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Message no. 1
From: Mika Nikolic <MNik@***.COM>
Subject: PC shadowrun game
Date: Tue, 22 Aug 1995 18:09:19 -0400
is there ever going to be a Shadowrun game for the IBM (compatiables).
Mechwarrior 2 is great but i still like shadowrun better. so will there be a
computer game based on Shadowrun or not?
Message no. 2
From: Paolo Marcucci <paolo@*********.IT>
Subject: Re: PC shadowrun game
Date: Wed, 23 Aug 1995 00:16:17 +0200
At 18.09 22/08/95 -0400, you wrote:
>is there ever going to be a Shadowrun game for the IBM (compatiables).
>Mechwarrior 2 is great but i still like shadowrun better. so will there be a
>computer game based on Shadowrun or not?

Someone (don't name him, just give a hint: DLOH) has left the shadowrun line
development to go into FASA's computer games division. I think this will
lead to a SR game, probably on CD with lots of spiffy graphics, as today's
trend goes.

If this will (always IMHO) be a shoot-em-up or an adventure game...who
knows? Me, I'd rather prefer a game like Indy from Lucas Games with
DOOM-like sections during combat.

:)

Bye, Paolo
------------------------------------------------------------------
Paolo Marcucci paolo@*********.it
InterWare Service Provider http://www.interware.it/users/paolo
Trieste, Italy
Ph. +39-40-774488
------------------------------------------------------------------
Home of The Shadowrun Archive
Message no. 3
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Tue, 22 Aug 1995 20:57:34 -0400
In a message dated 95-08-22 18:43:30 EDT, you write:

>Me, I'd rather prefer a game like Indy from Lucas Games with
>DOOM-like sections during combat.
>
>:)

this would be cool but anything better than what was put out on the Sga
genisis would be great.
Message no. 4
From: Miguel Figueroa <figueroa@****.CSULB.EDU>
Subject: Re: PC shadowrun game
Date: Tue, 22 Aug 1995 18:49:54 -0700
On Tue, 22 Aug 1995, Mika Nikolic wrote:

> In a message dated 95-08-22 18:43:30 EDT, you write:
>
> >Me, I'd rather prefer a game like Indy from Lucas Games with
> >DOOM-like sections during combat.
> >
> >:)
>
> this would be cool but anything better than what was put out on the Sga
> genisis would be great.

I agree. I hope it will be closer to the RPG. Although the
Super Nintendo version was rather execellent. But how many powerful
decker/sam/shaman chars do you know? It was very entertaining with good
graphics and charaters. The matrix suffered greatly. While the Gen
version dragged on I must commend the rather well made Matrix.
Neither totally true or totally perfect (SRII is not totally perfect).
But if there is a PC version I am sure it will excell over both home
video systems.
I had seen a new SR RPG for some system in Japan. It has an
anime twist. Looks cool.
--
figueroa@*****.edu
Message no. 5
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Tue, 22 Aug 1995 23:27:37 -0400
In a message dated 95-08-22 21:51:36 EDT, you write:

> I had seen a new SR RPG for some system in Japan. It has an
>anime twist. Looks cool.

really? that would have been sweet! do you remember the name of the game?
Message no. 6
From: Gurth <gurth@******.NL>
Subject: Re: PC shadowrun game
Date: Wed, 23 Aug 1995 11:55:21 +0200
>is there ever going to be a Shadowrun game for the IBM (compatiables).
>Mechwarrior 2 is great but i still like shadowrun better. so will there be a
>computer game based on Shadowrun or not?

I hope not...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I listen for the voice inside my head
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru :)
Message no. 7
From: Craig S Dohmen <dohmen@*******.CSE.PSU.EDU>
Subject: Re: PC shadowrun game
Date: Wed, 23 Aug 1995 08:27:11 -0400
On Tue, 22 Aug 1995, Mika Nikolic wrote:

> is there ever going to be a Shadowrun game for the IBM (compatiables).
> Mechwarrior 2 is great but i still like shadowrun better. so will there be a
> computer game based on Shadowrun or not?

Yes. FASA Interactive's first game is going to be a Battletech game, after
that they're planning a SR game. They have no idea what it's going to be
like yet, but they will be doing one.

