From: | Bill Thompson <BillT@*********.COM> |
---|---|
Subject: | Player SOTA |
Date: | Thu, 10 Dec 1998 16:58:58 -0800 |
> I have the problem of having several players who have
> decided to dedicate a wing to the Fasa building and own every book out
> there, so consequently it's impossible to run a published adventure unless
> it's hot off the shelves and I forbid them to buy it. And its equally tough
> to modify something to the point that it isn't recognizable as something
> published (If I want to go to that much trouble I'll just make it up
> myself).
Ok, so this reminded me of something I've always wanted to bring up here. When
you have a player who buys all of the source books and reads the novels, you
always have to watch them to make sure they are separating player knowledge
from character knowledge (at least I do). I've been thinking about applying
the SOTA rules to allow the character to know what the player does. The karma
and nuyen spent on SOTA would reflect the game time the character spends
gathering information and listening to rumors. For example, the character
would know what the conditions are inside the Chicago CZ before going there,
because the player read the Bug City sourcebook. The player would be able to
use the info in the player sections of the sourcebooks and the novels without
having to check with contacts. Of course, the GM sections of sourcebooks and
modules would still be forbidden knowledge. This would also be limited to what
the PLAYER knows, so no excuses about "I bought the SOTA so my character would
know even if I don't"
What do you think?
Bill Thompson - Mahagonny.com
On the Internet there are no independent agents.