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Message no. 1
From: Jett zmjett@*********.com
Subject: Phys ad power of regen
Date: Fri, 02 Apr 1999 21:28:48 -0500
Simple question. Really.


What do you think is a reasonable point cost for regeneration as a phys
ad power? I was thinking 6, however I have no clue, really. So I thought
I'd ask.

-- Jett
<*><*><*><*><*><*><*><*><*><*>

The new improved Shadowrun page: Shadow's Edge.
http://www.scifi-fantasy.com/~zmjett/shadow/

Jett's Elfwood page
http://www.elfwood.com/zone47/artists/jesgrota/jesgrota.html


"This is the worst place in the world. You shouldn't have come here.
You'll die here."
"Stay in the best place in the world, darling, and you'll die there,
too."
-Lord Fanny, to Quimper, The Invisibles
Message no. 2
From: Slipspeed atreloar@*********.com
Subject: Phys ad power of regen
Date: Sat, 3 Apr 1999 13:08:55 +1000
>Simple question. Really.
>
>
>What do you think is a reasonable point cost for regeneration as a phys
>ad power? I was thinking 6, however I have no clue, really. So I thought
>I'd ask.


My personal opinion - 6 is the MINIMUM cost it would be. It's an extremely
powerful ability, allowing the PhysAd to shrug off all but the most serious
damage. 8-10 points would be preferred by my book.

As a comparison, Distance Strike/Killing Hands combination costs nearly as
much, and it's an extremely deadly ability. But it has limits - very hard
limits, like the fact that it can only be used from magic rating meters
away. Regeneration has few, if any limits. It always works, and will
almost always result in the player being able to shrug off wounds fatal to
anyone else.

Slipspeed

----------------------------------------------------------------------------
"Not everything that can be counted counts, and not everything that counts
can be counted" - Albert Einstein
Adam Treloar aka Guardian, Slipspeed
atreloar@*********.com
http://www.geocities.com/TimesSquare/1900/
----------------------------------------------------------------------------
Message no. 3
From: Kelson Kelson@****.net
Subject: Phys ad power of regen
Date: Fri, 2 Apr 1999 21:10:54 -0600
> From: Jett <zmjett@*********.com>
> Date: Friday, April 02, 1999 8:28 PM

> What do you think is a reasonable point cost for regeneration as a phys
> ad power? I was thinking 6, however I have no clue, really. So I thought
> I'd ask.

Well, I'm not big on any power that costs more than 2 points or so. I've
never seen a PhysAd save up for a power greater than that, and can see why.
Besides, I'm of the school that regen shouldn't be very common at all -
and I limit it only to shapeshifters (it's their big selling point).

If I were to allow it as a PhysAd power, I would weaken it (have regen take
longer than for shapeshifters, etc.) and give it a point cost of 3. It
would be the most expensive power out there (at least in my game).

Just my 2 cents.

> -- Jett

Justin
Message no. 4
From: dghost@****.com dghost@****.com
Subject: Phys ad power of regen
Date: Fri, 2 Apr 1999 20:56:35 -0600
On Fri, 02 Apr 1999 21:28:48 -0500 Jett <zmjett@*********.com> writes:
>Simple question. Really.
>
>
>What do you think is a reasonable point cost for regeneration as a phys
>ad power? I was thinking 6, however I have no clue, really. So I thought
>I'd ask.

What I use is Regeneration heals one box of physical damage per Turn per
magic point spent on the power (For critters with the regen power, I
substitute Essence for "magic point spent" ... So want to play with a
Nosferatu? "I just did 20 boxes of damage ... what do you mean he got
up?" :)

You might also want to try using the Knack ability (cut from MitS). It's
on Steve K's page: http://members.aol.com/talonmail/

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

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Message no. 5
From: Nero nero@******.net
Subject: Phys ad power of regen
Date: Fri, 02 Apr 1999 21:44:04 -0800
Slipspeed wrote:

> >What do you think is a reasonable point cost for regeneration as a phys
> >ad power? I was thinking 6, however I have no clue, really. So I thought
> >I'd ask.
>
> My personal opinion - 6 is the MINIMUM cost it would be. It's an extremely
> powerful ability, allowing the PhysAd to shrug off all but the most serious
> damage. 8-10 points would be preferred by my book.

