From: | Zebulin Magby <zebulingod@*****.COM> |
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Subject: | Players, LONESTAR, heavy weapons downtown, |
Date: | Sat, 10 Oct 1998 16:19:20 -0700 |
I ease up on them and "just let them kill things." I ask the list, I
am being a bad GM? I mean, the group goes out to do some work for a
Johnson who says he wants a truck stopped. They stop the truck but one
of the group gets put into the hospital because of it. During the next
week, he ends up going into the hospital two more times. (Once was
because the group forgot about the guy in the truck and he was at
ground zero for a dual grenade blast.) Anyway, at this point, he
decides he wants to go out and kill something. Gang members in
particular, but it really doesn't matter much. Now I would have let
him had he not had that particularly maniacal "I will kill anything I
seeonce I get started" look on his face. But I didn't let him...(A
mistake, I realize now.)
Anyway, this leads to a "discussion" that our local
<cough>powergamer</cough> says he doesn't figure it's fair that he
can't start the game with a sniper rifle and heavy armor. He says that
his character (like all his characters) had been in the military for
long enough time and that he should be able to get a sniper rifle with
no problems. (Hell, he said he could get one today inside of a few
days.) Why wouldn't I let him start with one, he asks?
My answer was based on the limited availability rules within SR2 (or
was it the Companion?) that won't allow anything with an availability
above 8(?) and even with the Merc Contact that puts it at 10. A sniper
rifle is a 12 or 14, so I said no. (Not needing to say that every one
of his characters to date has wanted a sniper rifle.)
Maybe you all need a little background here, so here goes: When I
first started GMing, I GMed a Monty Haul campaign. It was great fun
while it lasted, but eventually everyone tired of it, or drifted away,
etc. So we started playing SR the way I think it was meant to be
played, right? And my players kept making combat monsters or magical
armories or death machines on wheels so I had to institute these
limited availability rules to tone things down some. (Cause as my
players have all whined, what gang member walks around with missile
launchers and Heavy armor? They do if my players are twice as heavily
armed and armored, I tell you.) But enough about that. Eventually I
got situated and everyone got into the groove. Now I have had an
influx of a couple of new players (1-2 really) and my old players are
suddenly clomoring for something resembling another Monty Haul
campaign. (At least that's what it seems like to me.)
I try telling them that I won't GM another campaign like that cause it
ends up being Gm vs Players and I don't like that position. They tell
me it's not like that, they just want to be able to do things that
"normal" shadowrunners don't do. (By normal shadowrunner, I mean the
somewhat professional runner who takes a job for money and fulfils the
contract to his/her best ability.) I mean, these are players who
complain when I come down on them too harshly for taking them out
after they take out some Lonestar cops. They complain cause the cops
are after them?!? What'd they expect?
And they also complain when I mention that carrying heavy weapons
downtown isn't a Good Idea (tm). I subtly remind them that Lonestar
frowns upon that kind of activity, and all they do is try to tell me
that they can take Lonestar out if that happens. It's true, too. (And
before you tell me that the HTR teams can take out anything, let me
assure you that they can, but after a couple of games played that way,
the players just don't want to play anymore cause the game suddenly
isn't fun.)
So, my point (didn't think I had one, did you?) is this: Are my
players bad players or am I a bad GM? What do y'all think? Go ahead
and ask me anything you think you need to know, but remember that I
get the digest so can't respond right away unless you reply to me
directly. I really appreciate any input this list can give me, thanks!
Zebulin
PS: AlLee, I know you will read this, and you and I know how each
other feels about this situation. you can talk to me privately if you
need to.
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