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Message no. 1
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: PhsyAds and Power Foci
Date: Sat, 4 Jan 1997 19:37:39 -0800
<chuckle..it seems that FASA's most hotly debated topic is Physads..>

Here's something that I've pondered a while:

Physads and Power Foci.
I've toyed with the idea that possibly Physads could utilize power foci in
a slightly unique way. Since they increase the user's magic rating, a
physad could use a power focus to gain access to powers beyond those that
s/he currently has. System wise it would break down to power foci being
used to "store" specific powers, whose costs would equal the rating of the
focus. The Physad would be able to use the powers as if they were his
own, as long as the focus remained active (usuall limitaions for foci..).

Additionally, the powers that the focus would grant would have to be
determined at the creation of the focus, and could not be changed.

A power focus of this type would also be of no use to a traditional
spell-caster.

The pros are quite obvious, great enhancement of a Physads selection of
powers..etc.. (of course you could now start applying 'focus addiction' to
physads too.) Easily making a physad equal to any Sam.

The cons are also quite obvious. It could seriously over balance play.

The only possible balancing factors are Focus Addiction, Availability
(very new/rare, and possilby difficult to do), and the increased
vulnerability of a physad with a bunch of active foci wandering around..

I haven't had any sort of oportunity to play-test any of this (let alone
decide exactly HOW you would go about enchanting one of these things), and
figured y'all would function as a nice sounding board.

Questions, comments, criticisms?

~Tim
Message no. 2
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: PhsyAds and Power Foci
Date: Sat, 4 Jan 1997 21:15:52 -0700
Tim Cooper wrote:
|
| Here's something that I've pondered a while:
|
[snip: power foci for PAs]
|
| Questions, comments, criticisms?

I like it. As long as its treated as a normal power focus in terms of cost
and addiction, then I don't see anything wrong with doing it.

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 3
From: Donald G Bixler <mudgb4@***.ECN.BGU.EDU>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 01:10:22 -0600
> Here's something that I've pondered a while:
>
> Physads and Power Foci.

[Zzzap...]

> A power focus of this type would also be of no use to a traditional
> spell-caster.

What about compatability with other Phys-Ads? Usable by other
tradition/totem? Who've figured out how to dedicate power foci to
abilities? Only if both match up? I'd say the last option with a
medium level focus having a so-so difficulty magic theory roll. A
well-versed mage with one of the two factors matching may be able to
decipher the secrets of the technique. (Please note that application is
a different matter altogether; if they can use it, [GM call] there's
still the fun to be had with trial-and-error testing to work out all of
the minor details...)

> I haven't had any sort of oportunity to play-test any of this (let alone
> decide exactly HOW you would go about enchanting one of these things), and
> figured y'all would function as a nice sounding board.

I like the idea. It's a logical extension of the PA's
abilities. I have a feeling that a visionquest or heavy-duty research
would be required, but I honestly don't think that this would majorly
disrupt game-balance. As you mentioed, there are several mitigating
factors.

> Questions, comments, criticisms?

I would probably put some limitations as to what abilities could
be "bought" this way. For instance, Raccoon wouldn't mind your staff
allowing you the perceive astral (the better to learn cool things with),
while Bear would frown upon your use of the claw of one of her children
to allow you to use killing hands... Extrapolate as necessary for other
traditions; I'm a shaman man myself.

> ~Tim

Oops da Ogre
Message no. 4
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: PhsyAds and Power Foci
Date: Sat, 4 Jan 1997 23:50:24 -0800
On Sun, 5 Jan 1997, Donald G Bixler wrote:

> What about compatability with other Phys-Ads? Usable by other
> tradition/totem? Who've figured out how to dedicate power foci to
> abilities? Only if both match up? I'd say the last option with a
> medium level focus having a so-so difficulty magic theory roll. A
> well-versed mage with one of the two factors matching may be able to
> decipher the secrets of the technique. (Please note that application is
> a different matter altogether; if they can use it, [GM call] there's
> still the fun to be had with trial-and-error testing to work out all of
> the minor details...)

Well, it just occured to me WHO came up with the process...Physical
Magicians! They are the only ones with access to all the appropriate
knowledge (Enchanting AND Physad powers).

How do you rule who can use normal foci (with respect to tradition and
totem..)? Just follow suit. I'd imagine that any physad with a
comparable tradition could use another physad's focus. (just as most
hermetics can use another hermetic's ring or pin, but don't quite know
what to do with the leather pouch and feathers..)

> I like the idea. It's a logical extension of the PA's
> abilities. I have a feeling that a visionquest or heavy-duty research
> would be required, but I honestly don't think that this would majorly
> disrupt game-balance. As you mentioed, there are several mitigating
> factors.
>

I forgot to mention that I had considered allowing it only to INITIATED
physads only..

>
> I would probably put some limitations as to what abilities could
> be "bought" this way. For instance, Raccoon wouldn't mind your staff
> allowing you the perceive astral (the better to learn cool things with),
> while Bear would frown upon your use of the claw of one of her children
> to allow you to use killing hands... Extrapolate as necessary for other
> traditions; I'm a shaman man myself.
>

That would mostly boil down to abiding by your totem (I'd personally use a
little mask for racoon and astral perception...) and connecting the object
with the powers associated with it. I'd handle discrepancies just as I
would any other time a shaman went counter to his totem.

BTW, you wouldn't pay anything other than bonding cost and a ton of nuyen
to aquire the focus (and associated powers).

