From: | "Steven A. Tinner" <bluewizard@*****.COM> |
---|---|
Subject: | Physads Over the Edge Part 1 - Atavism |
Date: | Fri, 27 Dec 1996 03:03:37 -0500 |
powers translated from the OTE RPG, but I didn't. Hey, I'm a follower of
Sloth, and he was calling me strongly this week! :-)
To avoid getting THWAPPED for my slack-a-daisical attitude I've decided to
post what I have done.
Enjoy, and please comment.
*****WARNING*****
THESE POWERS ARE ODD, WACKY AND DEFINATELY NOT FOR EVERYONE!
SOME COULD EASILY BE CONSIDERED GAME-BREAKERS!
USE AT YOUR OWN RISK!
NEW PHYSAD POWER - ATAVISM
COST - 1 point per level
Atavism is the ability to call upon racial memories, or past lives and
ancestors.
Each point purchased in Atavism gives the character access to one past
life/ancestor.
These can be anything the GM approves, from a Medieval knight, to a
Nethermancer from the Fourth World/ED.
This power is not intended to simply give Physad PC's immediate access to
massive skills they would not otherwise have - it is much more a matter or
roleplaying.
The past life can be thought of as a contact, and as such it requires
regular maintenance.
Past lives are often finicky, and reluctant to rouse from the Sleep of
Ages.
Make the PC work to get their assistance.
"OK, OK, if you translate this ancient magical text for me, I'll take you
to see the new Neal the Ork Barbarian Sim!"
Past lives can come from any walk of life, but most ancestors capable of
being called upon are usually the more powerful ones, as they have left a
deeper imprint on the eternal self.
Uses of Atavism
Players may, with GM permission access memories of the past life. This can
be simple nowledge of a certain scroll, or even a spirit's true name, or
home metaplane.
Players can also at times allow the Ancestor to take over their shared
body. This is often the case with warrior spirits. A PC with a ninja
ancestor could under great stress allow the ninja to contro his refelxes.
Particularly ambitious GM's are encouraged to make seperate stats for the
atavistic ancestors.
Keep the use of atavism rare and mysterious. At the GM's option, an
ancestor may not want to relinquish contro of the body. Allow a PC to make
a banishing test to regain control. Keep in mind that these ancestors may
still have unfinished business to take care of, and might want the PC to
help them.
Remember that a caveman is not going to understand modern items like
handguns. While the ancestors may be powerful, they are alos totally
unfamiliar with the SR world!