From: | "Jason Carter, Nightstalker" <CARTER@***.EDU> |
---|---|
Subject: | Physical Adept power cost |
Date: | Thu, 2 Dec 1993 18:19:49 -0800 |
role-play it, don't rule-play it. If the player does good the GM can reward him
for good role-playing by giving him extra karma.
>> I totally agree with you, for me phys adepts are more like the
>> hermetics that the shamans. The reason is that they try to
>> find their way on their own (meditation, martail arts etc.)
>> and dont expect some totem to help them out.
Actually PA's are alot closer to Shamans than hermetic mages. Mages follow
rules. For them magic doing magic is like a scientist doing physics. On the
other hand, shamans are artist. They visual magic. Physical adepts live their
magic.
Now on the much more interesting topic of physical adept power cost, I think
there is space for major improvement. I've been kicking around the idea of
doing a rewrite of those to make some of the more useless powers useful. Here
are a couple of examples of what I was thinking:
Combat Sense: Way too expensive and pales in comparason to the Magic Spell.
Make it something like 1 magic point per die (unlimited possibilities).
Improved Physical Attributes: These are way to expensive and undereffective.
There is not one characteristic that is not easier to raise with Karma than
with Magic. My suggestion is to scrap the cost relative to Racial Max and
allow it to raise attributes beyond even 1.5 times racial max.
Cost: 1 per level (Level 4 max)
Improved Reaction: Same as above.
Cost: 1.25 per level (Level 4 max)
Increased Reflexes: Let's have it emulate Wired Reflexes, but without the
reaction increase. Level 1 (2 Magic), Level 2 (3 Magic), Level 3 (5 Magic)
Astral Perception, Improved Ability, Improved Physical Senses, Killing Hands,
and Pain Resistance are just fine as they are.
>From the Grimoire
Attribute Boost: The duration should be extended, it's just to damn short for
people with high attributes to use. Maybe Willpower plus number of successes
in combat turns....
Body Control, Enhanced Centering, Missile Parry, Mystic Armor, and Suspended
State are fine as they are. In fact Enhanced Centering is still the best PA
power any PA can invest magic in.
===============================================================================
See Ya in Shadows, "Keep your friends close, but keep your enemies closer."
Jason J Carter -- Deep Throat, The X-Files
The Nightstalker Carter@***.EDU