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Message no. 1
From: Ahrain Drigar ahrain_drigar@*******.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 02:54:22 EDT
First of all you determine how many actions someone generates with his die
roll. Now you´ve got two stats, one the total Initiative, say 31, and the
other one the number of actions, in this case 4. (Just trying to make clear
what I mean). Situation is something like a Samurai against a
NoCyberNoMagicPeasant. Our Thought was, that the Normal person, with only
one action, would act, from a timeline-view, right in the
Message no. 2
From: Angelkiller 404 angelkiller404@**********.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 02:58:34 -0400
I can't see why not since works of art are examples of shamanic path
theses. If the javelin is created as the embodiment of a formula which
contains all of the character's magical knowledge and spiritual insight
then, to my way of thinking, the character has created a thesis.


Chris





From Nitewing@********.de Sat, 30 Oct 1999 09:37:20 +0200
Date: Sat, 30 Oct 1999 09:37:20 +0200
From: Nitewing Nitewing@********.de
Subject: Initiative in SR3 [comments and rule conversion]


>
> > > If the rules are *
Message no. 3
From: Sebastian Wiers m0ng005e@*********.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 03:18:59 -0500
Mongoose





From m0ng005e@*********.com Sat, 30 Oct 1999 03:38:52 -0500
Date: Sat, 30 Oct 1999 03:38:52 -0500
From: Sebastian Wiers m0ng005e@*********.com
Subject: Initiative in SR3 [comments and rule conversion ]

:Our Thought was, that the Normal person, with only
:one action, would act, from a timeline-view, right in the middle of the
:sammies actions.

Its a nice thought, and realistic in its way, although people dont
really react in combat with the regularity of swiss clockwork. If the game
blance works for you, it's not a bad system, by any means; its basically the
system "hero games" uses, since they have lots of super-fast super-hero's.
Heres a link to a sytem with similar results, and a clearer explantation:
http://inet.uni2.dk/home/alvion/shr/rinit.htm

My own (unused) intitiative options (based on sr2) normally leads to a
similar action orders, although things get mixed up a lot more. They do add
some uique and intersting advantages to cyber-speed, however, and especially
to the use of the "small unit tactics" skill and / or a tactical computer.
http://www.geocites.com/m0ng005e/srinit.htm
Message no. 4
From: Ereskanti@***.com Ereskanti@***.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 04:16:06 EDT
:My own (unused) intitiative options (based on sr2) normally leads to a
:similar action orders, although things get mixed up a lot more. They do
add
:some uique and intersting advantages to cyber-speed, however, and
especially
:to the use of the "small unit tactics" skill and / or a tactical computer.
:http://www.geocites.com/m0ng005e/srinit.htm


Aw, nuts- that's http://www.geocities.com/m0ng005e/srinit.htm


:Mongoose






From m0ng005e@*********.com Sat, 30 Oct 1999 04:02:29 -0500
Date: Sat, 30 Oct 1999 04:02:29 -0500
From: Sebastian Wiers m0ng005e@*********.com
Subject: Phys-Ad advancement question


:Nope, you have to spend the full 20 karma to get a full point. Adepts
:cannot have Power Points in decimal values.
:
:At least I don't think so.

Actually, the funny thing about PP is that, once spent, you don't need
to track them- you can have more PP than magic rating, so I don;t see
Message no. 5
From: Sebastian Wiers m0ng005e@*********.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 04:02:29 -0500
What the drone can do to the drone is still not quite clear to me. Let's
face the following situation: A drone enters a room suddenly a spirit
manifests infront of it. The spirit attacks with it's reaction againts TN 4
(close combat). Let's say the base damage is 6M. One Success. So, what
happens now? The drone (without armor) takes 3L damge. It can't resist the
damage.

Is this how you would handle the situation?

Alex

P.S.: As you can see my english is not the best. But I hope you do
understand me.





From LXR@***.net Sat, 30 Oct 1999 10:22:38 +0200
Date: Sat, 30 Oc
Message no. 6
From: Gurth gurth@******.nl
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 11:13:18 +0200
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
"Remember that all the items in the equipment lists are obviously
not available anywhere." --Gemini RPG, p. 100
-> NAGEE Editor * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ UL P L+ E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998




From gurth@******.nl Sat, 30 Oct 1999 11:13:18 +0200
Date: Sat, 30 Oct 1999 11:13:18 +0200
From: Gurth gurth@******.nl
Subject: simsense rules from M&M?

According to 00DNA, at 10:39 on 29 Oct 99, the word on the street was...

> I can't remember who posted it, but someone recently said that the Simsense
> rules that were going to be included in Man & Machine were cut due to space
> and will be appearing in the Canon Companion.

I said that about a week ago, as it is what Mike Mulvihill told me when I
spoke to him last Saturday in Essen.

> How sure of a thing is that...I'm assuming the cutting is a sure
> thing...but about it appearing in Canon Companion...that would suck...what
> does Simsense have to do with guns or combat options.

That's what I wondered about when he mentioned it, too. I'm just hoping it
won't go the way of the ship construction rules...