I agree that it should not be a common power, but the 8-10 range is
almost too harsh. I would say 6 would be plenty as long as they have
some limitations. I would think that they wouldn't be able to accept any
cyberware and only clonal bioware since they body would probably think
of anything else as a foreign body to be removed along with the bullets.
Since it's a PA power, cyber/bio probably wouldn't come up too often,
but it would still be something to keep in mind when buying an already
expensive power. Also, you could make the PC have to learn the ability
from some hard to find mentor.
The magic cost and the time/money involved in finding the guru would
probably make it rare enough...

> Slipspeed

Nero
Message no. 6
From: Starrngr@***.com Starrngr@***.com
Subject: Phys ad power of regen
Date: Sat, 3 Apr 1999 02:29:43 EST
In a message dated 4/2/99 6:34:05 PM Pacific Standard Time,
zmjett@*********.com writes:

> Simple question. Really.
>
>
> What do you think is a reasonable point cost for regeneration as a phys
> ad power? I was thinking 6, however I have no clue, really. So I thought
> I'd ask.
>
> -- Jett

I wouldnt allow it as a power myself at all Jett. There is, after all,
already the rapid healing power for physads. Since this doesnt seem to be
what you want, however, perhaps a variant of this power? I'm not sure what
to call it (but at the moment am leaning heavily twords Healing trance)but
for game effects its as follows: costs 1 point per level, each level is
equivalent to one automatic success on healing checks. However, in order to
use it, the adept must put himself into a deep trance for the time it takes
to heal the damage (Note: This must be applied one "damage" level at a time)
The adept will not awaken for anything less than being attacked, and being
awakened prior to the time elapsed means the attempt is wasted.

This, I feel, tries to bridge the gap between the unrealisticness of the
Regeneration powers as listed for various critters (all damage? IN SECONDS??
PUHLEASE!!!) and the rapid healing effects already listed in SR3.

Perhaps limit this to Pysad Initiates, as this would truly be an advanced
sort of power on par with Metamagic.

(AW GREAT. This of course means I'm gonna have to break down and get MitS
when it comes out, to get a better idea of what exacly goes on at the
metamagic level)

Comments?
Message no. 7
From: dghost@****.com dghost@****.com
Subject: Phys ad power of regen
Date: Sat, 3 Apr 1999 08:29:13 -0600
On Sat, 3 Apr 1999 02:29:43 EST Starrngr@***.com writes:

>In a message dated 4/2/99 6:34:05 PM Pacific Standard Time,
>zmjett@*********.com writes:
>> Simple question. Really.
>>
>>
>> What do you think is a reasonable point cost for regeneration as a
phys
>> ad power? I was thinking 6, however I have no clue, really. So I
thought
>> I'd ask.

>I wouldnt allow it as a power myself at all Jett. There is, after all,
>already the rapid healing power for physads.

The problem is that power has a minimum time to heal.

>Since this doesnt seem to be
>what you want, however, perhaps a variant of this power? I'm not sure
what
>to call it (but at the moment am leaning heavily twords Healing
trance)but
>for game effects its as follows: costs 1 point per level, each level is

>equivalent to one automatic success on healing checks. However, in
order to
>use it, the adept must put himself into a deep trance for the time it
takes
>to heal the damage (Note: This must be applied one "damage" level at a
time)
> The adept will not awaken for anything less than being attacked, and
being
>awakened prior to the time elapsed means the attempt is wasted.

I prefer not build limitations like that into powers and reserve such
limitations for choice of geasa. It makes PhysAds more flexible.

>This, I feel, tries to bridge the gap between the unrealisticness of the

>Regeneration powers as listed for various critters (all damage? IN
SECONDS??
> PUHLEASE!!!) and the rapid healing effects already listed in SR3.
>Perhaps limit this to Pysad Initiates, as this would truly be an
advanced
>sort of power on par with Metamagic.

What about say a 3+ point power the changes healing times from hours to
minutes? You still heal very quickly but not THAT quickly ...

>(AW GREAT. This of course means I'm gonna have to break down and get
MitS
>when it comes out, to get a better idea of what exacly goes on at the
>metamagic level)

I've actually thought about metamagical powers and with SR3, it's
perfect: any power classified as "metamagical" cannot exceed your intiate
grade.

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

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Message no. 8
From: Jett zmjett@*********.com
Subject: Phys ad power of regen
Date: Sat, 03 Apr 1999 21:19:04 -0500
>
> >> What do you think is a reasonable point cost for regeneration
> >Regeneration powers as listed for various critters (all damage? IN
> SECONDS??

Yup. Or minutes.

Well, the point is I'm trying to build a character based on a comic character
(NO, not Wolverine...ever read Painkiller Jane?). She heals damn fast from
just about everything, but hates it. It's her only unnatural ability: she's
otherwise normal.


