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Message no. 1
From: Justin Pinnow <vanyel@*******.NET>
Subject: Physical Damage and Regeneration (Was: Vampire Question)
Date: Fri, 22 Aug 1997 18:04:04 -0400
> From: David Buehrer <dbuehrer@****.ORG>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: Vampire Question
> Date: Friday, August 22, 1997 4:12 PM

<Snip>

> Depends on the vampire. If they're a spell-slinging initiate with
> masking... <EGMG> BTW, spellcasting vampires can really take
> advantage of their regeneration power by casting high force spells.
> All the drain is physical, which heals immediately.

Okay, I have to rant here. ;)

I don't care what the game mechanics say, it still HURTS LIKE HELL to tear
yourself apart from the inside out by casting a powerful spell and taking
physical damage for doing so! This is a classic case of abusing the
system. If any of my players (assuming they were vampires, of course)
decided to try this just so they could sling powerful mojo without taking
any stun damage, I would kill the player, and the character would die as a
result. ;)

Just because you can regenerate doesn't mean it's a pleasant experience to
take damage in the first place. Your instincts will still tell you to
avoid taking damage.

<Snip>

Okay, I feel better now. :)

> -David

Justin :)
Message no. 2
From: Jaymz <justin@******.NET>
Subject: Re: Physical Damage and Regeneration (Was: Vampire Question)
Date: Fri, 22 Aug 1997 17:29:38 -0500
At 06:04 PM 8/22/97 -0400, Justin Pinnow wrote:
#> From: David Buehrer <dbuehrer@****.ORG>
#> To: SHADOWRN@********.ITRIBE.NET
#> Subject: Re: Vampire Question
#> Date: Friday, August 22, 1997 4:12 PM
#
#<Snip>
#
#> Depends on the vampire. If they're a spell-slinging initiate with
#> masking... <EGMG> BTW, spellcasting vampires can really take
#> advantage of their regeneration power by casting high force spells.
#> All the drain is physical, which heals immediately.
#
#Okay, I have to rant here. ;)
#
#I don't care what the game mechanics say, it still HURTS LIKE HELL to tear
#yourself apart from the inside out by casting a powerful spell and taking
#physical damage for doing so! This is a classic case of abusing the
#system. If any of my players (assuming they were vampires, of course)
#decided to try this just so they could sling powerful mojo without taking
#any stun damage, I would kill the player, and the character would die as a
#result. ;)
#
#Just because you can regenerate doesn't mean it's a pleasant experience to
#take damage in the first place. Your instincts will still tell you to
#avoid taking damage.
#

True, but there HAVE to be times where you can do this type of tuff
Look at Highlander, etc. for eamples
--
/--justin@****.mcp.com----------------------justin@******.net--\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 3
From: Bull <chaos@*****.COM>
Subject: Re: Physical Damage and Regeneration (Was: Vampire Question)
Date: Fri, 22 Aug 1997 18:59:33 -0400
At 06:04 PM 8/22/97 -0400, Justin Pinnow wrote these timeless words:

>I don't care what the game mechanics say, it still HURTS LIKE HELL to tear
>yourself apart from the inside out by casting a powerful spell and taking
>physical damage for doing so! This is a classic case of abusing the
>system. If any of my players (assuming they were vampires, of course)
>decided to try this just so they could sling powerful mojo without taking
>any stun damage, I would kill the player, and the character would die as a
>result. ;)
>
>Just because you can regenerate doesn't mean it's a pleasant experience to
>take damage in the first place. Your instincts will still tell you to
>avoid taking damage.
>
Agreed... This is the reason that when I made up my vampire character
rules, I included optional rules to eiether have higher force spells still
cause Stun Damage, or to just ouright forbid Vamps to cast spells at that
level...

Of course, there's no reason that NPC vamps can;t do it...:]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

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Message no. 4
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: Physical Damage and Regeneration (Was: Vampire Question)
Date: Fri, 22 Aug 1997 19:10:13 -0600
Justin Pinnow wrote:
|
| > From: David Buehrer <dbuehrer@****.ORG>
|
| > Depends on the vampire. If they're a spell-slinging initiate with
| > masking... <EGMG> BTW, spellcasting vampires can really take
| > advantage of their regeneration power by casting high force spells.
| > All the drain is physical, which heals immediately.
|
| Okay, I have to rant here. ;)
|
| I don't care what the game mechanics say, it still HURTS LIKE HELL to tear
| yourself apart from the inside out by casting a powerful spell and taking
| physical damage for doing so!
|
| Just because you can regenerate doesn't mean it's a pleasant experience to
| take damage in the first place. Your instincts will still tell you to
| avoid taking damage.

