From: | Marc A Renouf <jormung@*****.umich.edu> |
---|---|
Subject: | Re: Players' Plans... |
Date: | Mon, 26 Aug 1996 12:58:20 -0400 (EDT) |
> BTW, this brings up a point that's hampered me for some time. My players
> are pretty good planners, and come up with sneaky and stylish plans quite
> regularly... [SNIP]
>
> What can others recommend to do to fix this, besides ignoring PC stuffups
> that I would otherwise allow the bad guys to exploit? I like the way
> players plan and come up with original and creative ideas for solving
> problems that they encounter in SR, and don't wish to discourage them from
> acting this way.
I would approach this in a few ways. First, if the slip-up were
minor, I might just let it slide. If it's a little bit bigger, give the
bad guys some chance to notice the slip-up, rather than having them do it
automatically. If the slip-up is major, shaft them for all you're
worth! :)
One thing that you may want to keep in mind is that as the GM,
you sometimes need to remind the players of things that their characters
may be aware of even if the players aren't. I would assume that not too
many of us are career criminals, but the PC's often are. Cut the players
some slack when they are making plans, and advise them of these
oversights where a character may have applicable knowledge.
Marc