> > ~Tim
>
> Oops da Ogre
>

(thanks)

~Tim
Message no. 5
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 16:01:09 +0000
|
|<chuckle..it seems that FASA's most hotly debated topic is Physads..>
|
|Here's something that I've pondered a while:
|
|Physads and Power Foci.
|I've toyed with the idea that possibly Physads could utilize power foci in
|a slightly unique way. Since they increase the user's magic rating, a
|physad could use a power focus to gain access to powers beyond those that
|s/he currently has. System wise it would break down to power foci being
|used to "store" specific powers, whose costs would equal the rating of the
|focus. The Physad would be able to use the powers as if they were his
|own, as long as the focus remained active (usuall limitaions for foci..).

I came up with something similar a couple of years ago....

|Additionally, the powers that the focus would grant would have to be
|determined at the creation of the focus, and could not be changed.

I also added that any powers chosen for the focus would HAVE to be the next
ones purchaced by the phys-ad upon initiation.

Once the powers were purchaced with real magic, that amount of focus magic
would be released for purchace on something else, which would then in turn
become locked, sort of.....

I also had the thought of a lower power one that granted a power (singular)
when bonded, say, like an enhance strength focus, or an improved athletic
ability focus...

The purpose of the focus would be decided upon creation and fixed from then
on.....
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 6
From: Donald G Bixler <mudgb4@***.ECN.BGU.EDU>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 16:07:39 -0600
> How do you rule who can use normal foci (with respect to tradition and
> totem..)? Just follow suit. I'd imagine that any physad with a
> comparable tradition could use another physad's focus. (just as most
> hermetics can use another hermetic's ring or pin, but don't quite know
> what to do with the leather pouch and feathers..)

Yeah, I'd say go with that. I'd forgot that foci are a bit more
interchangable in most people's SR games than I think of them as. Of
course, don't forget that the Grimmy says that a magician can learn the
spell formula of another tradition. p 115, last paragraph of "The
Design"

> That would mostly boil down to abiding by your totem (I'd personally use a
> little mask for racoon and astral perception...) and connecting the object
> with the powers associated with it. I'd handle discrepancies just as I
> would any other time a shaman went counter to his totem.

I agree that the mask would make more sense, it's just that I
was writing rather late at night and not at top form. Of course, now
that I've reread what I wrote, I realize that a lot of it is obvious
stuff or slightly incoherent. I apologize to the list.

> BTW, you wouldn't pay anything other than bonding cost and a ton of nuyen
> to aquire the focus (and associated powers).

When I said "bought", I was referring to dedicating some of the
foci's points to that power. I wasn't suggesting requiring additonal
expenditures. (Beyond a lot of research and expensive/rare
ingrediants.)

> ~Tim

Oops da "I think that this would work well with the superheroes" Ogre
Message no. 7
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 17:12:31 EST
On Sat, 4 Jan 1997 19:37:39 -0800 Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
writes:
><chuckle..it seems that FASA's most hotly debated topic is Physads..>
>
>Here's something that I've pondered a while:
>
>Physads and Power Foci.
>I've toyed with the idea that possibly Physads could utilize power foci
in
>a slightly unique way. Since they increase the user's magic rating, a
>physad could use a power focus to gain access to powers beyond those
that
>s/he currently has. System wise it would break down to power foci being
>used to "store" specific powers, whose costs would equal the rating of
the
>focus. The Physad would be able to use the powers as if they were his
>own, as long as the focus remained active (usuall limitaions for
foci..).

Hmmm...something I've seen show up somewhere else (no idea where). It
isn't something I like, as a GM.

>Additionally, the powers that the focus would grant would have to be
>determined at the creation of the focus, and could not be changed.

It would have to be. Otherwise, you'd be allowing the physad to change
his powers everytime he activated the focus...It'd be almost as balanced
(not quite) if you required them to select the powers upon bonding, but
that would make the foci to common. The other thing to note is that very
few people would be inherently capable of enchanting this sort of thing.
Physical mages are about the only group I can think, since physads can't
enchant.

>A power focus of this type would also be of no use to a traditional
>spell-caster.

Good enough for me.

>The pros are quite obvious, great enhancement of a Physads selection of
>powers..etc.. (of course you could now start applying 'focus addiction'
to
>physads too.) Easily making a physad equal to any Sam.

Suddenly your starting physad drops his weapon focus in exhange for 6
points of physad powers...I see that as a much bigger problem than the
huge bonded weapon focus. Currently, it takes 45 karma for a physad to
boost his Magic _one_ point (up to Grade 1 initiation). Now, for 30, he
can _six_ extra Magic points, right off the bat.

>The cons are also quite obvious. It could seriously over balance play.

That, I think, is a understatement.

>The only possible balancing factors are Focus Addiction, Availability
>(very new/rare, and possilby difficult to do), and the increased
>vulnerability of a physad with a bunch of active foci wandering around..

I wouldn't make it a standard power focus. Make it a unique enchantment
that the physad would have to pay someone else to make for him (and would
also be unavailable at character creation).

>I haven't had any sort of oportunity to play-test any of this (let alone
>decide exactly HOW you would go about enchanting one of these things),
and
>figured y'all would function as a nice sounding board.

That's understandable. It's what I do:)

>Questions, comments, criticisms?

Well, for one, MKN's would love this idea.