>
> What about say a 3+ point power the changes healing times from hours to
> minutes? You still heal very quickly but not THAT quickly ...

That I could go for. Or perhaps a variation...one box per combat phase,
instead of all of it each combat phase...Otherwise, I think this char is
going on the back burner for now...

--Jett
<*><*><*><*><*><*><*><*><*><*>

The new improved Shadowrun page: Shadow's Edge.
http://www.scifi-fantasy.com/~zmjett/shadow/

Jett's Elfwood page
http://www.elfwood.com/zone47/artists/jesgrota/jesgrota.html


"This is the worst place in the world. You shouldn't have come here. You'll
die here."
"Stay in the best place in the world, darling, and you'll die there, too."
-Lord Fanny, to Quimper, The Invisibles
Message no. 9
From: dghost@****.com dghost@****.com
Subject: Phys ad power of regen
Date: Sat, 3 Apr 1999 20:49:16 -0600
On Sat, 03 Apr 1999 21:19:04 -0500 Jett <zmjett@*********.com> writes:
<SNIP>
>Well, the point is I'm trying to build a character based on a comic
character
>(NO, not Wolverine...ever read Painkiller Jane?). She heals damn fast
from
>just about everything, but hates it. It's her only unnatural ability:
she's
>otherwise normal.
<SNIP>

Why don't you describe how the ability works in the comic book and/or how
you want it to work. Maybe that'll help :)

>--Jett
<SNIP>
>Jett's Elfwood page
>http://www.elfwood.com/zone47/artists/jesgrota/jesgrota.html
<SNIP>

You have a page dedicated to Elf Wood? Kinky :P~

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
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Message no. 10
From: Ereskanti@***.com Ereskanti@***.com
Subject: Phys ad power of regen
Date: Sun, 4 Apr 1999 12:53:10 EDT
In a message dated 4/2/1999 10:09:23 PM US Eastern Standard Time,
dghost@****.com writes:

>
> What I use is Regeneration heals one box of physical damage per Turn per
> magic point spent on the power (For critters with the regen power, I
> substitute Essence for "magic point spent" ... So want to play with a
> Nosferatu? "I just did 20 boxes of damage ... what do you mean he got
> up?" :)

ACK!!! I think I'd *thwap* you were within physical reach here Alfredo... I
don't know, "Regeneration" seems to be a tricky power to keep in mind. I
like what they did with it (to an extent) in the SR3 Comp, but do NOT think
it's perfect yet. To each his own in this case.

> You might also want to try using the Knack ability (cut from MitS). It's
> on Steve K's page: http://members.aol.com/talonmail/

Actually, the "Knack" concept of this wouldn't work either Alfredo.
"Knack"
isn't intended to be used for a critter/PC that already has magical
abilities. Unless of course, I missed something somewhere (...and that's
been happening more lately...)

-K
Message no. 11
From: Ereskanti@***.com Ereskanti@***.com
Subject: Phys ad power of regen
Date: Sun, 4 Apr 1999 13:09:51 EDT
In a message dated 4/3/1999 2:30:19 AM US Eastern Standard Time,
Starrngr@***.com writes:

> I wouldnt allow it as a power myself at all Jett. There is, after all,
> already the rapid healing power for physads. Since this doesnt seem to be
> what you want, however, perhaps a variant of this power? I'm not sure
what
> to call it (but at the moment am leaning heavily twords Healing trance)but
> for game effects its as follows: costs 1 point per level, each level is
> equivalent to one automatic success on healing checks. However, in order
to

I actually like this kind of idea.

> use it, the adept must put himself into a deep trance for the time it
takes
> to heal the damage (Note: This must be applied one "damage" level at a
time)

Again, a very good concept.

> The adept will not awaken for anything less than being attacked, and
being
> awakened prior to the time elapsed means the attempt is wasted.

Nice balancing out as well.

> This, I feel, tries to bridge the gap between the unrealisticness of the
> Regeneration powers as listed for various critters (all damage? IN
SECONDS??
> PUHLEASE!!!) and the rapid healing effects already listed in SR3.

Laugh. It does seem that everyone really dislikes "Regeneration" eh???

> Perhaps limit this to Pysad Initiates, as this would truly be an advanced
> sort of power on par with Metamagic.

Hmmm....again, interesting thought.

> (AW GREAT. This of course means I'm gonna have to break down and get MitS
> when it comes out, to get a better idea of what exacly goes on at the
> metamagic level)
> Comments?

