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Message no. 1
From: s c rose <scrose@****.COM>
Subject: Pistols are good
Date: Thu, 15 Jan 1998 13:24:21 -0600
Avenger wrote:
>
<snip> a great big one.


> >The cynic in me might say they chose it because they had burned their
> >boats and couldn't go back to 9mm :) If simple size was an issue, why
> >not go to .45 or something heavier?


> At the moment (or at least towards the end of last year) manufacturers
> had started to produce .40, 10mm and 45 ammunition that outperformed 357
> and in some cases 44 magnum rounds for "knock down" performance. 9mm
> started climbing, but purchasing trends in the US - which appears to be
> the market that affects all others, is not to buy 9mm in anywhere near
> the quantities they were. Whether the top dog round will be .40 or .45
> has yet to be seen, but with the guns coming on the market now, and
> those in development 10mm and .45 seems to be the way the industry is
> headed. In direct opposition to that, the European trend is still
> towards 9mm, and Beretta are supporting it with all the enthusiasm
> they've shown to date with some very nice sidearms last year including a
> pocket model. So far, we don't have anywhere near the same problems as
> those experienced by US forces, so European movement is not anywhere
> near as severe. Also, we don't have conceal carry permits available to
> the general public, so there's no "sizeist" problems regarding comparing
> firearms. :)

Is something that I have followed with interest but as you said who
knows how it will
come out and what if any effects it will have on the universe of shadow
run are anyones guess.
prehaps the sidearms that come out in the next few months will influance
what shows up in
SR3 for pistols. I still want to see medium pistols but I'm very opposed
to introduction of calibers into shadowrun. If I want to mess with all
that caliber stuff I'll play Aftermath or TL2K...



> However, I would much rather see players using sidearms, than attempting
> to justify owning assault rifles and sub machine guns and using these
> weapons on the streets. You know what happens when a gunfight erupts on
> the street, add into that automatic weapons in the form of SMG/MP/AR and
> it's not SWAT that comes looking, it's the military - loaded for bear.
> I think FASA are more than familiar with the munchkin aspect of many
> players in as much as if it's in the book they want one. For example,
> the Panther Assault Cannon. How many players, just on this list alone,
> have you read that have them as their preferred firearm? A military
> weapon that would normally send the law enforcment forces into fits of
> complete abandon, are used as casually as a pea shooter. We have
> differing opinions to most regarding logic in the game, but I think it's
> an attempt at keeping the munches with their grubby paws wrapped around
> a decent pistol, rather than arguing with GMs about carrying the latest
> mil-spec cannon. Game balance? Damn right game balance. :)

I know what happens when people actually get heavy duty weapons in the
games I run in.
They have lots of problems the least of which is the star wanting to get
that nice little
toy off the streets. Also whoever they got it from wants it back, you
can't buy this kind
of thing the rules (FOF etc) in regard to mil-spec stuff being rather
uncommon are best tools
the game master has. So it came from someplace either corp HTR or a
military unit. They really
want it back don't much care if the street scum who stole get geeked in
the process.
Makes a fun adventure in and of itself, what to do with this mil spec
gear we can't
actually use it on the streets it's to hot makes to much trouble to have
it.

<snip>

> >If your threat is that hard to stop, then maybe something like a shotgun
>
> Shotguns are already deployed to units, but not foot patrol officers.
> US policy is not to let the public know how much of a war zone the
> streets are. Can't have people dressed up like our boys in Ireland
> walking around Seattle/Hollywood/New York, it gives the wrong
> impression. There is also the other aspect that a lot of officers
> prefer sidearms. They're less obtrusive, easier to employ, and far more
> easily manipulated. Give them the right excuse though, and the Shotguns
> come out to play.

I also made mention of this in another post. SWAT teams tend to put
people on edge at the
very least. I mentioned counter terrorism as the main area. We also have
the assorted other
higher threat levels on the streets people hopped up who knows what.
That while a SMG might be
an option in europe. The average US citizen would not react well to
knowing that the police
considered it a nessary level of fire power.

<snip>

> So far, the greatest leaps in weapon technology have been during a war.
> You mention muskets and breech loaders. Why were they developed.
> Because there was a _need_ for something better than was used at the
> time. If there hadn't been we'd still be using muskets today probably.
>
> If there is to be another world war, of a scale experienced in the last
> two, I would be stunned to disbelief if weapons did not develop somewhat
> more rapidly than they do in peacetime - not only would it deny
> historical evidence, but it would not be traditional for the human race.
> We _love_ finding more efficient ways to kill each other.

