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Message no. 1
From: Vagen <vagen@*****.COM>
Subject: Phys. Ad. power
Date: Sun, 27 Apr 1997 09:48:42 +0000
I was wondering, is there a Phys. Ad. power like control metabalism?
Message no. 2
From: Ray & Tamara <macey@*******.COM.AU>
Subject: Re: Phys. Ad. power
Date: Mon, 28 Apr 1997 11:15:55 +1000
> I was wondering, is there a Phys. Ad. power like control metabalism?

There is one that allows the physad to enter a suspended state that stops
them bleeding out or using oxygen up too fast or whatever. Is this what
you meant?

Ray.

-----------------------------------------------------
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EMAIL: macey@*******.com.au
Message no. 3
From: Vagen <vagen@*****.COM>
Subject: Re: Phys. Ad. power
Date: Mon, 28 Apr 1997 14:57:06 +0000
> There is one that allows the physad to enter a suspended state that stops
> them bleeding out or using oxygen up too fast or whatever. Is this what
> you meant?


Not quite, I was lokking for something that Totally controls metabolism,
so you could, hypothetically, eat a TON and burn it all off, or make
your self hyper active<I think> or slow it so much that you'd look
dead... I may have to talk to Tinner about desgining it...
Message no. 4
From: Mageblade <elfman@*****.NET>
Subject: Phys-ad power
Date: Sat, 1 Nov 1997 01:19:35 -0600
i was thinking about the Mage-blade spell and I said to my self, "Self,
would'nt it be cool if mage-blade was made into a p-a power ?" here are
my stats for it:

mage-blade;
blade reach:
0: .5
1-2: 1.0
3-4: 1.5
4-5: 2.0
5-6:2.5
etc,etc

this may seem munchkinious until I tell you one more thing: is
physical,and the defender gets the full benefits of impact armor.
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Phys-ad power
Date: Sat, 1 Nov 1997 12:14:22 +0100
Mageblade said on 1:19/ 1 Nov 97...

> mage-blade;
> blade reach:
> 0: .5
> 1-2: 1.0
> 3-4: 1.5
> 4-5: 2.0
> 5-6:2.5
> etc,etc

What exactly does this table show? With that I mean: what do the
numbers in the first column mean, and what do those in the second column
signify?

This can be a nice adept power, if you ask me, but you shoudl try to write
it up a bit clearer.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
'K moest kloppen want de bel doet het niet.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 6
From: Mageblade <elfman@*****.NET>
Subject: Re: Phys-ad power
Date: Sat, 1 Nov 1997 10:23:01 -0600
Gurth wrote:
>
> Mageblade said on 1:19/ 1 Nov 97...
>
> > mage-blade;
> > blade reach:
> > 0: .5
> > 1-2: 1.0
> > 3-4: 1.5
> > 4-5: 2.0
> > 5-6:2.5
> > etc,etc
>
> What exactly does this table show? With that I mean: what do the
> numbers in the first column mean, and what do those in the second column
> signify?
>
> This can be a nice adept power, if you ask me, but you shoudl try to write
> it up a bit clearer.

Sorry.the first column of numbers is the reach of the magic blade.The
second column is how much magic you pay.
Message no. 7
From: MC23 <mc23@**********.COM>
Subject: Re: Phys-ad power
Date: Sat, 1 Nov 1997 13:38:35 -0500
Mageblade once dared to write,

>i was thinking about the Mage-blade spell and I said to my self, "Self,
>would'nt it be cool if mage-blade was made into a p-a power ?" here are
>my stats for it:

I like the idea of a power that either extends the Killing Hands
power to hand weapons and/or allows the PhysAd to attack astral entities.
I've never bothered to take this idea beyond concept stage though.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 8
From: Ereskanti <Ereskanti@***.COM>
Subject: Re: Phys-ad power
Date: Sat, 1 Nov 1997 15:39:04 EST
In a message dated 97-11-01 02:21:05 EST, elfman@*****.NET writes:

Okay, as the originator of the spell some 7-8 years ago...let's see...

> mage-blade;

Cute Name ;)

> blade reach:

WHOA!!!!! Optional reaches? Though for magical things...oh I get it, a sort
of a "Magical Edge PhysAD power"....