Sure, here's a thought. Anybody remember "Body Control" or "Enhanced
Centering (Skillset)"? Could not a Physical Adept in SR2 use something
similar to these concepts towards the enhanced augmentation of their healing
abilities? For instance, please remember that "Rapid Recovery" or Rapid
Healing" (whatever the power's name is) is a magical ability, and that
Physical Adepts can use their centering talents towards their magical
abilities (such as the example given for resisting the drain due to "Boosted
Attributes"...again, or whatever the power is). Why couldn't these abilities
be put to use in that manner? With the consideration of course that the
"centering skill" is something that puts the individual in a state of
relaxation.

Perhaps "Tai Chi Chuan (Kata Forms???)" or "Meditation" or
"Mantra/Chanting"?
Personally, I believe it could be done in previous works from FASA-SR. What
is coming in MitS is just going to make this FAR more
interesting...................

-K (anyone ever see the first "Street Fighter" animated movie??? remember the
seen where Ken goes through his Mantra and makes what Marvel Universe would
call a "recovery test?" ... yeah, I thought you could..... <ewg>)
Message no. 12
From: Thanatos sthanatos@****.geocities.com
Subject: Phys ad power of regen
Date: Sun, 04 Apr 1999 14:29:13 -0400
Hobbis, the compiler of the Physical Adept Handybook, informed me that in
the next version
of the Handybook will have many powers removed from it, and altered, to
keep things balanced.
Regeneration is being *removed* from the book all-together, along with a
few other things.



At 01:08 PM 4/3/99 +1000, you wrote:
>>Simple question. Really.
>>
>>
>>What do you think is a reasonable point cost for regeneration as a phys
>>ad power? I was thinking 6, however I have no clue, really. So I thought
>>I'd ask.
>
>
>My personal opinion - 6 is the MINIMUM cost it would be. It's an extremely
>powerful ability, allowing the PhysAd to shrug off all but the most serious
>damage. 8-10 points would be preferred by my book.
>
>As a comparison, Distance Strike/Killing Hands combination costs nearly as
>much, and it's an extremely deadly ability. But it has limits - very hard
>limits, like the fact that it can only be used from magic rating meters
>away. Regeneration has few, if any limits. It always works, and will
>almost always result in the player being able to shrug off wounds fatal to
>anyone else.
>
>Slipspeed
>
>----------------------------------------------------------------------------
>"Not everything that can be counted counts, and not everything that counts
>can be counted" - Albert Einstein
>Adam Treloar aka Guardian, Slipspeed
>atreloar@*********.com
>http://www.geocities.com/TimesSquare/1900/
>----------------------------------------------------------------------------
>
>
>
>
Message no. 13
From: dghost@****.com dghost@****.com
Subject: Phys ad power of regen
Date: Sun, 4 Apr 1999 13:22:08 -0500
On Sun, 4 Apr 1999 12:53:10 EDT Ereskanti@***.com writes:
>In a message dated 4/2/1999 10:09:23 PM US Eastern Standard Time,
>dghost@****.com writes:
<SNIP>
>> You might also want to try using the Knack ability (cut from MitS).
It's
>> on Steve K's page: http://members.aol.com/talonmail/

>Actually, the "Knack" concept of this wouldn't work either Alfredo.
"Knack"
>isn't intended to be used for a critter/PC that already has magical
>abilities. Unless of course, I missed something somewhere (...and
that's
>been happening more lately...)

Uhm ... On Steve's page it says: "Knack (Adept Power)" ...

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
Message no. 14
From: Ereskanti@***.com Ereskanti@***.com
Subject: Phys ad power of regen
Date: Mon, 5 Apr 1999 21:50:47 EDT
In a message dated 4/4/1999 1:45:15 PM US Eastern Standard Time,
dghost@****.com writes:

>
> Uhm ... On Steve's page it says: "Knack (Adept Power)" ...

Oh really??? Okay (looking briefly) I see that now...

-K
Message no. 15
From: Jalong1@***.com Jalong1@***.com
Subject: Phys ad power of regen
Date: Tue, 6 Apr 1999 17:16:03 EDT
OK so I haven't been able to follow too closely on this but heres a thought I
came up with in dealing with Regeneration for PC's.

Regeneration
Cost: 4

Description: An adept with this power gains an increased ability to heal
damage.

Effect: Damage is healed as if it were stun damage.


Note this is something that just popped into me head so it's a rather rough
idea that probably has lots of balance problems.

As I said, just a thought on regen. Rip and shred at you whim

Jalong1

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