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Message no. 1
From: Gurth <gurth@******.NL>
Subject: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 20:50:23 +0200
According to 00DNA, at 8:55 on 10 Sep 98, the word on the street was...

> Another bad sign...when the GM forces his character as an NPC into your team.

Yep, I had one of those... It was the first time this particular player
wanted to GM. He'd been playing SR for about half a year and assured us he
had a good adventure thought out, so we let him give it a try.

Turns out he sent our team to Madagascar, where we got involved in all
kinds of weird stuff but were mainly spectators looking on at what the
NPCs were doing around us. Anyway, he also tried to make us take his
character along, because IIRC he needed a troll in the party, and his was
the only troll PC.

My char beat up his troll early on in the adventure. Nothing personal
(well, that may not be _entirely_ true... :) but it was just that his
character was annoying to mine, and mine had this habit of punching people
who got on his nerves. I think that, and some OOC persuasion by all the
players, made him decide to leave the troll behind and adjust the
adventure a bit so we didn't need his character along.

However, the adventure got worse from there (this is't about the GM's PC
from here on, but about a pretty bad adventure and a poor GM. Anyone else
have a similar story to share?). We were constantly followed by this way-
too-powerful mage, who managed to be invisible just about everywhere we
went, even in our aircraft to Madagascar! He'd gotten aboard without us
noticing him, and only by the time we were abandonning it over Madagascar
due to anti-aircraft fire did he show himself. This is a pretty neat trick
if you can do that in an aircraft of C-130 size flying across the Pacific
and Indian oceans, IMHO...

We landed in the jungle by jumping out in an inflated life raft, and then
jumped from that by parachute. Immediately after landing we were in a
jungle and were surrounded by some critters and a woman-of-the-woods (as
per Paranormal Animals of North America). The GM showed us the picture and
said "She looks a bit like this"... *sigh*

We did a little trek through the jungle, spent the night in some kind of
aircaft hangar, had a fight with some security forces, all pretty standard
stuff. Then it started getting weird, and I lost track of who was who
pretty soon after. We ended up in a huge bunker complex, that miraculously
changed from 15 underground stories to only 5 and just as miraculously
lost its ICBMs after the players refused to believe something like that
would be in the Madagascarian (?) jungle, and which was apparently being
used as the command center in some kind of war between two groups.

The invisible mage (who I wanted to shoot on sight, but I never got the
chance) worked for one group, and that group had apparently hired us to
break into the bunker and steal some kind of item from the second group.
They captured us, and put all of us in a cellblock except for one PC --
who got asked to fight along with the peopel whose bunker we had just
tried to infiltrate! She even got given a suit of heavy military armor
with some kind of idiotic gun fixed to the shoulder...

Soon after the rest of us got put into those cells, the other group (the
one that had hired us) invaded the bunker complex, and we were released by
our captors if we promised to help fight them. Yes, this makes as much
sense to me as it does to you. We also somehow ended up in the control
room and talked to the head honchos, who I also wanted to shoot but again
didn't get the chance, and then went back up to help in the fight.

Then we prepared a good routine to leave the elevator without giving the
enemy a chance to attack us from behind (basically, we threw out some
grenades, and then half the team turned left and the other half right) but
the GM felt we were taking too long and blew us all away by having some
NPCs stand before the doors, guns ready. ("They had lots of time to get
there." In the middle of a firefight in the corridor? Yeah, right.)

After protests he wound back the clock and let us do our "exit elevator"
routine and succeed. The tide of the fighting had suddenly also turned
against the invaders, even though they had 90% of the complex a few
minutes earlier (according to some nifty mapping device the milspec armor
also came equipped with). Again, rather unbelievable IMHO but I decided
not to open my mouth about it to avoid dragging this adventure out longer
than absolutely necessary.

We then killed one of the leaders of the bunker-owning clan by slicing off
his legs with some monowire -- this was a cyberzombie troll who'd come
along with us to go and fight the invaders, but we had absolutely enough
of it and decided to side with whoever held the exits to the bunker :)

After it was all over, we got some kind of large payment from the bunker-
owners (who'd won the fight), and some of the PCs got to keep the stuff
they'd been loaned for the fight -- such as the milspec armor mentioned
above.

