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Message no. 1
From: "Like, dude, where's the firefight?" <MURRAYMD@******.BITNET>
Subject: Planes, Trains, and Remotely Piloted Drones (allright,
Date: Fri, 29 Jan 93 16:46:01 CET
>Hi again,

Hi Jason.

> I understand that any design rules we come up with will contradict RBB, but
>that was not what I was trying to comment on. When making construction rules,
>one must at least have an idea of what the end product will look like. I know
>you play (or have played) Car Wars and the condensed write-up of a car looks
>alot different than the construction sheet for the car. I'm just saying the
>end product should look something like the standard Shadowrun vehicle stats.
>If we at least keep that in mind, we might be able to make the best possible
>system.

How true. Good call.

> As for combat situations not covered by the rules, what are those. I'm not
>saying they don't exist, but the only ones I've ever dealt with were chases and
>melee support, and they are pretty well covered.

Yeah, they have rules for chases and all of that covered in rather
abstract rules (from what I remember, the rules didn't quite excite me)
that serve their purpose. But what about those folks that want their
chases more exciting? That's why I rather liked the idea about making
vehicle combat (chases, fire support, etc.) follow turns along the same
lines that combat follows.
Everyone rolls initiative. It takes a simple action to turn a
corner, complex to recover from a skid, free action to change speed, etc.
Riggers with VCR would get advantages for things involving manuvering,
firing, hazardous situation recoveries, etc.

> Oh, and I remember Matt asked if Riggers would realistically be able to build
>their own cars. To that I can give two totally plausable and contradictuary
>answers. First is if Deckers can make their own decks and programs, Riggers
>should be able to make their own cars and drones. The second is no, but the GM
>needs to have rules to produce either "special" vehicles for those Corps out
>there and also to make more mundane vehicles. After all you can't be
>constantally running over Eurocar Westwind 2000s and Ford Americars.

"...if Deckers can make their own decks and programs, Riggers
should be able to make their own cars and drones."
Valid argument except that a car is an entirely different beast
than a deck, a program, or a drone. With cars you have to worry about
things like frames, firewalls, suspension systems, transmissions, drive
trains, engine mounts, and make sure that the whole thing doesn't crumple
with use. I could see that a rigger would be able to make a very crude car
from different available parts and fabrication of frame/other parts, but it
would be something akin to a stock racing car. Yeah, it's a car, but not
too much of one. I think Riggers should be able to make drones rather
easily since their complexity is rather low. (See previous posts
concerning my preachings on the subject. If you missed these they are
available on video tape, VHS or Beta, for 19.95 nuyen.)
Rules to generate new cars for a Shadowrun world would be a good GM
tool. Hadn't thought of that one...


> See Ya in Shadows,
> Jason J Carter
> The Nightstalker

Hope not. That means I didn't hide too well. :]

**************************************************************************
* Matt: You shot him!!!! | Matt Murray at the University of Dayton *
* Chris: No I didn't. It | MURRAYMD@******.BITNET *
* was a gunfight. | MURRAYMD@******.OCA.UDAYTON.EDU *
* He forgot his gun.| "Like, dude, where's the firefight?" *
*------------------------------------------------------------------------*
* Star Fleet Battles Battletech Shadowrun Space Marine AD&D *
**************************************************************************

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