This has been the case look at the advances made in both world wars. In
everything from infantry weapons to aircraft and even the event of
atomic weapons was the direct result of gobal warefare. What would all
out warfare be like in a war in which magic and awakened creatures are
fighting... I really can't even begin consider the levels of massive
distruction. It might make for an intersting game system but it would
not be shadowrun...

<snip> while intersting the bugs almost deserve a new subject in a of
themselves.

Regards
Message no. 2
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Pistols are good
Date: Fri, 16 Jan 1998 02:44:47 +0000
In article <34BE6265.A7060633@****.com>, s c rose <scrose@****.COM>
waffled & burbled about Pistols are good
>Avenger wrote:
>>
><snip> a great big one.
<biggus snippus>
>> those experienced by US forces, so European movement is not anywhere
>> near as severe. Also, we don't have conceal carry permits available to
>> the general public, so there's no "sizeist" problems regarding
comparing
>> firearms. :)
>
>Is something that I have followed with interest but as you said who
>knows how it will
>come out and what if any effects it will have on the universe of shadow
>run are anyones guess.

Guessing is about as much as we can do, until some nice kind considerate
person decides to share their time machine with us. :)

>prehaps the sidearms that come out in the next few months will influance
>what shows up in
>SR3 for pistols.

With the climb into .40SW and 10mm rounds, it might, thoguh I'm more
inclined to think that FASA will stick to what they've got, with maybe a
tweak here and there.

>I still want to see medium pistols but I'm very opposed
>to introduction of calibers into shadowrun. If I want to mess with all
>that caliber stuff I'll play Aftermath or TL2K...

The introduction of a medium pistol class in Shadowrun would be very
nice. The introduction of calibres would be utterly hateful. There are
more than enough "conversations" concerning fantasy related/real life
reflected ammo, without FASA deciding to say something about it and
really start a row. :)

No, Shadowrun is much better for not having weapons calibres specified.
It wouldn't add anything to the game to have them. The weapon purists
can speculate all they want, and those who don't give a damn can carry
on and play the game. In the end that's what it's about isn't it?
Playing the game, that is. :)

>> an attempt at keeping the munches with their grubby paws wrapped around
>> a decent pistol, rather than arguing with GMs about carrying the latest
>> mil-spec cannon. Game balance? Damn right game balance. :)
>
>I know what happens when people actually get heavy duty weapons in the
>games I run in.

The same thing happens in mine and Paul's games. We both have a very dim
view of "heavily armed" characters and respond accordingly. The public
might be used to living in a war zone, but that doesn't mean they like
it. :)

One quick phone call about those nasty people with their machine guns
and the metro guard swamps the place. :) In the UK part of my game
world I use the military to patrol the "shoot on sight" areas, and the
police inhabit the more civilised places. :)

For all my arguing with Paul over AR's the military rifle team with an
AR +o/u GL is a nice bit of opposition for the itinerant runner with a
gun to big for his jacket. :)

>Makes a fun adventure in and of itself, what to do with this mil spec
>gear we can't
>actually use it on the streets it's to hot makes to much trouble to have
>it.

Been there and done that. I do use powered armour in my game, converted
from CP2020, and one player was so in love with one particular unit he
purchased one and hid it in the back of a converted RV. Unfortunately
he never quite plucked up the courage to bring it out. Can't imagine
why. <g>

<snip RL Swat/Police>
>> prefer sidearms. They're less obtrusive, easier to employ, and far more
>> easily manipulated. Give them the right excuse though, and the Shotguns
>> come out to play.
>
>an option in europe. The average US citizen would not react well to
>knowing that the police
>considered it a nessary level of fire power.

True, in today's world. I can see that situation changing to match the
more violent reflection of the streets in Shadowrun. Already Police
forces in RL are considering more powerful weapons than current
facilities. The AR's they use are cute and cuddly but, especially SWAT
seem to want something that resembles a cannon in a nice tidy package,
just for the nasty times they meet an armed brigade that has dug in.
Police can't employ LAW rockets on buildings even if the loonies can.
With the increase in body armour - one classic example just recently in
the US, was of two men ripping off a convenience store, they walked out
into a hail of bullets from the Police and continued to wonder around
shrugging off the Police rounds from a variety of weapons until the
Police finally changed tactics and shot their legs out from under them.