Then, when we got back home, the GM proceeded to hand out way too much
Karma for a run where we'd done just about nothing -- we had been
spectators while the action unfolded around us, but without being able to
do anything to influence that. The NPCs did everything worth doing,
basically.

Amazingly, we let the guy GM twice more, but only because he promised
these adventures would be better than the first one. They were. But only
just. (This is one of the reasons why I recommended to new GMs that they
run published adventures a couple of times before designing their own...)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It may look to the untrained eye I'm sitting on my arse all day.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 2
From: Kevin Langevin <kevinl@******.COM>
Subject: Re: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 15:13:13 -0400
Gurth - September 10, 1998:
> Yep, I had one of those... It was the first time this
> particular player
> wanted to GM. He'd been playing SR for about half a year and
> assured us he
> had a good adventure thought out, so we let him give it a try.

[Hideous adventure deleted]

> (This is one of the reasons why I recommended to new GMs that they
> run published adventures a couple of times before designing
> their own...)

How on Earth did you manage to keep from laughing your ass off during this
debacle? I think I would have called it quits at about the point where
someone got the Milspec-armor-with-Godgun.

Running canned adventures is a good idea for new GMs, but even then, I've
been in games where the newbie GM has run one and still royally screwed it
up. We were playing through Dragon Hunt, and we had encountered the Elven
sam's team, and decided it would be neat to see his PC challenge the leader
of the hit team (what WAS that elf's name? I can't for the life of me
remember) to single combat. So the rest of us got to watch as his
character, who would never have POSSIBLY been able to take the elf-razor on
in single combat, minces the guy in what appears to be an easy fight. From
there, the adventure went straight downhill, with him not having planned on
the elf being killed off, and the GM spending RT rearranging the adventure
to try to get it back on track.

To this day, the rest of us chuckle at what was one of the silliest sessions
we'd ever had...Since then, squeaky player has not asked to GM again. We
decided to just forget we'd ever done the run, and not bother giving out
Karma or payments when the session finally ended.

-Kev
Message no. 3
From: 00DNA <mcmanus@******.ALBANY.EDU>
Subject: Re: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 15:38:32 -0400
At 08:50 PM 9/10/98 +0200, Gurth wrote:

>According to 00DNA, at 8:55 on 10 Sep 98, the word on the street was...
>
>> Another bad sign...when the GM forces his character as an NPC into your
team.
>
>Yep, I had one of those... It was the first time this particular player
>wanted to GM. He'd been playing SR for about half a year and assured us he
>had a good adventure thought out, so we let him give it a try.
>
>However, the adventure got worse from there (this is't about the GM's PC
>from here on, but about a pretty bad adventure and a poor GM. Anyone else
>have a similar story to share?). We were constantly followed by this way-

<snip story>

Ah, thank you. Someone who knows what I'm trying to say... (:
Well, I've already complained about my player who GM'd a game all about his
character and gave his character (in my game) 2,000,000Y, a helicopter, a
whole gang of contacts...

