Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Whitewinger <elfman@*****.NET>
Subject: please help me
Date: Mon, 29 Sep 1997 06:57:20 -0500
This is my question. I need yalls to help me come-up with a new magical
tradition,Because Im tired of mages,shamans,and magi,and would never
play a necromancer.Please help me.
Message no. 2
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 08:19:52 -0400
In a message dated 97-09-29 07:52:42 EDT, you write:

> This is my question. I need yalls to help me come-up with a new magical
> tradition,Because Im tired of mages,shamans,and magi,and would never
> play a necromancer.Please help me.

Necromancers in SR are called Forensic Magicians.

As for other traditions, have you considered magical adepts (like shamanic
adepts or any of the hermetic adept traditions) ? There is also the Wu Xing
magic style from the Underworld Sourcebook also to be considered.
Message no. 3
From: Glenn Robb <GLENNROBB@*******.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 07:32:28 -0600
A runemaster or a mentalist is always a good idea.

— Elton Robb

Whitewinger wrote:

> This is my question. I need yalls to help me come-up with a new magical
> tradition,Because Im tired of mages,shamans,and magi,and would never
> play a necromancer.Please help me.
Message no. 4
From: Gabriel Sims <grendel_22@*******.COM>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 14:00:50 PDT
OK, Ok, keep your panties on...

>> This is my question. I need yalls to help me come-up with a new
>> magical tradition,Because Im tired of mages,shamans,and magi,and >>
would never play a necromancer.Please help me.
>
>Necromancers in SR are called Forensic Magicians.

<snip adepts>

How'se about Psionics and Clerics, both are mentioned in
Awakenings...Also there is always Vodoun (sp?) which gives access to
Voodoo stuff. Basically, any thing that enables a magically active
person to focus enough to "beilieve" in thier powers and use them
qualifies as a magical tradition...

Bio-Hazard


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 5
From: Whitewinger <elfman@*****.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 16:39:24 -0500
Mike Bobroff wrote:
>
> In a message dated 97-09-29 07:52:42 EDT, you write:
>
> > This is my question. I need yalls to help me come-up with a new magical
> > tradition,Because Im tired of mages,shamans,and magi,and would never
> > play a necromancer.Please help me.
>
> Necromancers in SR are called Forensic Magicians.
>
> As for other traditions, have you considered magical adepts (like shamanic
> adepts or any of the hermetic adept traditions) ? There is also the Wu Xing
> magic style from the Underworld Sourcebook also to be considered.

I dont want one that has been wrote down some-where, I want it to be
brand spanking new
Message no. 6
From: Lady Jestyr <jestyr@*******.DIALIX.COM.AU>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 08:44:44 +1000
> I dont want one that has been wrote down some-where, I want it to be
> brand spanking new

Then the thought occurs that perhaps *you* should be the one to create
it.

Lady Jestyr

-------------------------------------------------------------
"No more drugs for that man!" - Dietrich, Face/Off
-------------------------------------------------------------
Elle Holmes jestyr@*******.dialix.com.au
http://jestyr.home.ml.org/
-------------------------------------------------------------
Message no. 7
From: Mike Loseke <mike@******.VERINET.COM>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 17:00:56 -0600
Quoth Lady Jestyr:
>
> > I dont want one that has been wrote down some-where, I want it to be
> > brand spanking new
>
> Then the thought occurs that perhaps *you* should be the one to create
> it.

Here ya go: Try the tradition of the Gimblefruz. They follow the Geeble
fthuarch first addressed in the flandress of Geeb (natch). They could
conceivabley gain bonuses in areas of high concentrations of bultrin and
of course bultradi when using Geeb spells (a mix of fex and gerilitudinoul
fl'arfinal). This is, as you can see, quite unique and should provide
you and you players many kell of sr'aln.

Or is this not what you were looking for?

--
Mike Loseke | On the first day,
mike@*******.com | Pink Floyd created God...
Message no. 8
From: Whitewinger <elfman@*****.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:21:08 -0500
> Then the thought occurs that perhaps *you* should be the one to create
> it.

Tryed to.All I created was a shamanic mage and the Fetish adept.
Message no. 9
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: please help me
Date: Sun, 28 Sep 1997 08:43:49 -0700
Whitewinger wrote:
>
> > > This is my question. I need yalls to help me come-up with a new magical
> > > tradition,Because Im tired of mages,shamans,and magi,and would never
> > > play a necromancer.Please help me.

> > Necromancers in SR are called Forensic Magicians.