>~Tim
>
Canthros-the-shapeshifter-mage
Message no. 8
From: Charles Baker <karolusb@**.NETCOM.COM>
Subject: Re: PhsyAds and Power Foci
Date: Sat, 4 Jan 1997 16:00:48 -0800
Spike wrote:
> |Physads and Power Foci.
> |I've toyed with the idea that possibly Physads could utilize power foci in
> |a slightly unique way. Since they increase the user's magic rating, a
> |physad could use a power focus to gain access to powers beyond those that
> |s/he currently has. System wise it would break down to power foci being
> |used to "store" specific powers, whose costs would equal the rating of the
> |focus. The Physad would be able to use the powers as if they were his
> |own, as long as the focus remained active (usuall limitaions for foci..).
>
> |Additionally, the powers that the focus would grant would have to be
> |determined at the creation of the focus, and could not be changed.
>
> I also added that any powers chosen for the focus would HAVE to be the next
> ones purchaced by the phys-ad upon initiation.
>
> Once the powers were purchaced with real magic, that amount of focus magic
> would be released for purchace on something else, which would then in turn
> become locked, sort of.....
>
> The purpose of the focus would be decided upon creation and fixed from then
> on.....
> --
I like the idea in general but the practie of it would need to be
limited, for starters the phys mage who made it (thwe only people that
could) could only place abilities he knows, or he would have to have
access through the entire enchanting process who had the ability. The
powers are fixed at time of creation, if a physad bound a foci that had
duplicate abilities they may not help him (if the focus had extra
athletics it would work, but all normal limits apply to extra skill
dice, and if I had low light vision and bound a foci with the same there
would be no additional benefit), this can be risky since it would take a
fair number of success on a assenseing test to determine exact
abilities. I think they should be applied doubly to focus addiction
(physad are more reliant on natural abilities than spellcasters, and it
makes for better game balance). The relative difficulty of making them
would make their price high.
Message no. 9
From: MC23 <mc23@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 02:55:38 -0500
Tim Cooper put forth,
><chuckle..it seems that FASA's most hotly debated topic is Physads..>
>
>Here's something that I've pondered a while:
>
>Physads and Power Foci.
<severious snippage>
>Questions, comments, criticisms?
>

Emperor MC23 turns his thumb down to signify his verdict!

Initiate, plain and simple. Take a geasa requiring a "foci," so to
speak, if you like the idea. The book flat out tells you no but you
still say let's make one anyway. Was this the neon sign I prophesied?
You are falling to the dark side of the Force taking the quick and easy
way. Once you turn to the Munchkin side of Force, it will forever
control your destiny.


Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 10
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 22:15:00 -0800
On Sun, 5 Jan 1997, MC23 wrote:

> Tim Cooper put forth,
> ><chuckle..it seems that FASA's most hotly debated topic is Physads..>
> >
> >Here's something that I've pondered a while:
> >
> >Physads and Power Foci.
> <severious snippage>
> >Questions, comments, criticisms?
> >
>
> Emperor MC23 turns his thumb down to signify his verdict!
>
> Initiate, plain and simple. Take a geasa requiring a "foci," so to
> speak, if you like the idea. The book flat out tells you no but you
> still say let's make one anyway. Was this the neon sign I prophesied?
> You are falling to the dark side of the Force taking the quick and easy
> way. Once you turn to the Munchkin side of Force, it will forever
> control your destiny.
>
>

A simple "doesn't work for me" would have sufficed...

Um..I am aware of the fact that it mentions that Physads can't make use of
foci beyond Weapon foci. I understand why it's there, I also understand
that until the arival of the "Physical Magicians" (granted they are
'optional'), there was no means by which something of this nature COULD
have even been created. I didn't concieve of the idea so I could say "Hey
Look! my Physad has 14 billion Magic points and isn't even an initiate!!",
I don't even play Physads. I was merely exerciseing my creativity, and
came up with something that I thought was fairly interesting. If you
don't like it fine, don't play in any of my SR campaigns.

To be honest, I never considered the fact that someone would use them as a
cheap alternative to short-cut initiation...I just don't play that way.

You want to claim that this is a sign heralding the decent of my gaming
style in to un-adulterated munchkinism...thats also fine, it's not true
but who am I to intrude on your perception of reality.

Also, last time I checked, I didn't sign some legal document stating that
I HAD to abide by every rule that FASA puts forth or have my roleplaying
rights revoked.


('Questions, comments, _CONSTRUCTIVE_ criticisms' is what it should have
said..)


~Tim
"Hello?...<echos off into the blackness of the "Dark Side">..Gurth?
You
still here too?"
Message no. 11
From: Georg Greve <greve@*******.HANSE.DE>
Subject: Re: PhsyAds and Power Foci
Date: Mon, 6 Jan 1997 09:43:48 GMT
Tim Cooper (tpcooper@***.CSUPOMONA.EDU) wrote:
: On Sun, 5 Jan 1997, MC23 wrote:
: ...
: A simple "doesn't work for me" would have sufficed...

*nod*

: Um..I am aware of the fact that it mentions that Physads can't make use of
: foci beyond Weapon foci. I understand why it's there, I also understand
: that until the arival of the "Physical Magicians" (granted they are
: 'optional'), there was no means by which something of this nature COULD
: have even been created. I didn't concieve of the idea so I could say "Hey
: Look! my Physad has 14 billion Magic points and isn't even an initiate!!",
: I don't even play Physads. I was merely exerciseing my creativity, and
: came up with something that I thought was fairly interesting. If you
: don't like it fine, don't play in any of my SR campaigns.

Stay cool. I guess he is new to the list and needs to find out about
the way we communicate here...

: To be honest, I never considered the fact that someone would use them as a
: cheap alternative to short-cut initiation...I just don't play that way.

