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Message no. 1
From: Sven De Herdt sven.deherdt@******.com
Subject: Physical adepts - Improved sense
Date: Sun, 10 Dec 2000 22:47:51 +0100
SR3 (p.170) states that any sense provided by cyberware can also be provided
by this power.

So I got following question from one of my players, that I couldn't really
find an answer to: in cyberware you can have vision magnification in three
different ratings, what about the improved sense power? What would be the
use of taking this power in a lower rating than level 3 magnification?

-sven ;)
--
Message no. 2
From: Rand Ratinac docwagon101@*****.com
Subject: Physical adepts - Improved sense
Date: Sun, 10 Dec 2000 16:35:28 -0800 (PST)
> SR3 (p.170) states that any sense provided by
cyberware can also be provided by this power.
>
> So I got following question from one of my players,
that I couldn't really find an answer to: in cyberware
you can have vision magnification in three different
ratings, what about the improved sense power? What
would be the use of taking this power in a lower
rating than level 3 magnification?
> -sven ;)

There is none, Sven - which is why it's generally
accepted that each level of vision magnification costs
0.25 power points. So level 3 mag counts as three
enhanced sense powers (0.75 cost), not just one.

That's how you balance that one.

====Doc'
(aka Mr. Freaky Big, Super-Dynamic Troll of Tomorrow, aka Doc'booner, aka Doc' Vader)

.sig Sauer

Can you SMELL what THE DOC' is COOKIN'!!!

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Message no. 3
From: Phil Smith phil_urbanhell@*******.com
Subject: Physical adepts - Improved sense
Date: Mon, 11 Dec 2000 18:14:23 -0000
>From: Sven De Herdt <sven.deherdt@******.com>
>So I got following question from one of my players, that I couldn't really
>find an answer to: in cyberware you can have vision magnification in three
>different ratings, what about the improved sense power? What would be the
>use of taking this power in a lower rating than level 3 magnification?

Its not specifically stated, but I would say each level of magnification
costs .25 power points, so mag 3 costs .75 power points.

Phil

Dying is an art like everyuthing else.
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Message no. 4
From: Nexus nexxius@*******.com
Subject: Physical adepts - Improved sense
Date: Mon, 11 Dec 2000 17:28:59 -0600
Why?! Cyber eyes can hold up to .5 essence in mods before overflowing into
actual essence loss so why should simple mods like vision mag cost more
essence?

Nexus

----- Original Message -----
From: "Phil Smith" <phil_urbanhell@*******.com>
To: <shadowrn@*********.com>
Sent: Monday, December 11, 2000 12:14 PM
Subject: Re: Physical adepts - Improved sense


> >From: Sven De Herdt <sven.deherdt@******.com>
> >So I got following question from one of my players, that I couldn't
really
> >find an answer to: in cyberware you can have vision magnification in
three
> >different ratings, what about the improved sense power? What would be
the
> >use of taking this power in a lower rating than level 3 magnification?
>
> Its not specifically stated, but I would say each level of magnification
> costs .25 power points, so mag 3 costs .75 power points.
>
> Phil
>
> Dying is an art like everyuthing else.
>
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>
>
>
Message no. 5
From: Phil Smith phil_urbanhell@*******.com
Subject: Physical adepts - Improved sense
Date: Tue, 12 Dec 2000 18:41:39 -0000
>From: "Nexus" <nexxius@*******.com>
>Why?! Cyber eyes can hold up to .5 essence in mods before overflowing into
>actual essence loss so why should simple mods like vision mag cost more
>essence?

Because Physical Adepts senses are not from cybereyes, because whilst
cybereye mods have variable essence costs Improved Sense always costs .25
power points and becuse mag 3 can do everything mag 1 does and more and
should therefore cost more.

Phil

Dying is an art like everything else.
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Message no. 6
From: Nexus Nexxius@*******.com
Subject: Physical adepts - Improved sense
Date: Tue, 12 Dec 2000 15:00:23 -0600
By that rational me putting a K6-II+ 550 inside myself instead of a K6-II+
500 should require a larger essence loss. They are both the same size one
just has more transistors for the same area. I imagine digital image mag
works in the same fashion.