So much for the wonderful current weapons. The impacts of the rounds no
doubt stung like crap, but these two guys just kept on going. Scared
the living daylights out of the officers on the scene.

>> two, I would be stunned to disbelief if weapons did not develop somewhat
>> more rapidly than they do in peacetime - not only would it deny
>> historical evidence, but it would not be traditional for the human race.
>> We _love_ finding more efficient ways to kill each other.
>
>out warfare be like in a war in which magic and awakened creatures are
>fighting... I really can't even begin consider the levels of massive
>distruction. It might make for an intersting game system but it would
>not be shadowrun...

No it wouldn't. Agreed. Though it is Shadowrun history. (Birth of the
NAN, Tir Tairngire etc) I can see that two serious defeats for the UCAS
army is going to be a considerable incentive for them to fix that and
not let it happen again. With the introduction after this of the bug
threat in Chicago, and the ineffectiveness of the weapons there,
Colonial Marines aren't such a poor vision after all. :)

Just can't help remembering the comment "..or is it just another bug
hunt?" Hmmm... They've met bugs before? <grin>

><snip> while intersting the bugs almost deserve a new subject in a of
>themselves.

Oh absolutely, but then, the bugs are one of the few well detailed
subjects in SR. There's not much IMO that can be added to them, except
maybe in opposition.

--
Dark Avenger -:- http://www.shalako.demon.co.uk/index.htm -
Unofficial Shadowtk Newbies Guide, Edgerunners Datastore &
Beginnings of the Underseas Sourcebook.
http://freespace.virgin.net/pete.sims/index.htm - Alternative UK Sourcebook
(U/C)
Message no. 3
From: s c rose <scrose@****.COM>
Subject: Re: Pistols are good
Date: Fri, 16 Jan 1998 13:30:58 -0600
Avenger wrote:
>
> In article <34BE6265.A7060633@****.com>, s c rose <scrose@****.COM>
> waffled & burbled about Pistols are good
> >Avenger wrote:
> >>
> ><snip> a great big one.
> <biggus snippus>
> >I still want to see medium pistols but I'm very opposed
> >to introduction of calibers into shadowrun. If I want to mess with all
> >that caliber stuff I'll play Aftermath or TL2K...
>
> The introduction of a medium pistol class in Shadowrun would be very
> nice. The introduction of calibres would be utterly hateful. There are
> more than enough "conversations" concerning fantasy related/real life
> reflected ammo, without FASA deciding to say something about it and
> really start a row. :)

I really hope the good folks at FASA decide to include a medium pistol
class
Better damage than the light pistols but that can be concealed.


> One quick phone call about those nasty people with their machine guns
> and the metro guard swamps the place. :) In the UK part of my game
> world I use the military to patrol the "shoot on sight" areas, and the
> police inhabit the more civilised places. :)

Been there done that got the shirt :)



> <snip RL Swat/Police>
> >> prefer sidearms. They're less obtrusive, easier to employ, and far more
> >> easily manipulated. Give them the right excuse though, and the Shotguns
> >> come out to play.
> >
> >an option in europe. The average US citizen would not react well to
> >knowing that the police
> >considered it a nessary level of fire power.

I still see it as an issue those nice folks in the expensive housing are
not
going to be to happy when the boys from FRT/HTR show up in the front
yard and
mess up the lawn and blow holes in the street bad PR is an
understatement.

> True, in today's world. I can see that situation changing to match the
> more violent reflection of the streets in Shadowrun. Already Police
> forces in RL are considering more powerful weapons than current

IMO it would still hold ture 60 years hence, more powerful but
appearance is everything
after all the cops are contracted. Lone Star and KE are the big boys on
the block but you
also have second/third tier companies, private guards etc. The folks in
the nicer parts of town
want that stuff kept out in the first place. If the patrol officers you
hired can't deal with it
get new patrol officers who can.

Lot's of ways to have an edge without looking like it. Combat gear and
Assult rifles are not good for PR.
Wired reflexs (maybe even WR2) a little vat grown muscle and a Smart
link 2. Topping it off with Firearms
of 8(pistol) and some tactical skills would make one nasty patrol
officer.
These cops are a little more than meets the eye. Two or three of these
guys are a match for most common
threats and some not so common threats. They are not hauling around big
guns and wearing full riot gear.
They are fast and accurate with the sidearms they carry.