Noone would do it because a focus has so many disadvantages AND your
addiction risk is determined by your natural magic rating which means
you just cannot rely on your focus solely to gain more power.

I have to admit I like the idea of PAs using power foci but I'd like
some way of changing the configuration of the focus by paying karma
(single force for instance) which should keep players from becoming
the "swiss army knife".

: You want to claim that this is a sign heralding the decent of my gaming
: style in to un-adulterated munchkinism...thats also fine, it's not true
: but who am I to intrude on your perception of reality.
: Also, last time I checked, I didn't sign some legal document stating that
: I HAD to abide by every rule that FASA puts forth or have my roleplaying
: rights revoked.

Uhm. FASA itself always says: If you don't like a rule, change it. ;-)

: ('Questions, comments, _CONSTRUCTIVE_ criticisms' is what it should have
: said..)

*grin* Yeah - you are right, I think he got the point by now. *pouring
cold water on Tims head* *avoiding the steam*

Later,
Georg

--
+------------------------------------------------------------------------+
| "The Clan's are marching 'gainst the law - |
| bagpipers play the tunes of war - death or glory I will find - |
| rebellion on my mind" |
| Grave Digger - "Rebellion" |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.Hanse.DE |
| Tel.: +49-40-23809080 greve@*******.uni-hamburg.de |
+------------------------------------------------------------------------+
Message no. 12
From: Gurth <gurth@******.NL>
Subject: Re: PhsyAds and Power Foci
Date: Mon, 6 Jan 1997 12:33:01 +0100
MC23 said on 2:55/ 5 Jan 97...

> Emperor MC23 turns his thumb down to signify his verdict!
>
> Initiate, plain and simple. Take a geasa requiring a "foci," so to
> speak, if you like the idea. The book flat out tells you no but you
> still say let's make one anyway. Was this the neon sign I prophesied?
> You are falling to the dark side of the Force taking the quick and easy
> way. Once you turn to the Munchkin side of Force, it will forever
> control your destiny.

*big sigh*

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Suppress it if you can.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 13
From: Gurth <gurth@******.NL>
Subject: Re: PhsyAds and Power Foci
Date: Mon, 6 Jan 1997 12:33:01 +0100
Tim Cooper said on 22:15/ 5 Jan 97...

> Also, last time I checked, I didn't sign some legal document stating that
> I HAD to abide by every rule that FASA puts forth or have my roleplaying
> rights revoked.

I've never gotten a visit from FASA's game police either, despite their
claims that they exist in several books over the past few years...

> ~Tim
> "Hello?...<echos off into the blackness of the "Dark
Side">..Gurth? You
> still here too?"

Just getting my Sith Lord outfit from last time tailored... :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Suppress it if you can.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 14
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: PhsyAds and Power Foci
Date: Sun, 5 Jan 1997 11:15:05 -0700
Tim Cooper wrote about "Re: PhsyAds and Power Foci":

[snip: foci for PAs]
|
|I forgot to mention that I had considered allowing it only to INITIATED
|physads only..

Why? Starting mages can purchase foci during character creation.
Starting Sams can purchase cyber- and bioware during creation. Why
would you restrict a PA?
--
-David

"Pick.. up.. the.. door."
"...Hey!.. Kunds!"
Message no. 15
From: MC23 <mc23@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Mon, 6 Jan 1997 11:44:18 -0500
Tim Cooper wrote,
>('Questions, comments, _CONSTRUCTIVE_ criticisms' is what it should have
>said..)

You can ask a lot of councelors and phychologists, there is no such
thing as constructive criticisms. Worse yet, I always tear things apart
(even the one I like) to see where they fail so I can rebuild the ideas
on a stronger foundation.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 16
From: MC23 <mc23@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Mon, 6 Jan 1997 11:51:43 -0500
Georg Greve commented,

>Stay cool. I guess he is new to the list and needs to find out about
>the way we communicate here...

I figured with Email. Have you been using semaphore all this time?



Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 17
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: PhsyAds and Power Foci
Date: Tue, 7 Jan 1997 12:39:08 -0800
On Sun, 5 Jan 1997, David Buehrer wrote:

> Tim Cooper wrote about "Re: PhsyAds and Power Foci":
>
> [snip: foci for PAs]
> |
> |I forgot to mention that I had considered allowing it only to INITIATED
> |physads only..
>
> Why? Starting mages can purchase foci during character creation.
> Starting Sams can purchase cyber- and bioware during creation. Why
> would you restrict a PA?
> --
> -David
>

I figured that you could rationalize it as a form of metamagic, something
that took a bit more finese to use. And another balancing factor to try
to keep beginning PC's from pulling the "Resources at A, now I'm gonna buy
a rating 9 power focus to boost my power to unholy level...booo-HA-HA"
routine. I also considered figuring in a limit to the amount of extra
magic that you could access based on your grade (grade 2, you can use up
to a rating two focus for extra power..).

But if the power-boost it will grant your Physads is acceptable, then
no-holds-barred...

~Tim
Message no. 18
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: PhsyAds and Power Foci
Date: Tue, 7 Jan 1997 15:47:52 -0500
> From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
>
> I figured that you could rationalize it as a form of metamagic,
something
> that took a bit more finese to use. And another balancing factor to try
> to keep beginning PC's from pulling the "Resources at A, now I'm gonna
buy
> a rating 9 power focus to boost my power to unholy level...booo-HA-HA"
> routine. I also considered figuring in a limit to the amount of extra
> magic that you could access based on your grade (grade 2, you can use up
> to a rating two focus for extra power..).
>
> But if the power-boost it will grant your Physads is acceptable, then
> no-holds-barred...