--Craig
Message no. 8
From: Craig S Dohmen <dohmen@*******.CSE.PSU.EDU>
Subject: Re: PC shadowrun game
Date: Wed, 23 Aug 1995 08:44:19 -0400
On Wed, 23 Aug 1995, I wrote:

> Yes. FASA Interactive's first game is going to be a Battletech game, after
> that they're planning a SR game. They have no idea what it's going to be
> like yet, but they will be doing one.

Replying to my own posts again. :) I forgot to mention that these games
are going to be Win95 versions _only_ (at least at first). And the
Battletech game is probably going to require a Pentium-90 (or better)
if you want all the details enabled.

--Craig
Message no. 9
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: PC shadowrun game
Date: Wed, 23 Aug 1995 22:10:40 -0400
>
> In a message dated 95-08-22 18:43:30 EDT, you write:
>
> >Me, I'd rather prefer a game like Indy from Lucas Games with
> >DOOM-like sections during combat.
> >
> >:)
>
> this would be cool but anything better than what was put out on the Sga
> genisis would be great.
>

Hey man! The Sega game rocked. However, the Super Nintendo game... that
is another story.....
Message no. 10
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: PC shadowrun game
Date: Wed, 23 Aug 1995 22:23:16 -0400
> Replying to my own posts again. :) I forgot to mention that these games
> are going to be Win95 versions _only_ (at least at first). And the
> Battletech game is probably going to require a Pentium-90 (or better)
> if you want all the details enabled.

Well, MechWarrior II is quite hefty, but it is playable on my DX2-66. Or
is there *another* Battletech game due out soon?
(BTW, this is for DOS)

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 11
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 05:10:28 -0400
In a message dated 95-08-23 06:08:22 EDT, you write:

>>is there ever going to be a Shadowrun game for the IBM (compatiables).
>>Mechwarrior 2 is great but i still like shadowrun better. so will there be
a
>>computer game based on Shadowrun or not?
>
>I hope not...

why not?? :>(
Message no. 12
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 05:07:22 -0400
In a message dated 95-08-23 08:39:43 EDT, you write:

>
>Yes. FASA Interactive's first game is going to be a Battletech game, after
>that they're planning a SR game. They have no idea what it's going to be
>like yet, but they will be doing one.
>
>--Craig

the battletech seris has been out for a while.
Message no. 13
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 05:12:15 -0400
In a message dated 95-08-23 08:47:01 EDT, you write:

>Replying to my own posts again. :) I forgot to mention that these games
>are going to be Win95 versions _only_ (at least at first). And the
>Battletech game is probably going to require a Pentium-90 (or better)
>if you want all the details enabled.

not real i've got all the details running fine at 640 x 480 and i have a p60.
Message no. 14
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 05:22:07 -0400
In a message dated 95-08-23 22:12:24 EDT, you write:

>Hey man! The Sega game rocked. However, the Super Nintendo game... that
>is another story.....

sorry to diagree but a single plot bird's eye view isn't my idea of a game.
Message no. 15
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 05:22:44 -0400
In a message dated 95-08-23 22:25:02 EDT, you write:

>
>Well, MechWarrior II is quite hefty, but it is playable on my DX2-66. Or
>is there *another* Battletech game due out soon?
>(BTW, this is for DOS)

i agree itwas one of the best games i bought.
Message no. 16
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 09:21:03 -0400
>
> In a message dated 95-08-23 22:12:24 EDT, you write:
>
> >Hey man! The Sega game rocked. However, the Super Nintendo game... that
> >is another story.....
>
> sorry to diagree but a single plot bird's eye view isn't my idea of a game.
>
I bet you're just pissed off cause 'arlequin made an appearance, right?

;)


Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 17
From: Craig S Dohmen <dohmen@*******.CSE.PSU.EDU>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 10:43:53 -0400
On Wed, 23 Aug 1995, Matt Hufstetler wrote:

> Well, MechWarrior II is quite hefty, but it is playable on my DX2-66. Or
> is there *another* Battletech game due out soon?
> (BTW, this is for DOS)

Soon? Well, sometime next year, but yes, there's another Battletech game
coming out. It will be FASA Interactive's 1st product. It's more of
of a strategy game than an action/simulator. Three-quarter, overhead
perspective, but with plenty of animation. Anyway, this has nothing to
do with SR, so I'll stop now. :)

--Craig
Message no. 18
From: Allen Versfeld <aversfel@****.CS.UNP.AC.ZA>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 16:43:57 +0200
> Replying to my own posts again. :) I forgot to mention that these games
> are going to be Win95 versions _only_ (at least at first). And the
> Battletech game is probably going to require a Pentium-90 (or better)
> if you want all the details enabled.
>
> --Craig
>
WHY IS EVERYONE AGAINST ME ?!?!?!?!?

