From: | Joseph Casey CS91 <jcasey@**.STRATH.AC.UK> |
---|---|
Subject: | Pistol whipping |
Date: | Wed, 1 Mar 1995 17:55:20 +0000 |
>
>> A common early move in a close combat fight
>> where one model has a gun is to try to grab the gun (I add +2
>> to the TN to do this, but inflict no damage).
>
>I'd have it come under the "called shot" rules, and so be a +4. But what I
>find is more common is having either bayonets on characters rifles, or using
>the butt of the weapon with an elbow smash (there's a name for that attack,
>but I can't think of it right now). That way the person with the weapon
>never needs to drop the thing, etc etc, and can engage in melee combat with
>not too much hassle.
If a player foes use his pistol for instance in close combat should he roll
against unarmed or armed combat and should he have a modifier for using an
improvised close combat weapon?
Also if he managed to hit with it should he score more damage than just his
strength.
Could there be a specialisation of armed combat/improvised weapons/pistol
whipping . if so would this do away with the modifier for using an improvised
weapon?
Jo.