>>>>>[ I have no trouble with the basic idea that a Mage also may have Physad powers. A full mage has access to _all_ magic, and I'd certainly include hermetic, shamanic, and physical. _However_, I would say that Physad and Mage are two completely different ways of working with magic, and so being both a physad and a mage is as difficult as being both a hermetic mage and a shaman. Every mage has the potential to do both, but very few have the flexibility of thought and tenaciousness of will to do both. And the typical 25-year-old ex-wizkid hasn't had enough time to learn enough about magic to do both.
I would certainly _not_ allow a starting character to be both mage and physad for exactly the same reasons I wouldn't allow a starting character to be initiated, or possessing 10MY worth of beta cyberware -- character conception (these are _new_ shadowrunners, not guys who've reached the tops of their respective professions), and play balance.
A reasonable way to handle it would be to make unification of different types of magic a higher step of initiation. Perhaps at initiate grade 5, a mage could unify shamanism with hermetic magic, and at grade 10, s/he could learn to develop physical (or psychic, if you play with them) abilities.
]<<<<< Quincunx <loewenst@****.rutgers.edu> (Sat Jan 30 13:01:33 EST 1993)
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