Why do they make games so cool that my 386 can't handle them?

hey, maybe this means that I will only be able to play the real shadowrun!
darn! :)
---------------------------
"any sufficiently advanced technology is indistinguishable from magic"
- Clarke
"any sufficiently advanced magic is indistinguishable from technology"
- Murphy
"any sufficiently advanced technology is indistinguishable from a rigged
demo" - unknown
aversfel@****.cs.unp.ac.za
homepage opening soon

geek 3.0
GCS/S d- s:- a? c++ UL P? W++(--) N++ K- w(+) O? M-- V? PS !PE Y+ PGP- t+ 5?
Message no. 19
From: Craig S Dohmen <dohmen@*******.CSE.PSU.EDU>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 10:48:11 -0400
On Thu, 24 Aug 1995, Mika Nikolic wrote:

> >are going to be Win95 versions _only_ (at least at first). And the
> >Battletech game is probably going to require a Pentium-90 (or better)
> >if you want all the details enabled.
>
> not real i've got all the details running fine at 640 x 480 and i have a p60.

I'm not talking about Mechwarrior II, I'm talking about FASA Interactive's
(FASA's newly created sister company) new game that they're working on
right now.

--Craig
Message no. 20
From: Nathan Walker <NTWALKER@******.SUNYGENESEE.CC.NY.US>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 12:58:42 -0400
From: Allen Versfeld <aversfel@****.CS.UNP.AC.ZA>
>> are going to be Win95 versions _only_ (at least at first). And the
>> Battletech game is probably going to require a Pentium-90 (or better)
>Why do they make games so cool that my 386 can't handle them?

Windows is cursed. Pentiums are cool, but they'd be cutting out a large
share of the market if they restricted it to only Pentium-people...

Bill Gates should die...Dos Rules!

>"any sufficiently advanced technology is indistinguishable from a rigged
>demo" - unknown

"any sufficently advanced technology is probably very easily broken"
- me :)
------------------------------------------------------------------------
| NTWalker@******.SUNYGENESEE.CC.NY.US |
| Vax/VMS Guru (sad, but true) |
| |
| What kind of a world do we live in where a man dressed up as a bat |
| gets all my press? This town needs an enema! |
| - Joker |
------------------------------------------------------------------------

-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS d- s:- a--->? C++++ U->++++ P+>++++ L>++ E--- W+ N? o? K? w--- O? M--
V++>- PS PE Y+ PGP? t+++(-) 5++ X+ R++ tv+ b+ DI? D++ G++ e>++ h!>++ !r y?
------END GEEK CODE BLOCK------
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 21:14:48 +0200
>>>computer game based on Shadowrun or not?
>>
>>I hope not...
>
>why not?? :>(

Because I don't like computer RPGs... I hold the standpoint that, until
someone builds an AI, you can't have a real RPG on a computer, because all
you can do is what the programmers thought you need to do. Like, if I want
to go stand on my head, I can't on a computer RPG, but there is nothing
stopping me (apart from maybe a Quickness test :) from doing that in a RL
RPG, is there?

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I listen for the voice inside my head
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru & NERPS Editor
Message no. 22
From: Jason Ustica <usticaj@****.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 13:22:34 -0700
On Thu, 24 Aug 1995, Gurth wrote:

> >>>computer game based on Shadowrun or not?
> >>
> >>I hope not...
> >
> >why not?? :>(
>
> Because I don't like computer RPGs... I hold the standpoint that, until
> someone builds an AI, you can't have a real RPG on a computer, because all
> you can do is what the programmers thought you need to do. Like, if I want
> to go stand on my head, I can't on a computer RPG, but there is nothing
> stopping me (apart from maybe a Quickness test :) from doing that in a RL
> RPG, is there?

Gee, you must have tons of fun when you game. "I stand on my head!"
<rattle, rattle, dice thrown> "OK I got... 4 successes. Not only do I
stand on my head, I don't use my hands!" GM to player: "Great job, I'll
give you 2 Karma points for such a tremendous feat."

