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Message no. 1
From: Joseph Casey CS91 <jcasey@**.STRATH.AC.UK>
Subject: Pistol whipping
Date: Wed, 1 Mar 1995 17:55:20 +0000
Damion Milliken writes:
>
>> A common early move in a close combat fight
>> where one model has a gun is to try to grab the gun (I add +2
>> to the TN to do this, but inflict no damage).
>
>I'd have it come under the "called shot" rules, and so be a +4. But what I
>find is more common is having either bayonets on characters rifles, or using
>the butt of the weapon with an elbow smash (there's a name for that attack,
>but I can't think of it right now). That way the person with the weapon
>never needs to drop the thing, etc etc, and can engage in melee combat with
>not too much hassle.

If a player foes use his pistol for instance in close combat should he roll
against unarmed or armed combat and should he have a modifier for using an
improvised close combat weapon?

Also if he managed to hit with it should he score more damage than just his
strength.

Could there be a specialisation of armed combat/improvised weapons/pistol
whipping . if so would this do away with the modifier for using an improvised
weapon?
Jo.
Message no. 2
From: Sean Sheridan <sean@**.WISC.EDU>
Subject: Re: Pistol whipping
Date: Wed, 1 Mar 1995 18:42:47 -0600
I usually find that anyone in mt game who's gonna fight down and dirty
likes to have a spur, or razors. Or a monowhip in that .1 essence
cost fingertip compartment. Or a SMG built into the cyberarm that you don't
see till the bullets are ripping through your guts.
Nice world aint it?
Sean
Message no. 3
From: Damion Milliken <adm82@***.EDU.AU>
Subject: Re: Pistol whipping
Date: Thu, 2 Mar 1995 12:45:36 +1100
Joseph Casey CS91 writes:

> If a player foes use his pistol for instance in close combat should he roll
> against unarmed or armed combat and should he have a modifier for using an
> improvised close combat weapon?

I'd be using Armed Combat, and I don't know the "Improvised Weapon" modifier
you speak of. A weapon is a weapon. If it is improvised, then it is probably
so because the user is unskilled in the use of that particular weapon,
rather than any other reason.

> Also if he managed to hit with it should he score more damage than just his
> strength.

I'd give a pistol (Strength +1)M Stun damage, with Armed Combat (rather like
a small club). A Rifle with bayonet would get a +1 reach modifier, and would
also be Armed Combat. Id give it (Strength +2)L or something damage (like a
survival knife). An elbow smash with a rifle would not get a reach modifier,
and would do about (Strength +1)M Stun (perhaps Strength +2, I've never been
hit with one myself so I don't know how effective the attack is when
compared to other melee attacks).

> Could there be a specialisation of armed combat/improvised weapons/pistol
> whipping . if so would this do away with the modifier for using an improvised
> weapon?

I'd just have it fall someplace under the Armed Combat skill. Not too sure
just where though, it sorta needs its own concentration. But anyone in 2050
who knows armed combat should be able to perform the attack with a firearm
of some sort (it'd be kinda sillly not to learn how to use a firearm in a
melee attack - my mates in the army learn it). Just use the general Armed
Combat skill. If someone wants to get specific, allow them to create their
own concentrations and specilisations.

--
Damion Milliken University of Wollongong E-mail: adm82@***.edu.au

(GEEK CODE 2.1) GE -d+@ H s++:-- !g p0 !au a18 w+ v(?) C++ US++>+++ P+ L !3
E? N K- W M@ !V po@ Y+ t+ 5 !j R+(++) G(+)('''') !tv(--@)
b++ D B? e+ u@ h* f+ !r n----(--)@ !y+
Message no. 4
From: Andy Butcher <Fiend@*********.CO.UK>
Subject: Re: Pistol whipping
Date: Mon, 6 Mar 1995 11:25:46 GMT
Joseph Casey wrote:

>
>Could there be a specialisation of armed combat/improvised weapons/pistol
>whipping . if so would this do away with the modifier for using an improvised
>weapon?
>

I do remember reading somewhare about a close combat system that had been
developed around using pistols in hand to hand combat - it might have been
in a magazine article about martial arts in CP2020 (arghh!).

It sounded like a cool idea, but the SR close combat system doesn't really
lend itself to specific styles of martial art unless you know a lot about
them...

Andy Butcher | "Whether you think you will succeed or not,
PC Gamer Magazine | you are right."
Fiend@*********.co.uk | Henry Ford
Message no. 5
From: P Ward <P.Ward@**.CF.AC.UK>
Subject: Re: Pistol whipping
Date: Mon, 6 Mar 1995 11:58:30 GMT
Is this getting through? Someone EMail me if it is.

Back to the original message.

The CP: 2020 style that dealth with pstiol-armed Martial Arts was called
Gun-Fu, I think they based it on 'real' police training, though I'm not
too sure where from.


There was an excellent article in challenge based on martial arts which
I blantantly stole and converted for SR, you can even take the table
from CP: 2020 book and convert it;

i) just take each of the manouver's and divide that Attack bonus
for it by 2 and round up, this gives a dice bonus for
that attack form. These dice do not allow you to put more
Combat Pool in, nor do theyu count as combat pool, for the
total number of dice you can put into the test.

ii) Kiai's and Feinting are simply handled as an opposed
Charisma vs Willpower, or Quickness vs Intelligence test.
If the feinter/shouter gets more successes, then they get
the -1 TNo, opponent is disadvantaged bonus.

iii) Jamming is treated as an automatic called shot to the
attacking location with no penalties < I'm not too sure
about this one, seems very nasty> but if you fail, then
your opponent's attack hits the body part you jammed with.


iv) When retaliating, you don't add your dice bonuses, when Jamming
you do. It works fairly well, in that the attacker tends to
have a slight advantage, rather than the slow troll sammy
splattering anything that attacks him, many phases before
his actual action.

Most martial arts are specialisations, except for the difficult/
extremely powerful ones, like Ninjtisu-koppo, etc.

Find the Challenge article, it's excellent.

'...The final thing, Phil Ward
it's not a drill. Runs-With-The-Pack
It's how many people I can kill' UWCC -: COMMMA
- Slayer P.Ward@**.cf.ac.uk

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