Leave it open to the characters but just infrom them before that the
powers that be have a greater chance to determine who you are based on the
equipment and power that you have. A character that starts with a rating
9 power focus in my game would quickly learn that it wan't wourth the
trouble buying it the character doesn't have the skills and other
resourcesto keep alive as the big boys start send their large assets after
them for the prize.
"Hey look at my character he started with a rating 9 power focus."
"yeah but look here comes four squads of ARES best trained cybered out
attack goons whose sole mission is to retrieve you focus at the cost of
your life"

>>>>>[ The only thing that all fear is Knowledge ]<<<<<
-Falin "Dark-Claw" <00:00:00/01-21-57>

jhyatt@********.com
jhyatt@******.net
Message no. 19
From: "Falin \"Dark-Claw\"" <jhyatt@****.WINCOM.NET>
Subject: Re: PhsyAds and Power Foci
Date: Tue, 7 Jan 1997 16:58:40 -0500
Physical Adepts according to the SR2 page 125 can only bond to weapon
foci this more or less negates this whole string. Plus the other thing
the character would have to determine which powers were bought using the
foci's power just in case the character ever lost the foci.

A better method to do this is to convert to older game system concepts
and create speciiized foci for all of the Phys Ads powers therefore they
can acquire a "Killing Hands S" physical foci.


>>>>>[ The only thing that all fear is Knowledge ]<<<<<
-Falin "Dark-Claw" <00:00:00/01-21-57>

jhyatt@********.com
jhyatt@******.net
Message no. 20
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Tue, 7 Jan 1997 18:23:30 EST
On Tue, 7 Jan 1997 15:47:52 -0500 "Falin \"Dark-Claw\""
<jhyatt@****.WINCOM.NET> writes:
>> From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
>>
>> I figured that you could rationalize it as a form of
metamagic,something
>> that took a bit more finese to use. And another balancing factor to
try
>> to keep beginning PC's from pulling the "Resources at A, now I'm gonna
buy
>> a rating 9 power focus to boost my power to unholy level...booo-HA-HA"
>> routine. I also considered figuring in a limit to the amount of extra
>> magic that you could access based on your grade (grade 2, you can use
up
>> to a rating two focus for extra power..).
>>
>> But if the power-boost it will grant your Physads is acceptable, then
>> no-holds-barred...
>
> Leave it open to the characters but just infrom them before that
the
>powers that be have a greater chance to determine who you are based on
the
>equipment and power that you have. A character that starts with a
rating
>9 power focus in my game would quickly learn that it wan't wourth the
>trouble buying it the character doesn't have the skills and other
>resourcesto keep alive as the big boys start send their large assets
after
>them for the prize.
> "Hey look at my character he started with a rating 9 power
focus."
> "yeah but look here comes four squads of ARES best trained
cybered out
>attack goons whose sole mission is to retrieve you focus at the cost of
>your life"
Any character in my game who tried to start with a level 9 focus would
find himself short 45 force points, 945,000 nY, and one focus. THEN, he
could start, and with a ritual link, to boot:) Especially since he should
know (I'm the only guy in my group _without_ the SRII book) that ratings
have a cap limit of six (might be different in your game, but that's how
we play it, 'cause that's what the SRII book says;)

Canthros-the-shapeshifter-mage
Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 12:22:23 +0100
MC23 said on 11:51/ 6 Jan 97...

> >Stay cool. I guess he is new to the list and needs to find out about
> >the way we communicate here...
>
> I figured with Email. Have you been using semaphore all this time?

Yeah, with email, but as in all groups of people, if you suddenly come
barging in proclaiming your own ideas as if everybody agrees with them,
you're going to find someone who has a different idea about it. Don't get
me wrong, I have nothing against new listmembers, but I do think it's
always a good idea to first listen in a bit and get a feel for the
general ideas before jumping in.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Why are these dudes all dressed up in white?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 22
From: Georg Greve <greve@*******.HANSE.DE>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 09:25:00 GMT
John E Pederson (lobo1@****.COM) wrote:
: Any character in my game who tried to start with a level 9 focus would
: find himself short 45 force points, 945,000 nY, and one focus. THEN, he
: could start, and with a ritual link, to boot:) Especially since he should
: know (I'm the only guy in my group _without_ the SRII book) that ratings
: have a cap limit of six (might be different in your game, but that's how
: we play it, 'cause that's what the SRII book says;)

MUCH more interesting is the fact that the character gets addicted the
moment he turns the focus on and most probably loses one point of
magic... and that goes on and on and on.

