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Message no. 1
From: Spectre <spectre@****.NET>
Subject: PC's building new weapons
Date: Wed, 7 Oct 1998 23:45:05 -0400
I have a PC who wants to create a sword that incorporates the stun damage
from a stun baton, sorta like the shock glove from SSC. I think he's got
the skills required, but I'd like some input from the list.

Here's what he's got: electrical engineer, B/R edged weapons, weapons design
theory.

Also what do you think the stats should be for this thing?

Any help is appreciated.
Message no. 2
From: "D. Ghost" <dghost@****.COM>
Subject: Re: PC's building new weapons
Date: Wed, 7 Oct 1998 23:12:44 -0500
On Wed, 7 Oct 1998 23:45:05 -0400 Spectre <spectre@****.NET> writes:
>I have a PC who wants to create a sword that incorporates the stun
damage
>from a stun baton, sorta like the shock glove from SSC. I think he's
got
>the skills required, but I'd like some input from the list.
>
>Here's what he's got: electrical engineer, B/R edged weapons, weapons
design
>theory.

I think Engineering is one skill then you can specialize in Electrical...
Weapons Design Theory is interesting ... I'm sure it'd also be a
specialization of Engineering, However.
Other possible skills (Besides Edged Weapons B/R):
Electronics B/R (???)
Physics (As a complimentary skill to Engineering)
Taser B/R (???)

>Also what do you think the stats should be for this thing?
>
>Any help is appreciated.

Keep it simple:
Conceal Reach Damage Weight Avail Cost St. Ind. Legal
3 1 (Str)M* 1.5 N/A 3,000 N/A ???
*Damage is Physical AND Stun. Wielder's successes stage up current
lowest damage level (if a tie, stage Stun THEN Physical). Defender's
successes stage down current highest damage level (if there is a tie,
stage Physical then Stun).

For Example, D. Ghost Smacks Spectre with an AC/DC sword (names chosen at
random of course ;). D. Ghost scores 2 successes which stages the damage
to M physical and Serious Stun. Spectre resists, rolling 6 successes
(lucky bastard ;) The first two stage the damage down to
moderate/moderate, the second two stage it down to light/moderate, and
the last two stage it down to light/light. (In all three cases, damage
was listed physical/stun.)

This weapon uses normal rules for stun weapons EXCEPT that FULL impact
armor applies.

It might be a bit complicated but how does it sound?

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Long hair eliminates the need for barbers" -- Einstein

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Message no. 3
From: Starjammer <starjammer@**********.COM>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 01:00:54 -0400
At 11:45 PM 10-7-98 -0400, you wrote:
>I have a PC who wants to create a sword that incorporates the stun damage
>from a stun baton, sorta like the shock glove from SSC. I think he's got
>the skills required, but I'd like some input from the list.
>
>Here's what he's got: electrical engineer, B/R edged weapons, weapons design
>theory.
>
>Also what do you think the stats should be for this thing?
>
>Any help is appreciated.

Well, the major problem you're going to have is that for a shock weapon you
need two points of contact to form a complete circuit, an anode and a
cathode. Also, you'd need a much stronger power source (same volts, more
amps) to push the necessary amount of charge through the sword-blade than
you would for point contacts. The hilt has to be very well insulated, and
the shearing-guard would have to be non-conducting and insulated as well.
And you'll probably have to wear the power-source as an external belt-pack
and have a wire that goes to the sword.

You might do better by making the blade a non-conducting composite material
and putting alternating anode and cathode contacts along the blade. You'd
probably still have to make the power-source external, though, unless you
only wanted a couple of serious zaps.

As for damage, just use sword damage combined with a stun baton's rating.

In any case, you run a real risk of damaging yourself in a close combat
situation. If your opponent can force a corps-a-corps, for example, you
could find yourself touching your own blade and getting zapped. Also, this
weapon's going to be noisy and obvious; it's got to pack enough voltage to
run a current through a person, so it's going to be arcing and discharging
just like other shock weapons do.

IMHO, it's do-able, but not practical.

Starjammer | Una salus victus nullam sperare salutem.
starjammer@**********.com | "The one hope of the doomed is not to hope
Marietta, GA | for safety." --Virgil, The Aeneid
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 12:50:43 +0200
According to Spectre, at 23:45 on 7 Oct 98, the word on the street was...