> > As for other traditions, have you considered magical adepts (like shamanic
> > adepts or any of the hermetic adept traditions) ? There is also the Wu Xing
> > magic style from the Underworld Sourcebook also to be considered.

> I dont want one that has been wrote down some-where, I want it to be
> brand spanking new

Good grief. Call out the woodchuck plumbers.

Here, take a pencil and pen. It's quicker, but not as quick as what I'd
like to give you.


A Frustrated M
Message no. 10
From: Jaymz <justin@******.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:09:14 -0500
At 04:39 PM 9/29/97 -0500, Whitewinger wrote:
# Mike Bobroff wrote:
# >
# > In a message dated 97-09-29 07:52:42 EDT, you write:
# >
# > > This is my question. I need yalls to help me come-up with a new magical
# > > tradition,Because Im tired of mages,shamans,and magi,and would never
# > > play a necromancer.Please help me.
# >
# > Necromancers in SR are called Forensic Magicians.
# >
# > As for other traditions, have you considered magical adepts (like shamanic
# > adepts or any of the hermetic adept traditions) ? There is also the Wu
Xing
# > magic style from the Underworld Sourcebook also to be considered.
#
# I dont want one that has been wrote down some-where, I want it to be
# brand spanking new

Umm, well, make one up then
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 11
From: Whitewinger <elfman@*****.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:27:37 -0500
Matb wrote:
>
> Good grief. Call out the woodchuck plumbers.

Do you mean the Flying awakened woodchucks,or the Fat astral
woodcucks,or the flying astral woodchucks?
<rotflmho>
Message no. 12
From: Jaymz <justin@******.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:16:05 -0500
At 06:21 PM 9/29/97 -0500, Whitewinger wrote:
# > Then the thought occurs that perhaps *you* should be the one to create
# > it.
#
# Tryed to.All I created was a shamanic mage and the Fetish adept.

Please try to quote the name of the person you are replying to, in a manner
similar to the above message.

Thanks,
J
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 13
From: Whitewinger <elfman@*****.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:30:37 -0500
>
> Umm, well, make one up then

Tryied it already heres what I came up with;
hermetic shaman:The only one killed himself after going insane
fetish adept:Killed by Canthros here on the list
Student of power: munchie city.Thats why it didnt appear here on the
list.


whitewinger
Message no. 14
From: Whitewinger <elfman@*****.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:23:14 -0500
Mike Loseke wrote:
>
> Quoth Lady Jestyr:
> >
> > > I dont want one that has been wrote down some-where, I want it to be
> > > brand spanking new
> >
> > Then the thought occurs that perhaps *you* should be the one to create
> > it.
>
> Here ya go: Try the tradition of the Gimblefruz. They follow the Geeble
> fthuarch first addressed in the flandress of Geeb (natch). They could
> conceivabley gain bonuses in areas of high concentrations of bultrin and
> of course bultradi when using Geeb spells (a mix of fex and gerilitudinoul
> fl'arfinal). This is, as you can see, quite unique and should provide
> you and you players many kell of sr'aln.

WHAT THE FFFFFFAAAAAAAAAGGGGGGGG? WHAT THE HELL DO THOSE STRANGE WORDS
MEAN?
Message no. 15
From: Jaymz <justin@******.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:41:52 -0500
At 06:23 PM 9/29/97 -0500, Whitewinger wrote:
# Mike Loseke wrote:
# >
# > Here ya go: Try the tradition of the Gimblefruz. They follow the Geeble
# > fthuarch first addressed in the flandress of Geeb (natch). They could
# > conceivabley gain bonuses in areas of high concentrations of bultrin and
# > of course bultradi when using Geeb spells (a mix of fex and gerilitudinoul
# > fl'arfinal). This is, as you can see, quite unique and should provide
# > you and you players many kell of sr'aln.
#
# WHAT THE FFFFFFAAAAAAAAAGGGGGGGG? WHAT THE HELL DO THOSE STRANGE WORDS
# MEAN?
#

for the sarcastic impaired, they meant make up your own path.

And who are you calling fag, and why are you YELLING, that's rude.
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 16
From: John E Pederson <lobo1@****.COM>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 18:38:48 -0500
On Mon, 29 Sep 1997 16:39:24 -0500 Whitewinger <elfman@*****.NET> writes:

>I dont want one that has been wrote down some-where, I want it to be
>brand spanking new
>


Is there some particular reason that it absolutely _has_ to be something
that does not yet exist?