<snip>
> >out warfare be like in a war in which magic and awakened creatures are
> >fighting... I really can't even begin consider the levels of massive
> >distruction. It might make for an intersting game system but it would
> >not be shadowrun...
>
> No it wouldn't. Agreed. Though it is Shadowrun history. (Birth of the
> NAN, Tir Tairngire etc) I can see that two serious defeats for the UCAS
> army is going to be a considerable incentive for them to fix that and
> not let it happen again. With the introduction after this of the bug
> threat in Chicago, and the ineffectiveness of the weapons there,
> Colonial Marines aren't such a poor vision after all. :)

Things that make you go hmmmmmmmmmm? prehaps making magic an intergrated
part of
the units yeah that's the ticket. Better weapons and battle plans would
be essential
but they can and do take many forms. When you are going to meet magical
oppostion
having a friendly mage or shaman to deal with it is a very good idea.

> Just can't help remembering the comment "..or is it just another bug
> hunt?" Hmmm... They've met bugs before? <grin>
>
> ><snip> while intersting the bugs almost deserve a new subject in a of
> >themselves.
>
> Oh absolutely, but then, the bugs are one of the few well detailed
> subjects in SR. There's not much IMO that can be added to them, except
> maybe in opposition.

Better ways to fight the bugs is a topic worth discussion. Hand to hand
combat works but takes time
and tactical nukes seem like a bit of ovrekill.
Message no. 4
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Pistols are good
Date: Sat, 17 Jan 1998 03:12:03 +0000
In article <34BFB572.F732D08C@****.com>, s c rose <scrose@****.COM>
waffled & burbled about Pistols are good
>Avenger wrote:
>> more than enough "conversations" concerning fantasy related/real life
>> reflected ammo, without FASA deciding to say something about it and
>> really start a row. :)
>
>I really hope the good folks at FASA decide to include a medium pistol
>class
>Better damage than the light pistols but that can be concealed.

Better concealibility than heavy you mean? Absolutely.

<armed police>
>I still see it as an issue those nice folks in the expensive housing are
>not
>going to be to happy when the boys from FRT/HTR show up in the front
>yard and
>mess up the lawn and blow holes in the street bad PR is an
>understatement.

Agreed. You don't pay several thousand dollars, sorry nuyen a year fort
the privilege of having the UCAS army patrolling your street, that's
what perimeters are for. :) Personally I see Police in AAA areas as
being the equivelent of a neighbourhood cop. Everyone knows the guys on
patrol and they trust/like/respect/care less about them. The guys on the
checkpoints/perimeter are a different ball game, they are there to stop
people getting in that don't belong. While still "appearing" normal,
they've got better weapons, and some serious backup hanging close. The
guys in the deep barrens, and war zones. Well, there's the serious
stuff. They not only need the extra protection and armour, but wouldn't
patrol without it. Body armour might be more common to SR police,
possibly of a heavier nature to that worn by many officers today, but it
would not be something that they'd flaunt in all places. As you say,
people get really twitchy about people wandering around in milspec toys,
when it's only a shopping mall.

>> True, in today's world. I can see that situation changing to match the
>> more violent reflection of the streets in Shadowrun. Already Police
>> forces in RL are considering more powerful weapons than current
>
>IMO it would still hold ture 60 years hence, more powerful but
>appearance is everything
>after all the cops are contracted.

Appearance undoubtedly is everything. I don't think it's likely that in
exclusive areas Police will look like they're about to engage in thermo
nuclear war with the locals, but I'm very inclined to allow that
FRT/HTRT are going to be kept at a state of readiness for them if
required. Better a few holes in the road than a few holes in the
family. :)

>want that stuff kept out in the first place. If the patrol officers you
>hired can't deal with it
>get new patrol officers who can.

Can't have the guests at your party looking nervously out the window at
the main battle tanks walking the sidewalk? <g> Efficiency is a
litteral thing. If you're dressed for war, people seem to think you
can't cope, if you don't dress for war, you /can't/ cope. Image,
unfortunately, as reinforced in many of the SR books, is _everything_.
Agreed, the Police that people will see in areas like the shopping malls
and corporate districts of SR are going to be a big effort in PR.
Dressed to appeal and reassure rather than threaten. The threatening
guys are hiding in a locker room somewhere. :)

People today complain about the inability of the police to cope with
certain threats, and their inability to be everywhere all the time. I
don't see that situation changing, except where contracts _reall_
matter. In places where corporations/private (rich) citizens are
picking up the tab for a contract, they're going to want a good
presence, and a decent system to deal with threats. That's how I see
the response teams operating.

