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Message no. 1
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Physical Healing Question
Date: Thu, 13 Apr 1995 11:27:58 -0400
A dilemna occured during last night's dicussion and I could not make my
mind about it.

Concerning the Physical Healing, once the body test is made and failed,
the rulebook says the character will need medical attention to heal. My
question is, can another character with biotech provide that medical
attention? Having a "real" doctor improves your chances and time of
healing, but costs mucho nuyen. While I like the idea of my players
actually paying extra.

How do you guys do it in your games? And if biotech can not be used for
that, what the hell is it used for, besides first aid?(It is clearly
stated in the healing section that biotech is NOT the equivalent of
medicine study!)

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 2
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Physical Healing Question
Date: Thu, 13 Apr 1995 16:45:39 GMT
> A dilemna occured during last night's dicussion and I could not
> make my mind about it.
>
> Concerning the Physical Healing, once the body test is made and failed,
> the rulebook says the character will need medical attention to heal. My
> question is, can another character with biotech provide that medical
> attention? Having a "real" doctor improves your chances and time of
> healing, but costs mucho nuyen. While I like the idea of my players
> actually paying extra.
>
If memory serves and it's a while since i actually read it properly
if the character is to heal on his own he needs a certain lifestyle.
Now obviously if he fails that roll hes got a problem, assuming this
is where you got stuck (guessing). I would suspect he gets a new roll
if the level of care improves so he could make a basic one on his own
and then another if someone then applies first aid (beware golden 1st
hour rule). If that fails adding a doctor / Docwagon team would be a
new roll, and failing all esle find hospital FASA rule those as
atuosuccess suceeding on the roles just gives you a chance to heal
faster than the base time.

> How do you guys do it in your games? And if biotech can not be used for
> that, what the hell is it used for, besides first aid?(It is clearly
> stated in the healing section that biotech is NOT the equivalent of
> medicine study!)
>
> ----------------------------------------------------------------------------
> --- |\_/| Still The One and Only Wolfbane! ---
> --- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
> --- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
> --- 0 Steve Menard menars@***.UMontreal.Ca ---
> ----------------------------------------------------------------------------
>
Well might not help much but as you see in the book this gets a bit
gray, as to what do i allow it can vary a bit depending on how the
pc's are doing but if you guff a body roll/ medic guffs the biotech
roll (once recieving biotech aid) you had better see a hospital. I do
try and stay fair and consistent but its often game speed, theres not
ruch roleplaying and a lot of rollplaying to healing tests.

Mark
Message no. 3
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Physical Healing Question
Date: Fri, 14 Apr 1995 09:58:06 BST
By the body test, can I assum you mean the Body(10) to stabilise yourself
naturally, after a deadly wound? Or the Body test to determing long-term
healing time, or the Body check for can the wound be healed.

i) Yep, I do:- Biotech Check
Body(10)
Doctor's Biotech Check
Body(10)

PLUS Trauma Patch at any time.

If you miss one in the sequence, then you can't come back to it

ii) Yes, we just roll again and take the lower time (almost guarenteed to
be the doctor roll anyway.

iii) I have one player whose character was actually an MD before he
goblinised and they threw him out (we believe for malpractice, though
he says for having too big hands to be a surgeon), he is a godsend at
the end of a battle, even better than a bear shaman.

If he's failed the body check then he needs medical attention, by this, I
take it to mean A docotr/nurse, and some gear. In the case of a Deadly,
you DO need an Intensive care unit, so it almost definitely has to be
done IN hospital, unless you just hve the gear lying around.

In other cases, you can have the docotr come to you; on the healing table,
you get the 'not in hospital' penalty, or worse if you have a really drekky
lifestyle. BUT, you DO get the bonuses to TNo for your stats (which you
DO NOT GET if there is no doctor present!).

Make em pay through the nose, and make them learn that doctor's make
house calls for the right amount of money, AND you don;t have to sit
in a big, vulnerable place like a hsoptial wating for the Star to
come round and arrest you :-)

Phil (Renegade, Runs)
Message no. 4
From: Gurth <gurth@******.NL>
Subject: Re: Physical Healing Question
Date: Fri, 14 Apr 1995 11:05:29 +0200
>question is, can another character with biotech provide that medical
>attention?