Computer RPGs are just like real sessions, ie the GM (computer
programmer) plans out an adventure, with the players expected to at least
make their way through the major encounters. The computer RPG isn't
designed to be a true simulation of a ficticious world, rather it is a
unique and creative way to tell a story. When I play a computer RPG, I
usually remember the overall story when I'm done, not the mechanics or
the limits of it. It's kind of like reading a novel. You can't change
what's going to happen in a novel, but a computer game takes the
experience one step further in that the player must figure out how to
*get* to the end of the novel. I don't know about you, but I'll give up being
able to do trivial actions any day for the visual component and superior
storys that computer RPGs give. I'll admit that some computer RPGs are
horrible, but if done well (ie depth, attachement to characters,
believable settings, and good visuals), I belive a computer based RPG can
be superior to any pencil/paper RPG.

All IMHO, of course.

--
Jason Ustica * Coming to you from Lancaster,CA * Email: usticaj@****.com
Message no. 23
From: Miguel Figueroa <figueroa@****.CSULB.EDU>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 13:47:46 -0700
On Tue, 22 Aug 1995, Mika Nikolic wrote:

> In a message dated 95-08-22 21:51:36 EDT, you write:
>
> > I had seen a new SR RPG for some system in Japan. It has an
> >anime twist. Looks cool.
>
> really? that would have been sweet! do you remember the name of the game?
>
I am sorry I donnnot remember the name of the game. But I know
it is Shadowrun. I am sure there will be more coverage in future video
game magazines. I don't remember the exact name of the mag. I am
thinking if may have been in either EGM or EGM2. Possibly the June or
July 1995 issue.
Sorry I donnot have specifics. But the image suck in my head
because it incorporated two of my most favorite interests-Shadowrun and
Anime.
--
figueroa@*****.edu
Message no. 24
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 23:35:03 -0400
In a message dated 95-08-24 09:24:49 EDT, you write:

>>
>> In a message dated 95-08-23 22:12:24 EDT, you write:
>>
>> >Hey man! The Sega game rocked. However, the Super Nintendo game... that
>> >is another story.....
>>
>> sorry to diagree but a single plot bird's eye view isn't my idea of a
game.
>>
>I bet you're just pissed off cause 'arlequin made an appearance, right?
>
>;)

actually no i just thought the overall game was sh*t.
Message no. 25
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 23:32:18 -0400
In a message dated 95-08-24 10:46:22 EDT, you write:

>> Well, MechWarrior II is quite hefty, but it is playable on my DX2-66. Or
>> is there *another* Battletech game due out soon?
>> (BTW, this is for DOS)
>
>Soon? Well, sometime next year, but yes, there's another Battletech game
>coming out. It will be FASA Interactive's 1st product. It's more of
>of a strategy game than an action/simulator. Three-quarter, overhead
>perspective, but with plenty of animation. Anyway, this has nothing to
>do with SR, so I'll stop now. :)

is this going to be like earthsiege or MechWarrior?
Message no. 26
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 23:33:38 -0400
In a message dated 95-08-24 11:34:13 EDT, you write:

>> Replying to my own posts again. :) I forgot to mention that these games
>> are going to be Win95 versions _only_ (at least at first). And the
>> Battletech game is probably going to require a Pentium-90 (or better)
>> if you want all the details enabled.
>>
>> --Craig
>>
>WHY IS EVERYONE AGAINST ME ?!?!?!?!?
>
>Why do they make games so cool that my 386 can't handle them?
>
>hey, maybe this means that I will only be able to play the real shadowrun!
> darn! :)

no one's against it's just that 386 computer are obselete. wait for the P6's
and get a Pentium 120.
Message no. 27
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 23:38:10 -0400
In a message dated 95-08-24 11:34:13 EDT, you write:

>I'm not talking about Mechwarrior II, I'm talking about FASA Interactive's
>(FASA's newly created sister company) new game that they're working on
>right now.

what's it like?
Message no. 28
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Thu, 24 Aug 1995 23:40:57 -0400
In a message dated 95-08-24 15:22:07 EDT, you write:

>Because I don't like computer RPGs... I hold the standpoint that, until
>someone builds an AI, you can't have a real RPG on a computer, because all
>you can do is what the programmers thought you need to do. Like, if I want
>to go stand on my head, I can't on a computer RPG, but there is nothing
>stopping me (apart from maybe a Quickness test :) from doing that in a RL
>RPG, is there?