--
John Pederson "Oh my God! They killed Kenny!"
aka Canthros, shapeshifter-mage --South Park
lobo1@****.com canthros1@***.com john.e.pederson@***********.edu
http://www.geocities.com/Area51/Lair/4864 ICQ UIN 3190186
Message no. 17
From: Shaun Hall <Hard.master@********.ATT.NET>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 05:12:57 -0700
----------
: From: Jaymz <justin@******.NET>
: To: SHADOWRN@********.ITRIBE.NET
: Subject: Re: please help me
: Date: Monday, September 29, 1997 4:16 PM
:
: At 06:21 PM 9/29/97 -0500, Whitewinger wrote:
: # > Then the thought occurs that perhaps *you* should be the one to
create
: # > it.
: #
: # Tryed to.All I created was a shamanic mage and the Fetish adept.
:

I have a couple of ideas, but not a complete set of rules for them.
Still an idea is better than nothing.
#1 Design a psionic. The concept was listed in Awakenings, but little else
was said about it.
A) You can have a full range psionic who would have access to all
categories of spells (with certain exceptions by gamemaster discretion).
The concept would be based on the sorcery adept. Drain would work the same.
Such a person would (perhaps) be immune to mana surges and (some types) of
background counts. If you wanted to get fancy you might allow them to
utilize certain types of cyberware (nothing that involves brain surgery or
alteration of the brain chemistry ) without penalty.
B) You can have a psionic specialist. This would be a psionic who
due to the nature of their talents or psychological limitations cast
certain psions to better effect and others to less effect. This is based on
the Shamanistic Mage. You would have access to all manner of
spells/psions/psionic disciplines, but you'd get bonus dice in some
categories and penalty dice in others. Summoned creatures would be
poltergeists or force entities created by the psionic potential of the
human race's collective unconscious. Astral projection would just be
another psionic ability.
C) A person with a limited psionic talent would be based on the
Shamanistic Adept. He would utilize rules similar to the above, but would
only have access to one category of spells/psions/etc. This would work as
well if based on the Elemental Adept.

#2 Design a Chi Master. This concept works best for me if you use the
Physical Mage from Awakenings as a base. The idea is that the character is
a master of a certain form of martial art which includes mysticism in its
doctrine. A nice example of this is the TV series Kung Fu The Legend
Continues. A sufficiently advanced master would possesses not only
incredible physical powers, but thanks to the advanced development and
focus of his Chi, spell like abilities. Behavioral Geasa would be easy to
come up with based on the philosophy of the monastic order. Given the
Shao-lin example stated above a physical ordeal would be the Tiger and
Dragon brands on the characters forearms (for initiation of course). Spirit
summoning (if allowed) would be as a shaman (spirits of a location or
spirits of order). Astral perception would be explained as the ability to
perceive the Chi's of other beings.
Sorry the concepts aren't more fully developed, but perhaps the above
will provide you with a bit of help.

Shaun
Message no. 18
From: Fade <runefo@***.UIO.NO>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 01:26:50 +0000
> > I dont want one that has been wrote down some-where, I want it to be
> > brand spanking new

This is one off the top of my head. It's not playtested, it's
certainly not 'standard SR', but it's new and at least a bit
different. You should add numbers yourself.

"Technomancers"

This class of magicians are mainly the result of Ares' space program
for magical research. They have done extensive research into how
spells are powered from the astral, and have attempted to make
cybernetic implants and even completely artificial devices to cast
'spells' or work magical effects. These technomantic items are
carefully designed and implanted into the technomage. Technomages
start with 0 magic, gaining one magic point for every ten
technomantic energy point installed. Essence lost to these items do
not cost magic.

Technomages, foci and spirits.
They cannot bond normal foci nor summon spirits. On the other hand
they can create automata, technological magical monstrosities
somewhere between a spirit and a drone. They need a T-VCR to control
these effectively. (Technomantic Vehicle Control Rig, which costs 1.5
essence. It does not allow direct control of automata, unlike a VCR).
Neither can they use foci, but they can use energy converters to
boost their energy level as well as siphon off some drain. These
converters take a lot of space and needs fairly big power supplies -
the higher ratings requiring industrial - strength power lines.

Learning spells:
Spells are not learnt, they are implanted. Each technomantic cyber
implant counts towards one predesigned spell at a force equal to the
number of implants for that 'spell'. An implant costs 10.000 and
takes 0.1 essence, giving a natural max for a technomage of 60 force
points, 45 if he uses a T-VCR. More can be added if bought as alpha
or beta cyber. It is not available as delta yet. The technomages
cannot learn health spells with the current level of technomagical
advancement. Illusion and detection spells are headware, manipulation
are bodyware, and combat spells are invariably arm mounted (Looking
that way, too.). Many of these are obvious in perceived, although not
practical, purpose. (A force 6 fireball modification might look like
metal struts extending from the lower arm in concentric circles,
small sparks flying as it powers up..).