Later,
Georg

--
+------------------------------------------------------------------------+
| "The Clan's are marching 'gainst the law - |
| bagpipers play the tunes of war - death or glory I will find - |
| rebellion on my mind" |
| Grave Digger - "Rebellion" |
+------------------------------------------------------------------------+
| Georg Greve greve@*******.Hanse.DE |
| Tel.: +49-40-23809080 greve@*******.uni-hamburg.de |
+------------------------------------------------------------------------+
Message no. 23
From: MC23 <mc23@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 03:58:19 -0500
Canthros-the-shapeshifter-mage wrote,
>Tim Cooper wrote,
>>A character that starts with a rating 9 power focus in my game
>>would quickly learn that it wan't wourth the trouble buying it
>>the character doesn't have the skills and other
>>resourcesto keep alive as the big boys start send their large assets
>after them for the prize.
>> "Hey look at my character he started with a rating 9 power focus."
>> "yeah but look here comes four squads of ARES best trained cybered out
>>attack goons whose sole mission is to retrieve you focus at the cost of
>>your life"

>Any character in my game who tried to start with a level 9 focus would
>find himself short 45 force points, 945,000 nY, and one focus. THEN, he
>could start, and with a ritual link, to boot:) Especially since he should
>know (I'm the only guy in my group _without_ the SRII book) that ratings
>have a cap limit of six (might be different in your game, but that's how
>we play it, 'cause that's what the SRII book says;)
>
>Canthros-the-shapeshifter-mage
>
I think that was more of an example of cause and effect of such a
possession as a deterent for such behavior (choicing rediculously during
character creation). Having representatives of an unnamed Elven nation
after one of my character's power focus 3/weapon focus 3 sword because my
background had the sword RUMORED to be from Atlantis, I understand fully
what effect he is talking about. Funny, I never took the rumor to be
true myself until those pesky elves came by. Now I'm uncertain about it.




Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 24
From: "Mark R. Terilli" <mrtgroo@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 04:05:56 -0500
At 06:23 PM 1/7/97 EST, you wrote:
>On Tue, 7 Jan 1997 15:47:52 -0500 "Falin \"Dark-Claw\""
><jhyatt@****.WINCOM.NET> writes:
>>> From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
>>>
>>> I figured that you could rationalize it as a form of
>metamagic,something
>>> that took a bit more finese to use. And another balancing factor to
>try
>>> to keep beginning PC's from pulling the "Resources at A, now I'm gonna
>buy
>>> a rating 9 power focus to boost my power to unholy level...booo-HA-HA"
>>> routine. I also considered figuring in a limit to the amount of extra
>>> magic that you could access based on your grade (grade 2, you can use
>up
>>> to a rating two focus for extra power..).
>>>
>>> But if the power-boost it will grant your Physads is acceptable, then
>>> no-holds-barred...
>>
>> Leave it open to the characters but just infrom them before that
>the
>>powers that be have a greater chance to determine who you are based on
>the
>>equipment and power that you have. A character that starts with a
>rating
>>9 power focus in my game would quickly learn that it wan't wourth the
>>trouble buying it the character doesn't have the skills and other
>>resourcesto keep alive as the big boys start send their large assets
>after
>>them for the prize.
>> "Hey look at my character he started with a rating 9 power
>focus."
>> "yeah but look here comes four squads of ARES best trained
>cybered out
>>attack goons whose sole mission is to retrieve you focus at the cost of
>>your life"
>Any character in my game who tried to start with a level 9 focus would
>find himself short 45 force points, 945,000 nY, and one focus. THEN, he
>could start, and with a ritual link, to boot:) Especially since he should
>know (I'm the only guy in my group _without_ the SRII book) that ratings
>have a cap limit of six (might be different in your game, but that's how
>we play it, 'cause that's what the SRII book says;)
>
>Canthros-the-shapeshifter-mage
>
Gee I remember a time when the rulebook stated that no characters could
start with a rating higher than six in anything.

Mark Terilli
Message no. 25
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: PhsyAds and Power Foci
Date: Tue, 7 Jan 1997 18:17:25 -0700
>> [snip: foci for PAs]
>> |
>> |I forgot to mention that I had considered allowing it only to INITIATED
>> |physads only..
>>
>> Why? Starting mages can purchase foci during character creation.
>> Starting Sams can purchase cyber- and bioware during creation. Why
>> would you restrict a PA?
>
>I figured that you could rationalize it as a form of metamagic, something
>that took a bit more finese to use. And another balancing factor to try
>to keep beginning PC's from pulling the "Resources at A, now I'm gonna buy
>a rating 9 power focus to boost my power to unholy level...booo-HA-HA"
>routine. I also considered figuring in a limit to the amount of extra
>magic that you could access based on your grade (grade 2, you can use up
>to a rating two focus for extra power..).

I don't have any problem with my players doing the resources A stunt. Of
course, that's cuz I've learned how to write anti-munchkin adventures. And,
my players know that if they abuse it, they get fragged with.

-David
Message no. 26
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 16:22:59 +0000
|Gee I remember a time when the rulebook stated that no characters could
|start with a rating higher than six in anything.

It still does...

And please edit your messages....

I think everyone will agree that quoting 500 lines of text is a BIT over the
top.....
(And yes, I know I'm exsagerating)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 27
From: Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
Subject: Re: PhsyAds and Power Foci
Date: Tue, 7 Jan 1997 16:50:22 -0800
On Tue, 7 Jan 1997, Falin "Dark-Claw" wrote:

> Physical Adepts according to the SR2 page 125 can only bond to weapon
> foci this more or less negates this whole string. Plus the other thing
> the character would have to determine which powers were bought using the
> foci's power just in case the character ever lost the foci.
>

The idea, while obviously and knowingly not-sanctioned, was to have a
"Increased Reflexes 2" focus, or a focus that had a few powers 'dedicated
to it', they are no more permanent than the extra magic points granted by
a power focus. The powers only reside in the focus.

(I am well aware of the ways this concept breaks earlier FASA rules, I
just have a habit of feeling that rules can be bent, even broken, with a
good rational and a little creative license. If you can give me a good
reason why something should be so..chances are I'll let it ride.)