If the character has some medical degree or at least studied for it, I say
why not. Of course the character would need a good reason for having studied
medicine and then gone to run the shadows...


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
...shutting up for now...
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 5
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Physical Healing Question
Date: Sat, 15 Apr 1995 02:14:44 +1000
Menard Steve writes:

> Concerning the Physical Healing, once the body test is made and failed,
> the rulebook says the character will need medical attention to heal. My
> question is, can another character with biotech provide that medical
> attention? Having a "real" doctor improves your chances and time of
> healing, but costs mucho nuyen. While I like the idea of my players
> actually paying extra.

Well, looking under the skill description for Biotech, we see there is a
concentration category called "extended care". I think that therefore
qualifies biotech for the "medical attention" mentioned in the rules. The
healing character would not, however, receive any of the modifiers listed in
the Doctoring Table. Only if he forked out for a real doctor would he get
those modifiers. However, if you look in the notes, the character still has
modifers based on Lifestyle conditions, and these are determined by the GM
(but the mods on the Doctoring table look about right for inappropriate
conditions to me). Looking at the table, it might even be detrimental to
have a real doctor healing you...like if you're a magician, and you're
healing at home (ie not in a clinic) you get +4 worth of mods. And if you
have average stats (even if you have 6 for Willpower and 6 for Body), then
you have +4 (+2). Interesting.

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 6
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Physical Healing Question
Date: Fri, 14 Apr 1995 15:28:30 -0400
On Sat, 15 Apr 1995, Damion Milliken wrote:

> Menard Steve writes:
>
> > Concerning the Physical Healing, once the body test is made and failed,
> > the rulebook says the character will need medical attention to heal. My
> > question is, can another character with biotech provide that medical
> > attention? Having a "real" doctor improves your chances and time of
> > healing, but costs mucho nuyen. While I like the idea of my players
> > actually paying extra.
>
> Well, looking under the skill description for Biotech, we see there is a
> concentration category called "extended care". I think that therefore
> qualifies biotech for the "medical attention" mentioned in the rules. The
> healing character would not, however, receive any of the modifiers listed in
> the Doctoring Table. Only if he forked out for a real doctor would he get
> those modifiers. However, if you look in the notes, the character still has
> modifers based on Lifestyle conditions, and these are determined by the GM
> (but the mods on the Doctoring table look about right for inappropriate
> conditions to me). Looking at the table, it might even be detrimental to
> have a real doctor healing you...like if you're a magician, and you're
> healing at home (ie not in a clinic) you get +4 worth of mods. And if you
> have average stats (even if you have 6 for Willpower and 6 for Body), then
> you have +4 (+2). Interesting.
>
You're right, that IS a bit weird. Maybe that rule needs to be
changed a little. Lets see ... the doctor (a real one) makes a biotech(or
medicine) test using a target number equal to that on the Healing Table.
Each successes gives the patient a -1 T#. The doctoring modifiers are
applied to the doctor's success test, not the patient's. If the patient
can't get his hands on a real doctor, no bonuses!

As for the T# penalty du to lifestly, it has never occured in my game
but I think a +2 per category under the minimum should be about right.
I.E. if you need a minimum of High and can only afford a Low, +4 T#.

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 7
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Physical Healing Question
Date: Fri, 14 Apr 1995 21:09:27 BST
Steve Menard Wrote :-

> As for the T# penalty du to lifestly, it has never occured in my game
> but I think a +2 per category under the minimum should be about right.
> I.E. if you need a minimum of High and can only afford a Low, +4 T#.

That's exactly how I take it; You get 'Bad Conditions' for one lifestlye
lower (ie. +2 Tno), and '_real-bad_(?) modifiers for two or more lifestyles
lower.

Damion Wrote :-
> Looking at the table, it might even be detrimental to have a real
> doctor healing you...like if you're a magician, and you're healing
> at home (ie not in a clinic) you get +4 worth of mods. And if you
> have average stats (even if you have 6 for Willpower and 6 for Body),
> then you have +4 (+2). Interesting.

I don't get you, where's the problem?


three healing situations
i) You're at home by yourself - you get +2 'not in a hosital', along with
extra mods for poor lifestyle (NB. only one of these - the worst -
applies, and that includes not in a hospital, you don't get +6 for
trying to heal in a slum, just +4
ii) You're outside hospital with a 'docotr' coming to get you:- you
get the modifiers above, but your bonuses for stats now DO apply
iii) You're in hospital, it all applies.