> I'm just eagerly awaiting Canon Companion

February, I think he said it is supposed to come out. So I'd say, count on
it being in the stores by June :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Message no. 7
From: Patrick Goodman remo@***.net
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 10:17:02 -0500
It made things go a little too fast for me. However, I can see a
circumstance where they buy the whole point, only use .25, and then hold
onto the rest for a bit. Of course, I can also see a situation where they
wind up in a bad spot, and he needs a power that costs .5 or so...and all of
a sudden he has it. The stress or whatever caused it to manifest.

Runner 1: "I didn't know you could do *that*!!"

Runner 2 (mostly to himself): "Neither did I...."

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.






From Ereskanti@***.com Sat, 30 Oct 1999 11:50:43 EDT
Date: Sat, 30 Oct 1999
Message no. 8
From: Patrick Goodman remo@***.net
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 10:17:06 -0500
In a message dated 10/30/1999 3:35:42 AM US Eastern Standard Time,
LXR@***.net writes:

> However I just discover somthing in BBB which makes the whole discussion
> obsolete. Have a look at p. 173 under "Manifestation":"A
Manifestation is
> enirely psychic. Machines cannot perceive it in any way...".
> So, this means a drone - or the rigger controlling it - can't do anything
to
> harm the spirit (s/he can just wonder what suddently dumped her/him :-)).

Be careful on the wording here guy. Materialization and Manifestation are
not the same thing. Magicians possess the latter here, while spirits (most
of 'em anyway) possess both.

> What the drone can do to the drone is still not quite clear to me. Let's
> face the following situation: A drone enters a room suddenly a spirit
> manifests infront of it. The spirit attacks with it's reaction againts TN 4
> (close combat). Let's say the base damage is 6M. One Success. So, what
> hap
Message no. 9
From: Sebastian Wiers m0ng005e@*********.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 16:06:12 -0500
I agree that Fasa needs a major marketing makeover. I
remember when we lived in Austin (University of
Texas), we stumbled into a game store. We were
actually looking for a new game system to try. We had
Champions in one hand and Shadowrun in the other. We
asked the salesperson which was played more. He said
that Champions was more played, but not all that
interesting. Shadowrun was "like a futuristic Dungeons
and Dragons, but with mo
Message no. 10
From: Starrngr@***.com Starrngr@***.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 17:03:41 EDT
This came up on the boards at AOL a while back, I think I was the only
one that would allow partial purchase (the decimal point)
However; it has never come up, since the players in my group initiate,
its cheaper :-)

Vocenoctum
<http://members.aol.com/vocenoctum>;

___________________________________________________________
Message no. 11
From: vocenoctum@****.com vocenoctum@****.com
Subject: Phys-Ad advancement question
Date: Sat, 30 Oct 1999 19:21:59 -0400
From Sven.DeHerdt@***********.be Sun, 31 Oct 1999 02:47:55 +0200
Date: Sun, 31 Oct 1999 02:47:55 +0200
From: Sven De Herdt Sven.DeHerdt@***********.be
Subject: Defaulting skills

Sebastian Wiers [mailto:m0ng005e@*********.com] writes:

> Say a rigger has "Computer: 5", and that's it. Now,
>assume he wants to
>be able to command drones using non-matrix programming. Oh,
>he doesn't have
>the specialization? Well, how much would it cost to buy it?
>Does he have
>to buy it at rating 6, or can he buy it at rating 5, for a big
>ZERO karma?
>
>Mongoose

I would stay to the cannon rules with this one (SR3 p.245): computer at 5
and non-matrix programming at 6 for a cost of:
* 3 karma (if new skill rating <= attribute rating)
* 6 karma (if new skill rating <= 2x attribute rating)
* 9 karma (if new skill rating > 2x attribute rating)

Personally I don't allow players just to get new skills or new
specializations. They will have to learn it either from a teacher or either
by practicing the specializations. Either way the runner will have to spend
some time learning or exercising his new skill.
Message no. 12
From: Raije murk@****.org.au
Subject: Phys-Ad advancement question
Date: Sun, 31 Oct 1999 10:53:39 +1100
> I would add one thing to the Rule of Ones to reflect that unskilled people
> make simple botches, and skilled people can really mess something up: If a
> character botches a test (the dice come up all 1s) roll a number of dice
> equal to thei
Message no. 13
From: dbuehrer@****.org dbuehrer@****.org
Subject: Phys-Ad advancement question
Date: Mon, 01 Nov 1999 10:35:15 -0700
Ahrain Drigar wrote:
\
\ Now her question is, "If the new power you are wanting to buy for your
\ Phys-Ad only costs .25 or .5, do you have to purchase a full Power Point or
\ can you purchase the .25 or .5, spending 5 or 10 Good Karma respectively,
\ for the specific power you want.

Well, technically the rules only list the cost for a whole power point.
However, I personally don't have a problem with purchasing .25 or .5 power
point, but that's me :)

I'd say this one is GM judgement call.

-Graht
--
"Footprints on the sands of time are not made by sitting down."
Message no. 14
From: Paul Gettle RunnerPaul@*****.com
Subject: Phys-Ad advancement question
Date: Tue, 02 Nov 1999 20:28:53 -0500
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At 10:53 AM 10/31/99 +1100, Raije wrote:
::However; it has never come up, since the players in my group
::initiate, its cheaper :-)
:
:until level 5 anywayy...

For Group initiation w/o ordeal. Group initiation w/ordeal is cheaper
up to level 8.

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344

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