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Mailing List Logs for ShadowRN

Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Physads Over the Edge Part 1 - Atavism
Date: Fri, 27 Dec 1996 03:03:37 -0500
OK, the holidays have me a little wasted, and I meant to get all th new
powers translated from the OTE RPG, but I didn't. Hey, I'm a follower of
Sloth, and he was calling me strongly this week! :-)
To avoid getting THWAPPED for my slack-a-daisical attitude I've decided to
post what I have done.
Enjoy, and please comment.

*****WARNING*****
THESE POWERS ARE ODD, WACKY AND DEFINATELY NOT FOR EVERYONE!
SOME COULD EASILY BE CONSIDERED GAME-BREAKERS!
USE AT YOUR OWN RISK!

NEW PHYSAD POWER - ATAVISM
COST - 1 point per level

Atavism is the ability to call upon racial memories, or past lives and
ancestors.
Each point purchased in Atavism gives the character access to one past
life/ancestor.
These can be anything the GM approves, from a Medieval knight, to a
Nethermancer from the Fourth World/ED.
This power is not intended to simply give Physad PC's immediate access to
massive skills they would not otherwise have - it is much more a matter or
roleplaying.

The past life can be thought of as a contact, and as such it requires
regular maintenance.
Past lives are often finicky, and reluctant to rouse from the Sleep of
Ages.
Make the PC work to get their assistance.
"OK, OK, if you translate this ancient magical text for me, I'll take you
to see the new Neal the Ork Barbarian Sim!"

Past lives can come from any walk of life, but most ancestors capable of
being called upon are usually the more powerful ones, as they have left a
deeper imprint on the eternal self.

Uses of Atavism
Players may, with GM permission access memories of the past life. This can
be simple nowledge of a certain scroll, or even a spirit's true name, or
home metaplane.
Players can also at times allow the Ancestor to take over their shared
body. This is often the case with warrior spirits. A PC with a ninja
ancestor could under great stress allow the ninja to contro his refelxes.
Particularly ambitious GM's are encouraged to make seperate stats for the
atavistic ancestors.
Keep the use of atavism rare and mysterious. At the GM's option, an
ancestor may not want to relinquish contro of the body. Allow a PC to make
a banishing test to regain control. Keep in mind that these ancestors may
still have unfinished business to take care of, and might want the PC to
help them.
Remember that a caveman is not going to understand modern items like
handguns. While the ancestors may be powerful, they are alos totally
unfamiliar with the SR world!
Message no. 2
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: Physads Over the Edge Part 1 - Atavism
Date: Fri, 27 Dec 1996 14:15:56 +0000
|NEW PHYSAD POWER - ATAVISM
|COST - 1 point per level
|
|Atavism is the ability to call upon racial memories, or past lives and
|ancestors.
|Each point purchased in Atavism gives the character access to one past
|life/ancestor.
|These can be anything the GM approves, from a Medieval knight, to a
|Nethermancer from the Fourth World/ED.
|This power is not intended to simply give Physad PC's immediate access to
|massive skills they would not otherwise have - it is much more a matter or
|roleplaying.

A bit like Benton Fraser and his dad in Due South?
Coincidentally based in Chicago... (but filmed in toronto....)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 3
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Physads Over the Edge Part 1 - Atavism
Date: Fri, 27 Dec 1996 19:24:53 -0700
Steven A. Tinner wrote:
|
| NEW PHYSAD POWER - ATAVISM
| COST - 1 point per level

I would only allow one level (i.e., access to one ancestor).

| Atavism is the ability to call upon racial memories, or past lives and
| ancestors.

Like someone else pointed out, this would be funnest if the ancestor
manifests for the character, and for the character only.

And, maybe I missed it, but does the player choose the ancestor or does
the GM?

-David

/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking
alliances like underpants in a dryer without Cling Free."
~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~
Message no. 4
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: Re: Physads Over the Edge Part 1 - Atavism
Date: Sat, 28 Dec 1996 00:05:16 -0500
----------
> From: David Buehrer <dbuehrer@****.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Physads Over the Edge Part 1 - Atavism
> Date: Friday, December 27, 1996 9:24 PM
>
> Like someone else pointed out, this would be funnest if the ancestor
> manifests for the character, and for the character only.

Oh that's exactly how I pictured it! :-)
Only the PC can hear the voices in his head!
A particularly strong ancestor might be able to possess the body and speak
through it, but I'd make that rather uncommon.

> And, maybe I missed it, but does the player choose the ancestor or does
> the GM?

Either way, depending on the GM.
I'm planning to work up a random chart to let players roll for their
ancestors, but there's no reason they couldn't choose as long as the
munchkins don't all pick ancient vampire mage/gods.

Steven A. Tinner
bluewizard@*****.com
http://www.ncweb.com./users/bluewizard

Further Reading

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