OH! I get it; you mean that line about modifiers from the docotring
table not applying if you're healing at home.

That's got to be a mistake and should be replaced with 'beneficial
modifiers from the doctoring table do not apply when healing without
a docotr, all penalties DO apply'.

Or something like that.


Phil (Renegade)

PS. Which is exactly how I play it: You haven't GM'd till you've seen
a giant troll samurai sitting in a hospital waiting (for good
conditions) room and recovering from a Serious wound in 19 hours odd.
Message no. 8
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Physical Healing Question
Date: Sat, 15 Apr 1995 18:05:10 +1000
Menard Steve writes:

> You're right, that IS a bit weird. Maybe that rule needs to be
> changed a little. Lets see ... the doctor (a real one) makes a biotech(or
> medicine) test using a target number equal to that on the Healing Table.
> Each successes gives the patient a -1 T#. The doctoring modifiers are
> applied to the doctor's success test, not the patient's. If the patient
> can't get his hands on a real doctor, no bonuses!

Sounds good, but how do you handle: "I'm a magician, and I want to do
"Long-term magical care" on myself, but not fork out for a doctor."

--------------
P Ward writes:

> That's got to be a mistake and should be replaced with 'beneficial
> modifiers from the doctoring table do not apply when healing without
> a docotr, all penalties DO apply'.

Also sounds ok, but how do you handle the above? And also how would you
handle the +2 mod for being a magician?

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 9
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Physical Healing Question
Date: Sat, 15 Apr 1995 13:29:32 -0400
On Sat, 15 Apr 1995, Damion Milliken wrote:

> Menard Steve writes:
>
> > You're right, that IS a bit weird. Maybe that rule needs to be
> > changed a little. Lets see ... the doctor (a real one) makes a biotech(or
> > medicine) test using a target number equal to that on the Healing Table.
> > Each successes gives the patient a -1 T#. The doctoring modifiers are
> > applied to the doctor's success test, not the patient's. If the patient
> > can't get his hands on a real doctor, no bonuses!
>
> Sounds good, but how do you handle: "I'm a magician, and I want to do
> "Long-term magical care" on myself, but not fork out for a doctor."
>

Long-term care on yourself ? That's an idea. The way I'd go about it
is if you're a doctor(more than biotech) then you have the special skill
medicine(or the equivalent). You would make 2 rolls. One with your skill,
using the penalties(including the +2 since you're treating a mage) and a
Body test using the base T# for your wound level minus the number of
success you had with the skill. But I look on long-term care on oneself
with a skeptic eye.

> --------------
> P Ward writes:
>
> > That's got to be a mistake and should be replaced with 'beneficial
> > modifiers from the doctoring table do not apply when healing without
> > a docotr, all penalties DO apply'.
>
> Also sounds ok, but how do you handle the above? And also how would you
> handle the +2 mod for being a magician?
>
> --
> Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au
>
> (GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
> E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
> b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
>

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 10
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Physical Healing Question
Date: Sun, 16 Apr 1995 16:07:16 +1000
Menard Steve writes:

> > Sounds good, but how do you handle: "I'm a magician, and I want to do
> > "Long-term magical care" on myself, but not fork out for a
doctor."
>
> Long-term care on yourself ? That's an idea. The way I'd go about it
> is if you're a doctor(more than biotech) then you have the special skill
> medicine(or the equivalent). You would make 2 rolls. One with your skill,
> using the penalties(including the +2 since you're treating a mage) and a
> Body test using the base T# for your wound level minus the number of
> success you had with the skill. But I look on long-term care on oneself
> with a skeptic eye.

OK, take the exact same example as above, but have "my magician pal" do the
"Long Term Magical Care" on me. How would you handle that?

--
Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 11
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Physical Healing Question
Date: Sun, 16 Apr 1995 15:42:56 +0930
Damion Milliken wrote:
> OK, take the exact same example as above, but have "my magician pal" do the
> "Long Term Magical Care" on me. How would you handle that?

Professional skills are poorly handled by SR, in general. Players are
essentially talented amatuers, or have a wide range of skills representing
the skills common to a profession.