well in the new Tech War game that'll run on a Heretic like system they claim
to have got and AI that makes the opponents react to you in differnt ways.
Message no. 29
From: Allen Versfeld <aversfel@****.CS.UNP.AC.ZA>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 09:37:56 +0200
On Thu, 24 Aug 1995, Gurth wrote:

>
> Because I don't like computer RPGs... I hold the standpoint that, until
> someone builds an AI, you can't have a real RPG on a computer, because all
> you can do is what the programmers thought you need to do. Like, if I want
> to go stand on my head, I can't on a computer RPG, but there is nothing
> stopping me (apart from maybe a Quickness test :) from doing that in a RL
> RPG, is there?
>
Too true. The programmer chooses a sequence of events (first you have to
go see the stripper and give her a rose, then she gives you the key, and
you use this key to open the locker where you find the gun...) and there
is no other way to complete the adventure. And then you spend a very
amusing 9000 hours trying to figure out the correct sequence of events.
<NOTE: since I can't remember the smiley for sarcasm, I have not included
it in the last sentence>

---------------------------
"any sufficiently advanced technology is indistinguishable from magic"
- Clarke
"any sufficiently advanced magic is indistinguishable from technology"
- Murphy
"any sufficiently advanced technology is indistinguishable from a rigged
demo" - unknown
aversfel@****.cs.unp.ac.za
homepage opening soon

geek 3.0
GCS/S d- s:- a? c++ UL P? W++(--) N++ K- w(+) O? M-- V? PS !PE Y+ PGP- t+ 5?
Message no. 30
From: Gurth <gurth@******.NL>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 10:57:48 +0200
>Gee, you must have tons of fun when you game. "I stand on my head!"
><rattle, rattle, dice thrown> "OK I got... 4 successes. Not only do I
>stand on my head, I don't use my hands!" GM to player: "Great job, I'll
>give you 2 Karma points for such a tremendous feat."

I'm not going to comment on this...

>Computer RPGs are just like real sessions, ie the GM (computer
>programmer) plans out an adventure, with the players expected to at least
>make their way through the major encounters. The computer RPG isn't
>designed to be a true simulation of a ficticious world, rather it is a
>unique and creative way to tell a story. [snip] You can't change
>what's going to happen in a novel, but a computer game takes the
>experience one step further in that the player must figure out how to
>*get* to the end of the novel.

I think my main gripe with computer RPGs is _that_ you have to stick to the
storyline -- like we've been discussing over the past few days, if you've
got a RL GM, the plot can go all ways depending on what the players and GM
do. If you have a computer RPG, no matter how well thought-out, it's
inevitably going to say "You can't go there" without explaining why. My
usual reaction is "But I WANT to go there to try and solve this damn game!"

>I don't know about you, but I'll give up being
>able to do trivial actions any day for the visual component and superior
>storys that computer RPGs give.

I wouldn't, probably for the same reasons that I usually don't go and see
movies based on books I read.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I listen for the voice inside my head
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru & NERPS Project Leader
Message no. 31
From: Gurth <gurth@******.NL>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 10:58:01 +0200
>well in the new Tech War game that'll run on a Heretic like system they claim
>to have got and AI that makes the opponents react to you in differnt ways.

An AI?! That'd be a first... What I think it means is that the opponents
make different random choices based on what you do, sort of like Syndicate
-- carry a gun and the cops will shoot at you (or maybe run away if the gun
is big enough), carry no gun and they don't hassle you.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I listen for the voice inside my head
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru & NERPS Project Leader
Message no. 32
From: Orin Starchaser <moon.29@*******.ACS.OHIO-STATE.EDU>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 08:19:54 -0500
>In a message dated 95-08-22 21:51:36 EDT, you write:
>
>> I had seen a new SR RPG for some system in Japan. It has an
>>anime twist. Looks cool.
>
>really? that would have been sweet! do you remember the name of the game?
Well, I'm heading to Japan in about a week. I think I can find it in the
11 months I'll be there.... :)

