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Mailing List Logs for ShadowRN

Message no. 1
From: Drekhead <drekhead@***.NET>
Subject: Point-based (Cheers or Jeers) was [SR3] Character Generation
Date: Tue, 8 Jul 1997 10:59:34 +0000
On 8 Jul 97 at 2:45, TopCat wrote:

> Have you personally tried or looked at the point system? I've personally
> found it harder to powergame than the priority system and that's saying
> something. If there were a Ph.D. awarded for number-crunching point-based
> game systems, I'd have received mine before I got out of 7th grade...

I have to agree here, all I have been able to do is create well
rounded characters with it.

> Here's the point-based system table (forgive me FASA if I am about to sin,
> but I wholeheartedly acknowledge FASA's rights to this material so, like,
> don't sue me... please?).
>
> [pg. 20, Shadowrun Companion]
>
> Characters start with 100 character building points (CPBs) or whatever the
> GM wants 'em to have...
>
> 2 CPBs per Attribute point (GM sets rating limits)
> 1 CPB per Skill point (GM sets rating limits)

Limits of six seem to work best for me; of course that is base score
not counting racial mods or concentrations/specializations.

> 10 CPBs to be a metahuman

And I added to this 20 CPB's to be a metahuman variant as listed in
Shadowrun Companion, and 30 CPB's to be a shape shifter.

> 15 CPBs to be a magical adept (30 force points)
> 20 CPBs to be a magician (30 force points)
> 1 CPB per 2 extra force points (GM sets rating limits)

Plus, don't forget to add the 5 and 10 points magical edges (to
create sub-adepts) as they were intended to be per Steve Kenson's
clarification on this list previously.

<snipped Resources>

> Now, in looking at this and in working with it, one comes to find that the
> quote from pg. 20 of the Shadowrun Companion is indeed true...
>
> "...this results in characters that are always less powerful at creation
> than identical characters created using the priorities system..."

I have found this to be the case, however it is slight in most cases.
I said it before, and I'll say it again, the characters are more well
rounded. And for the critics of the Edges and Flaws, they worked
better and are more balanced when used with the point-based system.

> They go into great deal on the subject of the point-based system and it
> comes out a winner all around in topics from game balance to character
> variety to player control over their character. I could understand
> tentative or even disdainful opinions of a point-based system if one hadn't
> ever seen or used this one, but it works out really well.

Agreed.

--

=DREKHEAD========================================================
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If you want a picture of the future, imagine a boot
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