Where only a handful of skills would be suitable, this falls down. For
example, Science skills. You either make Target Numbers ridiculously high,
or else the skill becomes too powerful.

A system I've been thinking about is to represent professional skills as
Special Skills, with a catch: they cost 10 times as much Karma. The
resulting skills are rather broad (you can specialise for half, or
concentrate for two-thirds), but the cost is about right.

So, for long-term magical care, or for that matter, doctoring, under this
system it's a special skill (Magical Healing), costing a fortune. Odds are
your PCs won't go for it.

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Finger me for my geek code
Message no. 12
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Physical Healing Question
Date: Mon, 17 Apr 1995 01:22:58 +1000
Robert Watkins writes:

> A system I've been thinking about is to represent professional skills as
> Special Skills, with a catch: they cost 10 times as much Karma. The
> resulting skills are rather broad (you can specialise for half, or
> concentrate for two-thirds), but the cost is about right.

That would probably be a better way to handle knowledge skills overall (I'd
say a lot more goes into an engineering degree (Physical Science skill) than
would go into a similarly rated vehicle or physical skill). But it kinda
makes the skills unattractive for PCs. I guess you could say that the skills
in the book, at the costs they are listed at, are more "general knowledge"
type skills, rather than being the equivalent of a professional degree or
the like.

> So, for long-term magical care, or for that matter, doctoring, under this
> system it's a special skill (Magical Healing), costing a fortune. Odds are
> your PCs won't go for it.

Hmm, would you really count Magical Healing as a skill on par with medicine?
I don't really think I'd look at it that way. I'd say Magical Healing was
either spells (oddly enough), or something considerably less than a medical
degree, which could be done using a skill such as Magical Theory. After all,
it doesn't actually heal anyone, it just provides a modifier which makes
things easier for the real doctor.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 13
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Physical Healing Question
Date: Sun, 16 Apr 1995 12:21:04 -0400
On Sun, 16 Apr 1995, Damion Milliken wrote:

> Menard Steve writes:
>
> > > Sounds good, but how do you handle: "I'm a magician, and I want to do
> > > "Long-term magical care" on myself, but not fork out for a
doctor."
> >
> > Long-term care on yourself ? That's an idea. The way I'd go about it
> > is if you're a doctor(more than biotech) then you have the special skill
> > medicine(or the equivalent). You would make 2 rolls. One with your skill,
> > using the penalties(including the +2 since you're treating a mage) and a
> > Body test using the base T# for your wound level minus the number of
> > success you had with the skill. But I look on long-term care on oneself
> > with a skeptic eye.
>
> OK, take the exact same example as above, but have "my magician pal" do the
> "Long Term Magical Care" on me. How would you handle that?

OK, you're magician pal makes a biotech(or medicine) test using all
the T# modifiers in the doctoring table(if you're a mage, he gets +2 on
his skill test). Lets say you're moderately wounded, have average
attributes, and are not hospitalized. Your pal gets a t# of 6(-2 because
he considered long-term magical healing, +2 because not in hospital) or 8
if you're a mage yourself. Lets say he gets 3 successes, then you have a
t# of 3 on your body test to see how long it takes.

>
> --
> Damion Milliken Unofficial Shadowrun Guru E-mail: adm82@***.edu.au
>
> (GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
> E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
> b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
>

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 14
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Physical Healing Question
Date: Mon, 17 Apr 1995 08:39:20 BST
Damion Wrote :-

> Also sounds ok, but how do you handle the above? And also how would you
> handle the +2 mod for being a magician?

<in regard to the bonuses for ehaling long-term>

I only apply it when doctors have to use limited medical tech on mages,
they're hampered. that's akward isn't it. If they heal by themselves (that's
pretty natural) they don;t get the penalty. If a doctor helps them, and uses
the drugs, they get the penalty.

A MAge outside of hospital (ie. a doctor's care) gets the +2 'not in a clinic'
penalty (which does mean medical care really), but doesn't get the +2
'Doctor using all his new toys' penalty, so it balances out.

