 2 extra dice to your quickness because of the(4 dice of
| Enhanced skills: Armed combat - the 2 dots on the Skill Web = 2 extra dice).
| Thus if your quickness was 4, you would role 6 dice at a +4 modifier.
|
| Hope I cleared that part up.

Ok, now it makes sense. And no, I don't know of any reason that you
couldn't do it that way. Someone else might differ though... ;)

-------------------------------------------------------------------------------
David Buehrer
Data Entry Supervisor
The UnCover Company email: dbuehrer@****.org
3801 E. Florida, Suite 200 Voice: (303) 758-3030 x132
Denver, CO 80210 FAX: (303) 758-5946

"The land that had nourished him and had borne him fruit now turned against
him and called him a fruit. Man, I hate land like that."
-------------------------------------------------------------------------------
Message no. 5
From: HALOWEEN JACK <SBC3KCB@*******.AC.UK>
Subject: Re: Pa question (oh jeez)
Date: Fri, 20 Oct 1995 11:00:07 GMT
both of you are correct the example stated refers to the enhanced
skill abilitu of the pa it states that if a skill which has been
magically enhanced is defaulted to another skill then for each dot it
crosses the bonus magically enhanced skill reduces by one point per
dot crossed (down to the base skill)this is also in conjunction to
the +2 to the tn for each dot crossed
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: Pa question (oh jeez)
Date: Fri, 20 Oct 1995 11:48:58 +0100
U-Gene said on 19 Oct 95...

> Somewhere (I don't have the SRII book with me) in the SRII under PA enhanced
> abilities, it says that if the character doesn't have a skill (let's say
> Armed combat), he still gets bonus dice if he has dice left over after
> subtracting 1 dice for every dot on the skill web.
>
> Example. If a PA bought 4 extra dice for Unarmed, he would get 2 extra
> dice to his Quickness for his unskilled Armed combat test.
> (There are two dots between the skills 4-2=2)

I think you only get the extra dice if you use the skill to default from.
For example, if you have Quickness 5, Unarmed Combat at 4, and 4 dice for
the latter, you get to roll 6 dice for Armed Combat, but only if you use
Unarmed Combat to swing that sword. If you use Quickness you only get 5
dice (the base Attribute rating). You would, of course, get +4 TN when
using Unarmed Combat, and +2 when using Quickness.

> Whew, I hope that last bit made sense. Then again, I hope it ALL made
> sense :)

Hardly...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Quaedam litteratura illitterato
-> NERPS Project Leader & Unofficial Shadowrun Guru <-

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Message no. 7
From: Sean T Getz <R3STG@***.CC.UAKRON.EDU>
Subject: Re: Pa question (oh jeez)
Date: Fri, 20 Oct 1995 11:47:43 EDT
I would like to thank everyone for their replies. But I think people
missed my orginal question, which is my fault for including all those
rule clarifications. My original question is:
Why should those dice transferable only to default for a skill, why
doesn't it apply to the normal skill as well?

Example(here we go again :) if you hav the skills Armed combat 4 and
unarmed combat 5, then you buy 4 dice PA poweres for Unarmed combat.
Why wouldn't you also get to add 2 extra dice (4-2 dots on skill web) to
armed combat (total of 6)?

I would assume that the rule exists because of the similarity between skills,
but that similarity doesn't disappear just because you have the skill.
They're _still_ related. The max dice possible is still the skill rating
so it doesn't offer that much advantage, but at the same time diversifies
the character, and it just makes sense :)

U-Gene << now sees how much confusion his ramblings cause >>
Message no. 8
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Pa question (oh jeez)
Date: Sat, 21 Oct 1995 21:21:39 -0500
> My original question is:
> Why should those dice transferable only to default for a skill, why
> doesn't it apply to the normal skill as well?
>
> Example(here we go again :) if you hav the skills Armed combat 4 and
> unarmed combat 5, then you buy 4 dice PA poweres for Unarmed combat.
> Why wouldn't you also get to add 2 extra dice (4-2 dots on skill web) to
> armed combat (total of 6)?
>
Good point. Why don't those extra dice affect related shills at reduced
levels? I dunno. Its the way the book is written. If you want to play your
way (and it sounds good), whats stopping you. Yeah, I hate house rules, but
hey, thats what they are for. (intentional ambiguity)

seb

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