From: | Ben Acosta <BACOSTA1@*****.BITNET> |
---|---|
Subject: | Physical adept/Sorcerer adept |
Date: | Sat, 16 Oct 1993 13:10:02 CDT |
>I was wondering what, if anything people thought of the following.
>If you put an A priority to magic, but didnt want to be a 'full mage'. So
>instead you chose to play a physical adept/sorcerer adept.
>The reason behind this question is that I actually have the opurtunity
>to play this kind of character, and my experience in creating him has shown
>that (in the beginning at least) you dont have enough to go around. Thus,
>just by virtue of his needing so much (sorcery, hth skills, firearms, magic
>theory, stealth, and everything else to make a 'classic' physical adept who
>can cast spells) he is limited quite nicely.
>Note also, that the Karma cost for him to become any good at all is truly
>outrageous (worse even than for a normal mage).
I agree, I think this is a reasonable character concept. Finally there's a
way to build a Jedi type character for Shadowrun. He'd be pretty good at
melee combat and able to cast a few spells such as Magic Fingers and Influence
(These are not the runners you seek.) but he wouldn't be too powerful. Now, if
would come out with an Ares Light Saber, then he would be disgusting.
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