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Message no. 1
From: Eric Boaen <alexd@***.III.NET>
Subject: Physical Adept Powers
Date: Mon, 23 Jan 1995 15:08:34 EST
Bonjour!
I just suscribed here an I was wondering if someone could
answer a question I've had about Phys. Adept powers. What Points do
I use, the Force points or The Magic Rating points. It would seem
fairer to use force points as Phys Adepts are "supposed" to be equal
to street samurai, and with all the new supplement books out, Samurai
generally have Physical attributes at about 9 starting out. The only
way Phys. adepts can match this is if they use force points, not
Magic Rating points.
Message no. 2
From: Andrew <wadycki@***.CSO.UIUC.EDU>
Subject: Re: Physical Adept Powers
Date: Mon, 23 Jan 1995 15:08:31 -0600
On Mon, 23 Jan 1995, Eric Boaen wrote:

> Bonjour!
> I just suscribed here an I was wondering if someone could
> answer a question I've had about Phys. Adept powers. What Points do
> I use, the Force points or The Magic Rating points. It would seem
> fairer to use force points as Phys Adepts are "supposed" to be equal
> to street samurai, and with all the new supplement books out, Samurai
> generally have Physical attributes at about 9 starting out. The only
> way Phys. adepts can match this is if they use force points, not
> Magic Rating points.
>
Physical adepts use their magic rating. They start off weaker than a
sammie, but with initiation they can become a lot more powerful. Also
there is the benefit that they don't set off metal detectors with all the
cyber shit the sammies have. Also, the Shadowtech, is not really suppose
to be used with new characters. It is recommended that they earn it in
play rather then start with it. There are some new powers coming out
that are a little more mystical and give them some advantages against the
sammies.

-Andrew
Message no. 3
From: Jason Larke <jlarke@**.ITD.UMICH.EDU>
Subject: Re: Physical Adept Powers
Date: Mon, 23 Jan 1995 16:54:27 -0500
>>>>> On Mon, 23 Jan 1995 15:08:31 CST, Andrew
>>>>> <wadycki@***.CSO.UIUC.EDU> said:

A> Physical adepts use their magic rating. They start off
A> weaker than a sammie, but with initiation they can become
A> a lot more powerful. Also there is the benefit that they
A> don't set off metal detectors with all the cyber shit the
A> sammies have.

And, with initiation, they can mask. Which means they don't
set off much of anything. :) I had a character called Burn
with a good athletics rating and killing hands (serious). He
never had to worry about passing security checkpoints. His
heaviest hardware was a long bow, which he could claim was a
legitimate hunting weapon- unlike a smart AK. :)

Phyads can't go face-to-face with a samurai in the sam's
area of expertise- but for hand-to-hand skill, stealth, or
athletics, an adept can beat anyone. And he can do it
without cyber, which makes him twice as deadly- and easy to
heal.

I also think initiate physical adepts should get shielding,
which always helps. :)

-Jason
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Physical Adept Powers
Date: Tue, 24 Jan 1995 12:40:54 +0100
> I just suscribed here an I was wondering if someone could
>answer a question I've had about Phys. Adept powers. What Points do
>I use, the Force points or The Magic Rating points. It would seem
>fairer to use force points as Phys Adepts are "supposed" to be equal
>to street samurai, and with all the new supplement books out, Samurai
>generally have Physical attributes at about 9 starting out. The only
>way Phys. adepts can match this is if they use force points, not
>Magic Rating points.

If you use Force points you can create absurdly high-powered physad... you
could be spending up to 50 (FIFTY!) points on magical enhancements... you
use your Magic rating to determine how much enhancements you can cram in.
But don't worry, just get yourself the Grimoire and read how to increase
your Magic rating.


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
"What do you call not believing in what you did see?" "Politics?"
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y?
Message no. 5
From: Aaron Jones <aaronj@******.COM>
Subject: Physical Adept Powers
Date: Sun, 13 Jul 1997 22:23:57 -0400
With the recent posts about physical adepts (and me playing my
first), I was wondering what (if any) new powers other people had come up
with. Any takers?
Message no. 6
From: John E Pederson <lobo1@****.COM>
Subject: Re: Physical Adept Powers
Date: Mon, 14 Jul 1997 01:00:42 EDT
On Sun, 13 Jul 1997 22:23:57 -0400 Aaron Jones <aaronj@******.COM>
writes:
> With the recent posts about physical adepts (and me playing my
>first), I was wondering what (if any) new powers other people had come
>up
>with. Any takers?


I would, if I had any to give you. However, you'll probably want to hit
the Physad's Handybook (available in Paolo's Archive
<http://www.interware.it/shadowrun>; somewhere)


--
-Canthros
I had rather believe all the fables in the legends and the Talmud
and the Alcoran, than that this universal frame is without a mind.
--Francis Bacon
http://members.aol.com/canthros1
Message no. 7
From: William Monroe Ashe <wma6617@****.TAMU.EDU>
Subject: Re: Physical Adept Powers
Date: Mon, 14 Jul 1997 08:45:53 -0500
On Sun, 13 Jul 1997, Aaron Jones wrote:

> With the recent posts about physical adepts (and me playing my
> first), I was wondering what (if any) new powers other people had come up
> with. Any takers?
>
The "Morph", "Body Morph", "Chameleon" power that was
discussed a while
ago here was really fun. I have had a ball playing that character. I
need to search through my old stuff I think that I may have accidentally
deleted it. There should be something in the archives though.
Message no. 8
From: "Shadowrun ML demon <shadowrn-ml@*******.hanse.de>"
Subject: Re: Physical Adept Powers
Date: Mon, 14 Jul 1997 22:20:44 GMT
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Aaron Jones <aaronj@******.COM> writes:

> With the recent posts about physical adepts (and me playing my
> first), I was wondering what (if any) new powers other people had come up
> with. Any takers?

You might check out our (still uncomplete) set of houserules we put on
the net under:

http://porter.desy.de/~greve/houserules/

or (if the direct access doesn't work) via my homepage (address in
signature). We got some new PhysAd powers there. Mostly from the PA
Handybook that was kinda outdated by the Awakenings plus the abilities
in the PA handybook were either vastly overpowered or too cheap,
usually.

You can also find a gzipped postscript version on my page in case you
like hardcopies... ;-)

Later,
Georg

- --
Georg C. F. Greve <greve@*******.hanse.de>
http://porter.desy.de/~greve/
"People who fight may lose. People who do not
fight have already lost." -- Bertold Brecht

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