> I have a PC who wants to create a sword that incorporates the stun damage
> from a stun baton, sorta like the shock glove from SSC. I think he's got
> the skills required, but I'd like some input from the list.
>
> Here's what he's got: electrical engineer, B/R edged weapons, weapons design
> theory.

Make him roll a test using Weapon Design Theory to see if he can come up
with a good design, and if he does, roll Edged Weapons B/R with Electrical
Engineer as a complimentary skill to actually construct the thing. TNs
should be 6 or 8 or so, IMO.

Then have it fail when he uses it, unless he rolled _really_ well on both
tests.

> Also what do you think the stats should be for this thing?

Probably the same as a stun baton, but with the advantage of having a
sharp edge. If you are willing to slow down combat a bit, let the target
resist damage twice: once from the sword's cutting damage ((Str+2)M or
something similar) and once from the taser (6S Stun or so).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Love don't live here anymore.
She had to move out when Cobain shot himself.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: Fixer <fixer@*******.TLH.FL.US>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 08:11:53 -0400
On Wed, 7 Oct 1998, D. Ghost wrote:

->On Wed, 7 Oct 1998 23:45:05 -0400 Spectre <spectre@****.NET> writes:
->>I have a PC who wants to create a sword that incorporates the stun
->damage
->>from a stun baton, sorta like the shock glove from SSC. I think he's
->got
->>the skills required, but I'd like some input from the list.
->>
->>Here's what he's got: electrical engineer, B/R edged weapons, weapons
->design
->>theory.
->
->I think Engineering is one skill then you can specialize in Electrical...
->Weapons Design Theory is interesting ... I'm sure it'd also be a
->specialization of Engineering, However.
->Other possible skills (Besides Edged Weapons B/R):
->Electronics B/R (???)
->Physics (As a complimentary skill to Engineering)
->Taser B/R (???)
->
->>Also what do you think the stats should be for this thing?
->>
->>Any help is appreciated.
->
->Keep it simple:
->Conceal Reach Damage Weight Avail Cost St. Ind. Legal
-> 3 1 (Str)M* 1.5 N/A 3,000 N/A ???
->*Damage is Physical AND Stun. Wielder's successes stage up current
->lowest damage level (if a tie, stage Stun THEN Physical). Defender's
->successes stage down current highest damage level (if there is a tie,
->stage Physical then Stun).
->
->For Example, D. Ghost Smacks Spectre with an AC/DC sword (names chosen at
->random of course ;). D. Ghost scores 2 successes which stages the damage
->to M physical and Serious Stun. Spectre resists, rolling 6 successes
->(lucky bastard ;) The first two stage the damage down to
->moderate/moderate, the second two stage it down to light/moderate, and
->the last two stage it down to light/light. (In all three cases, damage
->was listed physical/stun.)

I'd use Willpower to resist the Stun Damage and Body to reduce the
Physical Damage myself. Combat Pool may be divided between them, if
desired.

->This weapon uses normal rules for stun weapons EXCEPT that FULL impact
->armor applies.
->
->It might be a bit complicated but how does it sound?
->
->--
->D. Ghost
->(aka Pixel, Tantrum, RuPixel)
->"Long hair eliminates the need for barbers" -- Einstein
->
->___________________________________________________________________
->You don't need to buy Internet access to use free Internet e-mail.
->Get completely free e-mail from Juno at http://www.juno.com
->or call Juno at (800) 654-JUNO [654-5866]
->


Fixer --------------} The easy I do before breakfast,
the difficult I do all day long,
the impossible only during the week,
and miracles performed on an as-needed basis....

Now tell me, what was your problem?
Message no. 6
From: "D. Ghost" <dghost@****.COM>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 07:25:09 -0500
On Thu, 8 Oct 1998 08:11:53 -0400 Fixer <fixer@*******.TLH.FL.US> writes:
>On Wed, 7 Oct 1998, D. Ghost wrote:
>->On Wed, 7 Oct 1998 23:45:05 -0400 Spectre <spectre@****.NET> writes:
<SNIP>
>->>Also what do you think the stats should be for this thing?
>->>
>->>Any help is appreciated.