> 0: .5
> 1-2: 1.0
> 3-4: 1.5
> 4-5: 2.0
> 5-6:2.5
> etc,etc

I am going to assume to the first column is the reach bonus of the "blade"
(more like a nasty extension of the user's aura I think), with the second
column being the point cost for the PA in question.

> this may seem munchkinious until I tell you one more thing: is
> physical,and the defender gets the full benefits of impact armor.

Okay, that helps a bit, but only a -little- bit. First of all, reach
shouldn't go beyond 2 IMHO. Simply because only monumental forces get such
things (Whales?). Also, the damage the "blade" does makes me wonder. How
much -does- it do anyway? .5 points for something that does as much damage as
Killing Hands (M) (1 point) would be a bit overexagerrated.

Also, though I like the "physical" modifier, please remember that in spell
design (as an example) physically manifesting/effectual magic is slightly more
draining, and therefore should have a bit more point cost for the PA (as a
reflection of drain).

But keep going, the idea is nice (though it sounds like a birthchild of the
"Lightsabre" conversation)

-K
Message no. 9
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: Phys-ad power
Date: Sat, 1 Nov 1997 23:00:31 EST
On Sat, 1 Nov 1997 13:38:35 -0500 MC23 <mc23@**********.COM> writes:
>Mageblade once dared to write,
>
>>i was thinking about the Mage-blade spell and I said to my self, "Self,
>>would'nt it be cool if mage-blade was made into a p-a power ?" here are
>>my stats for it:
>
> I like the idea of a power that either extends the Killing Hands
>power to hand weapons and/or allows the PhysAd to attack astral
entities.
>I've never bothered to take this idea beyond concept stage though.

Well, as for the second idea... one already exists: Astral Perception.
:)

Or do you mean a power that let's a physad attack an astral entity
without opening him/herself up to the astral plane?

~Tim
Message no. 10
From: Gurth <gurth@******.NL>
Subject: Re: Phys-ad power
Date: Sun, 2 Nov 1997 10:46:05 +0100
Mageblade said on 10:23/ 1 Nov 97...

> > This can be a nice adept power, if you ask me, but you shoudl try to write
> > it up a bit clearer.
>
> Sorry.the first column of numbers is the reach of the magic blade.The
> second column is how much magic you pay.

In that case, may I suggest seriously cutting back on the power's Reach.
The way you wrote it up, everybody will go for Reach 2, 4, or 6 blades,
since they have the same costs as those with Reach 1, 3, and 5
respectively, but have better bonuses in combat.

Also, I probably wouldn't go over a Reach of 3 else you get these really
long ranges and very low TNs with the thing. The way I see it, the range
of a melee weapon is its Reach in meters -- so with a Reach 5 weapon, you
can hit someone from 5 meters away... that's equivalent to a 17th century
pike!

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
'K moest kloppen want de bel doet het niet.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 11
From: MC23 <mc23@**********.COM>
Subject: Re: Phys-ad power
Date: Sun, 2 Nov 1997 09:19:08 -0500
Tim Cooper once dared to write,

>Well, as for the second idea... one already exists: Astral Perception.
>:)
>
>Or do you mean a power that let's a physad attack an astral entity
>without opening him/herself up to the astral plane?

That's just the Killing hands or Weapon Focus used with Astral
Perception. Any other attack will not work. I was talking about using a
normal weapon angainst astral or affecting the regeneration power like
those powers or possibly doing more damage with the weapon than is
standard.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 12
From: Mon goose <landsquid@*******.COM>
Subject: Re: Phys-ad power
Date: Sun, 2 Nov 1997 11:37:08 PST
>>Or do you mean a power that let's a physad attack an astral entity
>>without opening him/herself up to the astral plane?
>
> That's just the Killing hands or Weapon Focus used with Astral
>Perception. Any other attack will not work. I was talking about using a
normal weapon angainst astral or affecting the regeneration power like
those powers or possibly doing more damage with the weapon than is
standard.

Anybody with astral perception can engage in astyral combat using
Unarmed Combat or Sorecery. Base damage is "only" Charisma L, but there
is usually no armor to worry about, and it IS a magical attack, so
regenration and "immunity to normal weapons" can be prevented.
To be able to apply any sort of magical attack through a weapon, it
would IMO have to be a bonded weapon focus, or otherwise magicaly
enchanted to allow that effect.