The automata
These are 'impossible' machines, fueled by magic rather than
electricity. They might regenerate, have a movement power, immunity
to normal weapons, or other bonus - noxious breath, electrical
projection. They invariably have personalities, they also look
strange or with odd technology - steam driven pistons and such.
(Construct as a drone, with double cost at least, and then pay some
karma for it.. unlimited services, but each service costs some drain;
energy transfered to the automata to keep it functional. It can be
healed by taking a drain of (boxes filled in)(damage level) only;
once activated they are not really understandable by normal
technology.

Technomancers and the astral: This is a closed book to them. They
may neither perceibe nor project. But since they substitute
technology and power cables for the astral energy conduit, they are
also not astrally active.

Well, enough to build on at least.
--
Fade

And the Prince of Lies said:
"To reign is worth ambition, though in Hell:
Better to reign in hell than to serve in heaven."
-John Milton, Paradise Lost
Message no. 19
From: FIREDRAKER <elfman@*****.NET>
Subject: Re: please help me
Date: Mon, 29 Sep 1997 20:37:33 -0500
Jaymz wrote:
>
> At 06:23 PM 9/29/97 -0500, Whitewinger wrote:
> # Mike Loseke wrote:
> And who are you calling fag, and why are you YELLING, that's rude.

sorry i meant:FFFFFFFFFRRRRRRRRRRAAAAAAAAAAAAGGGGGGGGGGG,and because i
was mad
Message no. 20
From: Tim Cooper <z-i-m@****.COM>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 00:11:01 EDT
On Mon, 29 Sep 1997 16:39:24 -0500 Whitewinger <elfman@*****.NET> writes:
>Mike Bobroff wrote:
>>
>> In a message dated 97-09-29 07:52:42 EDT, you write:

>> As for other traditions, have you considered magical adepts (like
shamanic
>> adepts or any of the hermetic adept traditions) ? There is also the
Wu Xing
>> magic style from the Underworld Sourcebook also to be considered.
>
>I dont want one that has been wrote down some-where, I want it to be
>brand spanking new

Azroth?
Oh, wait... but you didn't like the necromancer slant...
~Tim
Message no. 21
From: Bull <chaos@*****.COM>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 01:23:46 -0400
At 02:00 PM 9/29/97 PDT, Gabriel Sims wrote these timeless words:
>OK, Ok, keep your panties on...
>
No comment...:]

The Ladies on this list can and will kick my ass...:]

((Innocent look at Dvixen and Lady J:)))

>>> This is my question. I need yalls to help me come-up with a new
>>> magical tradition,Because Im tired of mages,shamans,and magi,and >>
>would never play a necromancer.Please help me.
>>
>>Necromancers in SR are called Forensic Magicians.
>
><snip adepts>
>
>How'se about Psionics and Clerics, both are mentioned in
>Awakenings...Also there is always Vodoun (sp?) which gives access to
>Voodoo stuff. Basically, any thing that enables a magically active
>person to focus enough to "beilieve" in thier powers and use them
>qualifies as a magical tradition...
>
Basically what it boils down to, Whitewing, or flame broiled, or whatever
your name has changed to now (You REALLY gotta do something about these
untimely deaths. Characters are MUCH more fun when they get to develop a
history and a personality...:)), is that no matter WHAT you come up with
for magic in SR, it will still fall under the category Hermetic or Shaman.
Most likely Shamanism, as that gives the most flexibility.

My friendly suggestion, before you ask us yet again to give you anything
else, especially if you want to play something odd, is to Buy Awakenings!
It's a great book, written by our own Steve Kenson (Hi Steve!:)), and
offers up ideas for creating Voodoun, Clerics (A God Totem, basically),
Pscionics (All Mental based spells), the the Create-Your-Own-Shaman (Church
of Elvis, anyone?:)).

