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Message no. 1
From: One Ronin <ronin@*******.COM>
Subject: Picking on the Sammy (was Re: Wired reflexes and friendly fire.)
Date: Mon, 19 Oct 1998 20:24:59 PDT
>This brings up a point I have been wondering about. How common is
>wounding by friendly fire in your games? It's just that with all >those
Sams etc outthere with wired reflexes I think that this kinda >thing
would be fairly common.

Believe it or not, drawing a weapon and firing it is not as instinctual
as you might think. Any PC with a skill of 4 or less would probably not
think to automatically shoot at something that just appears out of
nowhere. Nor do I think that anyone with half a brain would train their
reflexes (wired or not) to respond with gunfire when even just a
perceived threat exists. Any PC with a skill of 5 or higher would have
a good handle on the concept of "Check your target before firing" and
would probably not automatically respond with gunfire. It is much more
likely that he/she would respond to a perceived threat with a
hand-to-hand maneuver (especially if schooled in martial arts) if the
target was close, or a dodge/movement to avoid possible incoming fire if
the target is far away.

>For example, a Sam with Wired Reflexes 2 is in a combat situation in >a
warehouse , a figure runs out from between two packing crates. At >this
point his reflexes take over, he aims and shoots with out even
>thinking, realising to late that his target is the party's mage.

"...aims and shoots without even thinking,..." Alright, aiming a weapon
is a cognitive action that is far from reflex. Again, anyone with any
considerable level of firearms skill will have to adjust for target
distance, movement, and possible obstacles in the line of fire. IMHO,
shooting is just not an instinctive action, no matter how you look at
it. Martial Arts, on the other hand, to be really effective, must be
instinctive.

>In this situation I give the Sam a perception roll making the target
>higher the faster the reflexes. Failure means the Sam fires as >normal,
sucess can mean various things depending on how well they >suceed,
ranging from shooting wide at the last moment to not firing >at all.
This has made my group very carefull around their wired >friends, and
has bought around some interesting role play situations >as innocents
have been shot or shot at.
>
>Anyway, Do you think I am being too tough? If not how do you lot >play
these sort of situations.

Well, I think that you are GM, and GM = God of your world. If you are
looking for things to screw with your sammy players, by all means, use
those rules, although I think the rules for wired characters in CT
better handle this kind of situation.

Just a thought.....there have been several threads on all the millions
of drawbacks to having wired reflexes and how bad this kinda of
cyberware is to have and the plethora of ways to screw over a sammy with
'ware.........anyone have a clue why GM's tend to have it in for the
sammy PCs?


Mai mentsu konna mai kikyo.

-ICQ #:11373195


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