> A better method to do this is to convert to older game system concepts
> and create speciiized foci for all of the Phys Ads powers therefore they
> can acquire a "Killing Hands S" physical foci.
>
>

~Tim
Message no. 28
From: MC23 <mc23@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 13:57:27 -0500
Gurth wrote,
>Yeah, with email, but as in all groups of people, if you suddenly come
>barging in proclaiming your own ideas as if everybody agrees with them,
>you're going to find someone who has a different idea about it. Don't get
>me wrong, I have nothing against new listmembers, but I do think it's
>always a good idea to first listen in a bit and get a feel for the
>general ideas before jumping in.
>
I tried but a subject came up I felt strongly about. It's hard for
me to be silent once my passions are aroused. <sigh> BTW nice to meet
ya. I hope any furher arguements we might have will be on a lot
friendlier level.



Ancient cultures believed that names held great power, personal
names more so and they were guarded very closely. To protect themselves,
they answered to another name, because if another discovered their real
name, it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 29
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 17:27:35 EST
On Tue, 7 Jan 1997 16:50:22 -0800 Tim Cooper <tpcooper@***.CSUPOMONA.EDU>
writes:
>On Tue, 7 Jan 1997, Falin "Dark-Claw" wrote:
<snip>
>
>The idea, while obviously and knowingly not-sanctioned, was to have a
>"Increased Reflexes 2" focus, or a focus that had a few powers
'dedicated
>to it', they are no more permanent than the extra magic points granted
by
>a power focus. The powers only reside in the focus.
>
>(I am well aware of the ways this concept breaks earlier FASA rules, I
>just have a habit of feeling that rules can be bent, even broken, with a
>good rational and a little creative license. If you can give me a good
>reason why something should be so..chances are I'll let it ride.)
<snip>
>~Tim
>
Earlier i voiced a negative opinion about this idea, because at the time,
you had proposed no limits or restrictions upon it. However, since you
have mentioned the restrictions you were talking about putting on the use
of this idea (Initiates only, and no more points than Initiate grade), I
don't have any great problems with it. It would still need to be closely
regulated, but is not near the problem it would have been with no limits
whatsoever:) And, of course, FASA rulings don't necessarily apply here,
since we're not talking about an idea that was supposed to be
FASA-approved anyway:) If I ever use it with my players, however, the
NPCs will figure this out first:)

Canthros-the-shapeshifter-mage
Message no. 30
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 17:27:34 EST
On Wed, 8 Jan 1997 09:25:00 GMT Georg Greve <greve@*******.HANSE.DE>
writes:
>John E Pederson (lobo1@****.COM) wrote:
>: Any character in my game who tried to start with a level 9 focus would
>: find himself short 45 force points, 945,000 nY, and one focus. THEN,
he
>: could start, and with a ritual link, to boot:) Especially since he
should
>: know (I'm the only guy in my group _without_ the SRII book) that
ratings
>: have a cap limit of six (might be different in your game, but that's
how
>: we play it, 'cause that's what the SRII book says;)
>
>MUCH more interesting is the fact that the character gets addicted the
>moment he turns the focus on and most probably loses one point of
>magic... and that goes on and on and on.
>
>Later,
> Georg

Ah, but after he gets down to one point, he can't lose anymore, and he'll
still have at least 10 points of powers, unless he takes Deadly wound...

Canthros-the-shapeshifter-mage
Message no. 31
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 17:27:34 EST
On Wed, 8 Jan 1997 03:58:19 -0500 MC23 <mc23@****.NET> writes:
>Canthros-the-shapeshifter-mage wrote,
>>Tim Cooper wrote,
>>>A character that starts with a rating 9 power focus in my game
>>>would quickly learn that it wan't wourth the trouble buying it
>>>the character doesn't have the skills and other
>>>resourcesto keep alive as the big boys start send their large assets
>>after them for the prize.
>>> "Hey look at my character he started with a rating 9 power
focus."
>>> "yeah but look here comes four squads of ARES best trained cybered
out
>>>attack goons whose sole mission is to retrieve you focus at the cost
of
>>>your life"
>
>>Any character in my game who tried to start with a level 9 focus would
>>find himself short 45 force points, 945,000 nY, and one focus. THEN, he
>>could start, and with a ritual link, to boot:) Especially since he
should
>>know (I'm the only guy in my group _without_ the SRII book) that
ratings
>>have a cap limit of six (might be different in your game, but that's
how
>>we play it, 'cause that's what the SRII book says;)
>>
>>Canthros-the-shapeshifter-mage
>>
> I think that was more of an example of cause and effect of such a
>possession as a deterent for such behavior (choicing rediculously during
>character creation). Having representatives of an unnamed Elven nation
>after one of my character's power focus 3/weapon focus 3 sword because
my
>background had the sword RUMORED to be from Atlantis, I understand fully
>what effect he is talking about. Funny, I never took the rumor to be
>true myself until those pesky elves came by. Now I'm uncertain about
>it.