Mongoose / Technological progress is like an ax in the hands
of a psychotic - Einstein

get sucked into -The Vortex- Chicago's shadowland BBS
http://www.concentric.net/~evamarie/srmain.htm


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Message no. 13
From: Edge <elfman@*****.NET>
Subject: Re: Phys-ad power
Date: Sun, 2 Nov 1997 16:28:34 -0600
> But keep going, the idea is nice (though it sounds like a birthchild of the
> "Lightsabre" conversation)

You got it.
Message no. 14
From: Spidey-mon <elfman@*****.NET>
Subject: Re: Phys-ad power
Date: Sun, 2 Nov 1997 16:52:55 -0600
> of a melee weapon is its Reach in meters -- so with a Reach 5 weapon, you
> can hit someone from 5 meters away... that's equivalent to a 17th century
> pike!

ouch! especially with no weight to the weapon.Ok heres my revised
table:
reach cost
1 .50
2 1.50
3 2.75
4 5.90

5 10.50 :)(just kidding)
Message no. 15
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: Phys-ad power
Date: Sun, 2 Nov 1997 23:21:31 -0500
In a message dated 97-11-01 02:21:17 EST, you write:

> i was thinking about the Mage-blade spell and I said to my self, "Self,
> would'nt it be cool if mage-blade was made into a p-a power ?" here are
> my stats for it:

-snip-

> this may seem munchkinious until I tell you one more thing: is
> physical,and the defender gets the full benefits of impact armor.

What if the blade were instead only mana? It means that it only affects
living beings and spirits, but it also ignores physical armor (except on
invae).

Mike
Message no. 16
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: Phys-ad power
Date: Mon, 3 Nov 1997 08:23:19 +0100
> Sorry.the first column of numbers is the reach of the magic blade.The
> second column is how much magic you pay.

Well, that was rather obvious... You'll have to describe the magic
blade a bit more precisely...
Can it be seen by non-magic users? If yes, how does it look like?
Can it be just turned on and off? Can you only harm persons, or dead
beings (barriers, cars,...) as well? Can you attack astral beings?
Can you harm creatures that are immune to normal weapons? What about
those with regeneration? Can the sword be broken?
As you see, there's a lot more work to do than just name the stats.
:)

ss
Message no. 17
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: Phys-ad power
Date: Mon, 3 Nov 1997 11:30:09 -0500
Mageblade[SMTP:elfman@*****.NET] wrote:
> Gurth wrote:
> >
> > Mageblade said on 1:19/ 1 Nov 97...
> >
> > > mage-blade;
> > > blade reach:
> > > 0: .5
> > > 1-2: 1.0
> > > 3-4: 1.5
> > > 4-5: 2.0
> > > 5-6:2.5
> > > etc,etc
> >
> > What exactly does this table show? With that I mean: what do the
> > numbers in the first column mean, and what do those in the second column
> > signify?
> >
> > This can be a nice adept power, if you ask me, but you shoudl try to write
> > it up a bit clearer.
>
> Sorry.the first column of numbers is the reach of the magic blade.The
> second column is how much magic you pay.

Ack! Gag! ROTFCUAL (rolling on the floor coughing up a lung)!

Reach 6!? For 2.5 magic!? Are you insane?

Ick! Sure, I'll take that, and +6 improved armed combat, and
*still* have magic left over. I'll be able to roll 12 dice +
combat pool, and either (depending on SRC optional rule) get
-6 and have my opponent get +6, or my opponent just gets +6.
Effectively, he needs to have 6-36 times as many dice as me
*JUST TO BE ON EVEN TERMS*!

Not to mention dual weapons, ultimate concealability, ending up
with a tiny positive modifier if fighting in absolute darkness
(without blind-fighting power!)...

To quote: "Not in my game, you don't!"

James Ojaste
Message no. 18
From: Spidey-mon <elfman@*****.NET>
Subject: Re: Phys-ad power
Date: Mon, 3 Nov 1997 18:32:30 -0600
> Well, that was rather obvious... You'll have to describe the magic
> blade a bit more precisely...
> Can it be seen by non-magic users? If yes, how does it look like?
> Can it be just turned on and off? Can you only harm persons, or dead
> beings (barriers, cars,...) as well? Can you attack astral beings?
> Can you harm creatures that are immune to normal weapons? What about
> those with regeneration? Can the sword be broken?
> As you see, there's a lot more work to do than just name the stats.