On patrol are the "normal" police. Nice crisp uniforms, sidearms,
trained to be pleasant to the locals. Subtle body armour, either vests
under their uniform shirt, or maybe form fitting (though that could get
hot and uncomfortable real quick). They have a link back to
headquarters and a standby team dedicated to the area they patrol.
Encountering a problem beyond their ability to control, an "Officer in
distress" goes out, everybody responds. Patrol units, response teams,
doc wagon... :) Much as today.

Lone Star and Knight Errant might operate in a different way to modern
police, in as much as they are fighting for a contract rather than more
pay from the government. But they are still Police Officers.

I've often wondered what happened to the Seattle PD after it was
disbanded. Well, why spend years training new officers for Lone Star
and Knight Errant, when you've got an entire Police Force, already
trained, out of work? As I see it, the Police on the streets of SR
Seattle, are the old Seattle PD, just instead of being paid by the
Government, they're paid by a corporation. Shades of Detroit PD, from
Robocop. :)

>Lot's of ways to have an edge without looking like it. Combat gear and
>Assult rifles are not good for PR.

In a way they are. I can see an advertising slogan "Prepared for any
eventuality" or words to that effect. But they can also give off the
/wrong/ impression. The public are a strange collective creature.

Most people in the UK would like to see the Police here, better equipped
to deal with the threats they have to face. But arming them with
sidearms/assault rifles? I don't think so. There'd be some serious
campaigning and PR to do first. But, the people want protection.

The US seems to be very similar in that respect. They want protection
from the Police, and they mainly want the Police equipped to deal with
the threats they face, but stuffing them into Mil Spec gear, backed up
by heavy weapons and vehicles, with the facility to call in artillery,
is not the desired image. :)

I personally don't like walking into an Interenational airport in the UK
to see men walking around casually armed with MP-5s. It's a machine
pistol, it fires lots of bullets. Airports have lots of people in them.
Collateral damage is likely to be severe. The logic is "threat value".
People are less likely to behave badly, knowing that they face a threat
that is "severe". If they were normal coppers, it wouldn't have the same
effect.

It's quite possible for SR Police to be armed with MPs, for the simple
reason it gives them an edge that a pistol doesn't offer. But... It
looks bad.

Someone mentioned earlier that the Police are trained to keep "perps" at
a range of 21 feet. Sounds impressive, try to interrogate a driver and
ask for his licence 21 feet away. Talk to a drunk or a group of kids
from 21 feet away. It doesn't happen. Most Police actions, and "pull
overs" result in ranges of "face to face". Can't search a suspect from
21 feet away. Sooner or later you're going to have to close with the
suspect, and then the fun starts.

>Wired reflexs (maybe even WR2) a little vat grown muscle and a Smart
>link 2. Topping it off with Firearms
>of 8(pistol) and some tactical skills would make one nasty patrol
>officer.

Yes it would. I don't know what the current "skill" of Police officers
is with firearms, In the UK the training is pretty intensive, I
shouldn't think it's much different in the US. But I don't see all
officers having a skill rating of 8. That's pretty high. In the case
of modern police, although violent crime is a serious problem, there are
endless stories of Officers in the US who've only drawn their weapons
once or twice and never had to use them. Skill is a relative thing
compared to threat.

Unfortunately, especially in RPGs rules overrule logic. A Police
officer armed with a Browning Max or similar, is no threat to the
average group of runners, even though he "represents" a huge threat.
Nothing more hated than a cop killer. In this respect, the higher skill
ratings for Police would reintroduce the threat value. Shoot at a Lone
Star patrolman, and he'll plant a new eye in your forehead. It detracts
from the roleplaying angle though, and brings it back where I hate it,
which is the "statistic" side of the game.

>> threat in Chicago, and the ineffectiveness of the weapons there,
>> Colonial Marines aren't such a poor vision after all. :)
>
>but they can and do take many forms. When you are going to meet magical
>oppostion
>having a friendly mage or shaman to deal with it is a very good idea.

Oh most definately. Any mages that the government manages to find are
going to be employed in the most effective way possible, especially to
prevent another "Ghost Dance" from occuring. Some mages/shamans might
even be of the patriotic variety and sign up for a life in the military.
Their rarety would be the only thing preventing them being assigned to
smaller than divisional or brigade level. I know in some games Mages
are a hell of lot more common than that, but following FASA's statements
on the occurance of mages, then natural wastage from those who don't
ever find out, corporate employment (especially active hunting ala
Aztechnology etc.), and a few into the shadows, it cuts down on the
ability to effectively distribute mages of any power. The military
would still have to look at mundane alternatives.

