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Message no. 1
From: greg basa <demipop@**********.COM>
Subject: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 00:35:52 -0500
Yes, ladies and gents, it's physical adept time+ACEAIQ-

Right now, I'm making a physical adept of the Silent Way (remember
these from Awakenings?) , a sniper, to be exact. Now as much as I
like her how she is, I'm determined to make her the sneakiest,
deadliest thing in the shadows from 1,000 meters off. I know that
athletics (+-4), stealth (+-4), and rifle (+-2) enhancements are canon,
as well as the vision enhancements (LL,TH, VM3). I added Pain
Resistance (was it necessary? I don't know.) and Traceless Walk (I
love this power), and was wondering about the stuff listed in the
Corporate Security Handbook (or something along those lines) (I
haven't seen it...ever). IOW, is there anything else I could possibly
add short of a sustained Improved Invisibility focus?

Also, I've gone through SR3, Grimoire II, and Awakenings. Are there
any power that I've missed?

Lastly, is this message coming out normally or should I just go back
to Eudora?

P.S. Lucy as the Negotiation-type character.

-----
Stand tall and shake the heavens.

Angelkiller 404

http://www.mindspring.com/+AH4-demipop/

ICQ: 2157053
Message no. 2
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 00:45:26 EST
In a message dated 1/16/99 12:42:33 AM Eastern Standard Time,
demipop@**********.COM writes:

> Yes, ladies and gents, it's physical adept time+ACEAIQ-
>
> Right now, I'm making a physical adept of the Silent Way (remember
> these from Awakenings?) , a sniper, to be exact. Now as much as I
> like her how she is, I'm determined to make her the sneakiest,
> deadliest thing in the shadows from 1,000 meters off. I know that
> athletics (+-4), stealth (+-4), and rifle (+-2) enhancements are canon,
> as well as the vision enhancements (LL,TH, VM3). I added Pain
> Resistance (was it necessary? I don't know.) and Traceless Walk (I
> love this power), and was wondering about the stuff listed in the
> Corporate Security Handbook (or something along those lines) (I
> haven't seen it...ever). IOW, is there anything else I could possibly
> add short of a sustained Improved Invisibility focus?
>
> Also, I've gone through SR3, Grimoire II, and Awakenings. Are there
> any power that I've missed?
>
> Lastly, is this message coming out normally or should I just go back
> to Eudora?
>
> P.S. Lucy as the Negotiation-type character.


I am of the belief that NO phys ad can really be a phys ad without the
power "Personal Combat Sense". so, i would add that. at level one or two -
i have not seen the SR3 rules for it - but I think it has been re-worked to
make it better.

nothing rocks like rolling reaction + combat pool for surprise checks.

andy mathews
Message no. 3
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 01:50:47 -0600
On Sat, 16 Jan 1999 00:35:52 -0500 greg basa <demipop@**********.COM>
writes:
>Yes, ladies and gents, it's physical adept time+ACEAIQ-
>
>Right now, I'm making a physical adept of the Silent Way (remember
>these from Awakenings?) , a sniper, to be exact. Now as much as I
>like her how she is, I'm determined to make her the sneakiest,
>deadliest thing in the shadows from 1,000 meters off.
<SNIP Power Ideas>
>Also, I've gone through SR3, Grimoire II, and Awakenings. Are there
>any power that I've missed?

First, I'd burn one magic point and get Smartlink (Alphagrade) and
Enhanced articulation.
Then I'd pick powers from the following:
Combat Sense
Delay Damage
Distance Strike
Flexibility
Freefall (gotta love the ability to leap off rooftops :)
Improved Ability (Stealth, <Firearm, probably rifle>)
Improved Physical Senses (Lowlight, Thermo, Flarecomp, and Range Sense
[if possible])
Improved Reflexes
Killing Hands
Missile Mastery (works great in conjuntion with Missile Parry :)
Nerve Strike
Spell Shroud
Traceless Walk

This is for a general assassin. For a sniper, I'd max out improved
ability Rifles (with Geas cost is 2 points.) and add in +4 improved
ability Stealth (1 point.). Next, buy Traceless walk, Improved Senses
(Lowlight, Thermo, Flare Comp, and Range Sense) for another 1.5 points
(1.25 if range sense can't exist or if the character doesn't have
Smartlink II [ie, don't buy Range Sense if you don't have SL II.].).
That leaves .5 points for whatever (possibly 2 points of spell shroud?).

End Result? Assuming the character has 6 Stealth and Rifles to start
with, you get to roll 11 (6 skill + 4 adept power + 1 Enhanced
Articulation) for Stealth and 12 (6 6 skill + 5 adept power + 1 Enhanced
Articulation) at -2 target number for rifles (if you have SL II, the
target number is reduced by an additional 1 at long range and 2 at
extreme range *IF* you have a rangefinder [or equivelent ;].)
Plus, if you bought two levels of Spell Shroud, you get 2 extra dice to
resist detection spells and the casting mage's T# is increased by 1. Of
course, when it comes down to non-sneaky business/sniping you'll find
that you're pretty much an over-priced mundane. :)

>Lastly, is this message coming out normally or should I just go back
>to Eudora?

