From: | Wafflemeisters <evamarie@**********.NET> |
---|---|
Subject: | Pool Use (was; Summer Time) |
Date: | Wed, 20 May 1998 16:44:37 -0500 |
>
> yes folks, I think it's finally official. Either that, or the email programs
> of the world have come to a grinding halt on many fronts. The list traffic
> has dropped back down to levels similar to "Holiday" and "Summer"
that I have
> seen before...
>
> So, what nice little topics should we come up for the hard core members???
>
> -K
Well, since its summer, an Mr. Kenson yelled at me for bringing it up
in another forum, and advised it should be discussed here, I'l throw
this out: Pools.
Dice pools, of course, not swimming pools. Sorry, Wyrmy.
For sake of this argument, I'll assume pools represent your "focus and
concentration" on the task you are doing", and that current pool values
are good and useful for the given areas.
Given that, does anybody else find it odd that having multiple pools
essentially makes it BETTER to divide you attention among multiple task
types? The most common case is the mage who uses his magic pool for
magical offense (and maybe defense) while still getting his whole combat
pool for damage resistance. Why does he get to use ALL of BOTH pools,
when clearly, his attention is divided? If a samurai is using ONLY
combat pool, why does he effectively get fewer pool dice?
(Note that this is less aproblem with other pool combos, but still
noticable).
Having multiple pools should NOT mean you can acsess them all freely, as
that would require you attention to be spilt more than using only one
pool, which should not give a bonus.
Ideally, If you used two or more pools, each would be reduced by the
same fraction as the other, as you only have so much attention to spread
around, IMO. This is not at all practical, but is a good "base
concept", I think.
A simpler mechanic would be that any dice used in one pool that do not
exceed those in another pool come out of both pools. Sound complex, but
is actually simple; If you have 8 combat and 5 magic, and use 3 magic,
combat goes down by 3. If you then use 3 combat, magic does not go
down, as combat is 5, magic 2- both go to 2. If you then use 2 from
EITHER, both are gone.
Does this seem reasonable? Is it a"problem" that even needs fixing?
The example of mages using combat pool for damage resistance only (and
thus having more availible there than samuria) indicates to me it DOES
need fixing.
-Mongoose X