PLease buy the book. You seem to like to play more unusual characters, and
this will definately give you something to work with. :]

Buy the Books! Make Mike Happy! :]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
Message no. 22
From: Bull <chaos@*****.COM>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 01:23:55 -0400
At 06:23 PM 9/29/97 -0500, Whitewinger wrote these timeless words:
>Mike Loseke wrote:
>>
>> Quoth Lady Jestyr:
>> >
>> > > I dont want one that has been wrote down some-where, I want it to be
>> > > brand spanking new
>> >
>> > Then the thought occurs that perhaps *you* should be the one to create
>> > it.
>>
>> Here ya go: Try the tradition of the Gimblefruz. They follow the Geeble
>> fthuarch first addressed in the flandress of Geeb (natch). They could
>> conceivabley gain bonuses in areas of high concentrations of bultrin and
>> of course bultradi when using Geeb spells (a mix of fex and gerilitudinoul
>> fl'arfinal). This is, as you can see, quite unique and should provide
>> you and you players many kell of sr'aln.
>
>WHAT THE FFFFFFAAAAAAAAAGGGGGGGG? WHAT THE HELL DO THOSE STRANGE WORDS
>MEAN?
>
You asked for something completely new. Tehre you go. Now shut the hell up.


--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
Message no. 23
From: Bull <chaos@*****.COM>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 01:23:49 -0400
At 04:39 PM 9/29/97 -0500, Whitewinger wrote these timeless words:
>Mike Bobroff wrote:
>>
>> In a message dated 97-09-29 07:52:42 EDT, you write:
>>
>> > This is my question. I need yalls to help me come-up with a new magical
>> > tradition,Because Im tired of mages,shamans,and magi,and would never
>> > play a necromancer.Please help me.
>>
>> Necromancers in SR are called Forensic Magicians.
>>
>> As for other traditions, have you considered magical adepts (like shamanic
>> adepts or any of the hermetic adept traditions) ? There is also the Wu
Xing
>> magic style from the Underworld Sourcebook also to be considered.
>
>I dont want one that has been wrote down some-where, I want it to be
>brand spanking new
>
Then make one yourself. The best characters for you will be ones you
design yourself...;]

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
Message no. 24
From: Bull <chaos@*****.COM>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 01:23:52 -0400
At 06:30 PM 9/29/97 -0500, Whitewinger wrote these timeless words:
>>
>> Umm, well, make one up then
>
>Tryied it already heres what I came up with;
>hermetic shaman:The only one killed himself after going insane
>fetish adept:Killed by Canthros here on the list
>Student of power: munchie city.Thats why it didnt appear here on the
>list.
>
Well then, tehre's your problem...

(Sorry if the following comes out a bit rough, but man are you annoying!).

OK, first of all, you're creating an archetype there, not a new concept.
Your first mistake was "Hermetic Mage". Throw that concept out. Also,
until you've created the concept of the "Magical Tradition", then you can't
create a Shaman to Follow it, even if it's a unique tradition and your
Magician is the only person who will ever follow it.

Like I mentioned in another post, almost every magical character will end
up following a Hermetic Path or a Shamanistic Path. The main difference
lies in how the character thinks about Magic. A Psionicist see the magic
as mental powers from within, so it becomes a Hermetic type of magic. A
Cleric who follows the so-called "God Totem" sees his powers as the gift of
God, and that the powers originate there, and not with him. So He's in
reality a Shaman, though he may not admit it or realize it.

Make a concept. Is this an organized religion, a singular insanity
stemming from an obsession from a past culture (Like the character that
sees himself as a jedi Knight and his Magic is the "Force" from Star Wars),
or something entirely different?

I wanted to create something slightly different that would annoy my GM,
Tinner. And one of the really silly ideas I had tat really annoyed him was
the Church of Elvis. So I sat down and started writing. First I
determined HOW a character would come to Follow the "Elvis Totem" by
determining the Origins of the First Church of Elvis. In short, a distant
relation of Elvis had a "vision" of Elvis visiting him, and saying that one
day he'd return and lead them to the "promised land". Of course this is
all nice and vague, but there are plenty of Elvis Fanatics out tehre that
would buy the concept, so the man went to work.

Since Magic, especially Shamanistic Magic, comes from belief, and he
believed that Elvis was God and granted his Priests sepcial powers, I then
created a couple types of Shamans from that. The final Product can be
found on my web page, and it ended up coming out fairly well.

Just use your imagination. YOu pay RPGs, and you run RPGs sometimes, so
I'm assuming you DO have an imaginaion. USE it!.

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
Fearless Leader of the Star Wars Mailing List
List Flunky of ShadowCreations, creators of the Newbies Guide,
in production now!
HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

"Whoever invented solataire is one sadistic son of a bitch"
-- Me, after spending 2 hours trying to win a game
Message no. 25
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 10:24:30 +0100
|WHAT THE FFFFFFAAAAAAAAAGGGGGGGG? WHAT THE HELL DO THOSE STRANGE WORDS
|MEAN?
|

Well, you DID ask for something that'd never been written down before...

