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Message no. 1
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Personal Stats and pet peeves...
Date: Mon, 16 Jun 1997 14:36:51 -0400
Hmm..figured since I everyone else was doing it. :)
English (Wait, does this include grammar?)
Japanese 3 (Degradded through lack of use)
Latin 2 (See above)
Windoze (Any Flavor) 5
Unix 6+
DOS 6+
C/C++ 6+
Perl 5
HTML 6+

Hell probably say at least a 2 or 3 in most every other comp lang. With the exception
of Cobol which I just refuse to learn.

Hmm...Pet Peeves...

1. The fact that half the people I know still can't follow the astral/spell system.
(It only took me 20 read throughs, and I still have to luck stuff up regulary).
So astral combat etc doesn't get used much. Slows the game way down.

2. Initiation. Yes its powerful. As a GM I just limit it, the best initiate in any of
my games (who is still alive by the way) is a grade 4, combat mage.

3. I'll second the drain codes and forces. However like most others, I tried altering
them, and haven't found a decent balance. So I left them as is.

4. The fact that for a mage (even an initiate) to be useful in the game. He must have
Increase Reflexes through a lock or quickening. Makes them instantly vulnerable during
combat. (Of course this applies to NPC's also).

Hmm..most of the others have been mentioned. So I guess I'll stop. Overall mages tend
to be the flexible ones in my games. More of jack of all trades. Magic is a great
equalizer.
(That nice samurai who got engulfed by the earth elemental can testify to that one).
I've got more house rules then I know what to do with, but it is still one of the more
"entertaining" game systems I've come up with.



--
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Lehlan Decker decker@****.fsu.edu
Systems Development
644-4534
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"Earth is a beta test site"

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