Nexus

"A scientific truth does not triumph by
convincing its opponents and making
them see the light, but rather because
its opponents eventually die and a new
generation grows up that is familiar with it."
-Maxwell Planck
----- Original Message -----
From: "Phil Smith" <phil_urbanhell@*******.com>
To: <shadowrn@*********.com>
Sent: Tuesday, December 12, 2000 12:41 PM
Subject: Re: Physical adepts - Improved sense


> >From: "Nexus" <nexxius@*******.com>
> >Why?! Cyber eyes can hold up to .5 essence in mods before overflowing
into
> >actual essence loss so why should simple mods like vision mag cost more
> >essence?
>
> Because Physical Adepts senses are not from cybereyes, because whilst
> cybereye mods have variable essence costs Improved Sense always costs .25
> power points and becuse mag 3 can do everything mag 1 does and more and
> should therefore cost more.
>
> Phil
>
> Dying is an art like everything else.
>
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>
>
>
>
Message no. 7
From: Phil Smith phil_urbanhell@*******.com
Subject: Physical adepts - Improved sense
Date: Wed, 13 Dec 2000 18:10:13 -0000
>From: "Nexus" <Nexxius@*******.com>
>By that rational me putting a K6-II+ 550 inside myself instead of a K6-II+
>500 should require a larger essence loss. They are both the same size one
>just has more transistors for the same area. I imagine digital image mag
>works in the same fashion.

But adept powers have nothing to do with transistors or space; they are
superhuman abilities created by magic. Improved senses do not have a
"size"; they represent the adept pushing their body to inredible levels.
And in terms of game balance; mag 1 is not as good as mag 3, therefore it
should cost fewer power points.

Phil

Dying is an art like everything else.
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Message no. 8
From: Iridios iridios@********.net
Subject: Physical adepts - Improved sense
Date: Wed, 13 Dec 2000 13:59:54 -0500
Phil Smith wrote:

> But adept powers have nothing to do with transistors or space; they are
> superhuman abilities created by magic. Improved senses do not have a
> "size"; they represent the adept pushing their body to inredible levels.
> And in terms of game balance; mag 1 is not as good as mag 3, therefore it
> should cost fewer power points.

It does. You cant get mag 3 without getting mag 1 + 2 before it. So
mag 3 ends up being .75 points while mag 1 cost only .25 points.

--
Iridios
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Message no. 9
From: Phil Smith phil_urbanhell@*******.com
Subject: Physical adepts - Improved sense
Date: Wed, 13 Dec 2000 19:23:37 -0000
>From: Iridios <iridios@********.net>
> > And in terms of game balance; mag 1 is not as good as mag 3, therefore
>it
> > should cost fewer power points.
>
>It does. You cant get mag 3 without getting mag 1 + 2 before it. So
>mag 3 ends up being .75 points while mag 1 cost only .25 points.

Thats pretty much what I said the first time, I just try to phrase it
differently each time I am called upon to explain myself just to keep it
interesting :)>

Phil

Dying is an art like everything else.
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Message no. 10
From: Nexus nexxius@*******.com
Subject: Physical adepts - Improved sense
Date: Wed, 13 Dec 2000 20:26:32 -0600
Ok...my bad. I went back to the origional question and reread it <g> I
somehow thought he was asking if a physical adept should take more essence
loss because of the level of vision mag he recieved in the cyber eye.
Heh...teach me to read with more than one window open at once.

Nexus
----- Original Message -----
From: "Phil Smith" <phil_urbanhell@*******.com>
To: <shadowrn@*********.com>
Sent: Wednesday, December 13, 2000 1:23 PM
Subject: Re: Physical adepts - Improved sense


> >From: Iridios <iridios@********.net>
> > > And in terms of game balance; mag 1 is not as good as mag 3, therefore
> >it
> > > should cost fewer power points.
> >
> >It does. You cant get mag 3 without getting mag 1 + 2 before it. So
> >mag 3 ends up being .75 points while mag 1 cost only .25 points.
>
> Thats pretty much what I said the first time, I just try to phrase it
> differently each time I am called upon to explain myself just to keep it
> interesting :)>
>
> Phil
>
> Dying is an art like everything else.
>
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>
>
>
Message no. 11
From: Sven De Herdt sven.deherdt@******.com
Subject: Physical adepts - Improved sense
Date: Thu, 14 Dec 2000 07:59:43 +0100
Thanks for your all input and responses on this subject,

-sven ;)
--
Message no. 12
From: Phil Smith phil_urbanhell@*******.com
Subject: Physical adepts - Improved sense
Date: Thu, 14 Dec 2000 18:08:02 -0000
>From: "Nexus" <nexxius@*******.com>
>Ok...my bad. I went back to the origional question and reread it <g> I
>somehow thought he was asking if a physical adept should take more essence
>loss because of the level of vision mag he recieved in the cyber eye.
>Heh...teach me to read with more than one window open at once.

I thought something like that may have been the case. Sorry if I sounded a
little condecending in the later posts. :)>

Phil

Dying is an art like everything else.

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Message no. 13
From: Nexus nexxius@*******.com
Subject: Physical adepts - Improved sense
Date: Thu, 14 Dec 2000 18:32:02 -0600
> I thought something like that may have been the case. Sorry if I sounded
a
> little condecending in the later posts. :)>
>
> Phil

Nach, I we were just defending our view points on two totally different
subjects. My fault. Thanks for not flaming me.

Nexus

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