LOL!
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 26
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 10:30:29 +0100
And verily, did FIREDRAKER hastily scribble thusly...
|
|Jaymz wrote:
|>
|> At 06:23 PM 9/29/97 -0500, Whitewinger wrote:
|> # Mike Loseke wrote:
| > And who are you calling fag, and why are you YELLING, that's rude.
|
|sorry i meant:FFFFFFFFFRRRRRRRRRRAAAAAAAAAAAAGGGGGGGGGGG,and because i
|was mad
|

Mad at what exactly?
Or are you in need of a new Humour implant?
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 27
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 07:58:58 -0600
Whitewinger wrote:
|
| Matb wrote:
| >
| > Good grief. Call out the woodchuck plumbers.
|
| Do you mean the Flying awakened woodchucks,or the Fat astral
| woodcucks,or the flying astral woodchucks?

Hey, I think he's fawning :)

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 28
From: David Buehrer <dbuehrer@****.ORG>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 08:11:06 -0600
Whitewinger wrote:
|
| I dont want one that has been wrote down some-where, I want it to be
| brand spanking new

You do know that there is no such thing as a new idea anymore :)

Could you give us a better idea of what you're looking for? We've
given you quite a few ideas that you haven't liked so far. At the
very least letting us know why you don't like something would help.

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 29
From: "Wendy Wanders, Subject 117" <KGGEWEHR@******.ACS.MUOHIO.EDU>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 11:14:38 -0500
You wrote:
{snip}
> A) You can have a full range psionic who would have access to all
> categories of spells (with certain exceptions by gamemaster discretion).
{snip}
> B) You can have a psionic specialist. This would be a psionic who
> due to the nature of their talents or psychological limitations cast
> certain psions to better effect and others to less effect.

Hmm, had an idea the other day which I was considereing writing up, since
people were complaining a while back that psionicists in SR should have their
own game mechanics. My idea is, to adda new type of adept called a Mental
Adept, which gets certain specific abilities, bought like those of a physical
adept, which they can use in a similar manner rather than casting 'spells'.
You might even divide them up into categories of Telepathic, Telekinetic, etc.
and have sub-types of Mental Adepts (if the full range of powers seemed too
much for an adept).

losthalo
Message no. 30
From: Flame-drake <elfman@*****.NET>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 16:00:16 -0500
Bull wrote:

> Basically what it boils down to, Whitewing, or flame broiled, or

Flame-drake was the name ,but I decided to keep my peg guy.
Message no. 31
From: Whitewing <elfman@*****.NET>
Subject: Re: please help me
Date: Tue, 30 Sep 1997 16:16:52 -0500
> Mad at what exactly?
> Or are you in need of a new Humour implant?

The fact that I've accidentally broke so many rules. Wolf-Star had been
a heroe of mine until he took his anger out on me.
Message no. 32
From: Gurth <gurth@******.NL>
Subject: Re: please help me
Date: Wed, 1 Oct 1997 09:39:32 +0100
Spike said on 10:30/30 Sep 97...

> Mad at what exactly?
> Or are you in need of a new Humour implant?

Not sure, but I have this feeling that Tyrell isn't all that old yet; I'd
estimate him at under 15, anyway, so that might have something to do with
the style of his posts...

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zo buurman, ik hier?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 33
From: Geoffrey Giesemann <geoffwa@***********.COM.AU>
Subject: Re: please help me
Date: Wed, 1 Oct 1997 21:31:05 +1000
>Spike said on 10:30/30 Sep 97...
>
>> Mad at what exactly?
>> Or are you in need of a new Humour implant?
>
>Not sure, but I have this feeling that Tyrell isn't all that old yet; I'd
>estimate him at under 15, anyway, so that might have something to do with
>the style of his posts...
>
I wouldn't be so certain. I'm 13 yet I debate with my mum over various areas
of physics.

