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Message no. 1
From: Danyel Woods <9604801@********.AC.NZ>
Subject: Pistol and weapon-accessories weights
Date: Mon, 17 Nov 1997 12:00:42 +1300
This question may have been asked, answered, and thwapped many times in
the past, but as a three-month player I wonder what the more experienced
Shadowrunners think of the subject. Why are pistols and accessories in
Shadowrun so darn heavy?

For example: Colt America L36. Eleven-round clip-fed light
semi-automatic. Damage 6L, weight 1kg.
SIG-Sauer P226. Fifteen-round clip-fed heavy
semi-automatic. Damage 9M, weight 0.75kg.
Ares Predator. Fifteen-round clip-fed heavy
semi-automatic. Damage 9M, weight 2kg.

The above shows one of today's premier heavy sidearms, a Shadowrun
backup weapon, and 2050's premier heavy weapon (according to the
triple-B). Notice anything odd? Yes, the SIG is lighter than the
'wimpy' L36, hits as hard and holds as much ammo as the 'intimidating'
Predator, and looks just as cool as either.

Why should pistols sixty years in advance of today's, probably built out
of high-tech composites and plastics, weigh more than today's clunky
steel contraptions? What gives? (And I'm looking for explanations a
character would accept, not Game Balance.)

The same goes for things like sights (especially laser-sights) and
smartlinks. The smart-link would probably be no more than a plug-socket
(or dermal-contact interface) and a small fire-control computer. Given
the presumed state of miniaturization (optical chips etc.) why should a
smart-link assembly weigh a half or full kilo? And sights would surely
shrink from their current bulk to a slim-line deal that wouldn't
compromise concealability.

I eagerly await theories, rationalizations, and corrections. *Sitting
back, waiting for the controversy to start*

DANYEL WOODS
9604801@********.ac.nz
We apologise for the inconvenience.
Message no. 2
From: Fredrik Lindblom <fredrik.lindblom@******.KALMAR.SE>
Subject: Re: Pistol and weapon-accessories weights
Date: Mon, 17 Nov 1997 15:28:32 +0100
At 12:00 1997-11-17 +1300, you wrote:
>Why should pistols sixty years in advance of today's, probably built out
>of high-tech composites and plastics, weigh more than today's clunky
>steel contraptions? What gives? (And I'm looking for explanations a
>character would accept, not Game Balance.)

There's no explanation for your character. Sorry.

The explanation I believe I've heard somewhere is that the SR system is not
a system made by "gun freaks" for other "gun freaks". So realism,
complexity, logic and otherwise are sacrificed for speed of play,
simplicity, and so on...

I guess anyone who has the time and energy could easily change all weapon
weights based on modern-day weapons, change all weapon damage values
according to bullet caliber and cartridge length and all weapon ranges
based on a whole lot of factors and blah, blah, blah...


Me? I'll stick with the current system, since it's still FUN!

/FL

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