>->Keep it simple:
>->Conceal Reach Damage Weight Avail Cost St. Ind. Legal
>-> 3 1 (Str)M* 1.5 N/A 3,000 N/A ???
>->*Damage is Physical AND Stun. Wielder's successes stage up current
>->lowest damage level (if a tie, stage Stun THEN Physical). Defender's
>->successes stage down current highest damage level (if there is a tie,
>->stage Physical then Stun).
>->
>->For Example, D. Ghost Smacks Spectre with an AC/DC sword (names chosen
at
>->random of course ;). D. Ghost scores 2 successes which stages the
damage
>->to M physical and Serious Stun. Spectre resists, rolling 6 successes
>->(lucky bastard ;) The first two stage the damage down to
>->moderate/moderate, the second two stage it down to light/moderate, and
>->the last two stage it down to light/light. (In all three cases,
damage
>->was listed physical/stun.)

> I'd use Willpower to resist the Stun Damage and Body to reduce
the
>Physical Damage myself. Combat Pool may be divided between them, if
desired.

Why? There is no precedence for that (Stun melee damage is resisted by
Body ... Stun DRAIN is resisted by Willpower) and I was trying to keep
only one damage roll. If you want to make this less powerful, allow the
defender to roll 1.5 times or 2 times Body to resist damage.

<SNIP>

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Long hair eliminates the need for barbers" -- Einstein

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
or call Juno at (800) 654-JUNO [654-5866]
Message no. 7
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 20:41:07 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 01:00 AM 10/8/98 -0400, Starjammer wrote:
>>I have a PC who wants to create a sword that incorporates the stun
damage
>>from a stun baton, sorta like the shock glove from SSC.
<<Snip>>
>And you'll probably have to wear the power-source as an external
belt-pack
>and have a wire that goes to the sword.

The original poster mentioned the Shock Glove from SSC, but I think it
should be pointed out again. The thing has a rather small battery, but
still gives you 8 zaps per 1 hour recharge. I don't see why you'd need
a huge battery for a shock sword, if you didn't need one for the Shock
Glove.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 8
From: Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 22:12:39 -0400
Quoting Paul Gettle (RunnerPaul@*****.COM):
> The original poster mentioned the Shock Glove from SSC, but I think it
> should be pointed out again. The thing has a rather small battery, but
> still gives you 8 zaps per 1 hour recharge. I don't see why you'd need
> a huge battery for a shock sword, if you didn't need one for the Shock
> Glove.
>

Incidentally, I didn't see it in the errata, but I believe the
'shock glove' and 'stun baton' damage codes are reversed in SR3. As
listed, the shock glove packs a bigger punch thanthe baton, which seems
counterintuitive (and is also a change from the way they were statted in
the SSC).

--Sean
--
Sean McCrohan (mccrohan@**.gatech.edu) | "He uses his folly as a stalking
Grad Student, Human-Computer Interaction | horse, and under the presentation
Georgia Institute of Technology | of that he shoots his wit."
http://www.lcc.gatech.edu/~smccrohan | _As You Like It_, Act 5 Sc 4
Message no. 9
From: Starjammer <starjammer@**********.COM>
Subject: Re: PC's building new weapons
Date: Thu, 8 Oct 1998 23:43:13 -0400
At 08:41 PM 10-8-98 -0400, you wrote:
>
>The original poster mentioned the Shock Glove from SSC, but I think it
>should be pointed out again. The thing has a rather small battery, but
>still gives you 8 zaps per 1 hour recharge. I don't see why you'd need
>a huge battery for a shock sword, if you didn't need one for the Shock
>Glove.
>
> -- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)

Because the shock gloves push their current through two small electrodes
mounted on the thumb and finger of the glove (if they work like
contemporary models), and the item in question has to push the charge
through a very big piece of metal, the blade. That requires more power.

Starjammer | Una salus victus nullam sperare salutem.
starjammer@**********.com | "The one hope of the doomed is not to hope
Marietta, GA | for safety." --Virgil, The Aeneid
Message no. 10
From: Jason Cummings <CellSales9@***.COM>
Subject: Re: PC's building new weapons
Date: Mon, 12 Oct 1998 15:46:21 EDT
Ok, slice 'em and stun 'em at the same time...Works for me...

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