Okay, granted they wouldn't do it on a regular basis. But they can.
And if you ever back one into a corner, you better be prepared to
face something pretty nasty.

| Okay, I feel better now. :)

Cool :)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 5
From: Justin Pinnow <vanyel@*******.NET>
Subject: Re: Physical Damage and Regeneration (Was: Vampire Question)
Date: Fri, 22 Aug 1997 21:32:45 -0400
> From: Bull <chaos@*****.COM>
> Date: Friday, August 22, 1997 6:59 PM

> At 06:04 PM 8/22/97 -0400, Justin Pinnow wrote these timeless words:

<Snip>

> >Just because you can regenerate doesn't mean it's a pleasant experience
to
> >take damage in the first place. Your instincts will still tell you to
> >avoid taking damage.

> Agreed... This is the reason that when I made up my vampire character
> rules, I included optional rules to eiether have higher force spells
still
> cause Stun Damage, or to just ouright forbid Vamps to cast spells at that
> level...

> Of course, there's no reason that NPC vamps can;t do it...:]

Here again I must disagree. I don't believe in allowing NPCs to do
whatever they want while the PCs are limited. A vampire is a vampire. If
you allow the NPCs to do it, it's only fair to allow the PCs to do it as
well. There are far better ways to keep the game balanced than to say that
the PCs can't do something that NPCs can do, simply because they are PCs.
After all, the universe doesn't notice the difference. It doesn't make
sense that there is some force out there that says "oops, you're a PC, that
means you can't do that..."

> Bull

Justin :)
Message no. 6
From: Shaun Hall <Hard.master@********.ATT.NET>
Subject: Re: Physical Damage and Regeneration (Was: Vampire Question)
Date: Fri, 22 Aug 1997 17:19:38 -0700
----------
> From: Justin Pinnow <vanyel@*******.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Physical Damage and Regeneration (Was: Vampire Question)
> Date: Friday, August 22, 1997 3:04 PM
>
> > From: David Buehrer <dbuehrer@****.ORG>
> > To: SHADOWRN@********.ITRIBE.NET
> > Subject: Re: Vampire Question
> > Date: Friday, August 22, 1997 4:12 PM
>
> <Snip>
>
> > Depends on the vampire. If they're a spell-slinging initiate with
> > masking... <EGMG> BTW, spellcasting vampires can really take
> > advantage of their regeneration power by casting high force spells.
> > All the drain is physical, which heals immediately.
>
> Okay, I have to rant here. ;)
>
> I don't care what the game mechanics say, it still HURTS LIKE HELL to
tear
> yourself apart from the inside out by casting a powerful spell and taking
> physical damage for doing so! This is a classic case of abusing the
> system. If any of my players (assuming they were vampires, of course)
> decided to try this just so they could sling powerful mojo without taking
> any stun damage, I would kill the player, and the character would die as
a
> result. ;)
>
> Just because you can regenerate doesn't mean it's a pleasant experience
to
> take damage in the first place. Your instincts will still tell you to
> avoid taking damage.
>
> <Snip>
>
> Okay, I feel better now. :)
>
> > -David
>
> Justin :)

In my game I charge my vampires a cost for regeneration. Anything below
deadly they will regenerate as normal, but if they receive deadly physical
(or stun and wish to remain conscious) they have to lose one point of
essence. I use this rather than the normal regeneration penalty (roll a d6
if you roll a 1 your character has received damage to his spinal cord,
brain, etc and is dead). I have found that it keeps the players honest as
regards their regeneration. The loss of essence is much harder to deal with
than imaginary pain. ;)
Message no. 7
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: Physical Damage and Regeneration (Was: Vampire Question)
Date: Sat, 23 Aug 1997 18:30:03 -0400
In a message dated 97-08-22 18:09:11 EDT, vanyel@*******.NET writes:

> Just because you can regenerate doesn't mean it's a pleasant experience to
> take damage in the first place. Your instincts will still tell you to
> avoid taking damage.

VERY VERY True...

> <Snip>
> Okay, I feel better now. :)
> > -David
> Justin :)

Patting Justin on the back...."there there, it's okay...hey, what's that scar
on your neck...????
-K

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