-Mata ne,
Orin Starchaser
"Tell me, Doctor. Why did you go into gengineering research?" - Alyn Vage,
Reporter, Network 5 News
"To fulfill a dream mostly."-Dr. Terrance Clark, Genengineer, Genecraft
Biodesigns
"Okay, I'll bite. What dream? A dream for a better, cleaner world? Peace
on Earth? Food and care for the needy?"-Vage
"Nope. Redhead, five-ten with green eyes, athletic build, legs up to
here."-Clark
Shadowtech sourcebook, by Karl Wu.
"I am a repeat offender. I repeat, I repeat, I will offend again..."
Message no. 33
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 15:43:10 -0400
In a message dated 95-08-25 05:01:21 EDT, you write:

>I think my main gripe with computer RPGs is _that_ you have to stick to the
>storyline -- like we've been discussing over the past few days, if you've
>got a RL GM, the plot can go all ways depending on what the players and GM
>do. If you have a computer RPG, no matter how well thought-out, it's
>inevitably going to say "You can't go there" without explaining why. My
>usual reaction is "But I WANT to go there to try and solve this damn game!"
>
>

ok so you're doing a run on Fuchi you decide to leave that run and do
something else??? i don't think the GM would be all too happy about making
his own story line because it's a whim of the players. grantedyou might want
to do the sequence of the story line in your own way, but you still have to
do everything in order to complete the game. the same with the computer games
the computer'll let you do the events in any way you want but it'll keep you
on track.
Message no. 34
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 15:45:25 -0400
In a message dated 95-08-25 05:02:03 EDT, you write:

>An AI?! That'd be a first... What I think it means is that the opponents
>make different random choices based on what you do, sort of like Syndicate
>-- carry a gun and the cops will shoot at you (or maybe run away if the gun
>is big enough), carry no gun and they don't hassle you.

not really the magizine gave an example that an opponent would shoot at you
and you'd get into a shoot out and he wouldn't do the typical computer thing
and have a rhtthym that you could figure out and shoot him.
Message no. 35
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Fri, 25 Aug 1995 15:42:29 -0400
In a message dated 95-08-25 08:23:36 EDT, you write:

>>> I had seen a new SR RPG for some system in Japan. It has an
>>>anime twist. Looks cool.
>>
>>really? that would have been sweet! do you remember the name of the game?
>Well, I'm heading to Japan in about a week. I think I can find it in the
>11 months I'll be there.... :)

ok if you do just e-mail me or shadowrn
Message no. 36
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 04:30:31 -0400
>
> From: Allen Versfeld <aversfel@****.CS.UNP.AC.ZA>
> >> are going to be Win95 versions _only_ (at least at first). And the
> >> Battletech game is probably going to require a Pentium-90 (or better)
> >Why do they make games so cool that my 386 can't handle them?
>
> Windows is cursed. Pentiums are cool, but they'd be cutting out a large
> share of the market if they restricted it to only Pentium-people...
Naaaaahhhh, they're just playing right into Intel's little plan.

BTW, does anyone else here just think that Win95 is just a cute covering
over MS-DOS 7 and Win3.11 with a new more annoying interface?
I mean, come on.... You can exit windows and go to a dos prompt for crying
out loud.....

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 37
From: Gurth <gurth@******.NL>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 12:45:20 +0200
>ok so you're doing a run on Fuchi you decide to leave that run and do
>something else???

Look, I'm not going to argue over this, it's just that I don't like computer
RPGs for whatever reasons I might have and for which I can't find the right
words at the moment. Suffice to say _I_ wouldn't go and play SR on a computer.

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I listen for the voice inside my head
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru & NERPS Project Leader
Message no. 38
From: Gurth <gurth@******.NL>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 12:45:34 +0200
>BTW, does anyone else here just think that Win95 is just a cute covering
>over MS-DOS 7 and Win3.11 with a new more annoying interface?
>I mean, come on.... You can exit windows and go to a dos prompt for crying
>out loud.....

That's for people like my brother... if he's in Windows and needs to copy a
file he goes to the DOS prompt so he can type "copy xxxxx.yyy a:" instead of
just dragging it there...

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
I listen for the voice inside my head
GC3.0: GAT/! dpu s:- !a>? C+(++) U P L E? W(++) N K- w+ O V? PS+ PE Y PGP-
t(+) 5 X R+++>$ tv+(++) b+@ DI? D+ G++ e h! !r(--) y? Unofficial Shadowrun
Guru & NERPS Project Leader
Message no. 39
From: "Robert A. Hayden" <hayden@*******.MANKATO.MSUS.EDU>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 09:36:13 -0500
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On Sat, 26 Aug 1995, Gurth wrote:

> That's for people like my brother... if he's in Windows and needs to copy a
> file he goes to the DOS prompt so he can type "copy xxxxx.yyy a:" instead
of
> just dragging it there...