Looks fine.

>P.S. Lucy as the Negotiation-type character.

Con Artist or STreet Doc? :)
----
The Cyber-Doc is | IN |
----
:)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
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Message no. 4
From: Oliver McDonald <oliver@****.SPYDERNET.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 01:39:03 -0800
On Sat, 16 Jan 1999 00:45:26 EST, Andy Mathews wrote:

>I am of the belief that NO phys ad can really be a phys ad without the
>power "Personal Combat Sense". so, i would add that. at level one or two -
>i have not seen the SR3 rules for it - but I think it has been re-worked to
>make it better.
>
>nothing rocks like rolling reaction + combat pool for surprise checks.

Under SR3, you get to roll reaction plus part of your combat pool for surprise checks.
The amount of combat pool depends on what level you have combat sense at.


Level 1: Add 1 to combat pool. add 1/4 to reaction. cost 1 magic point
Level 2: Add 2 to combat pool. add 1/2 to reaction. cost 2 magic points
Level 2: Add 3 to combat pool. add all to reaction. cost 3 magic points
Message no. 5
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 11:02:02 EST
In a message dated 1/16/1999 12:42:43 AM US Eastern Standard Time,
demipop@**********.COM writes:

> Also, I've gone through SR3, Grimoire II, and Awakenings. Are there
> any power that I've missed?
>
> Lastly, is this message coming out normally or should I just go back
> to Eudora?
>
Actually Greg, that sounds pretty good so far, what you have chosen in terms
of powers.

On HHH soon, the Physical Adept powers page will be restored in a more easily
loaded format, and there is a power you may be interested in, called
Concealment, just like the paranormal critter power of the same name.

-Herc

P.S. I'll see about getting this page up by sometime this afternoon,
hopefully.
Message no. 6
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 11:03:38 EST
In a message dated 1/16/1999 12:47:05 AM US Eastern Standard Time,
AndMat3@***.COM writes:

> I am of the belief that NO phys ad can really be a phys ad without the
> power "Personal Combat Sense". so, i would add that. at level one or two -
> i have not seen the SR3 rules for it - but I think it has been re-worked to
> make it better.

SR3 made the Personal Combat Sense power something to be truly afraid. Adding
either (1/3, 1/2, or full reaction) to the adept's combat pool is something
truly frightening, depending on the level it is purchased at.

-Herc
Message no. 7
From: Bob Tockley <zzdeden@*******.COM.AU>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sun, 17 Jan 1999 03:16:24 +1000
>SR3 made the Personal Combat Sense power something to be truly afraid.
Adding
>either (1/3, 1/2, or full reaction) to the adept's combat pool is something
>truly frightening, depending on the level it is purchased at.

Erm... what?!? Combat Sense as it is written in SR3 appears below:

############################################

Combat Sense
Cost: See Combat Sense Power Table
Combat sense provides an instinctive sense about an area and any potential
threats nearby. Each level gives you a number of extra Combat Pool dice, as
well as the ability to spend a percentage of your Combat Pool dice on your
Reactlon Test in surprise situations (p. 108).

COMBAT SENSE POWER TABLE
Combat Usable Pool Dice
Level Cost Pool for Reaction Test
1 1 1 ¼
2 2 2 ½
3 3 3 full


############################################

Unless you're talking about some other (house rule) Combat Sense, it's
pretty clear that it means that you can add a percentage of your Combat
Pool to your Reaction test in surprise situations, not that it adds varying
fractions of your Reaction Attribute to your Combat Pool - that would make
them ludicrously tough. I mean am I wrong (again) or what?

(>)ARKHAM
"Pop-quiz hotshot: Five hundred Storm Troopers on jetpacks fly down from
the hole in the ceiling. What do you do? WHAT DO YOU DO?!?!"
Message no. 8
From: greg basa <demipop@**********.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 14:48:57 -0500
<SNIPPED INTRODUCTORY STUFF>

>First, I'd burn one magic point and get Smartlink (Alphagrade) and
>Enhanced articulation.


d'oh! I forgot all about Enhanced Articulation! Thanks, Ghost.
>
>This is for a general assassin. For a sniper, I'd max out improved
>ability Rifles (with Geas cost is 2 points.) and add in +4 improved
>ability Stealth (1 point.). Next, buy Traceless walk, Improved
Senses
>(Lowlight, Thermo, Flare Comp, and Range Sense) for another 1.5
points
>(1.25 if range sense can't exist or if the character doesn't have
>Smartlink II [ie, don't buy Range Sense if you don't have SL II.].).
>That leaves .5 points for whatever (possibly 2 points of spell
shroud?).