Oh, fun...Luckily (for them) my palyers aren't that creative and don't
know that much about SR/ED crossovers. I understand that the original
discourse was hyperbole used for the sake of instruction. Mostly I was
joking. I'm reasonably certain, however, that I have players who would
try to pull that on me. As I once heard said, nasty things can pop out of
astral space...<VBEG>

Canthros-the-shapeshifter-mage
Message no. 32
From: MC23 <mc23@****.NET>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 18:15:04 -0500
Canthros-the-shapeshifter-mage wrote,
>
>Oh, fun...Luckily (for them) my palyers aren't that creative and don't
>know that much about SR/ED crossovers. I understand that the original
>discourse was hyperbole used for the sake of instruction. Mostly I was
>joking. I'm reasonably certain, however, that I have players who would
>try to pull that on me. As I once heard said, nasty things can pop out of
>astral space...<VBEG>
That charcter was/is Waif, a burnt-out street sorcerer adept. His
former street teacher was an Elf who went by the name of Malekith the
Dark Elf. Malekith was the one who gave him his shadowrunning name and
the sword saying it was from Atlantis. He and also claimed that he was an
immortal as well. Since Malekith was a trickster who has since
disappeared, Waif never fully beleived him. At the start of the campaign
Waif was just getting over a 2 year BTL addiction he succumbed to after
his first career as the Shadowrunner Loki. That came to an end with
major losses to his first group and appeasemnets to the Yakuza. Waif is
no longer certain what happened then since his BTL abuse was to make him
forget all that (and more hence the starting character write-up and a
possible link to the power of Names ala Earthdawn). He has also realised
that the name Malekith gave him was actually Loci. Now that his head is
clearer he is trying to find out more behind all this while looking out
for the other sinless rejects he has lived the last few years of his life
amongst (he still stays at random coffin motels changing at no set notice.
This background (and more) was created for a campaign that was
originally supposed to have a more lethal tone. Somehow we created our
richest background for it so the tone returned to a standerd level but
with more emphasis on magic as the campaign was set in New Orleans and
over half the party was magicly active.
It's a shame since that GM has been working overtime at IBM for a
while now and hasn't made any new plans to run that campaign anytime
soon. Since he had this habit of screwing around with character
background we think this lead to his current block. A new player joined
in with the background that he was found with no memory on the docks a
few weeks before he joined our group. I don't think my friend ever got
over having too many options on what to do to this character and since
retired GMing so to speak. It's about time to start petitioning him
again.


- MC23
Message no. 33
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Wed, 8 Jan 1997 20:25:18 EST
On Wed, 8 Jan 1997 18:15:04 -0500 MC23 <mc23@****.NET> writes:
<snip>
Wow! I wish my players came up with that much background (I wish _I_ came
up with that much background!)

Canthros-the-shapeshifter-mage
Message no. 34
From: Gurth <gurth@******.NL>
Subject: Re: PhsyAds and Power Foci
Date: Thu, 9 Jan 1997 14:46:18 +0100
John E Pederson said on 17:27/ 8 Jan 97...

> Ah, but after he gets down to one point, he can't lose anymore, and he'll
> still have at least 10 points of powers, unless he takes Deadly wound...

Even if he gets down to a Magic Rating of 1, he can't lose anymore due to
Deadly wounds -- you lot'll be the first to know if I ever manage to roll
1 on a straight 2D6, though :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Why are these dudes all dressed up in white?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 35
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Thu, 9 Jan 1997 21:46:05 EST
On Thu, 9 Jan 1997 14:46:18 +0100 Gurth <gurth@******.NL> writes:
>John E Pederson said on 17:27/ 8 Jan 97...
>
>> Ah, but after he gets down to one point, he can't lose anymore, and
>he'll
>> still have at least 10 points of powers, unless he takes Deadly
>wound...
>
>Even if he gets down to a Magic Rating of 1, he can't lose anymore due
>to
>Deadly wounds -- you lot'll be the first to know if I ever manage to
>roll
>1 on a straight 2D6, though :)

Oooops. Just my ignorence of the core rules showing again (first
banishing, now this:( I've got to borrow my friend's rulebook and read it
this time!) I had assumed you could become mundane through deadly wounds,
since I knew you could lose magic that way....

>--
>Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> Why are these dudes all dressed up in white?

I don't know...are they the guys with the neat coats that buckle in back?
:)

Canthros-the-shapeshifter-mage
Message no. 36
From: Gurth <gurth@******.NL>
Subject: Re: PhsyAds and Power Foci
Date: Fri, 10 Jan 1997 11:58:53 +0100
John E Pederson said on 21:46/ 9 Jan 97...

> Oooops. Just my ignorence of the core rules showing again (first
> banishing, now this:( I've got to borrow my friend's rulebook and read it
> this time!) I had assumed you could become mundane through deadly wounds,
> since I knew you could lose magic that way....

The way to steal somebody's magical ability away is to give him/her enough
Deadly wounds that the Magic Rating is sure to have fallen to 1, and then
implant a simple piece of cyberware... Otherwise, you'll keep running into
that "2D6 below Magic Rating" roll.

> >Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
> > Why are these dudes all dressed up in white?
>
> I don't know...are they the guys with the neat coats that buckle in back?
> :)

Not sure... I watched Beavis & Butt-Head a few days ago, and this quote
is all I remember from the episode :) I think it had to do with a video...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Why are these dudes all dressed up in white?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 37
From: John E Pederson <lobo1@****.COM>
Subject: Re: PhsyAds and Power Foci
Date: Fri, 10 Jan 1997 08:08:57 EST
On Fri, 10 Jan 1997 11:58:53 +0100 Gurth <gurth@******.NL> writes:
<snip losing Magic through Deadly wounds>
>> >Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
>> > Why are these dudes all dressed up in white?
>>
>> I don't know...are they the guys with the neat coats that buckle in
>back?
>> :)
>
>Not sure... I watched Beavis & Butt-Head a few days ago, and this
>quote
>is all I remember from the episode :) I think it had to do with a
>video...

Now that'll erode your IQ...Beavis and Butthead, that is:)

Canthros-the-shapeshifter-mage

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