I hate to point out anything good about a product baring either the
Microsoft or the Windows name, but Win95 is lightyears beyond Win3.11.
That's not saying it's good, just that it is less bad. It's pretty close
to the Macintosh interface while still maintaining DOSisms. Basicly it's
a hybrid of Mac and OS/2.

Of course, there is something for seeing C:\> in your prompt . . . even a
mac can't do that :-)



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Message no. 40
From: Mika Nikolic <MNik@***.COM>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 12:16:31 -0400
In a message dated 95-08-26 04:32:26 EDT, you write:

>
>BTW, does anyone else here just think that Win95 is just a cute covering
>over MS-DOS 7 and Win3.11 with a new more annoying interface?
>I mean, come on.... You can exit windows and go to a dos prompt for crying
>out loud.....

but everything runs better on Win95
Message no. 41
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 12:24:27 -0400
> On Sat, 26 Aug 1995, Gurth wrote:
>
> > That's for people like my brother... if he's in Windows and needs to copy a
> > file he goes to the DOS prompt so he can type "copy xxxxx.yyy a:"
instead of
> > just dragging it there...
>
> I hate to point out anything good about a product baring either the
> Microsoft or the Windows name, but Win95 is lightyears beyond Win3.11.
> That's not saying it's good, just that it is less bad. It's pretty close
> to the Macintosh interface while still maintaining DOSisms. Basicly it's
> a hybrid of Mac and OS/2.

O.k., so instead of having Program Manager as your default shell, you've
gotten something spiffier. All I was basically pointing out, is the fact
that Win95 looked and felt *TO ME* to be Msdos7.0 with Windows still being
a OPERATING ENVIRONMENT.


Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 42
From: Matt Hufstetler <gt2778a@*****.GATECH.EDU>
Subject: Re: PC shadowrun game
Date: Sat, 26 Aug 1995 12:25:34 -0400
> >BTW, does anyone else here just think that Win95 is just a cute covering
> >over MS-DOS 7 and Win3.11 with a new more annoying interface?
> >I mean, come on.... You can exit windows and go to a dos prompt for crying
> >out loud.....
>
> but everything runs better on Win95
>

We'd better can this thread right here, before people start flaming one
another over an OS holy war.......

Matt 'Comatose Raspberry' Hufstetler
Georgia Institute of Technology, Atlanta Georgia, 30332
uucp: ...!{decvax,hplabs,ncar,purdue,rutgers}!gatech!prism!gt2778a
Internet: gt2778a@*****.gatech.edu
Message no. 43
From: Nathan Walker <NTWALKER@******.SUNYGENESEE.CC.NY.US>
Subject: Re: PC shadowrun game
Date: Mon, 28 Aug 1995 10:23:13 -0400
Gurth Wrote:
That's for people like my brother... if he's in Windows and needs to copy a
file he goes to the DOS prompt so he can type "copy xxxxx.yyy a:" instead of
just dragging it there...

That's because he considers it easier to use one input device than two. If
I'm using the keyboard, and want to now copy a file, in Windoze I have to go
*all* the way over to the mouse, start file manager, when file manager gets up,
I have to find the directory I want, then find the file I want, then grab the
file, then open another window to tell the computer where I want to put the
file, then find the directory on that window, then grab the file, and move it
over. I have been told this is easier in windows 95, but it is probably still
some ridiculous set of keyboard-and-mouse commands where you need three hands to
use the thing. The mouse is a good idea, but it just is not good enough for me.

It's a whole lot easier to type "copy c:\nates\sr\*.* c:\sr", especially
when I can type at 40 words a minute (which is totally worthless in windoze)

The whole point is, in DOS you can improve your skill rating and in Windoze
you can't. :)

I really don't know where to put my smileys, so here: ;) :) :) :\

>>>>>> Nate
------------------------------------------------------------------------
| NTWalker@******.SUNYGENESEE.CC.NY.US |
| Vax/VMS Guru (sad, but true) |
| |
| What kind of a world do we live in where a man dressed up as a bat |
| gets all my press? This town needs an enema! |
| - Joker |
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