>End Result? Assuming the character has 6 Stealth and Rifles to start
>with, you get to roll 11 (6 skill + 4 adept power + 1 Enhanced
>Articulation) for Stealth and 12 (6 6 skill + 5 adept power + 1
Enhanced
>Articulation) at -2 target number for rifles (if you have SL II, the
>target number is reduced by an additional 1 at long range and 2 at
>extreme range *IF* you have a rangefinder [or equivelent ;].)
>Plus, if you bought two levels of Spell Shroud, you get 2 extra dice
to
>resist detection spells and the casting mage's T# is increased by 1.
Of
>course, when it comes down to non-sneaky business/sniping you'll find
>that you're pretty much an over-priced mundane. :)


OK, didn't max out of Rifles because I needed those points for Pain
Resistance (sniper can watch targets for hours, even weeks at a time,
if they need to), allocated some to Athletics (assuming anyone can
find her, that is. hey, she's an overpriced mundane! she needs to
run and FAST!!). Couldn't find Range Sense or Spell Shroud anywhere.
What I did give her was flare comp, dampener, smartlink II cyberware,
but I might take your suggestion and drop those in favor of
articulation.
Message no. 9
From: Nexx Many-Scars <nexx@********.NET>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 14:01:13 -0600
----------
> From: greg basa <demipop@**********.COM>
>
> find her, that is. hey, she's an overpriced mundane! she needs to
> run and FAST!!). Couldn't find Range Sense or Spell Shroud anywhere.
> What I did give her was flare comp, dampener, smartlink II cyberware,
> but I might take your suggestion and drop those in favor of
> articulation.

Spell shroud comes from Awakenings, I think. Range sense is a variation
on enhanced senses, in that each enhanced sense you buy (for .25 magic
points) gives you 1 more level of magnification, making long-distance
shots easier.

For example, I get Range sense. I now have the equivalent of level 1
optical magnification. I get it again. I have level 2 magnification. Un
so weiter.

*****
Nexx Many-Scars
aka Mark Hall
*
I used to say I was in a dry spell, but that's before I realized I didn't
have a clue as to what rain was.
Message no. 10
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 14:00:55 -0600
On Sat, 16 Jan 1999 11:03:38 EST Mike Bobroff <Airwasp@***.COM> writes:
>In a message dated 1/16/1999 12:47:05 AM US Eastern Standard Time,
>AndMat3@***.COM writes:

>> I am of the belief that NO phys ad can really be a phys ad without the
>> power "Personal Combat Sense". so, i would add that. at level one or
two -
>> i have not seen the SR3 rules for it - but I think it has been
re-worked to
>> make it better.

>SR3 made the Personal Combat Sense power something to be truly afraid.
Adding
>either (1/3, 1/2, or full reaction) to the adept's combat pool is
something
>truly frightening, depending on the level it is purchased at.

Actually, it allows you to add that much to surprise tests. In SR2, even
level one let you toss your whole combat pool into surprise tests. In
SR3, they lowered the costs for each level by 1 point.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
Message no. 11
From: "D. Ghost" <dghost@****.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 14:33:19 -0600
On Sat, 16 Jan 1999 14:01:13 -0600 Nexx Many-Scars <nexx@********.NET>
writes:
>----------
>> From: greg basa <demipop@**********.COM>
>>
>> find her, that is. hey, she's an overpriced mundane! she needs to
>> run and FAST!!). Couldn't find Range Sense or Spell Shroud anywhere.
>> What I did give her was flare comp, dampener, smartlink II cyberware,
>> but I might take your suggestion and drop those in favor of
articulation.

>Spell shroud comes from Awakenings, I think. Range sense is a variation
>on enhanced senses, in that each enhanced sense you buy (for .25 magic
>points) gives you 1 more level of magnification, making long-distance
>shots easier.
>
>For example, I get Range sense. I now have the equivalent of level 1
>optical magnification. I get it again. I have level 2 magnification.
Un
>so weiter.

Nope. It's the equivelent of a rangefinder. I'm not sure if it would be
a valid use of enhanced senses. (why would you want Range sense? Read
all of SL II's bonuses on page 84-85 of FOF.)

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"We called him Mother Superior because of the length of his habit" --
Trainspotting
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com/getjuno.html
or call Juno at (800) 654-JUNO [654-5866]
Message no. 12
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Physical Adept Powers (making a better sniper)
Date: Sat, 16 Jan 1999 19:21:08 EST
In a message dated 1/16/1999 12:29:53 PM US Eastern Standard Time,
zzdeden@*******.COM.AU writes:

> Unless you're talking about some other (house rule) Combat Sense, it's
> pretty clear that it means that you can add a percentage of your Combat
> Pool to your Reaction test in surprise situations, not that it adds varying
> fractions of your Reaction Attribute to your Combat Pool - that would make
> them ludicrously tough. I mean am I wrong (again) or what?

No, it's not a house rule, and thanks for correcting me, as I thought I had
the numbers right the first time through. Thanks.

-Herc

Further Reading

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