Esay. (I think)

Phil (renegade)
Message no. 15
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Physical Healing Question
Date: Tue, 18 Apr 1995 00:59:33 +1000
Menard Steve writes:

> OK, you're magician pal makes a biotech(or medicine) test using all
> the T# modifiers in the doctoring table(if you're a mage, he gets +2 on
> his skill test). Lets say you're moderately wounded, have average
> attributes, and are not hospitalized. Your pal gets a t# of 6(-2 because
> he considered long-term magical healing, +2 because not in hospital) or 8
> if you're a mage yourself. Lets say he gets 3 successes, then you have a
> t# of 3 on your body test to see how long it takes.

So you rule that for the Long Term Magical Healing modifier to apply, the
doctor actually needs to be a magician himself? Sounds like it'd be pretty
uncommon to me.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 16
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Physical Healing Question
Date: Tue, 18 Apr 1995 01:10:28 +1000
P Ward writes:

> A MAge outside of hospital (ie. a doctor's care) gets the +2 'not in a
> clinic' penalty (which does mean medical care really), but doesn't get the +2
> 'Doctor using all his new toys' penalty, so it balances out.

'Cept it costs 500Y a day to hang out in a hospital, and by that ruling you
get the same modifier as hanging out at home (for the added benefit of
paying for it).

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
Message no. 17
From: Menard Steve <menars@***.UMONTREAL.CA>
Subject: Re: Physical Healing Question
Date: Mon, 17 Apr 1995 12:13:02 -0400
On Tue, 18 Apr 1995, Damion Milliken wrote:

> Menard Steve writes:
>
> > OK, you're magician pal makes a biotech(or medicine) test using all
> > the T# modifiers in the doctoring table(if you're a mage, he gets +2 on
> > his skill test). Lets say you're moderately wounded, have average
> > attributes, and are not hospitalized. Your pal gets a t# of 6(-2 because
> > he considered long-term magical healing, +2 because not in hospital) or 8
> > if you're a mage yourself. Lets say he gets 3 successes, then you have a
> > t# of 3 on your body test to see how long it takes.
>
> So you rule that for the Long Term Magical Healing modifier to apply, the
> doctor actually needs to be a magician himself? Sounds like it'd be pretty
> uncommon to me.

Yes, it WOULD be uncommon, just as magicians are supposed to be
uncommon.

> --
> Damion Milliken University of Wollongong E-mail: adm82@***.edu.au
>
> (GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
> E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
> b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
>

----------------------------------------------------------------------------
--- |\_/| Still The One and Only Wolfbane! ---
--- |o o| " Hey! Why ya lookin' at me so weird? Ain't ya 'ver seen a ---
--- \ / decker witha horn ?" --- Scy, Troll decker with a CC ---
--- 0 Steve Menard menars@***.UMontreal.Ca ---
----------------------------------------------------------------------------
Message no. 18
From: Daniel Kollmer <dkollmer@**.OR.AT>
Subject: Re: Physical Healing Question
Date: Tue, 18 Apr 1995 17:04:32 +0200
>Menard Steve writes:
>
>> OK, you're magician pal makes a biotech(or medicine) test using all
>> the T# modifiers in the doctoring table(if you're a mage, he gets +2 on
>> his skill test). Lets say you're moderately wounded, have average
>> attributes, and are not hospitalized. Your pal gets a t# of 6(-2 because
>> he considered long-term magical healing, +2 because not in hospital) or 8
>> if you're a mage yourself. Lets say he gets 3 successes, then you have a
>> t# of 3 on your body test to see how long it takes.
>
>So you rule that for the Long Term Magical Healing modifier to apply, the
>doctor actually needs to be a magician himself? Sounds like it'd be pretty
>uncommon to me.
>
>--
>Damion Milliken University of Wollongong E-mail: adm82@***.edu.au
>
>(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a19 w+ v(?) C++ US++>+++ P+ L !3
> E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
> b++ D B? e+$ u@ h* f+ !r n----(--)@ !y+
>
>
I wonder if there remain any scars after magical healing *grin*
DAWN
Message no. 19
From: Robert Watkins <bob@**.NTU.EDU.AU>
Subject: Re: Physical Healing Question
Date: Wed, 19 Apr 1995 19:21:40 +0930
Daniel Kollmer wrote:
> I wonder if there remain any scars after magical healing *grin*
> DAWN

'Course there aren't. Sez so, right in "Never Deal With A Dragon"!

--
Robert Watkins bob@**.ntu.edu.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Finger me for my geek code

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