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Message no. 1
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Player's big ears
Date: Fri, 9 Jun 1995 11:49:42 +0200
Gurth wrote:
> inside a moving car with four PCs in it, who then try to shoot it... and me
> behind my screen pretending to be crossing off damage for the spirit *GM grin*
>
That reminds me of a habit my players fall into:
When a NPC got hit they tend to be very quiete to listen to the sound my
pencil makes in writing down the damage. I tended to cross dead characters
out, so they could hear if (s)he's dead or not. So, now I mixed all kind
of noises to keep them in the unknown. Worked quiet good the first time
I did that
Me: "X is getting up, and fires his Predator in your direction"
Player: "but he was dead, you crossed him out"
Me: "Yes, I did. 2 Successes with 9M damage *evil grin*"
That was fun
bye,
Stefan
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e-mail: struck@****.informatik.uni-bonn.de
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Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: Player's big ears
Date: Sat, 10 Jun 1995 13:30:37 +0200
>That reminds me of a habit my players fall into:
>When a NPC got hit they tend to be very quiete to listen to the sound my
>pencil makes in writing down the damage. I tended to cross dead characters
>out, so they could hear if (s)he's dead or not. So, now I mixed all kind
>of noises to keep them in the unknown. Worked quiet good the first time
>I did that

The trick here is to mark some "damage" onto another sheet of paper, not on
the NPC's condition monitor. That way they see/hear/assense you writing, and
so think the NPC is hurt :)
What I've recently done is take a sheet of condition monitors, paste it to a
piece of cardboard, and put clear plastic over it. Then use a whiteboard
marker to cross off damage, write down initiative, and so on. The thing's
totally reusable, so you can actually cross off damage and then wipe it out
again to make your players think they've hurt the opposition *grin*


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
It's explosive!
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)
Message no. 3
From: cocheese <ZKLJ1@****.EAST-TENN-ST.EDU>
Subject: Re: Player's big ears
Date: Sat, 10 Jun 1995 15:42:17 EDT
I do the same withe the reusable npc monitors but it's best used for battle tec
h.

CoCheese
Message no. 4
From: Stefan Struck <struck@******.INFORMATIK.UNI-BONN.DE>
Subject: Re: Player's big ears
Date: Mon, 12 Jun 1995 15:08:02 +0200
Gurth wrote:
>
> The trick here is to mark some "damage" onto another sheet of paper, not on
> the NPC's condition monitor. That way they see/hear/assense you writing, and
> so think the NPC is hurt :)
> What I've recently done is take a sheet of condition monitors, paste it to a
> piece of cardboard, and put clear plastic over it. Then use a whiteboard
> marker to cross off damage, write down initiative, and so on. The thing's
> totally reusable, so you can actually cross off damage and then wipe it out
> again to make your players think they've hurt the opposition *grin*
>
Don't want to be curious, but I just have to know:
Were you ever GM in a paranoia-game? 8)
bye,
Stefan
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e-mail: struck@****.informatik.uni-bonn.de
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Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: Player's big ears
Date: Tue, 13 Jun 1995 12:01:53 +0200
>Don't want to be curious, but I just have to know:
>Were you ever GM in a paranoia-game? 8)

Nope. Only SR and ED... (not counting that little escapade with MERP...
never again!)


Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
No one wants you when you lose
Geek Code v2.1: GS/AT/! -d+ H s:- !g p?(3) !au a>? w+(+++) v*(---) C+(++) U
P? !L !3 E? N++ K- W+ -po+(po) Y+ t(+) 5 !j R+(++)>+++$ tv+(++) b+@ D+(++)
B? e+ u+@ h! f--(?) !r(--)(*) n---->!n y? Unofficial Shadowrun Guru :)

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