>> ><snip> while intersting the bugs almost deserve a new subject in a of
>> >themselves.
>>
>> Oh absolutely, but then, the bugs are one of the few well detailed
>> subjects in SR. There's not much IMO that can be added to them, except
>> maybe in opposition.
>
>Better ways to fight the bugs is a topic worth discussion. Hand to hand
>combat works but takes time
>and tactical nukes seem like a bit of ovrekill.

Yeah, and not everybody can swing a sword around. But that brings me to
close to a conversation the list had last year regarding belief and
faith, which started to get really existential and wierd in places. :)

My opinion, if a person believes strongly enough that their weapon is
going to kill something, it will. A grunt, who has trained with his
weapon for years, used it in combat, seen the effects on targets and
training vids, is going to be pretty convinced that his weapon is gonna
kill something. Take the current military faith in the 5.56 assault
rifles in current issue - it's an effective weapon, with a good range,
the slug does sufficient damage to help the opposition lose their desire
to be patriotic, is light enough to issue a larger number of rounds per
man and isn't prohibitively expensive.

(Yeah yeah, I know the rulings regarding mundane weapons... This is IMO)

Then you shoot a bug with it. Half the rounds bounce off, the rest hurt
the sucker, but don't stop it, your faith in that weapon is shattered.
Time for a "bigger fragging gun". Can't issue all the soldiers with man
pack repeating law rockets, too expensive and too much damage to
buildings and people. So what's the alternative. You have to get the
infantryman's faith in his weapon back, give him something that's
effective, or you might have a mutiny on your hands next time you tell
him to kill a bug. The soldier wants a bigger fragging gun, he gets it.
After a bit of experimenting on a few captured bugs.

M41A Pulse, and M56 Smart anyone? :)

--
Dark Avenger -:- http://www.shalako.demon.co.uk/index.htm -
Unofficial Shadowtk Newbies Guide, Edgerunners Datastore &
Beginnings of the Underseas Sourcebook.
http://freespace.virgin.net/pete.sims/index.htm - Alternative UK Sourcebook
(U/C)
Message no. 5
From: James Lindsay <jlindsay@******.CA>
Subject: Re: Pistols are good
Date: Sat, 17 Jan 1998 22:04:40 GMT
On Sat, 17 Jan 1998 03:12:03 +0000, Avenger wrote:

> Someone mentioned earlier that the Police are trained to keep "perps" at
> a range of 21 feet. Sounds impressive, try to interrogate a driver and
> ask for his licence 21 feet away. Talk to a drunk or a group of kids
> from 21 feet away. It doesn't happen. Most Police actions, and "pull
> overs" result in ranges of "face to face". Can't search a suspect
from
> 21 feet away. Sooner or later you're going to have to close with the
> suspect, and then the fun starts.

This Real Life "rule" is in reference to a knife-weilding culprit that is
moving towards you when you have your firearm already aimed at him and
ready to fire. The "rule" is that you start shooting the moment the threat
crosses the 15 foot range-- if you wait any longer he *could* survive long
enough to seriously hurt or even kill you. This distance shrinks when the
suspect is stationary, facing the other way, off balance, etc.

I guess the range has been up'd to 21 feet due to the increase in the level
of drug use by such culprits :)

> My opinion, if a person believes strongly enough that their weapon is
> going to kill something, it will. A grunt, who has trained with his
> weapon for years, used it in combat, seen the effects on targets and
> training vids, is going to be pretty convinced that his weapon is gonna
> kill something. Take the current military faith in the 5.56 assault
> rifles in current issue - it's an effective weapon, with a good range,
> the slug does sufficient damage to help the opposition lose their desire
> to be patriotic, is light enough to issue a larger number of rounds per
> man and isn't prohibitively expensive.
>
> (Yeah yeah, I know the rulings regarding mundane weapons... This is IMO)
>
> Then you shoot a bug with it. Half the rounds bounce off, the rest hurt
> the sucker, but don't stop it, your faith in that weapon is shattered.
> Time for a "bigger fragging gun". Can't issue all the soldiers with man
> pack repeating law rockets, too expensive and too much damage to
> buildings and people. So what's the alternative. You have to get the
> infantryman's faith in his weapon back, give him something that's
> effective, or you might have a mutiny on your hands next time you tell
> him to kill a bug. The soldier wants a bigger fragging gun, he gets it.

