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Mailing List Logs for ShadowRN

Message no. 1
From: K in the Shadows <Ereskanti@***.COM>
Subject: Physics Postings in SR Lingua
Date: Thu, 22 Oct 1998 09:43:21 EDT
In a message dated 10/22/1998 1:12:54 AM US Eastern Standard Time,
acgetchell@*******.EDU writes:

> Given the amount of kinetic energy in a Mach 6 slug, it is more efficient
> to construct it of high density materials rather than reduce its density by
> giving it an octogene warhead. The principle holds true in general in
> ballistics, which is why bullets are made of lead rather than harder
> materials.
>
Okay, I have finally figured out what it is that is just irking me to
absolutely no end.

Adam, I LOVE reading your material, as it at the very least *reads* like
someone who knows what the hell they are talking about. However, the one,
*MAJOR* problem is that with all this material you put forward, you do not in
any manner give a conversion suggestion into SR Game Mechanics. For
instance....

In the above example, you don't actually give a comparison of what a "Mach 6"
slug actually does as physical damage. With all your obvious intelligence and
knowledge, you could, IMO, come up with a way to reverse engineer any SR
damage code as it stands currently, then compare it to the real world
mechanics, and then use that conversion to translate massive amounts of other,
as of this time, unlisted information.

You mention an "octogene" material in the part of the post that I snipped, but
do not, in layman's terms, define what that is or why that is important (or
simply the word(s) you chose to use).

I am not certain exactly what kind of player I would call you, other than a
very detailed one. Were you in my games, you would find I would probably LOVE
to have you around, but would require you to convert that information you put
forth into some form or medium that *ALL* of the game group could utilize, and
not just yourself.

I guess what I am asking, is for you to do the same for the RN list. You
could do this, and from what I have seen, you could do this beautifully.
Please try, I know I for one would love to see it done.

Hell, if it were readable by the majority of the gaming universe (meaning
players from ages 16 to 90 could understand it and follow it), I'd give you
the webspace that I could, post it to that space for you, and even back you up
in whatever manner I could for a suggested set of source material to FASA
itself.

-K
Message no. 2
From: Steve Eley <sfeley@***.NET>
Subject: Re: Physics Postings in SR Lingua
Date: Thu, 22 Oct 1998 10:12:26 -0400
K in the Shadows wrote:
>
> Adam, I LOVE reading your material, as it at the very least *reads* like
> someone who knows what the hell they are talking about. However, the one,
> *MAJOR* problem is that with all this material you put forward, you do not in
> any manner give a conversion suggestion into SR Game Mechanics. For
> instance....

Since this apparently bothers you more than it bothers Adam, why don't YOU
do those conversions (or collaborate with Adam, if he's got the
inclination and patience) and share 'em with the rest of us?

Speaking for myself, I do occasionally like learning about things that
have no Target Numbers attached to them.


Have Fun,
- Steve Eley
sfeley@***.net
Message no. 3
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: Physics Postings in SR Lingua
Date: Thu, 22 Oct 1998 17:17:14 EDT
In a message dated 10/22/98 9:14:06 AM US Eastern Standard Time,
sfeley@***.NET writes:

> Since this apparently bothers you more than it bothers Adam, why don't YOU
> do those conversions (or collaborate with Adam, if he's got the
> inclination and patience) and share 'em with the rest of us?
>
> Speaking for myself, I do occasionally like learning about things that
> have no Target Numbers attached to them.

Yes Steve, but there is only one small problem, K would be the person who is
trying to translate Adam's words and this would probably get Adam somewhat
perturbed since someone else is translating their own ideas into SR game
mechanics, rather than letting Adam do it himself.

And as an extra-added bonus, if Adam really does a bad job, which is possible,
it means we can all carp him or something similar. :)

-Herc
------ The Best Mechanic you can ever have.
Message no. 4
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: Physics Postings in SR Lingua
Date: Fri, 23 Oct 1998 00:19:37 EDT
In a message dated 10/22/1998 9:14:10 AM US Eastern Standard Time,
sfeley@***.NET writes:

> Since this apparently bothers you more than it bothers Adam, why don't YOU
> do those conversions (or collaborate with Adam, if he's got the
> inclination and patience) and share 'em with the rest of us?

Because Steve, ignoring that post that Mike B. put forth on the idea, I am
*NOT* as educated in the areas that Adam G. is, and that is very obvious.
That is the reason I was suggesting (hint hint) that Adam do the conversions
and reverse engineering of these things. I personally feel he'd do a far
better job of it than I.

> Speaking for myself, I do occasionally like learning about things that
> have no Target Numbers attached to them.

I agree with you Steve, except if I want that, I will wander off of my
computer and go watch tv, take a look at yet more of the construction in my
area (they are building the new aquatic center (read as; water slide park)
only 1.5 blocks from the house....next summer I know *exactly* what I am going
to be doing...

-K (who is envisioning that lazy river, an innertube, and a bottle (safety
plastic of course) for a couple of hours a week at least...)

Further Reading

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