The worse was this though.
I met this guy and he says he plays shadowrun. Cool. Asks if I wanted to
play with them sometime...sure! So I do...yuck.
It's me, this guy Dan, and the GM, can't remember his name, and Dan's
younger brother, who's never played before.
So...I lowered my character to a street sam (they didn't understand the
concept of my character, which was basically a shaman who'd didn't know it
and got cybered, he had spell defense but nothing else...) and went along.
We meet the fixer who slides this paper across the table and the GM says
"Who picks it up?" With a question like that...am I really going to? No
way...I don't say anything, Dan says "Not me!" and so his brother says "OK,
I'll pick it up", "Contact Poison!" both Dan and the GM shout at the same
time. The GM explains, "Now you are poisoned, you have to do the job or
you'll die." Well, so we accept the job. What's the job. Go kill this
guy. Here's the address. "And, " the fixer says..."meet so and so here,
he'll go with you." So we meet this guy who's a big tough mage.
So, we're rushed right off to the corporate building. Didn't have a
choice. We get there...now, keep in mind this is suppose to be a building
in downtown Seattle. All the walls are warded, floors, ceilings, roof,
everthing. So there no windows in the building either, just a door to the
front...there is a window on that, we peek in and see 2 guards just
standing there inside. So we rush in and kill them...whoopie. Then we
open the next door...What do we find you ask!? A MAZE! Yes, that's right
folks, step right up...
So, we go through this maze...we have to jump over the pit of spikes, watch
out for other traps. Then we find another door, but it won't open...there
are 3 levers and a riddle on it...(are you scared yet?). Well, whatever
the riddle was, it had to do something with music, Dan being a music major
(the GM too...) knew the answer...so, we can now go into the elevator.
We go up...and the 2nd floor is wide open. There is a raised platform in
the back, where the guy we're suppose to kill is standing on it...and we
can tell he's A) A Vampire...and B) A powerful mage! But before him are
piles of sandbags with a man with a HMG stationed at, pointing of course
straight at the elevator...there are other "soldiers" standing around in
various spots, no cover or anything, just standing in random spots...all
looking at the elevator.
So, Mr. So-and-So (GM's character), put up a Barrier Spell so we don't
die...of course...Dan and Mr. So-and-So are the only spell casters, so we
just have to stand there while they sling spells through the barrier. Then
he lets it down, we kill some more people and there is a big magic battle
with Mr. So-and-So, Dan's character and the Evil Vampire Magician...then it
was over and we got karma and money...

Needless to say, I didn't return...Dan also didn't join my game group
either, at one point he was suppose to...
The worse part of it all...my dumb player knows these guys and plays with
them and is impressed...keeps telling me, "you should have more Intrigue
like they do".

*ARGH*

--00DNA
<<Replication Terminated>>
Message no. 4
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 16:56:37 -0400
<SNIP>
>We were playing through Dragon Hunt, and we had
>encountered the Elven sam's team, and decided it would be
>neat to see his PC challenge the leader
>of the hit team (what WAS that elf's name? I can't for the life of
>me remember) to single combat.
<SNIP>
I believe the elf's name was BlackWing..had very nice cyberware,
some of the best FASA had put on an NPC at the time.
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 5
From: Steve Eley <sfeley@***.NET>
Subject: Re: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 17:21:53 -0400
Lehlan Decker wrote:
>
> <SNIP>
> >We were playing through Dragon Hunt, and we had
> >encountered the Elven sam's team, and decided it would be
> >neat to see his PC challenge the leader
> >of the hit team (what WAS that elf's name? I can't for the life of
> >me remember) to single combat.
> <SNIP>
> I believe the elf's name was BlackWing..had very nice cyberware,
> some of the best FASA had put on an NPC at the time.

Blackwing was from Bottled Demon, not Dragon Hunt. (Unless they'd been
recycling NPC's.. I played Bottled Demon but not the other.)


Have Fun,
- Steve Eley
sfeley@***.net
Message no. 6
From: Kevin Langevin <kevinl@******.COM>
Subject: Re: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 17:44:41 -0400
> Lehlan Decker wrote:
> >
> > <SNIP>
> > >We were playing through Dragon Hunt, and we had
> > >encountered the Elven sam's team, and decided it would be
> > >neat to see his PC challenge the leader
> > >of the hit team (what WAS that elf's name? I can't for the life of
> > >me remember) to single combat.
> > <SNIP>
> > I believe the elf's name was BlackWing..had very nice cyberware,
> > some of the best FASA had put on an NPC at the time.
>
> Blackwing was from Bottled Demon, not Dragon Hunt. (Unless
> they'd been
> recycling NPC's.. I played Bottled Demon but not the other.)

Blackwing it was, and he was in both modules. Thanks both for jogging my
memory.

-Kev
Message no. 7
From: Razor Girl <sprawlg@*******.COM>
Subject: Re: Poor GM story (was Re: GM Munchkin?)
Date: Thu, 10 Sep 1998 14:57:40 PDT
>> I believe the elf's name was BlackWing..had very nice cyberware,
>> some of the best FASA had put on an NPC at the time.
>
>Blackwing was from Bottled Demon, not Dragon Hunt. (Unless they'd been
>recycling NPC's.. I played Bottled Demon but not the other.)
>

Yes they recycled him. One of the adventures, I think Bottle, switchs
between Bloodwing and Blackwing.


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