From: | Dennis Steinmeijer dv8@********.nl |
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Subject: | Physical Adepts vs Streetsam's |
Date: | Thu, 24 Jun 1999 20:29:14 +0200 |
I don't know if I'm walking on dangerous ground here, but I have in my
possession the SR3 sourcebook and it looks like Physical Adepts are highly
outclassed by the Streetsamurai, as given in the Archtype section. It seems
like the Physical Adept is coming up a few power points short to rank as
high as the Streetsamurai does.
Let me explain; to my estimate the PhysAd needs about 100 Karma to come
close to the things that a Streetsamurai can do at the start of the game.
Even then there are things that the Streetsamurai has that a PhysAd can
never achieve (for instance; Smartlink).
Now I know that a lot of people will tell me that a PhysAd is not supposed
to be Superman, and that they can progress throughout the game without ever
hitting a roof like the Streetsamurai does when his essence runs out and his
all stacked up on Bioware. However, where a Streetsamurai can buy his
equipment during character creation and then start playing, earning nuyen
and karma (subsequently getting better gear and increasing skills and
attributes), a PhysAd is spending all his Karma on his powers trying to
catch up on what the Streetsamurai was when he first started the game.
After a while the PhysAd has earned enough Karma to be an equal in power to
the Streetsam, but then he lacks the skills because he spent all his karma
on powers while the Streetsam went on to increase skills and abilities. Do
you see my dilemma?
I was thinking to maybe grant the players of PhysAd's double their Magic
Rating in power points to buy powers at character creation, or maybe change
the 20 karma per power point, to 10 karma per power point, to equal things
out a bit.
Does anyone have any thoughts on this, tried it and failed, or tried it and
succeeded? Maybe found a better way, or thinks I'm talking out of my arse?
Let me know.
Dennis
"Abashed the Devil stood,...and felt how awful Goodness is..."