Geoff

------------
'Today the world! Tomorrow; the dishes.'
geoffwa@***********.com.au
----------
Message no. 34
From: Brett Borger <bxb121@***.EDU>
Subject: Re: please help me
Date: Wed, 1 Oct 1997 07:58:15 +0000
> >
> >Not sure, but I have this feeling that Tyrell isn't all that old yet; I'd
> >estimate him at under 15, anyway, so that might have something to do with
> >the style of his posts...
> >
> I wouldn't be so certain. I'm 13 yet I debate with my mum over various areas
> of physics.
>
Ah, but Geoff, we aren't refering to knowledge or intelligence. We
are refering to style, which in this case is mostly a matter of
experience. Most of us on this list (if I may be so bold as to
speak for us all) are of above average intelligence (actually, the
more I realize just what is "average" intelligence, the more scared I
get) but we have varying levels of experience. This is why we tend
to to listen to "old-timers"....not because they are always right
(except for gurth ;-) ) but because they communicate it in a clear
manner. Lot's of newbies have come on with wonderful ideas....not
all of them can make others take them seriously.

I always did like how **&* separated Wisdom and Intelligence.....

BTW, Have you figured out how to stop your mailer from overriding the
list yet?

-=SwiftOne=-
Brett Borger
SwiftOne@***.edu
AAP Techie
Message no. 35
From: Whitewing <elfman@*****.NET>
Subject: Re: please help me
Date: Wed, 1 Oct 1997 16:44:27 -0500
Gurth wrote:
> Not sure, but I have this feeling that Tyrell isn't all that old yet; I'd
> estimate him at under 15, anyway, so that might have something to do with
> the style of his posts...

Gurth wins the prize. Heres your prize:

Shoomshoomshoom

Thats your prize.The soundeffect of a Ares Viper on burstfire.
Message no. 36
From: Whitewing <elfman@*****.NET>
Subject: Re: please help me
Date: Wed, 1 Oct 1997 16:55:48 -0500
"old-timers"..

Net officers!!!AARRGGHH!!!
How come when I invent something new nobody uses it? I'll bet any thing
if Bull or fade or Biohazard(Biochemical??) had come up with it, all
yall would use it.;)
Message no. 37
From: Jaymz <justin@******.NET>
Subject: Re: please help me
Date: Wed, 1 Oct 1997 19:21:07 -0500
At 04:55 PM 10/1/97 -0500, Whitewing wrote:
# "old-timers"..
#
# Net officers!!!AARRGGHH!!!
# How come when I invent something new nobody uses it? I'll bet any thing
# if Bull or fade or Biohazard(Biochemical??) had come up with it, all
# yall would use it.;)

my god.

this list isn't your little playground.

get off it already.

J
--
/- justin@****.mcp.com -------------------- justin@******.net -\
|Justin Bell NIC:JB3084| Time and rules are changing. |
|Simon & Schuster | Attention span is quickening. |
|Programmer | Welcome to the Information Age. |
\------------ http://www.mcp.com/people/justin/ ---------------/
Message no. 38
From: Barbie <barbie@**********.COM>
Subject: Re: please help me
Date: Thu, 2 Oct 1997 03:16:22 -0500
At 01-Okt-97 wrote Whitewing:

>"old-timers"..

>Net officers!!!AARRGGHH!!!
>How come when I invent something new nobody uses it? I'll bet any thing
>if Bull or fade or Biohazard(Biochemical??) had come up with it, all
>yall would use it.;)

Oh my god, make something usefull and good and people will use it.
Until this please stop complain about it, OK?
It has nothing to do who came up with it, it`s more a thing of how usefull
it will be, get it?

--

Barbie
---------------------------------------------------------------
Evil Overlord advice #17:

When I employ people as advisors, I will occasionally listen to
their advice.

http://www.amigaworld.com/barbie
FAQ keeper of SR_D, the german Shadowrun mailing list.
Amiga RC5 Team effort member.
---------------------------------------------------------------
Message no. 39
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: please help me
Date: Thu, 2 Oct 1997 09:56:46 +0100
And verily, did Whitewing hastily scribble thusly...
|
|"old-timers"..
|
|Net officers!!!AARRGGHH!!!
|How come when I invent something new nobody uses it? I'll bet any thing
|if Bull or fade or Biohazard(Biochemical??) had come up with it, all
|yall would use it.;)
|

Nope. We pick and choose what we like.

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 40
From: Ray & Tamara <macey@***.BRISNET.ORG.AU>
Subject: Re: please help me
Date: Thu, 2 Oct 1997 21:11:41 +1000
> At 01-Okt-97 wrote Whitewing:
>
> >"old-timers"..
>
> >Net officers!!!AARRGGHH!!!
> >How come when I invent something new nobody uses it? I'll bet any thing
> >if Bull or fade or Biohazard(Biochemical??) had come up with it, all
> >yall would use it.;)

I'm not that sure that Biohazard is an old timer actually.

NightRain.

