From: | MINION <goehrigd@****.CANISIUS.EDU> |
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Subject: | Peace through Excessive Fire Power /aka Really fun characters/ |
Date: | Wed, 22 Feb 1995 07:54:57 -0500 |
when it comes to excessive character power is that the GM
throws more baddies at the goodies than the weaker goodies
can take. I find that new players love to be 99% artificial..
that way they can let their guns do the thinking (you know
guy wears dark clothes, says little, and occasionally spits
out some Monty Python that levels the other players, and then
blows up for no appearantly good reason.) Actually they
tend to blow up because an experienced mage or sniper wants
to get back to role-playing.
Ways and Means to kill the Munchkins:
1.) Cheat... I think any GM is justified for saying that a bullet
can take out some cyberware.. although he makes no roll or other
attempt at making it a random occurance. (that is where some
of the cheating comes in like in fixing the die roll)
PS. Do not use on BIO_WARE..
2.) TARGET THE BIG ONE AND FIRE
3.) A threat that comes up with starting mages which is easy to solve
is constant A-PROJECION, most starting mages like going in astral
at al times..answer thought elemental using a hypnotic sugestion
power causing a slight aversion..
4.) The LAW.. Although you can buy any grade equipment you want when starting
like level 3 wires... What happens when the cops flood the area with
some thing like carbon monoxide... KO city... PS. Jail Fine or Death
to all those with military chrome!
5.) TWO WORDS: TACTICAL NUKE!!!!!
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