From: | K in the Shadows <Ereskanti@***.COM> |
---|---|
Subject: | Physics Postings in SR Lingua |
Date: | Thu, 22 Oct 1998 09:43:21 EDT |
acgetchell@*******.EDU writes:
> Given the amount of kinetic energy in a Mach 6 slug, it is more efficient
> to construct it of high density materials rather than reduce its density by
> giving it an octogene warhead. The principle holds true in general in
> ballistics, which is why bullets are made of lead rather than harder
> materials.
>
Okay, I have finally figured out what it is that is just irking me to
absolutely no end.
Adam, I LOVE reading your material, as it at the very least *reads* like
someone who knows what the hell they are talking about. However, the one,
*MAJOR* problem is that with all this material you put forward, you do not in
any manner give a conversion suggestion into SR Game Mechanics. For
instance....
In the above example, you don't actually give a comparison of what a "Mach 6"
slug actually does as physical damage. With all your obvious intelligence and
knowledge, you could, IMO, come up with a way to reverse engineer any SR
damage code as it stands currently, then compare it to the real world
mechanics, and then use that conversion to translate massive amounts of other,
as of this time, unlisted information.
You mention an "octogene" material in the part of the post that I snipped, but
do not, in layman's terms, define what that is or why that is important (or
simply the word(s) you chose to use).
I am not certain exactly what kind of player I would call you, other than a
very detailed one. Were you in my games, you would find I would probably LOVE
to have you around, but would require you to convert that information you put
forth into some form or medium that *ALL* of the game group could utilize, and
not just yourself.
I guess what I am asking, is for you to do the same for the RN list. You
could do this, and from what I have seen, you could do this beautifully.
Please try, I know I for one would love to see it done.
Hell, if it were readable by the majority of the gaming universe (meaning
players from ages 16 to 90 could understand it and follow it), I'd give you
the webspace that I could, post it to that space for you, and even back you up
in whatever manner I could for a suggested set of source material to FASA
itself.
-K