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Message no. 1
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Points + Initiation + Power Levels...
Date: Thu, 31 Jul 1997 12:13:43 -0400
Just my two cents on the subject. I picked up the book back in
1st edition as well, and still have several characters around from that point.
The most powerful may be a 4th Initiate Combat Mage. Couple of reasons for this. Despite
the power increase, we (whether I'm GM or not) have always regulated
the power level. Just because you can afford alpha or beta doesn't mean
you can find it. Why did you initiate? Can you justify it, etc.
In our campaigns, initiates are still fairly rare, and anything over a level
3, is strong opposition. I guess my comment is, just because the rules will
let you do it, you don't have to. Keep it fun. If players don't like my
style of campaign, I'm sure they can find others. That is my method anyway.
One more thing. Another reason this has worked well. We've never switched
to the team karma/personal karma pool rules. Karma is karma. And in a hard
run you may burn the karma you were saving to initiate. Tough luck, but
your still alive. Later.
--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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"Good judgment comes from experience, and experience from bad judgment"

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