It can be seen by everyone, it looks like what the adept wants it to
look like,it can be turned off,it can hurt barriers and other unalive
stuff,with astral sight sure,yes you can hurt immune creatures,acts like
a weapon focus in that aspect,and yes it can be broken. it causes a lot
of pain to the adept, but the adept can heal the blade.The blade grows
back at mone centimeter per hour.there I'm done.
Message no. 19
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: Phys-ad power
Date: Tue, 4 Nov 1997 08:41:02 +0100
> It can be seen by everyone, it looks like what the adept wants it to
> look like,it can be turned off,it can hurt barriers and other unalive
> stuff,with astral sight sure,yes you can hurt immune creatures,acts like
> a weapon focus in that aspect,and yes it can be broken. it causes a lot
> of pain to the adept, but the adept can heal the blade.The blade grows
> back at mone centimeter per hour.there I'm done.

Since I like your power, I'm still not contented...

Does it look like a normal sword in the adepts hands or do the
adepts hands turn into the sword?
How much force has to be applied to break the sword?
How long does it take to 'heal' the sword?
How strong is the pain the adept has to endure once the sword is
broken? (eg. heavy wound)
Do creatures with regeneration power regenerate the damage from the
sword?

Ok, that should be all for now...

ss
Message no. 20
From: Gurth <gurth@******.NL>
Subject: Re: Phys-ad power
Date: Tue, 4 Nov 1997 09:32:04 +0100
Simon T. Sailer said on 8:23/ 3 Nov 97...

> Well, that was rather obvious... You'll have to describe the magic
> blade a bit more precisely...
> Can it be seen by non-magic users?

It's a physad power! Do you often go "Hey, can I borrow your Killing Hands
to beat the crap out of that ganger?" :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
'K moest kloppen want de bel doet het niet.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 21
From: Gurth <gurth@******.NL>
Subject: Re: Phys-ad power
Date: Tue, 4 Nov 1997 09:32:04 +0100
Spidey-mon said on 16:52/ 2 Nov 97...

> ouch! especially with no weight to the weapon.Ok heres my revised
> table:
> reach cost
> 1 .50
> 2 1.50
> 3 2.75
> 4 5.90

That looks much better. Perhaps rounding the cost for level 4 to 6.0, or
perhaps to 5.5 if you want people to be able to get some other powers as
well, is a good idea. All other powers in SR have costs that are multiples
of .25, you see.

Now all we need to do is settle on the damage this thing does, and we're
there.

> 5 10.50 :)(just kidding)

It is possible, with initiation, but not very likely to be had by anyone
:)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
'K moest kloppen want de bel doet het niet.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 22
From: Spidey-mon <elfman@*****.NET>
Subject: Re: Phys-ad power
Date: Tue, 4 Nov 1997 19:19:57 -0600
>
> Since I like your power, I'm still not contented...
>
> Does it look like a normal sword in the adepts hands or do the
> adepts hands turn into the sword?
> How much force has to be applied to break the sword?
> How long does it take to 'heal' the sword?
> How strong is the pain the adept has to endure once the sword is
> broken? (eg. heavy wound)
> Do creatures with regeneration power regenerate the damage from the
> sword?
>
> Ok, that should be all for now...

It makes the adepts hands extend the range of the sword and and sharpen.
the amout of pressure is equal to the magic points spent times two.If
the range is zero meters,then the healing is instantaneous.Other-wise it
heals 10 centimeters per combat turn.the pain is a heavy stun
wound.Creatures with regeneration do not regenerate.They follow the
rules fo normal(non-power)healing.
Message no. 23
From: Spidey-mon <elfman@*****.NET>
Subject: Re: Phys-ad power
Date: Tue, 4 Nov 1997 19:22:08 -0600
> Now all we need to do is settle on the damage this thing does, and we're
> there.

Okay Gurth. how a bout for each level the damage increases.

Level 1 : light damage
2 : moderate
3 : serious
4 :deadly
Message no. 24
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Phys-ad power
Date: Tue, 4 Nov 1997 20:44:52 -0500
In a message dated 97-11-04 03:11:11 EST, James.Ojaste@**.GC.CA (Ojaste,James
[NCR]) writes:
> Mageblade[SMTP:elfman@*****.NET] wrote:
> > Gurth wrote:
> > > Mageblade said on 1:19/ 1 Nov 97...
> > > > mage-blade;
> > > > blade reach:
> > > > 0: .5
> > > > 1-2: 1.0
> > > > 3-4: 1.5
> > > > 4-5: 2.0
> > > > 5-6:2.5
> > > > etc,etc
> > Sorry.the first column of numbers is the reach of the magic blade.The
> > second column is how much magic you pay.
>
> Ack! Gag! ROTFCUAL (rolling on the floor coughing up a lung)!

