From: | William Monroe Ashe <wma6617@******.TAMU.EDU> |
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Subject: | PBEM rules for playing a Toxic Shaman |
Date: | Thu, 27 Mar 1997 09:28:43 -0600 |
you think "They Suck" please tell me WHY they suck. IMHO I think that
these are fair and balanced.
Rules for playing a toxic shaman;
Since in my amoral PBEM I said that I would let the players
play a toxic shaman, so I guess that I must generate some rules
for it. I have kept to the Grimmy as close as possible, so if you notice
some horrendous error please point it out.
As in all of these things you get from the net, YMMV.
I have tried to design these rules so that a player would have a
tough time munchkining one of these. So here goes;
Preliminary Rules
1) It is only possible to play an "Avenger". Because of the
Avenger's aggressive stand toward the enviroment, any cyberware
doubles the essence cost, no matter which totem is selected.
2)He can cast spells like a regular shaman with no added bonuses
or penalties
3) A toxic shaman is NOT required to conjure only toxic spirits.
He can conjure regular ones also. He can still only conjure one
at a time though. In this way he is still just a regular shaman.
Things become interesting when he tries to conjure a toxic spirit.
Conjuring a Toxic Spirit;
1) Recall from the Grimmy that a toxic spirit's conjured force is
supplemented by the "toxic" background count.
i.e. a rating 4 spirit conjured in a "toxic" area of rating
3 manifests at force 7, but the shaman only has to resist drain
at force 4.
***If the toxic shaman is in a "happy" place he might not be able to
conjure a toxic spirit at all.***
2) Conjuring a toxic spirit is hazardous to the toxic shaman's
sanity.
Toxic spirits are warped, twisted creations. The reflect
the pain, and suffering of a poisoned area. This kind of psychic
shock WILL drive the toxic shaman temporarily insane. If he
conjures toxic spirits often it will drive him PERMANENTLY insane
eventually.
Temporary Insanity;
The toxic shaman CANNOT resist being driven insane by the
conjuring of a toxic spirit. The question is, can he regain his
sanity back. A shaman will manifest his insanity only after the
spirit is dismissed, banished, set free etc. etc. etc. The toxic
shaman must make an additional willpower roll. This roll
determines how long the toxic shaman is loopy.
The toxic shaman rolls against the target number that the
toxic spirit actually manifests at plus the number of toxic
spirits he has conjured in the past month. Using the above
example; he conjured the spirit at force 4, but it manifested at
force 7, so he must make a sanity roll against a target number of
7. If the shaman has conjured one spirit in the last month that
raises the target number to 8.
The base time of insanity is 12 hours multiplied by the
actual force of the spirit. For our example the base time would
be 12 X 7 = 84 hours or 3.5 days. Every success that the toxic
shaman gets reduces this time by 4 hours. So if a shaman has six
successes he reduces his insanity time by 6 X 4 = 24 hours.
During this period the player has NO CONTROL over what the
character does. He could become catatonic, suicidal, violent, or
whatever the GM's twisted mind desires. He could even decide to
conjure another toxic spirit which would make him insane longer.
Note 1: A "Cure Deadly Insanity" Spell would help. Use this
spell in the standard way. But, I don't think that the insane
shaman would have the presence of mind to cast that spell on
himself.
Note 2: If the shaman rolls all 1's he goes permanently insane.
But the "Cure Deadly Insanity Spell" will still work.
Permanent Insanity;
Upon character creation, the GM will make a secret roll of
the shaman's willpower multiplied by whatever factor the GM deems
appropriate. This number is the total number of toxic spirits
the shaman can conjure before he goes permanently insane. Treat
this in the same vein as the security tally in VR2.0. When the
character goes permanent, he is for all practical purposes DEAD,
becasue the shaman is now so insane he is beyond the character's
control. The "Cure Deadly Insanity" Spell is by now useless .
The player will have to generate a new character.