Of course, "bigger fragging guns" have all sorts of disadvantages and they
will be limited to use in specific tasks only (ie: "Bug Hunts"). I imagine
that one of the main reasons why some people prefer "BFGs" that fire .300
Winchester Magnum rounds in three-round bursts and that knock you over when
you fire them is a rather simple premise: if it hurts like hell when *you*
fire it, imagine what the *target* must feel like :)

But instead of a weapon that fires a larger, heavier round with severe
recoil (like explosive, solid slug shotgun rounds, only with better range),
how about using advanced armour piercing ammunition (APDS) with a load of
mission-specific grenades (AB-- anti "bug") for a multi-shot underbarrel
grenade launcher?

Or go outside of the SR rules by introducing weapons based on the "gyrojet"
concept (the weapon weighs next to nothing, has little recoil, and can pack
a powerful armour defeating explosive punch in a 15-20mm calibre package).
This may not be Shadowrun canon, but you must remember that this is also a
game with advanced batteries that can power a man-portable laser, yet no
man-portable railguns exist. IMNSHO, the latter will almost certainly be
here before the former.

> After a bit of experimenting on a few captured bugs.

Someone's been watching "Starship Troopers" :)



James W. Lindsay Vancouver, British Columbia
"http://www.prosperoimaging.com/ground_zero";

Money talks... it usually says "bend over"...
Message no. 6
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: Pistols are good
Date: Sun, 18 Jan 1998 00:14:52 +0000
In article <34c60342.4692553@****.direct.ca>, James Lindsay
<jlindsay@******.CA> waffled & burbled about Pistols are good
>On Sat, 17 Jan 1998 03:12:03 +0000, Avenger wrote:
>> 21 feet away. Sooner or later you're going to have to close with the
>> suspect, and then the fun starts.
>
>This Real Life "rule" is in reference to a knife-weilding culprit that is
>moving towards you when you have your firearm already aimed at him and
>ready to fire.

Oh, right. Well, in that case it does tend to make sense. Our Police
are taught a very similar thing, but their maximum threat capacity at
the moment, aside from the obligatory wooden club is pepper spray.

>I guess the range has been up'd to 21 feet due to the increase in the level
>of drug use by such culprits :)

Most likely actually.

>> infantryman's faith in his weapon back, give him something that's
>> effective, or you might have a mutiny on your hands next time you tell
>> him to kill a bug. The soldier wants a bigger fragging gun, he gets it.
>
>Of course, "bigger fragging guns" have all sorts of disadvantages and they
>will be limited to use in specific tasks only (ie: "Bug Hunts"). I imagine
>that one of the main reasons why some people prefer "BFGs" that fire .300
>Winchester Magnum rounds in three-round bursts and that knock you over when
>you fire them is a rather simple premise: if it hurts like hell when *you*
>fire it, imagine what the *target* must feel like :)

As you mention below with the gyrojet. BFG is a relative thing. It
might be anything from a hand held full auto 50 SMG to a 4.43mm 300
round minigun. It matters not, the point is it's a bigger gun that does
more damage more often and it kills what's in front of you.

Having said that, I tend to favour the climb into 10mm. The Firearms
industry seem to agree, so I sit back and watch Aliens again, and think.
Yeah, I like that. :)

>game with advanced batteries that can power a man-portable laser, yet no
>man-portable railguns exist. IMNSHO, the latter will almost certainly be
>here before the former.

There is an interesting concept on MP railguns in the Bubblegum Crisis
Books. It's a tad experimental, but dead interesting :) if a tad
powerful.

>> After a bit of experimenting on a few captured bugs.
>
>Someone's been watching "Starship Troopers" :)

I deny all knowledge, I'm innocent, I would never go and watch a film
where they train troopers to cut up funny looking cockroach type
critters for no apparent reason, and then fly off to a planet to
practice the techniques using grenades and stuff.

--
Dark Avenger -:- http://www.shalako.demon.co.uk/index.htm -
Unofficial Shadowtk Newbies Guide, Edgerunners Datastore &
Beginnings of the Underseas Sourcebook.
http://freespace.virgin.net/pete.sims/index.htm - Alternative UK Sourcebook
(U/C)

Further Reading

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