I had wondered if anyone else would respond the same way I did...

> Reach 6!? For 2.5 magic!? Are you insane?

He might be, but that would be getting personal. As I pointed out in a
-much- earlier reply, reach beyond 3 in SR doesn't even exist. Anything
beyond that and you are dealing with -real- ranged combat.

> Ick! Sure, I'll take that, and +6 improved armed combat, and
> *still* have magic left over. I'll be able to roll 12 dice +
> combat pool, and either (depending on SRC optional rule) get
> -6 and have my opponent get +6, or my opponent just gets +6.
> Effectively, he needs to have 6-36 times as many dice as me
> *JUST TO BE ON EVEN TERMS*!

Hey, I've got my Combat Sense Anchoring with Detect Overkilling Forces
attached, both at 30+ successes. Let's go, come on......

> Not to mention dual weapons, ultimate concealability, ending up
> with a tiny positive modifier if fighting in absolute darkness
> (without blind-fighting power!)...

Well, almost anyway.

> To quote: "Not in my game, you don't!"
> James Ojaste

Or mine, and most would consider -ME- the lord of munchkins....
-K
Message no. 25
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: Phys-ad power
Date: Wed, 5 Nov 1997 08:35:49 +0100
> Level 1 : light damage
> 2 : moderate
> 3 : serious
> 4 :deadly

I'd favour a fixed damage level- M physical- for all the powers
levels. Just my opinion...

ss
Message no. 26
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: Phys-ad power
Date: Wed, 5 Nov 1997 08:38:55 +0100
> > Well, that was rather obvious... You'll have to describe the magic
> > blade a bit more precisely...
> > Can it be seen by non-magic users?
>
> It's a physad power! Do you often go "Hey, can I borrow your Killing Hands
> to beat the crap out of that ganger?" :)
>
> Gurth

?!?!?!?!
It certainly is... where is the problem? Mr. Spidey stated that it
could be seen as well as broken, but it could as well have been
invisible to mundanes...

ss
Message no. 27
From: "Simon T. Sailer" <Simon.Sailer@****.AC.AT>
Subject: Re: Phys-ad power
Date: Wed, 5 Nov 1997 08:48:21 +0100
> > Reach 6!? For 2.5 magic!? Are you insane?
>
> He might be, but that would be getting personal. As I pointed out in a
> -much- earlier reply, reach beyond 3 in SR doesn't even exist. Anything
> beyond that and you are dealing with -real- ranged combat.

I wouldn't say that... As I see things, reach is not only the lengh
of the weapon you are using, but also how 'practical' it is...
eg. somebody is using a knife against a defender who uses his bare
hands... I'd give the one with the knife a +1 reach bonus, since the
defender may not touch the blade...
So if the weapon one of the combatants uses is extremely hart to get
past or will destoy anthing it touches, a higher reach bonus would be
appropriate IMHO.
Another good example would be a chainsaw... say you'll have to fight
it using a baseball club... theoretically the same reach.

ss
Message no. 28
From: Gurth <gurth@******.NL>
Subject: Re: Phys-ad power
Date: Wed, 5 Nov 1997 11:05:46 +0100
Spidey-mon said on 19:22/ 4 Nov 97...

> Okay Gurth. how a bout for each level the damage increases.
>
> Level 1 : light damage
> 2 : moderate
> 3 : serious
> 4 :deadly

It seems to me you have some good ideas, but you 1) don't think them
through all the way, and 2) need to translate them into words a bit
better. Not that I'm shooting down these damages, mind you. I'm just
trying to help out...

You see, the cost for this power is based on the Reach, right? Then all of
a sudden, you introduce levels for the damage -- you need to think
about how do those fit in as well. They can't be cheaper than the Killing
Hands power, because with the one you're designing, you get a Reach
advantage as well. What I suggest you do is start up a text editor or word
processor, and try to type up the whole power in one go; think about all
the aspects, which are mainly the Reach and the damage, and decide on a
cost by referring to existing powers in SRII.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Self-inflicted doom.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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