-----------------------------------------------------------------------------
| The universe is a big place, and whatever happens, you will not be missed |
-----------------------------------------------------------------------------

EMAIL: macey@***.brisnet.org.au
Message no. 41
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: please help me
Date: Thu, 2 Oct 1997 13:50:29 +0100
|I'm not that sure that Biohazard is an old timer actually.

Oh, if being on for less than a month counts as an old-timer, he is...

But if he is, then us REAL old-timers must be from the pleistocene epoch...

And as for Gurth... *snigger*

Carboniferous perhaps?

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 42
From: Gurth <gurth@******.NL>
Subject: Re: please help me
Date: Thu, 2 Oct 1997 21:33:45 +0100
Spike said on 13:50/ 2 Oct 97...

> But if he is, then us REAL old-timers must be from the pleistocene epoch...
>
> And as for Gurth... *snigger*
>
> Carboniferous perhaps?

Nah... Only Mark and Paolo are that far already. I'm just striving to
become it ;)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Zo buurman, ik hier?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 43
From: Tim Ntoo <tim_ntoo@*******.COM>
Subject: Re: please help me
Date: Sun, 5 Oct 1997 06:42:18 PDT
>>
>> Good grief. Call out the woodchuck plumbers.
>
>Do you mean the Flying awakened woodchucks,or the Fat astral
>woodcucks,or the flying astral woodchucks?
><rotflmho>
>
Ahhhhhhhhhhhhhhhhhhhhhh!!!! um um AHHHHHHHHHHHHHHHHHHHHH!!!! er
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!
<phew> please don't say that word!




Tim-Ntoo
"There's too much blood in my caffeine system."


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 44
From: Tim Ntoo <tim_ntoo@*******.COM>
Subject: Re: please help me
Date: Sun, 5 Oct 1997 06:44:32 PDT
>>
>> Here ya go: Try the tradition of the Gimblefruz. They follow the
Geeble
>> fthuarch first addressed in the flandress of Geeb (natch). They could
>> conceivabley gain bonuses in areas of high concentrations of bultrin
and
>> of course bultradi when using Geeb spells (a mix of fex and
gerilitudinoul
>> fl'arfinal). This is, as you can see, quite unique and should provide
>> you and you players many kell of sr'aln.
>
>WHAT THE FFFFFFAAAAAAAAAGGGGGGGG? WHAT THE HELL DO THOSE STRANGE WORDS
>MEAN?
>
You don't Know???? You total Snortwonf!! <gr>

Tim-Ntoo
"There's too much blood in my caffeine system."


______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 45
From: Tobias Berghoff <Zixx@*****.TEUTO.DE>
Subject: Re: please help me
Date: Tue, 7 Oct 1997 18:54:00 GMT
on 01.10.97 elfman@*****.NET wrote:

e> "old-timers"..
e>
e> Net officers!!!AARRGGHH!!!
e> How come when I invent something new nobody uses it? I'll bet any thing
e> if Bull or fade or Biohazard(Biochemical??) had come up with it, all
e> yall would use it.;)

Geee...Maybe because some folks don't like to given military names? Maybe
because 'old-timer' is an old and widly used phrase? Maybe because we all
have our own language and don't like changing it?



Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

-----BEGIN GEEK CODE BLOCK------------
GAT/CS/S/IT d--- s+:- !a>? C++(++++)
UL++(++++) P+ L++ E W+ N+(+++) o? K?(-)
w---() O- M-- V- PS+ PE- Y+>++ PGP-
t+(++) 5+ X++ R* tv b++ DI(+) D++ G>++
e>+++++(*) h! r-- z?
------END GEEK CODE BLOCK-------------
Message no. 46
From: Whiteclaw <elfman@*****.NET>
Subject: Re: please help me
Date: Thu, 9 Oct 1997 18:29:29 -0500
Tobias Berghoff wrote:
>
> on 01.10.97 elfman@*****.NET wrote:
>
> e> "old-timers"..
> e>
> e> Net officers!!!AARRGGHH!!!
> e> How come when I invent something new nobody uses it? I'll bet any thing
> e> if Bull or fade or Biohazard(Biochemical??) had come up with it, all
> e> yall would use it.;)
>
> Geee...Maybe because some folks don't like to given military names? Maybe
> because 'old-timer' is an old and widly used phrase? Maybe because we all
> have our own language and don't like changing it?
>

I meant like a police officer.Unglaauuuhhh!!(this is the sound my
counselor at camp,Jeff, makes when he gets frustrated):)

Further Reading

If you enjoyed reading about please help me, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.